diff options
-rw-r--r-- | src/game/Creature.cpp | 65 | ||||
-rw-r--r-- | src/game/Creature.h | 3 | ||||
-rw-r--r-- | src/game/CreatureGroups.cpp | 178 | ||||
-rw-r--r-- | src/game/CreatureGroups.h | 57 | ||||
-rw-r--r-- | src/game/Level2.cpp | 6 | ||||
-rw-r--r-- | src/game/MotionMaster.cpp | 2 | ||||
-rw-r--r-- | src/game/RandomMovementGenerator.cpp | 7 | ||||
-rw-r--r-- | src/game/Traveller.h | 8 | ||||
-rw-r--r-- | src/game/Unit.cpp | 14 | ||||
-rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 9 |
10 files changed, 161 insertions, 188 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 081d267e6b6..837a45942ab 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -174,24 +174,18 @@ void Creature::AddToWorld() { ObjectAccessor::Instance().AddObject(this); Unit::AddToWorld(); - AIM_Initialize(); SearchFormation(); + AIM_Initialize(); } } void Creature::RemoveFromWorld() { - - // Clear formation info - if(m_formation) - { - formation_mgr.DestroyGroup(m_formation, GetGUID()); - m_formation = NULL; - } - - ///- Remove the creature from the accessor if(IsInWorld()) { + // Clear formation info + if(m_formation) + formation_mgr.RemoveCreatureFromGroup(m_formation, this); Unit::RemoveFromWorld(); ObjectAccessor::Instance().RemoveObject(this); } @@ -199,19 +193,16 @@ void Creature::RemoveFromWorld() void Creature::SearchFormation() { - if(isPet()) + if(isSummon()) return; uint32 lowguid = GetDBTableGUIDLow(); if(!lowguid) return; - UNORDERED_MAP<uint32, FormationMember *>::iterator frmdata = CreatureGroupMap.find(lowguid); + CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid); if(frmdata != CreatureGroupMap.end()) - { - uint32 formationID = frmdata->second->leaderGUID; - formation_mgr.UpdateCreatureGroup(formationID, *this); - } + formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this); } void Creature::RemoveCorpse() @@ -620,22 +611,29 @@ bool Creature::AIM_Initialize(CreatureAI* ai) } UnitAI *oldAI = i_AI; + + Motion_Initialize(); + i_AI = ai ? ai : FactorySelector::selectAI(this); + if(oldAI) delete oldAI; + IsAIEnabled = true; + i_AI->Reset(); + return true; +} + +void Creature::Motion_Initialize() +{ if(!m_formation) i_motionMaster.Initialize(); else if(m_formation->getLeader() == this) { - m_formation->FormDismiss(); + m_formation->FormationReset(false); i_motionMaster.Initialize(); } - else - m_formation->isFormed() ? i_motionMaster.MoveIdle(MOTION_SLOT_IDLE) : i_motionMaster.Initialize(); - - i_AI = ai ? ai : FactorySelector::selectAI(this); - if(oldAI) delete oldAI; - IsAIEnabled = true; - i_AI->Reset(); - return true; + else if(m_formation->isFormed()) + i_motionMaster.MoveIdle(MOTION_SLOT_IDLE); //wait the order of leader + else + i_motionMaster.Initialize(); } bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data) @@ -1676,7 +1674,7 @@ void Creature::setDeathState(DeathState s) //Dismiss group if is leader if(m_formation && m_formation->getLeader() == this) - m_formation->FormDismiss(true); + m_formation->FormationReset(true); } if(s == JUST_ALIVED) { @@ -1690,22 +1688,9 @@ void Creature::setDeathState(DeathState s) AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag); clearUnitState(UNIT_STAT_ALL_STATE); - //i_motionMaster.Initialize(); SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); LoadCreaturesAddon(true); - /////////////////////!!!!!!!!!!!!!!!!!!!! - if(!m_formation) - i_motionMaster.Initialize(); - else - { - if(m_formation->getLeader() == this) - { - m_formation->FormDismiss(false); - i_motionMaster.Initialize(); - } - else - m_formation->isFormed() ? i_motionMaster.MoveIdle(MOTION_SLOT_IDLE) : i_motionMaster.Initialize(); - } + Motion_Initialize(); } } diff --git a/src/game/Creature.h b/src/game/Creature.h index bce132f0cd0..d265225e5b7 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -28,7 +28,6 @@ #include "LootMgr.h" #include "Database/DatabaseEnv.h" #include "Cell.h" -#include "CreatureGroups.h" #include <list> @@ -38,6 +37,7 @@ class CreatureAI; class Quest; class Player; class WorldSession; +class CreatureGroup; enum Gossip_Option { @@ -494,6 +494,7 @@ class TRINITY_DLL_SPEC Creature : public Unit bool IsInEvadeMode() const; bool AIM_Initialize(CreatureAI* ai = NULL); + void Motion_Initialize(); void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type); CreatureAI* AI() { return (CreatureAI*)i_AI; } diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp index c8e31811594..65e51b793f0 100644 --- a/src/game/CreatureGroups.cpp +++ b/src/game/CreatureGroups.cpp @@ -29,12 +29,13 @@ INSTANTIATE_SINGLETON_1(CreatureGroupManager); CreatureGroupHolderType CreatureGroupHolder; -UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap; +CreatureGroupInfoType CreatureGroupMap; -void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature &member) +void CreatureGroupManager::AddCreatureToGroup(uint32 group_id, Creature *member) { - std::multimap<uint32, CreatureGroup *>::iterator cgroup_data = CreatureGroupHolder.find(group_id); + CreatureGroupHolderType::iterator cgroup_data = CreatureGroupHolder.find(group_id); + //Add member to an existing group if(cgroup_data != CreatureGroupHolder.end()) { typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup; @@ -42,28 +43,26 @@ void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature &member for(multiplegroup i = range.first; i != range.second; ++i) { - if(i->second->getInstanceID() == member.GetInstanceId()) + if(i->second->getInstanceID() == member->GetInstanceId()) { - sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member.GetGUIDLow(), i->second->getInstanceID()); + sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member->GetGUIDLow(), i->second->getInstanceID()); i->second->AddMember(member); return; } } } + //Create new group sLog.outDebug("Group not found: %u. Creating new group.", group_id); - CreatureGroup* cgroup = new CreatureGroup(group_id, member.GetInstanceId()); - cgroup->AddMember(member); + CreatureGroup* cgroup = new CreatureGroup(group_id, member->GetInstanceId()); CreatureGroupHolder.insert(std::make_pair(group_id, cgroup)); + cgroup->AddMember(member); } -void CreatureGroupManager::DestroyGroup(CreatureGroup *&formation, uint64 guid) +void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *formation, Creature *member) { - if(!formation || !guid) - return; - - sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), guid); - formation->RemoveMember(guid); + sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), member->GetDBTableGUIDLow()); + formation->RemoveMember(member); if(formation->isEmpty()) { @@ -111,7 +110,7 @@ void CreatureGroupManager::LoadCreatureFormations() barGoLink bar( total_records); Field *fields; - FormationMember *group_member; + FormationInfo *group_member; //Loading data... do { @@ -119,18 +118,18 @@ void CreatureGroupManager::LoadCreatureFormations() bar.step(); //Load group member data - group_member = new FormationMember; + group_member = new FormationInfo; group_member->leaderGUID = fields[0].GetUInt32(); - group_member->memberGUID = fields[1].GetUInt32(); + uint32 memberGUID = fields[1].GetUInt32(); group_member->groupAI = fields[4].GetUInt8(); //If creature is group leader we may skip loading of dist/angle - if(group_member->leaderGUID != group_member->memberGUID) + if(group_member->leaderGUID != memberGUID) { group_member->follow_dist = fields[2].GetUInt32(); group_member->follow_angle = fields[3].GetUInt32(); } - CreatureGroupMap[group_member->memberGUID] = group_member; + CreatureGroupMap[memberGUID] = group_member; if(lastLeaderGUID != group_member->leaderGUID) lastLeaderGUID = group_member->leaderGUID; @@ -144,123 +143,102 @@ void CreatureGroupManager::LoadCreatureFormations() delete result; } -void CreatureGroup::AddMember(Creature &member) +void CreatureGroup::AddMember(Creature *member) { - sLog.outDebug("Adding unit GUID: %u.", member.GetGUIDLow()); + sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow()); - uint64 guid = member.GetGUID(); - //We first search creature member if exist - if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) - return; - //Check is that shit is a leader - if(member.GetDBTableGUIDLow()==m_groupID) - { - sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member.GetGUIDLow()); - m_leader = &member; - } - else - { - sLog.outDebug("Unit GUID: %u is NOT a formation leader. Set IDLE as default movement.", member.GetGUIDLow()); - member.GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE); + //Check if it is a leader + if(member->GetDBTableGUIDLow() == m_groupID) + { + sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow()); + m_leader = member; } - //Add to the club - CreatureGroupMembers[guid] = &member; - member.SetFormation(this); - sLog.outDebug("Unit GUID: %u added.", member.GetGUID()); + + m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second; + member->SetFormation(this); } -void CreatureGroup::RemoveMember(uint64 guid) +void CreatureGroup::RemoveMember(Creature *member) { - if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) - CreatureGroupMembers.erase(guid); + if(m_leader == member) + m_leader = NULL; + + m_members.erase(member); + member->SetFormation(NULL); } -void CreatureGroup::MemberHasAttacked(Creature &member) +void CreatureGroup::MemberAttackStart(Creature *member, Unit *target) { - uint8 groupAI = CreatureGroupMap[member.GetDBTableGUIDLow()]->groupAI; + uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI; + if(!groupAI) + return; - for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr) + if(groupAI == 1 && member != m_leader) + return; + + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { - sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member.GetInstanceId()); - //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member.getVictim()->GetName()); + sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); + //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName()); - if(itr->second) - { - //Skip one check - if(itr->second == &member) - return; + //Skip one check + if(itr->first == member) + continue; - switch(groupAI) - { - case 0: - return; - case 1: - if(&member != m_leader) - return; - } - //Attack if everything is OK - if(itr->second->isAlive() && itr->second->AI() && !itr->second->isInCombat() && - !itr->second->getVictim() && member.getVictim() && itr->second->canAttack(member.getVictim())) - itr->second->AI()->AttackStart(member.getVictim()); - } - } -} + if(!itr->first->isAlive()) + continue; -void CreatureGroup::LeaderMovedInEvade() -{ - for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr) - { - if(itr->second && itr->second != m_leader && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim()) - { - SetMemberDestination(itr->second); - sLog.outDebug("GROUP MOVE IN EVADE: Set destination for member GUID %u", itr->second->GetGUIDLow()); - } + if(itr->first->getVictim()) + continue; + + if(itr->first->canAttack(target)) + itr->first->AI()->AttackStart(target); } } -void CreatureGroup::FormDismiss(bool dismiss) +void CreatureGroup::FormationReset(bool dismiss) { - for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr) + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { - if(itr->second && itr->second != m_leader && itr->second->isAlive()) + if(itr->first != m_leader && itr->first->isAlive()) { - dismiss ? itr->second->GetMotionMaster()->Initialize() : itr->second->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE); - sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->second->GetGUIDLow()); + if(dismiss) + itr->first->GetMotionMaster()->Initialize(); + else + itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE); + sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow()); } } m_Formed = !dismiss; } -void CreatureGroup::SetMemberDestination(Creature *member) +void CreatureGroup::LeaderMoveTo(float x, float y, float z) { - if(!member || !m_leader || !member->isAlive() || member->isInCombat() || member->getVictim()) + if(!m_leader) return; - sLog.outDebug("GROUP MOVE IN EVADE: leader instid %u set destination of member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); + float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x); - float x,y,z; - uint32 lowguid = member->GetDBTableGUIDLow(); - - UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid); - - if(itr2 != CreatureGroupMap.end() && m_leader->GetMotionMaster()->GetDestination(x,y,z)) - { - float dist, angle, pathangle; + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + { + Creature *member = itr->first; + if(member == m_leader || !member->isAlive() || member->getVictim()) + continue; - angle = itr2->second->follow_angle; - dist = itr2->second->follow_dist; - pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x); + float angle = itr->second->follow_angle; + float dist = itr->second->follow_dist; - x = x+cos(angle+pathangle)*dist; - y = y+sin(angle+pathangle)*dist; + float dx = x + cos(angle + pathangle) * dist; + float dy = y + sin(angle + pathangle) * dist; + float dz; + member->UpdateGroundPositionZ(dx, dy, dz); - if(member->GetDistance(m_leader) < dist+MAX_DESYNC) + if(member->GetDistance(m_leader) < dist + MAX_DESYNC) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); else member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - member->GetMotionMaster()->Clear(); - member->GetMotionMaster()->MovePoint(0, x, y, z); - member->SetHomePosition(x, y, z, pathangle); + member->GetMotionMaster()->MovePoint(0, dx, dy, dz); + member->SetHomePosition(dx, dy, dz, pathangle); } } diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h index 9c26fa3a2af..1f7e5d97ce3 100644 --- a/src/game/CreatureGroups.h +++ b/src/game/CreatureGroups.h @@ -21,59 +21,60 @@ #ifndef _FORMATIONS_H #define _FORMATIONS_H -//#include <map> -//#include "Creature.h" -//#include "Policies/Singleton.h" #include "Common.h" class CreatureGroup; -struct FormationMember +struct FormationInfo { + uint32 leaderGUID; float follow_dist; float follow_angle; - uint32 memberGUID; - uint32 leaderGUID; - uint8 groupAI; + uint8 groupAI; }; class CreatureGroupManager { public: - void UpdateCreatureGroup(uint32 group_id, Creature &); - void DestroyGroup(CreatureGroup *&, uint64 guid); + void AddCreatureToGroup(uint32 group_id, Creature *creature); + void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature); void LoadCreatureFormations(); }; +typedef std::multimap<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType; +typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType; + +extern CreatureGroupHolderType CreatureGroupHolder; +extern CreatureGroupInfoType CreatureGroupMap; + class CreatureGroup { - UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers; - Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D - uint32 m_groupID, mInstanceID; - bool m_Formed; + private: + Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D + typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType; + CreatureGroupMemberType m_members; + + uint32 m_groupID, mInstanceID; + bool m_Formed; public: //Group cannot be created empty explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {} ~CreatureGroup(){sLog.outDebug("Destroying group");} - Creature* getLeader(){return m_leader;} - uint32 GetId(){return m_groupID;} - uint32 getInstanceID(){return mInstanceID;} - void AddMember(Creature &); - void RemoveMember(uint64 guid); - void FormDismiss(bool dismiss=false); - void LeaderMovedInEvade(); - void MemberHasAttacked(Creature &); - void SetMemberDestination(Creature *); - bool isEmpty() {return CreatureGroupMembers.empty();} - bool isFormed() {return m_Formed;} -}; + Creature* getLeader() const { return m_leader; } + uint32 GetId() const { return m_groupID; } + uint32 getInstanceID() const { return mInstanceID; } + bool isEmpty() const { return m_members.empty(); } + bool isFormed() const { return m_Formed; } -typedef std::multimap<uint32, CreatureGroup*> CreatureGroupHolderType; + void AddMember(Creature *member); + void RemoveMember(Creature *member); + void FormationReset(bool dismiss); -extern CreatureGroupHolderType CreatureGroupHolder; -extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap; + void LeaderMoveTo(float x, float y, float z); + void MemberAttackStart(Creature* member, Unit *target); +}; #define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance() diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 823c8b8e9ee..956a9d92549 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -44,6 +44,7 @@ #include "GlobalEvents.h" #include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand +#include "CreatureGroups.h" static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] = { @@ -4579,12 +4580,11 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args) return false; Player *chr = m_session->GetPlayer(); - FormationMember *group_member; + FormationInfo *group_member; - group_member = new FormationMember; + group_member = new FormationInfo; group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation(); group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2))); - group_member->memberGUID = lowguid; group_member->leaderGUID = leaderGUID; group_member->groupAI = 0; diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 7e2c25d7433..d4199c2099e 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -525,7 +525,7 @@ void MotionMaster::DelayedDelete(_Ty curr) bool MotionMaster::GetDestination(float &x, float &y, float &z) { - if(empty() || !Impl[i_top] || isStatic(Impl[i_top])) + if(empty()) return false; return top()->GetDestination(x,y,z); diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index 3e4912d00cd..763e7f12c5a 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -26,6 +26,7 @@ #include "DestinationHolderImp.h" #include "Map.h" #include "Util.h" +#include "CreatureGroups.h" #define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV" @@ -114,6 +115,12 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime())); creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); } + + //Call for creature group update + if(creature.GetFormation() && creature.GetFormation()->getLeader() == &creature) + { + creature.GetFormation()->LeaderMoveTo(nx, ny, nz); + } } template<> diff --git a/src/game/Traveller.h b/src/game/Traveller.h index f630896408c..702cc6413b0 100644 --- a/src/game/Traveller.h +++ b/src/game/Traveller.h @@ -24,7 +24,6 @@ #include "Creature.h" #include "Player.h" #include <cassert> -#include "CreatureGroups.h" /** Traveller is a wrapper for units (creatures or players) that * travel from point A to point B using the destination holder. @@ -109,13 +108,6 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z template<> inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t) { - //Call for creature group update - if(i_traveller.GetFormation() && i_traveller.GetFormation()->getLeader() == &i_traveller && !i_traveller.isInCombat()) - { - i_traveller.GetFormation()->LeaderMovedInEvade(); - sLog.outDebug("Traveller<Creature>::MoveTo(){GUID %u calls LeaderMovedInEvade()}", i_traveller.GetGUIDLow()); - } - //i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0); i_traveller.SendMonsterMove(x, y, z, t); } diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 973b2a7ea35..d2e7a1b4188 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9537,7 +9537,14 @@ void Unit::CombatStart(Unit* target) if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled) + { ((Creature*)target)->AI()->AttackStart(this); + if(((Creature*)target)->GetFormation()) + { + ((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this); + sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);"); + } + } SetInCombatWith(target); target->SetInCombatWith(this); @@ -9554,13 +9561,6 @@ void Unit::CombatStart(Unit* target) me->UpdatePvP(true); me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); } - - //Call creature group update - if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormation()) - { - ((Creature*)this)->GetFormation()->MemberHasAttacked(*(Creature*)this); - sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);"); - } } void Unit::SetInCombatState(bool PvP) diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index aae6eacc9c6..c6607b2b24e 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -24,6 +24,7 @@ //Creature-specific headers #include "Creature.h" #include "CreatureAI.h" +#include "CreatureGroups.h" //Player-specific #include "Player.h" @@ -109,6 +110,10 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u) InitTraveller(u, *node); i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z); i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); + + //Call for creature group update + if(u.GetFormation() && u.GetFormation()->getLeader() == &u) + u.GetFormation()->LeaderMoveTo(node->x, node->y, node->z); } else node = NULL; @@ -180,6 +185,10 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff) InitTraveller(unit, *node); i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z); i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); + + //Call for creature group update + if(unit.GetFormation() && unit.GetFormation()->getLeader() == &unit) + unit.GetFormation()->LeaderMoveTo(node->x, node->y, node->z); } else { |