diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
3 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1fc1cd9f7b8..2876b4fc67d 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22684,6 +22684,8 @@ bool Player::ModifyMoney(int32 amount, bool sendError /*= true*/) SetMoney(GetMoney() + amount); else { + sScriptMgr->OnPlayerMoneyLimit(this, amount); + if (sendError) SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL); return false; diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index daa4c36a442..d13c81ed059 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1180,6 +1180,11 @@ void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount) FOREACH_SCRIPT(PlayerScript)->OnMoneyChanged(player, amount); } +void ScriptMgr::OnPlayerMoneyLimit(Player* player, int32 amount) +{ + FOREACH_SCRIPT(PlayerScript)->OnMoneyLimit(player, amount); +} + void ScriptMgr::OnGivePlayerXP(Player* player, uint32& amount, Unit* victim) { FOREACH_SCRIPT(PlayerScript)->OnGiveXP(player, amount, victim); diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index ea25d51dab2..499d7ff6c09 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -706,6 +706,9 @@ class PlayerScript : public UnitScript // Called when a player's money is modified (before the modification is done) virtual void OnMoneyChanged(Player* /*player*/, int32& /*amount*/) { } + // Called when a player's money is at limit (amount = money tried to add) + virtual void OnMoneyLimit(Player* /*player*/, int32 /*amount*/) { } + // Called when a player gains XP (before anything is given) virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/) { } @@ -1053,6 +1056,7 @@ class ScriptMgr void OnPlayerFreeTalentPointsChanged(Player* player, uint32 newPoints); void OnPlayerTalentsReset(Player* player, bool noCost); void OnPlayerMoneyChanged(Player* player, int32& amount); + void OnPlayerMoneyLimit(Player* player, int32 amount); void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim); void OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental); void OnPlayerDuelRequest(Player* target, Player* challenger); |