aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
-rw-r--r--src/server/game/Server/Packet.h2
-rw-r--r--src/server/game/Server/Packets/AuthenticationPackets.h2
-rw-r--r--src/server/game/Server/WorldSocket.cpp24
-rw-r--r--src/server/game/Server/WorldSocket.h5
-rw-r--r--src/server/game/World/World.cpp25
-rw-r--r--src/server/game/World/World.h4
7 files changed, 44 insertions, 20 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index bcad74d50fd..e79cc992725 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -829,6 +829,8 @@ void WorldSession::HandleContinuePlayerLogin()
return;
}
+ SendPacket(WorldPackets::Auth::ResumeComms(CONNECTION_TYPE_INSTANCE).Write());
+
_charLoginCallback = CharacterDatabase.DelayQueryHolder(holder);
}
diff --git a/src/server/game/Server/Packet.h b/src/server/game/Server/Packet.h
index bf538803ad6..85d65e967be 100644
--- a/src/server/game/Server/Packet.h
+++ b/src/server/game/Server/Packet.h
@@ -45,7 +45,7 @@ namespace WorldPackets
class ServerPacket : public Packet
{
public:
- ServerPacket(OpcodeServer opcode, size_t initialSize = 200) : Packet(WorldPacket(opcode, initialSize)) { }
+ ServerPacket(OpcodeServer opcode, size_t initialSize = 200, ConnectionType connection = CONNECTION_TYPE_DEFAULT) : Packet(WorldPacket(opcode, initialSize, connection)) { }
void Read() override final { ASSERT(!"Read not implemented for server packets."); }
diff --git a/src/server/game/Server/Packets/AuthenticationPackets.h b/src/server/game/Server/Packets/AuthenticationPackets.h
index eae0cae34f1..f914e18f6bc 100644
--- a/src/server/game/Server/Packets/AuthenticationPackets.h
+++ b/src/server/game/Server/Packets/AuthenticationPackets.h
@@ -198,7 +198,7 @@ namespace WorldPackets
class ResumeComms final : public ServerPacket
{
public:
- ResumeComms() : ServerPacket(SMSG_RESUME_COMMS, 0) { }
+ ResumeComms(ConnectionType connection) : ServerPacket(SMSG_RESUME_COMMS, 0, connection) { }
WorldPacket const* Write() override { return &_worldPacket; }
};
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 2b2b2458993..949e783a3ba 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -182,6 +182,13 @@ void WorldSocket::ExtractOpcodeAndSize(ClientPktHeader const* header, uint32& op
}
}
+void WorldSocket::SetWorldSession(WorldSession* session)
+{
+ std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
+ _worldSession = session;
+ _authed = true;
+}
+
bool WorldSocket::ReadHeaderHandler()
{
ASSERT(_headerBuffer.GetActiveSize() == SizeOfClientHeader[_initialized][_authCrypt.IsInitialized()], "Header size " SZFMTD " different than expected %u", _headerBuffer.GetActiveSize(), SizeOfClientHeader[_initialized][_authCrypt.IsInitialized()]);
@@ -724,22 +731,7 @@ void WorldSocket::HandleAuthContinuedSession(WorldPackets::Auth::AuthContinuedSe
return;
}
- _worldSession = sWorld->FindSession(accountId);
- if (!_worldSession)
- {
- SendAuthResponseError(AUTH_SESSION_EXPIRED);
- TC_LOG_ERROR("network", "WorldSocket::HandleAuthContinuedSession: No active session found for account: %u ('%s') address: %s", accountId, login.c_str(), GetRemoteIpAddress().to_string().c_str());
- DelayedCloseSocket();
- return;
- }
-
- _authed = true;
-
- WorldPackets::Auth::ResumeComms resumeComms;
- SendPacketAndLogOpcode(*resumeComms.Write());
-
- _worldSession->AddInstanceConnection(shared_from_this());
- _worldSession->HandleContinuePlayerLogin();
+ sWorld->AddInstanceSocket(shared_from_this(), accountId);
}
void WorldSocket::HandleConnectToFailed(WorldPackets::Auth::ConnectToFailed& connectToFailed)
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index 482f794344b..e42a310f470 100644
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -85,12 +85,14 @@ public:
ConnectionType GetConnectionType() const { return _type; }
+ void SendAuthResponseError(uint8 code);
+ void SetWorldSession(WorldSession* session);
+
protected:
void OnClose() override;
void ReadHandler() override;
bool ReadHeaderHandler();
bool ReadDataHandler();
-
private:
/// writes network.opcode log
/// accessing WorldSession is not threadsafe, only do it when holding _worldSessionLock
@@ -104,7 +106,6 @@ private:
void HandleAuthSession(WorldPackets::Auth::AuthSession& authSession);
void HandleAuthContinuedSession(WorldPackets::Auth::AuthContinuedSession& authSession);
void HandleConnectToFailed(WorldPackets::Auth::ConnectToFailed& connectToFailed);
- void SendAuthResponseError(uint8 code);
bool HandlePing(WorldPacket& recvPacket);
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index cdbb15bf539..7010982dc2b 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -66,6 +66,7 @@
#include "WeatherMgr.h"
#include "WorldSession.h"
#include "ChatPackets.h"
+#include "WorldSocket.h"
#include <boost/algorithm/string.hpp>
@@ -223,6 +224,11 @@ void World::AddSession(WorldSession* s)
addSessQueue.add(s);
}
+void World::AddInstanceSocket(std::shared_ptr<WorldSocket> sock, uint32 sessionAccountId)
+{
+ _linkSocketQueue.add(std::make_pair(sock, sessionAccountId));
+}
+
void World::AddSession_(WorldSession* s)
{
ASSERT(s);
@@ -296,6 +302,21 @@ void World::AddSession_(WorldSession* s)
}
}
+void World::ProcessLinkInstanceSocket(std::pair<std::shared_ptr<WorldSocket>, uint32> linkInfo)
+{
+ WorldSession* session = FindSession(linkInfo.second);
+ if (!session)
+ {
+ linkInfo.first->SendAuthResponseError(AUTH_SESSION_EXPIRED);
+ linkInfo.first->DelayedCloseSocket();
+ return;
+ }
+
+ linkInfo.first->SetWorldSession(session);
+ session->AddInstanceConnection(linkInfo.first);
+ session->HandleContinuePlayerLogin();
+}
+
bool World::HasRecentlyDisconnected(WorldSession* session)
{
if (!session)
@@ -2775,6 +2796,10 @@ void World::SendServerMessage(ServerMessageType type, const char *text, Player*
void World::UpdateSessions(uint32 diff)
{
+ std::pair<std::shared_ptr<WorldSocket>, uint32> linkInfo;
+ while (_linkSocketQueue.next(linkInfo))
+ ProcessLinkInstanceSocket(std::move(linkInfo));
+
///- Add new sessions
WorldSession* sess = NULL;
while (addSessQueue.next(sess))
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 78243b19374..b3bebca08e3 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -575,6 +575,7 @@ class World
WorldSession* FindSession(uint32 id) const;
void AddSession(WorldSession* s);
+ void AddInstanceSocket(std::shared_ptr<WorldSocket> sock, uint32 sessionAccountId);
void SendAutoBroadcast();
bool RemoveSession(uint32 id);
/// Get the number of current active sessions
@@ -883,6 +884,9 @@ class World
void AddSession_(WorldSession* s);
LockedQueue<WorldSession*> addSessQueue;
+ void ProcessLinkInstanceSocket(std::pair<std::shared_ptr<WorldSocket>, uint32> linkInfo);
+ LockedQueue<std::pair<std::shared_ptr<WorldSocket>, uint32>> _linkSocketQueue;
+
// used versions
std::string m_DBVersion;