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-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp17
-rw-r--r--src/server/game/Conditions/ConditionMgr.h1
2 files changed, 17 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 95eedba3161..1c5c294d9c1 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -135,7 +135,7 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
{ "Quest state mask", true, true, false },
{ "Objective Complete", true, false, false },
{ "Map Difficulty", true, false, false },
- { nullptr, false, false, false },
+ { "Is Gamemaster", true, false, false },
{ "Object Entry or Guid", true, true, true },
{ "Object TypeMask", true, false, false },
};
@@ -547,6 +547,17 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
condMeets = object->GetMap()->GetDifficultyID() == ConditionValue1;
break;
}
+ case CONDITION_GAMEMASTER:
+ {
+ if (Player* player = object->ToPlayer())
+ {
+ if (ConditionValue1 == 1)
+ condMeets = player->CanBeGameMaster();
+ else
+ condMeets = player->IsGameMaster();
+ }
+ break;
+ }
default:
condMeets = false;
break;
@@ -745,6 +756,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const
case CONDITION_DIFFICULTY_ID:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
+ case CONDITION_GAMEMASTER:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
default:
ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
break;
@@ -2423,6 +2437,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
case CONDITION_TERRAIN_SWAP:
case CONDITION_CHARMED:
case CONDITION_TAXI:
+ case CONDITION_GAMEMASTER:
break;
case CONDITION_DIFFICULTY_ID:
if (!sDifficultyStore.LookupEntry(cond->ConditionValue1))
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 496bd43974a..d4f3bf8a188 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -104,6 +104,7 @@ enum ConditionTypes
CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
CONDITION_QUEST_OBJECTIVE_COMPLETE = 48, // ID 0 0 true if player has ID objective complete, but quest not yet rewarded
CONDITION_DIFFICULTY_ID = 49, // Difficulty 0 0 true is map has difficulty id
+ CONDITION_GAMEMASTER = 50, // canBeGM 0 0 true if player is gamemaster (or can be gamemaster)
CONDITION_OBJECT_ENTRY_GUID = 51, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
CONDITION_TYPE_MASK = 52, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
CONDITION_MAX