diff options
-rw-r--r-- | src/game/CreatureEventAI.cpp | 7 | ||||
-rw-r--r-- | src/game/CreatureEventAIMgr.cpp | 29 | ||||
-rw-r--r-- | src/game/ObjectMgr.cpp | 4 |
3 files changed, 21 insertions, 19 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index 88e922bc16b..bcd3500cb68 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -573,8 +573,8 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u if (CreatureInfo const* ci = GetCreatureTemplateStore(param1)) { //use default display - if (ci->Modelid1) - m_creature->SetDisplayId(ci->Modelid1); + if (ci->Modelid_A1) + m_creature->SetDisplayId(ci->Modelid_A1); } } //if no param1, then use value from param2 (modelId) @@ -993,8 +993,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u pObject = m_creature->SummonGameObject(param1, x, y, z, 0, 0, 0, 0, 0, param2); if (!pObject) { - if (EAI_ErrorLevel > 0) - error_db_log( "SD2: EventAI failed to spawn object %u. Spawn event %d is on creature %d", param1, EventId, m_creature->GetEntry()); + sLog.outErrorDb("SD2: EventAI failed to spawn object %u. Spawn event %d is on creature %d", param1, EventId, m_creature->GetEntry()); } } break; diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp index ab6ca3e4d63..ca483209e87 100644 --- a/src/game/CreatureEventAIMgr.cpp +++ b/src/game/CreatureEventAIMgr.cpp @@ -652,20 +652,23 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() m_CreatureEventAI_Event_Map[creature_id].push_back(temp); ++Count; - if(!cInfo->AIName || !cInfo->AIName[0]) + if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id)) { - //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but its AIName is empty. Set to EventAI as default.", cInfo->Entry); - size_t len = strlen("EventAI")+1; - const_cast<CreatureInfo*>(cInfo)->AIName = new char[len]; - strncpy(const_cast<char*>(cInfo->AIName), "EventAI", len); - } - if(strcmp(cInfo->AIName, "EventAI")) - { - //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it has AIName %s. EventAI script will be overriden.", cInfo->Entry, cInfo->AIName); - } - if(cInfo->ScriptID) - { - //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry); + if(!cInfo->AIName || !cInfo->AIName[0]) + { + //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but its AIName is empty. Set to EventAI as default.", cInfo->Entry); + size_t len = strlen("EventAI")+1; + const_cast<CreatureInfo*>(cInfo)->AIName = new char[len]; + strncpy(const_cast<char*>(cInfo->AIName), "EventAI", len); + } + if(strcmp(cInfo->AIName, "EventAI")) + { + //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it has AIName %s. EventAI script will be overriden.", cInfo->Entry, cInfo->AIName); + } + if(cInfo->ScriptID) + { + //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry); + } } } while (result->NextRow()); diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 3351b001e5b..637b1e9bec3 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -4857,14 +4857,14 @@ uint16 ObjectMgr::GetTaxiMount( uint32 id, uint32 team ) mount_entry = node->MountCreatureID[1]; CreatureInfo const *ci = GetCreatureTemplate(mount_entry); if(ci) - mount_id = ci->Modelid1; + mount_id = ci->Modelid_A1; } if (team == HORDE) { mount_entry = node->MountCreatureID[0]; CreatureInfo const *ci = GetCreatureTemplate(mount_entry); if(ci) - mount_id = ci->Modelid3; + mount_id = ci->Modelid_H1; } } |