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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp5
-rw-r--r--src/server/game/Entities/Unit/Unit.h1
-rw-r--r--src/server/game/Spells/Spell.cpp43
3 files changed, 45 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f5a0412d7f1..2dbef6af0dd 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -7977,8 +7977,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
// PvP case - can't attack when attacker or target are in sanctuary
// however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
- if (target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) && HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)
- && ((target->HasPvpFlag(UNIT_BYTE2_FLAG_SANCTUARY)) || (HasPvpFlag(UNIT_BYTE2_FLAG_SANCTUARY))))
+ if (target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) && HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) && (target->IsInSanctuary() || IsInSanctuary()))
return false;
// additional checks - only PvP case
@@ -8076,7 +8075,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
return false;
// can't assist player out of sanctuary from sanctuary if has pvp enabled
if (target->HasPvpFlag(UNIT_BYTE2_FLAG_PVP))
- if (HasPvpFlag(UNIT_BYTE2_FLAG_SANCTUARY) && !target->HasPvpFlag(UNIT_BYTE2_FLAG_SANCTUARY))
+ if (IsInSanctuary() && !target->IsInSanctuary())
return false;
}
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index e56dc09df42..a1af7666b50 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1153,6 +1153,7 @@ class TC_GAME_API Unit : public WorldObject
void AddPvpFlag(UnitPVPStateFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
void RemovePvpFlag(UnitPVPStateFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
void SetPvpFlags(UnitPVPStateFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
+ bool IsInSanctuary() const { return HasPvpFlag(UNIT_BYTE2_FLAG_SANCTUARY); }
bool IsPvP() const { return HasPvpFlag(UNIT_BYTE2_FLAG_PVP); }
bool IsFFAPvP() const { return HasPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP); }
virtual void SetPvP(bool state);
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 76c45ce96f4..43c2f1c29a5 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4970,6 +4970,18 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
if (Unit* target = m_targets.GetUnitTarget())
{
+ // do not allow to cast on hostile targets in sanctuary
+ if (!m_caster->IsFriendlyTo(target))
+ {
+ if (m_caster->IsInSanctuary() || target->IsInSanctuary())
+ {
+ // fix for duels
+ Player* player = m_caster->ToPlayer();
+ if (!player || !player->duel || target != player->duel->opponent)
+ return SPELL_FAILED_NOTHING_TO_DISPEL;
+ }
+ }
+
SpellCastResult castResult = m_spellInfo->CheckTarget(m_caster, target, m_caster->GetEntry() == WORLD_TRIGGER); // skip stealth checks for GO casts
if (castResult != SPELL_CAST_OK)
return castResult;
@@ -5532,8 +5544,30 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
}
case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
{
- if (m_targets.GetUnitTarget() == m_caster)
+ if (!m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster)
return SPELL_FAILED_BAD_TARGETS;
+
+ uint32 dispelMask = m_spellInfo->GetDispelMask(DispelType(effect->MiscValue));
+ bool hasStealableAura = false;
+ for (AuraApplication* visibleAura : m_targets.GetUnitTarget()->GetVisibleAuras())
+ {
+ if (!visibleAura->IsPositive())
+ continue;
+
+ Aura const* aura = visibleAura->GetBase();
+ if (!(aura->GetSpellInfo()->GetDispelMask() & dispelMask))
+ continue;
+
+ if (aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_NOT_STEALABLE))
+ continue;
+
+ hasStealableAura = true;
+ break;
+ }
+
+ if (!hasStealableAura)
+ return SPELL_FAILED_NOTHING_TO_STEAL;
+
break;
}
case SPELL_EFFECT_LEAP_BACK:
@@ -5547,6 +5581,13 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
}
break;
}
+ case SPELL_EFFECT_JUMP:
+ case SPELL_EFFECT_JUMP_DEST:
+ {
+ if (m_caster->HasUnitState(UNIT_STATE_ROOT))
+ return SPELL_FAILED_ROOTED;
+ break;
+ }
case SPELL_EFFECT_TALENT_SPEC_SELECT:
{
ChrSpecializationEntry const* spec = sChrSpecializationStore.LookupEntry(m_misc.SpecializationId);