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-rw-r--r--src/server/game/Handlers/QuestHandler.cpp24
1 files changed, 16 insertions, 8 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index f7c3c8a2be6..3590796bc0a 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -298,10 +298,14 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
- if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
- _player->AddQuestAndCheckCompletion(nextQuest, object);
-
- _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
+ // Only send the quest to the player if the conditions are met
+ if (_player->CanTakeQuest(nextQuest, true))
+ {
+ if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
+ _player->AddQuestAndCheckCompletion(nextQuest, object);
+
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
+ }
}
questgiver->AI()->sQuestReward(_player, quest, reward);
@@ -316,10 +320,14 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
- if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
- _player->AddQuestAndCheckCompletion(nextQuest, object);
-
- _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
+ // Only send the quest to the player if the conditions are met
+ if (_player->CanTakeQuest(nextQuest, true))
+ {
+ if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
+ _player->AddQuestAndCheckCompletion(nextQuest, object);
+
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
+ }
}
questGiver->AI()->QuestReward(_player, quest, reward);