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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index afa7e9c2932..fde660e483e 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -707,7 +707,7 @@ void SmartAI::SetRun(bool run)
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
else
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- me->SendMovementFlagUpdate();
+
mRun = run;
}
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index c845f6110d6..9755055cd6e 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1493,7 +1493,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else if (GameObject* goTarget = (*itr)->ToGameObject())
{
if (IsSmartGO(goTarget))
- CAST_AI(SmartGameObjectAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
+ CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
}
}
@@ -1610,7 +1610,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else if (GameObject* goTarget = (*itr)->ToGameObject())
{
if (IsSmartGO(goTarget))
- CAST_AI(SmartGameObjectAI, target->AI())->SetScript9(e, id, GetLastInvoker());
+ CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
}
}
@@ -1640,7 +1640,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else if (GameObject* goTarget = (*itr)->ToGameObject())
{
if (IsSmartGO(goTarget))
- CAST_AI(SmartGameObjectAI, target->AI())->SetScript9(e, id, GetLastInvoker());
+ CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
}
}