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-rw-r--r--src/bindings/scripts/ScriptMgr.cpp146
-rw-r--r--src/bindings/scripts/scripts/creature/mob_event_ai.cpp117
-rw-r--r--src/bindings/scripts/scripts/creature/mob_event_ai.h2
-rw-r--r--src/game/SpellEffects.cpp7
-rw-r--r--src/game/SpellMgr.cpp1
5 files changed, 242 insertions, 31 deletions
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp
index 4920b5f99a3..f6e450283ab 100644
--- a/src/bindings/scripts/ScriptMgr.cpp
+++ b/src/bindings/scripts/ScriptMgr.cpp
@@ -902,6 +902,18 @@ void LoadDatabase()
outstring_log(">> Loaded 0 EventAI Summon definitions. DB table `eventai_summons` is empty.");
}
+ //Drop Existing EventAI List
+ EventAI_Event_List.clear();
+ uint64 uiEAICreatureCount = 0;
+
+ result = TScriptDB.PQuery("SELECT COUNT(creature_id) FROM eventai_scripts GROUP BY creature_id");
+ if (result)
+ {
+ uiEAICreatureCount = result->GetRowCount();
+ delete result;
+ }
+
+
//Gather event data
result = TScriptDB.PQuery("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, "
"event_param1, event_param2, event_param3, event_param4, "
@@ -910,10 +922,7 @@ void LoadDatabase()
"action3_type, action3_param1, action3_param2, action3_param3 "
"FROM eventai_scripts");
- //Drop Existing EventAI List
- EventAI_Event_List.clear();
-
- outstring_log("TSCR: Loading EventAI scripts...");
+ outstring_log("SD2: Loading EventAI scripts for %u creature(s)...", uiEAICreatureCount);
if (result)
{
barGoLink bar(result->GetRowCount());
@@ -940,11 +949,17 @@ void LoadDatabase()
//Creature does not exist in database
if (!GetCreatureTemplateStore(temp.creature_id))
+ {
error_db_log("TSCR: Event %u has script for non-existing creature.", i);
+ continue;
+ }
//Report any errors in event
if (temp.event_type >= EVENT_T_END)
+ {
error_db_log("TSCR: Event %u has incorrect event type. Maybe DB requires updated version of SD2.", i);
+ continue;
+ }
//No chance of this event occuring
if (temp.event_chance == 0)
@@ -1025,8 +1040,19 @@ void LoadDatabase()
case EVENT_T_RANGE:
case EVENT_T_FRIENDLY_HP:
case EVENT_T_FRIENDLY_IS_CC:
+ {
+ if (temp.event_param4 < temp.event_param3)
+ error_db_log("SD2: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ }
+ break;
case EVENT_T_FRIENDLY_MISSING_BUFF:
{
+ if (!GetSpellStore()->LookupEntry(temp.event_param1))
+ {
+ error_db_log("SD2: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.event_param1, i);
+ continue;
+ }
+
if (temp.event_param4 < temp.event_param3)
error_db_log("TSCR: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
}
@@ -1051,6 +1077,16 @@ void LoadDatabase()
}
break;
+ case EVENT_T_SUMMONED_UNIT:
+ {
+ if (!GetCreatureTemplateStore(temp.event_param1))
+ {
+ error_db_log("SD2: Creature %u has non-existant creature entry (%u) defined in event %u.", temp.creature_id, temp.event_param1, i);
+ continue;
+ }
+ }
+ break;
+
case EVENT_T_AGGRO:
case EVENT_T_DEATH:
case EVENT_T_EVADE:
@@ -1063,6 +1099,108 @@ void LoadDatabase()
}
}
break;
+
+ case EVENT_T_RECEIVE_EMOTE:
+ {
+ //no good way to check for valid textEmote (enum TextEmotes)
+
+ switch(temp.event_param2)
+ {
+ case CONDITION_AURA:
+ if (!GetSpellStore()->LookupEntry(temp.event_param3))
+ {
+ error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are not valid.",temp.creature_id, i, temp.event_param3);
+ continue;
+ }
+ break;
+ case CONDITION_TEAM:
+ if (temp.event_param3 != HORDE || temp.event_param3 != ALLIANCE)
+ {
+ error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are not valid.",temp.creature_id, i, temp.event_param3);
+ continue;
+ }
+ break;
+ case CONDITION_QUESTREWARDED:
+ case CONDITION_QUESTTAKEN:
+ if (!GetQuestTemplateStore(temp.event_param3))
+ {
+ error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are not valid.",temp.creature_id, i, temp.event_param3);
+ continue;
+ }
+ break;
+ case CONDITION_ACTIVE_EVENT:
+ if (temp.event_param3 !=
+ (HOLIDAY_FIREWORKS_SPECTACULAR | HOLIDAY_FEAST_OF_WINTER_VEIL | HOLIDAY_NOBLEGARDEN |
+ HOLIDAY_CHILDRENS_WEEK | HOLIDAY_CALL_TO_ARMS_AV | HOLIDAY_CALL_TO_ARMS_WG |
+ HOLIDAY_CALL_TO_ARMS_AB | HOLIDAY_FISHING_EXTRAVAGANZA | HOLIDAY_HARVEST_FESTIVAL |
+ HOLIDAY_HALLOWS_END | HOLIDAY_LUNAR_FESTIVAL | HOLIDAY_LOVE_IS_IN_THE_AIR |
+ HOLIDAY_FIRE_FESTIVAL | HOLIDAY_CALL_TO_ARMS_ES | HOLIDAY_BREWFEST |
+ HOLIDAY_DARKMOON_FAIRE_ELWYNN | HOLIDAY_DARKMOON_FAIRE_THUNDER | HOLIDAY_DARKMOON_FAIRE_SHATTRATH |
+ HOLIDAY_CALL_TO_ARMS_SA | HOLIDAY_WOTLK_LAUNCH))
+ {
+ error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are not valid.",temp.creature_id, i, temp.event_param3);
+ continue;
+ }
+ break;
+ case CONDITION_REPUTATION_RANK:
+ if (!temp.event_param3)
+ {
+ error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are missing.",temp.creature_id, i, temp.event_param3);
+ continue;
+ }
+ if (temp.event_param4 > REP_EXALTED)
+ {
+ error_db_log("SD2: Creature %u using event %u: param4 (CondValue2: %u) are not valid.",temp.creature_id, i, temp.event_param4);
+ continue;
+ }
+ break;
+ case CONDITION_ITEM:
+ case CONDITION_ITEM_EQUIPPED:
+ case CONDITION_SKILL:
+ if (!temp.event_param3)
+ {
+ error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are missing.",temp.creature_id, i, temp.event_param3);
+ continue;
+ }
+ if (!temp.event_param4)
+ {
+ error_db_log("SD2: Creature %u using event %u: param4 (CondValue2: %u) are missing.",temp.creature_id, i, temp.event_param4);
+ continue;
+ }
+ break;
+ case CONDITION_ZONEID:
+ if (!temp.event_param3)
+ {
+ error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are missing.",temp.creature_id, i, temp.event_param3);
+ continue;
+ }
+ break;
+ case CONDITION_NONE:
+ break;
+ default:
+ {
+ error_db_log("SD2: Creature %u using event %u: param2 (Condition: %u) are not valid/not implemented for script.",temp.creature_id, i, temp.event_param3);
+ continue;
+ }
+ }
+
+ if (!(temp.event_flags & EFLAG_REPEATABLE))
+ {
+ error_db_log("SD2: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i);
+ temp.event_flags |= EFLAG_REPEATABLE;
+ }
+
+ }
+ break;
+
+ case EVENT_T_QUEST_ACCEPT:
+ case EVENT_T_QUEST_COMPLETE:
+ {
+ error_db_log("SD2: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
+ continue;
+ }
+ break;
+
}
for (uint32 j = 0; j < MAX_ACTIONS; j++)
diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
index 15dfd922679..af5f47634e0 100644
--- a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
+++ b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
@@ -24,6 +24,7 @@ EndScriptData */
#include "precompiled.h"
#include "mob_event_ai.h"
#include "ObjectMgr.h"
+#include "GameEventMgr.h"
#define EVENT_UPDATE_TIME 500
#define SPELL_RUN_AWAY 8225
@@ -459,6 +460,10 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI
{
}
break;
+ case EVENT_T_RECEIVE_EMOTE:
+ {
+ }
+ break;
default:
if (EAI_ErrorLevel > 0)
error_db_log("SD2: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
@@ -1373,11 +1378,11 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI
}
};
-CreatureAI* GetAI_Mob_EventAI(Creature *_Creature)
+CreatureAI* GetAI_mob_eventai(Creature* pCreature)
{
//Select events by creature id
std::list<EventHolder> EventList;
- uint32 ID = _Creature->GetEntry();
+ uint32 ID = pCreature->GetEntry();
std::list<EventAI_Event>::iterator i;
@@ -1390,30 +1395,12 @@ CreatureAI* GetAI_Mob_EventAI(Creature *_Creature)
if ((*i).event_flags & EFLAG_DEBUG_ONLY)
continue;
#endif
- if( _Creature->GetMap()->IsDungeon() )
+ if (pCreature->GetMap()->IsDungeon())
{
- if( _Creature->GetMap()->IsHeroic() )
- {
- if( (*i).event_flags & EFLAG_HEROIC )
- {
- EventList.push_back(EventHolder(*i));
- continue;
- }else if( (*i).event_flags & EFLAG_NORMAL )
- continue;
- }
- else
- {
- if( (*i).event_flags & EFLAG_NORMAL )
- {
- EventList.push_back(EventHolder(*i));
- continue;
- }else if( (*i).event_flags & EFLAG_HEROIC )
- continue;
- }
-
- if (EAI_ErrorLevel > 1)
+ if ((pCreature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) ||
+ (!pCreature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL))
{
- error_db_log("SD2: Creature %u Event %u. Creature are in instance but neither EFLAG_NORMAL or EFLAG_HEROIC are set.", _Creature->GetEntry(), (*i).event_id);
+ //event flagged for instance mode
EventList.push_back(EventHolder(*i));
}
@@ -1428,12 +1415,87 @@ CreatureAI* GetAI_Mob_EventAI(Creature *_Creature)
if (EventList.empty())
{
if (EAI_ErrorLevel > 1)
- error_db_log("SD2: Eventlist for Creature %u is empty but creature is using Mob_EventAI. Preventing EventAI on this creature.", _Creature->GetEntry());
+ error_db_log("SD2: Eventlist for Creature %u is empty but creature is using Mob_EventAI (missing instance mode flags?). Preventing EventAI on this creature.", pCreature->GetEntry());
return NULL;
}
- return new Mob_EventAI (_Creature, EventList);
+ return new Mob_EventAI(pCreature, EventList);
+}
+
+bool ReceiveEmote_mob_eventai(Player* pPlayer, Creature* pCreature, uint32 uiEmote)
+{
+ Mob_EventAI* pTmpCreature = (Mob_EventAI*)(pCreature->AI());
+
+ if (pTmpCreature->EventList.empty())
+ return true;
+
+ for (std::list<EventHolder>::iterator itr = pTmpCreature->EventList.begin(); itr != pTmpCreature->EventList.end(); ++itr)
+ {
+ if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE)
+ {
+ if ((*itr).Event.event_param1 != uiEmote)
+ return true;
+
+ bool bProcess = false;
+
+ switch((*itr).Event.event_param2)
+ {
+ //enum ConditionType
+ case CONDITION_NONE: // 0 0
+ bProcess = true;
+ break;
+ case CONDITION_AURA: // spell_id effindex
+ if (pPlayer->HasAura((*itr).Event.event_param3,(*itr).Event.event_param4))
+ bProcess = true;
+ break;
+ case CONDITION_ITEM: // item_id count
+ if (pPlayer->HasItemCount((*itr).Event.event_param3,(*itr).Event.event_param4))
+ bProcess = true;
+ break;
+ case CONDITION_ITEM_EQUIPPED: // item_id count
+ if (pPlayer->HasItemOrGemWithIdEquipped((*itr).Event.event_param3,(*itr).Event.event_param4))
+ bProcess = true;
+ break;
+ case CONDITION_ZONEID: // zone_id 0
+ if (pPlayer->GetZoneId() == (*itr).Event.event_param3)
+ bProcess = true;
+ break;
+ case CONDITION_REPUTATION_RANK: // faction_id min_rank
+ if (pPlayer->GetReputationRank((*itr).Event.event_param3) >= (*itr).Event.event_param4)
+ bProcess = true;
+ break;
+ case CONDITION_TEAM: // player_team 0, (469 - Alliance 67 - Horde)
+ if (pPlayer->GetTeam() == (*itr).Event.event_param3)
+ bProcess = true;
+ break;
+ case CONDITION_SKILL: // skill_id min skill_value
+ if (pPlayer->HasSkill((*itr).Event.event_param3) && pPlayer->GetSkillValue((*itr).Event.event_param3) >= (*itr).Event.event_param4)
+ bProcess = true;
+ break;
+ case CONDITION_QUESTREWARDED: // quest_id 0
+ if (pPlayer->GetQuestRewardStatus((*itr).Event.event_param3))
+ bProcess = true;
+ break;
+ case CONDITION_QUESTTAKEN: // quest_id 0, for condition true while quest active.
+ if (pPlayer->GetQuestStatus((*itr).Event.event_param3) == QUEST_STATUS_INCOMPLETE)
+ bProcess = true;
+ break;
+ case CONDITION_ACTIVE_EVENT: // event_id 0
+ if (IsHolidayActive(HolidayIds((*itr).Event.event_param3)))
+ bProcess = true;
+ break;
+ }
+
+ if (bProcess)
+ {
+ debug_log("SD2: ReceiveEmote EventAI: Condition ok, processing");
+ pTmpCreature->ProcessEvent(*itr, pPlayer);
+ }
+ }
+ }
+
+ return true;
}
void AddSC_mob_event()
@@ -1441,7 +1503,8 @@ void AddSC_mob_event()
Script *newscript;
newscript = new Script;
newscript->Name = "mob_eventai";
- newscript->GetAI = &GetAI_Mob_EventAI;
+ newscript->GetAI = &GetAI_mob_eventai;
+ newscript->pReceiveEmote = &ReceiveEmote_mob_eventai;
newscript->RegisterSelf();
}
diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.h b/src/bindings/scripts/scripts/creature/mob_event_ai.h
index a9834a7d125..8793e143a87 100644
--- a/src/bindings/scripts/scripts/creature/mob_event_ai.h
+++ b/src/bindings/scripts/scripts/creature/mob_event_ai.h
@@ -29,7 +29,9 @@ enum Event_Types
EVENT_T_SUMMONED_UNIT = 17, //CreatureId, RepeatMin, RepeatMax
EVENT_T_TARGET_MANA = 18, //ManaMax%, ManaMin%, RepeatMin, RepeatMax
EVENT_T_QUEST_ACCEPT = 19, //QuestID
+ EVENT_T_QUEST_COMPLETE = 20, //
EVENT_T_REACHED_HOME = 21, //NONE
+ EVENT_T_RECEIVE_EMOTE = 22, //EmoteId, Condition, CondValue1, CondValue2
EVENT_T_END,
};
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 97a5418c3e1..48555e6a0a4 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1620,6 +1620,13 @@ void Spell::EffectDummy(uint32 i)
case SPELLFAMILY_PALADIN:
switch(m_spellInfo->SpellIconID)
{
+ // Divine Storm
+ if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
+ {
+ int32 damage=m_currentBasePoints[0] * damage /100;
+ m_caster->CastCustomSpell(unitTarget, 54172, &damage , 0, 0, true);
+ return;
+ }
case 156: // Holy Shock
{
if(!unitTarget)
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 35e2cc197f4..8b3f8345661 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -2344,6 +2344,7 @@ void SpellMgr::LoadSpellCustomAttr()
case 46771: //Flame Sear
case 45248: //Shadow Blades
case 41303: // Soul Drain
+ case 54172: // Divine Storm (heal)
spellInfo->MaxAffectedTargets = 3;
break;
case 38310: //Multi-Shot