diff options
-rw-r--r-- | src/game/Unit.cpp | 46 |
1 files changed, 45 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 1e403577dbd..c7c50d6548e 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7913,7 +7913,51 @@ void Unit::RemoveAllAttackers() void Unit::ModifyAuraState(AuraState flag, bool apply) { - ApplyModFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1), apply); + if (apply) + { + if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1))) + { + SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); + if(GetTypeId() == TYPEID_PLAYER) + { + const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap(); + for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) + { + if(itr->second->state == PLAYERSPELL_REMOVED) continue; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); + if (!spellInfo || !IsPassiveSpell(itr->first)) continue; + if (spellInfo->CasterAuraState == flag) + CastSpell(this, itr->first, true, NULL); + } + } + } + } + else + { + if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1))) + { + RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); + Unit::AuraMap& tAuras = GetAuras(); + for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();) + { + SpellEntry const* spellProto = (*itr).second->GetSpellProto(); + if (spellProto->CasterAuraState == flag) + { + // exceptions (applied at state but not removed at state change) + // Rampage + if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000) + { + ++itr; + continue; + } + + RemoveAura(itr); + } + else + ++itr; + } + } + } } bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit * Caster) const |