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-rw-r--r--src/game/AuctionHouseMgr.cpp34
-rw-r--r--src/game/BattleGroundEY.h4
-rw-r--r--src/game/BattleGroundWS.h4
-rw-r--r--src/game/Creature.cpp12
-rw-r--r--src/game/GameEvent.cpp2
-rw-r--r--src/game/GridDefines.h2
-rw-r--r--src/game/Level0.cpp2
-rw-r--r--src/game/MiscHandler.cpp2
-rw-r--r--src/game/Pet.cpp2
-rw-r--r--src/game/PetAI.cpp2
-rw-r--r--src/game/Player.cpp47
-rw-r--r--src/game/Player.h4
-rw-r--r--src/game/Spell.cpp12
-rw-r--r--src/game/Spell.h2
-rw-r--r--src/game/SpellEffects.cpp24
-rw-r--r--src/game/SpellMgr.h7
-rw-r--r--src/game/Unit.cpp2
-rw-r--r--src/game/Weather.cpp2
-rw-r--r--src/game/World.cpp15
-rw-r--r--src/shared/Common.h1
-rw-r--r--src/shared/revision_nr.h2
21 files changed, 97 insertions, 87 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp
index fd326217f3d..c89f0c48380 100644
--- a/src/game/AuctionHouseMgr.cpp
+++ b/src/game/AuctionHouseMgr.cpp
@@ -630,29 +630,29 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
sLog.outError("auction to item, that doesn't exist !!!!");
return false;
}
- data << (uint32) Id;
- data << (uint32) pItem->GetEntry();
+ data << uint32(Id);
+ data << uint32(pItem->GetEntry());
for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
{
- data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
- data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
- data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
+ data << uint32(pItem->GetEnchantmentId(EnchantmentSlot(i)));
+ data << uint32(pItem->GetEnchantmentDuration(EnchantmentSlot(i)));
+ data << uint32(pItem->GetEnchantmentCharges(EnchantmentSlot(i)));
}
- data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
- data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
- data << (uint32) pItem->GetCount(); //item->count
- data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
- data << (uint32) 0; //Unknown
- data << (uint64) owner; //Auction->owner
- data << (uint32) startbid; //Auction->startbid (not sure if useful)
- data << (uint32) (bid ? GetAuctionOutBid() : 0);
+ data << uint32(pItem->GetItemRandomPropertyId()); //random item property id
+ data << uint32(pItem->GetItemSuffixFactor()); //SuffixFactor
+ data << uint32(pItem->GetCount()); //item->count
+ data << uint32(pItem->GetSpellCharges()); //item->charge FFFFFFF
+ data << uint32(0); //Unknown
+ data << uint32(owner); //Auction->owner
+ data << uint32(startbid); //Auction->startbid (not sure if useful)
+ data << uint32(bid ? GetAuctionOutBid() : 0);
//minimal outbid
- data << (uint32) buyout; //auction->buyout
- data << (uint32) (expire_time - time(NULL))* 1000; //time left
- data << (uint64) bidder; //auction->bidder current
- data << (uint32) bid; //current bid
+ data << uint32(buyout); //auction->buyout
+ data << uint32((expire_time-time(NULL))*IN_MILISECONDS);//time left
+ data << uint64(bidder) ; //auction->bidder current
+ data << uint32(bid); //current bid
return true;
}
diff --git a/src/game/BattleGroundEY.h b/src/game/BattleGroundEY.h
index 52106461e5a..653de4fc6cc 100644
--- a/src/game/BattleGroundEY.h
+++ b/src/game/BattleGroundEY.h
@@ -26,8 +26,8 @@
class BattleGround;
#define EY_MAX_TEAM_SCORE 2000
-#define BG_EY_FLAG_RESPAWN_TIME 10000 //10 seconds
-#define BG_EY_FPOINTS_TICK_TIME 2000 //2 seconds
+#define BG_EY_FLAG_RESPAWN_TIME (10*IN_MILISECONDS) //10 seconds
+#define BG_EY_FPOINTS_TICK_TIME (2*IN_MILISECONDS) //2 seconds
enum BG_EY_WorldStates
{
diff --git a/src/game/BattleGroundWS.h b/src/game/BattleGroundWS.h
index 732c078d2f3..d52a0117fb5 100644
--- a/src/game/BattleGroundWS.h
+++ b/src/game/BattleGroundWS.h
@@ -24,8 +24,8 @@
#include "BattleGround.h"
#define BG_WS_MAX_TEAM_SCORE 3
-#define BG_WS_FLAG_RESPAWN_TIME 23000
-#define BG_WS_FLAG_DROP_TIME 10000
+#define BG_WS_FLAG_RESPAWN_TIME (23*IN_MILISECONDS)
+#define BG_WS_FLAG_DROP_TIME (10*IN_MILISECONDS)
enum BG_WS_Sound
{
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 52404842673..09e29591e66 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1639,7 +1639,7 @@ void Creature::setDeathState(DeathState s)
{
if((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault))
{
- m_deathTimer = m_corpseDelay*1000;
+ m_deathTimer = m_corpseDelay*IN_MILISECONDS;
// always save boss respawn time at death to prevent crash cheating
if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss())
@@ -1991,7 +1991,7 @@ void Creature::SaveRespawnTime()
if(m_respawnTime > time(NULL)) // dead (no corpse)
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
else if(m_deathTimer > 0) // dead (corpse)
- objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/1000);
+ objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILISECONDS);
}
bool Creature::IsOutOfThreatArea(Unit* pVictim) const
@@ -2116,7 +2116,7 @@ void Creature::AddCreatureSpellCooldown(uint32 spellid)
uint32 cooldown = GetSpellRecoveryTime(spellInfo);
if(cooldown)
- _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/1000);
+ _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILISECONDS);
if(spellInfo->Category)
_AddCreatureCategoryCooldown(spellInfo->Category, time(NULL));
@@ -2135,7 +2135,7 @@ bool Creature::HasCategoryCooldown(uint32 spell_id) const
return true;
CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->Category);
- return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / 1000)) > time(NULL));
+ return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILISECONDS)) > time(NULL));
}
bool Creature::HasSpellCooldown(uint32 spell_id) const
@@ -2164,7 +2164,7 @@ time_t Creature::GetRespawnTimeEx() const
if(m_respawnTime > now) // dead (no corpse)
return m_respawnTime;
else if(m_deathTimer > 0) // dead (corpse)
- return now+m_respawnDelay+m_deathTimer/1000;
+ return now+m_respawnDelay+m_deathTimer/IN_MILISECONDS;
else
return now;
}
@@ -2206,7 +2206,7 @@ void Creature::AllLootRemovedFromCorpse()
// corpse was not skinnable -> apply corpse looted timer
if (!cinfo || !cinfo->SkinLootId)
- nDeathTimer = (uint32)((m_corpseDelay * 1000) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED));
+ nDeathTimer = (uint32)((m_corpseDelay * IN_MILISECONDS) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED));
// corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
else
nDeathTimer = 0;
diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp
index 49b55f727e6..278ddbf0cf9 100644
--- a/src/game/GameEvent.cpp
+++ b/src/game/GameEvent.cpp
@@ -1076,7 +1076,7 @@ uint32 GameEvent::Update() // return the next e
for(std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
StopEvent(*itr);
sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1);
- return (nextEventDelay + 1) * 1000; // Add 1 second to be sure event has started/stopped at next call
+ return (nextEventDelay + 1) * IN_MILISECONDS; // Add 1 second to be sure event has started/stopped at next call
}
void GameEvent::UnApplyEvent(uint16 event_id)
diff --git a/src/game/GridDefines.h b/src/game/GridDefines.h
index b6623942676..a3fe011f402 100644
--- a/src/game/GridDefines.h
+++ b/src/game/GridDefines.h
@@ -48,7 +48,7 @@ class Player;
#define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2)
-#define MIN_GRID_DELAY MINUTE*1000
+#define MIN_GRID_DELAY (MINUTE*IN_MILISECONDS)
#define MIN_MAP_UPDATE_DELAY 50
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp
index fcd40455072..e3c0c9f86f7 100644
--- a/src/game/Level0.cpp
+++ b/src/game/Level0.cpp
@@ -148,7 +148,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
// save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning
uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
- if(save_interval==0 || save_interval > 20*1000 && player->GetSaveTimer() <= save_interval - 20*1000)
+ if(save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS)
player->SaveToDB();
return true;
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index fe3ff829ccd..c55590d6b67 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -1147,7 +1147,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/)
recv_data >> guid;
recv_data >> flags >> time;
DEBUG_LOG("Guid " I64FMTD,guid);
- DEBUG_LOG("Flags %u, time %u",flags, time/1000);
+ DEBUG_LOG("Flags %u, time %u",flags, time/IN_MILISECONDS);
*/
}
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index b4b8bae9c67..77851ed6cbc 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -1054,7 +1054,7 @@ void Pet::_LoadSpellCooldowns()
continue;
data << uint32(spell_id);
- data << uint32(uint32(db_time-curTime)*1000); // in m.secs
+ data << uint32(uint32(db_time-curTime)*IN_MILISECONDS);
_AddCreatureSpellCooldown(spell_id,db_time);
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index 9685b71a934..29450b549e1 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -291,7 +291,7 @@ void PetAI::UpdateAllies()
Unit* owner = i_pet.GetCharmerOrOwner();
Group *pGroup = NULL;
- m_updateAlliesTimer = 10000; //update friendly targets every 10 seconds, lesser checks increase performance
+ m_updateAlliesTimer = 10*IN_MILISECONDS; //update friendly targets every 10 seconds, lesser checks increase performance
if(!owner)
return;
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index d34f31e0489..4587d8f1d3f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -68,7 +68,7 @@
#include <cmath>
-#define ZONE_UPDATE_INTERVAL 1000
+#define ZONE_UPDATE_INTERVAL (1*IN_MILISECONDS)
#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3))
#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1)
@@ -367,7 +367,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
m_swingErrorMsg = 0;
- m_DetectInvTimer = 1000;
+ m_DetectInvTimer = 1*IN_MILISECONDS;
m_bgBattleGroundID = 0;
m_bgTypeID = BATTLEGROUND_TYPE_NONE;
@@ -872,7 +872,7 @@ void Player::StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue)
void Player::ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen)
{
if(Type==BREATH_TIMER)
- m_breathTimer = ((MaxValue + 1000) - CurrentValue) / Regen;
+ m_breathTimer = ((MaxValue + 1*IN_MILISECONDS) - CurrentValue) / Regen;
WorldPacket data(SMSG_START_MIRROR_TIMER, (21));
data << (uint32)Type;
@@ -930,7 +930,7 @@ void Player::HandleDrowning()
return;
}
- uint32 UnderWaterTime = 3*MINUTE*1000; // default duration
+ uint32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS; // default duration
AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING);
for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
@@ -942,7 +942,7 @@ void Player::HandleDrowning()
if (!(m_isunderwater & UNDERWATER_WATER_TRIGGER))
{
m_isunderwater|= UNDERWATER_WATER_TRIGGER;
- m_breathTimer = UnderWaterTime + 1000;
+ m_breathTimer = UnderWaterTime + 1*IN_MILISECONDS;
}
//single trigger "show Breathbar"
if ( m_breathTimer <= UnderWaterTime && !(m_isunderwater & UNDERWATER_WATER_BREATHB))
@@ -987,7 +987,7 @@ void Player::HandleLava()
if (!(m_isunderwater & UNDERWATER_INLAVA))
{
m_isunderwater|= UNDERWATER_WATER_BREATHB;
- m_breathTimer = 1000;
+ m_breathTimer = 1*IN_MILISECONDS;
}
*/
// Reset BreathTimer and still in the lava
@@ -1000,7 +1000,7 @@ void Player::HandleLava()
if ( !isGameMaster() )
EnvironmentalDamage(guid, DAMAGE_LAVA, damage);
- m_breathTimer = 1000;
+ m_breathTimer = 1*IN_MILISECONDS;
}
}
else if (!isAlive()) // Disable breath timer and reset underwater flags
@@ -1313,7 +1313,7 @@ void Player::Update( uint32 p_time )
{
m_drunkTimer += p_time;
- if (m_drunkTimer > 10000)
+ if (m_drunkTimer > 10*IN_MILISECONDS)
HandleSobering();
}
@@ -2533,7 +2533,7 @@ void Player::SendInitialSpells()
time_t cooldown = 0;
time_t curTime = time(NULL);
if(itr->second.end > curTime)
- cooldown = (itr->second.end-curTime)*1000;
+ cooldown = (itr->second.end-curTime)*IN_MILISECONDS;
data << uint16(itr->second.itemid); // cast item id
data << uint16(sEntry->Category); // spell category
@@ -3227,8 +3227,8 @@ void Player::RemoveArenaSpellCooldowns()
SpellEntry const * entry = sSpellStore.LookupEntry(itr->first);
// check if spellentry is present and if the cooldown is less than 15 mins
if( entry &&
- entry->RecoveryTime <= 15 * MINUTE * 1000 &&
- entry->CategoryRecoveryTime <= 15 * MINUTE * 1000 )
+ entry->RecoveryTime <= 15 * MINUTE * IN_MILISECONDS &&
+ entry->CategoryRecoveryTime <= 15 * MINUTE * IN_MILISECONDS )
{
// notify player
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
@@ -4003,7 +4003,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
{
if(Aura* Aur = GetAura(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,i))
{
- Aur->SetAuraDurationAndUpdate(delta*1000);
+ Aur->SetAuraDurationAndUpdate(delta*IN_MILISECONDS);
}
}
}
@@ -4023,7 +4023,7 @@ void Player::KillPlayer()
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable());
// 6 minutes until repop at graveyard
- m_deathTimer = 6*MINUTE*1000;
+ m_deathTimer = 6*MINUTE*IN_MILISECONDS;
UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
SendCorpseReclaimDelay();
@@ -12959,10 +12959,10 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
// shared timed quest
if(questGiver && questGiver->GetTypeId()==TYPEID_PLAYER)
- limittime = ((Player*)questGiver)->getQuestStatusMap()[quest_id].m_timer / 1000;
+ limittime = ((Player*)questGiver)->getQuestStatusMap()[quest_id].m_timer / IN_MILISECONDS;
AddTimedQuest( quest_id );
- questStatusData.m_timer = limittime * 1000;
+ questStatusData.m_timer = limittime * IN_MILISECONDS;
qtime = static_cast<uint32>(time(NULL)) + limittime;
}
else
@@ -15527,7 +15527,7 @@ void Player::_LoadQuestStatus(QueryResult *result)
if (quest_time <= sWorld.GetGameTime())
questStatusData.m_timer = 1;
else
- questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * 1000;
+ questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * IN_MILISECONDS;
}
else
quest_time = 0;
@@ -16237,6 +16237,7 @@ void Player::_SaveAuras()
AuraMap::const_iterator itr2 = itr;
// save previous spellEffectPair to db
itr2--;
+
SpellEntry const *spellInfo = itr2->second->GetSpellProto();
//skip all auras from spells that are passive or need a shapeshift
@@ -16412,11 +16413,11 @@ void Player::_SaveQuestStatus()
case QUEST_NEW :
CharacterDatabase.PExecute("INSERT INTO character_queststatus (guid,quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) "
"VALUES ('%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / 1000 + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]);
+ GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]);
break;
case QUEST_CHANGED :
CharacterDatabase.PExecute("UPDATE character_queststatus SET status = '%u',rewarded = '%u',explored = '%u',timer = '" I64FMTD "',mobcount1 = '%u',mobcount2 = '%u',mobcount3 = '%u',mobcount4 = '%u',itemcount1 = '%u',itemcount2 = '%u',itemcount3 = '%u',itemcount4 = '%u' WHERE guid = '%u' AND quest = '%u' ",
- i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / 1000 + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first );
+ i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first );
break;
case QUEST_UNCHANGED:
break;
@@ -17145,7 +17146,7 @@ void Player::PetSpellInitialize()
time_t cooldown = 0;
if(itr->second > curTime)
- cooldown = (itr->second - curTime) * 1000;
+ cooldown = (itr->second - curTime) * IN_MILISECONDS;
data << uint16(itr->first); // spellid
data << uint16(0); // spell category?
@@ -17158,7 +17159,7 @@ void Player::PetSpellInitialize()
time_t cooldown = 0;
if(itr->second > curTime)
- cooldown = (itr->second - curTime) * 1000;
+ cooldown = (itr->second - curTime) * IN_MILISECONDS;
data << uint16(itr->first); // spellid
data << uint16(0); // spell category?
@@ -17662,7 +17663,7 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
{
data << unSpellId;
data << unTimeMs; // in m.secs
- AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/1000);
+ AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS);
}
}
GetSession()->SendPacket(&data);
@@ -18049,7 +18050,7 @@ void Player::SendCooldownEvent(SpellEntry const *spellInfo)
if (cooldown < 0)
cooldown = 0;
// Add cooldown
- AddSpellCooldown(spellInfo->Id, 0, time(NULL) + cooldown / 1000);
+ AddSpellCooldown(spellInfo->Id, 0, time(NULL) + cooldown / IN_MILISECONDS);
// Send activate
WorldPacket data(SMSG_COOLDOWN_EVENT, (4+8));
data << spellInfo->Id;
@@ -19702,7 +19703,7 @@ void Player::SendCorpseReclaimDelay(bool load)
//! corpse reclaim delay 30 * 1000ms or longer at often deaths
WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);
- data << uint32(delay*1000);
+ data << uint32(delay*IN_MILISECONDS);
GetSession()->SendPacket( &data );
}
diff --git a/src/game/Player.h b/src/game/Player.h
index 12a2b5dff62..952eaf19c02 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1982,7 +1982,7 @@ class TRINITY_DLL_SPEC Player : public Unit
/*** REST SYSTEM ***/
/*********************************************************/
- bool isRested() const { return GetRestTime() >= 10000; }
+ bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; }
uint32 GetXPRestBonus(uint32 xp);
uint32 GetRestTime() const { return m_restTime;};
void SetRestTime(uint32 v) { m_restTime = v;};
@@ -2446,7 +2446,7 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
continue;
// special case (skip >10sec spell casts for instant cast setting)
- if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
+ if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10*IN_MILISECONDS) && mod->value <= -100)
continue;
totalpct += mod->value;
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 1f77d5df611..0672b759548 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -49,7 +49,7 @@
#include "Util.h"
#include "TemporarySummon.h"
-#define SPELL_CHANNEL_UPDATE_INTERVAL 1000
+#define SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
@@ -2497,8 +2497,8 @@ void Spell::SendSpellCooldown()
time_t curTime = time(NULL);
- time_t catrecTime = catrec ? curTime+catrec/1000 : 0; // in secs
- time_t recTime = rec ? curTime+rec/1000 : catrecTime;// in secs
+ time_t catrecTime = catrec ? curTime+catrec/IN_MILISECONDS : 0;
+ time_t recTime = rec ? curTime+rec/IN_MILISECONDS : catrecTime;
// self spell cooldown
if(recTime > 0)
@@ -3464,7 +3464,7 @@ void Spell::TakeReagents()
ItemPrototype const *proto = m_CastItem->GetProto();
if( proto && proto->ItemId == itemid )
{
- for(int s=0;s<5;s++)
+ for(int s=0;s < MAX_ITEM_PROTO_SPELLS; ++s)
{
// CastItem will be used up and does not count as reagent
int32 charges = m_CastItem->GetSpellCharges(s);
@@ -3774,7 +3774,7 @@ uint8 Spell::CanCast(bool strict)
// - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
// - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
- GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * 1000 && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
+ GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
if(mapEntry->IsBattleArena())
return SPELL_FAILED_NOT_IN_ARENA;
@@ -4963,7 +4963,7 @@ uint8 Spell::CheckItems()
ItemPrototype const *proto = m_CastItem->GetProto();
if(!proto)
return SPELL_FAILED_ITEM_NOT_READY;
- for(int s=0;s<5;s++)
+ for(int s=0;s < MAX_ITEM_PROTO_SPELLS; ++s)
{
// CastItem will be used up and does not count as reagent
int32 charges = m_CastItem->GetSpellCharges(s);
diff --git a/src/game/Spell.h b/src/game/Spell.h
index daeab913345..22fbd7bb25f 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -234,7 +234,7 @@ enum SpellTargets
SPELL_TARGETS_CHAINHEAL,
};
-#define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL 1000
+#define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
typedef std::multimap<uint64, uint64> SpellTargetTimeMap;
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index d1355ea505d..7ad958590f5 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -654,7 +654,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
// Add main hand dps * effect[2] amount
float averange = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2;
int32 count = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget);
- damage += count * int32(averange * 1000) / m_caster->GetAttackTime(BASE_ATTACK);
+ damage += count * int32(averange * IN_MILISECONDS) / m_caster->GetAttackTime(BASE_ATTACK);
}
break;
}
@@ -3471,7 +3471,7 @@ void Spell::EffectDispel(uint32 i)
// On succes dispel
// Devour Magic
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == 12)
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC)
{
uint32 heal_spell = 0;
switch (m_spellInfo->Id)
@@ -3544,7 +3544,7 @@ void Spell::EffectDistract(uint32 /*i*/)
// Set creature Distracted, Stop it, And turn it
unitTarget->SetOrientation(angle);
unitTarget->StopMoving();
- unitTarget->GetMotionMaster()->MoveDistract(damage*1000);
+ unitTarget->GetMotionMaster()->MoveDistract(damage*IN_MILISECONDS);
}
}
@@ -4573,7 +4573,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
}
int32 duration = GetSpellDuration(m_spellInfo);
- pGameObj->SetRespawnTime(duration > 0 ? duration/1000 : 0);
+ pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
if(pGameObj->GetGoType() != GAMEOBJECT_TYPE_FLAGDROP) // make dropped flag clickable for other players (not set owner guid (created by) for this)...
@@ -4616,7 +4616,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1))
{
- linkedGO->SetRespawnTime(duration > 0 ? duration/1000 : 0);
+ linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
linkedGO->SetSpellId(m_spellInfo->Id);
m_caster->AddGameObject(linkedGO);
@@ -5335,7 +5335,7 @@ void Spell::EffectDuel(uint32 i)
pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction() );
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1 );
int32 duration = GetSpellDuration(m_spellInfo);
- pGameObj->SetRespawnTime(duration > 0 ? duration/1000 : 0);
+ pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
m_caster->AddGameObject(pGameObj);
@@ -5412,7 +5412,7 @@ void Spell::EffectSummonPlayer(uint32 /*i*/)
WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4);
data << uint64(m_caster->GetGUID()); // summoner guid
data << uint32(m_caster->GetZoneId()); // summoner zone
- data << uint32(MAX_PLAYER_SUMMON_DELAY*1000); // auto decline after msecs
+ data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILISECONDS); // auto decline after msecs
((Player*)unitTarget)->GetSession()->SendPacket(&data);
}
@@ -5595,7 +5595,7 @@ void Spell::EffectEnchantHeldItem(uint32 i)
return;
// Apply the temporary enchantment
- item->SetEnchantment(slot, enchant_id, duration*1000, 0);
+ item->SetEnchantment(slot, enchant_id, duration*IN_MILISECONDS, 0);
item_owner->ApplyEnchantment(item,slot,true);
}
}
@@ -5726,7 +5726,7 @@ void Spell::EffectSummonObject(uint32 i)
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL,m_caster->getLevel());
int32 duration = GetSpellDuration(m_spellInfo);
- pGameObj->SetRespawnTime(duration > 0 ? duration/1000 : 0);
+ pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
m_caster->AddGameObject(pGameObj);
@@ -6410,7 +6410,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
case 3: lastSec = 17; break;
}
- duration = duration - lastSec*1000 + FISHING_BOBBER_READY_TIME*1000;
+ duration = duration - lastSec*IN_MILISECONDS + FISHING_BOBBER_READY_TIME*IN_MILISECONDS;
break;
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
@@ -6430,7 +6430,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
}
}
- pGameObj->SetRespawnTime(duration > 0 ? duration/1000 : 0);
+ pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
pGameObj->SetOwnerGUID(m_caster->GetGUID() );
@@ -6453,7 +6453,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap,
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1))
{
- linkedGO->SetRespawnTime(duration > 0 ? duration/1000 : 0);
+ linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
//linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() );
linkedGO->SetSpellId(m_spellInfo->Id);
linkedGO->SetOwnerGUID(m_caster->GetGUID() );
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index e041f67c358..4eeeb628709 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -225,6 +225,13 @@ enum SpellFailedReason
SPELL_FAILED_UNKNOWN = 181
};
+// only used in code
+enum SpellCategories
+{
+ SPELLCATEGORY_HEALTH_MANA_POTIONS = 4,
+ SPELLCATEGORY_DEVOUR_MAGIC = 12
+};
+
enum SpellFamilyNames
{
SPELLFAMILY_GENERIC = 0,
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 69884279379..bad51ab1779 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4009,7 +4009,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit
// set its duration and maximum duration
// max duration 2 minutes (in msecs)
int32 dur = aur->GetAuraDuration();
- const int32 max_dur = 2*MINUTE*1000;
+ const int32 max_dur = 2*MINUTE*IN_MILISECONDS;
new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
diff --git a/src/game/Weather.cpp b/src/game/Weather.cpp
index 2c41fa886be..add72da5cc8 100644
--- a/src/game/Weather.cpp
+++ b/src/game/Weather.cpp
@@ -38,7 +38,7 @@ Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone
m_type = WEATHER_TYPE_FINE;
m_grade = 0;
- sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (1000*MINUTE)) );
+ sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILISECONDS)) );
}
/// Launch a weather update
diff --git a/src/game/World.cpp b/src/game/World.cpp
index f056e8b8330..25cf3c1d85e 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -822,7 +822,7 @@ void World::LoadConfigSettings(bool reload)
}
if(reload)
{
- m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000);
+ m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
m_timers[WUPDATE_UPTIME].Reset();
}
@@ -1440,18 +1440,19 @@ void World::SetInitialWorldSettings()
m_timers[WUPDATE_OBJECTS].SetInterval(0);
m_timers[WUPDATE_SESSIONS].SetInterval(0);
- m_timers[WUPDATE_WEATHERS].SetInterval(1000);
- m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*1000); //set auction update interval to 1 minute
- m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000);
+ m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS);
+ m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS);
+ m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
//Update "uptime" table based on configuration entry in minutes.
- m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*1000); //erase corpses every 20 minutes
+ m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS);
+ //erase corpses every 20 minutes
//to set mailtimer to return mails every day between 4 and 5 am
//mailtimer is increased when updating auctions
//one second is 1000 -(tested on win system)
- mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * 1000) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
+ mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
//1440
- mail_timer_expires = ( (DAY * 1000) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
+ mail_timer_expires = ( (DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
///- Initilize static helper structures
diff --git a/src/shared/Common.h b/src/shared/Common.h
index d1bbb5e4e01..abe804bb3a4 100644
--- a/src/shared/Common.h
+++ b/src/shared/Common.h
@@ -164,6 +164,7 @@ enum TimeConstants
HOUR = MINUTE*60,
DAY = HOUR*24,
MONTH = DAY*30,
+ YEAR = MONTH*12,
IN_MILISECONDS = 1000
};
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index 057f92297e7..e4c8695c263 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7360"
+ #define REVISION_NR "7362"
#endif // __REVISION_NR_H__