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-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp4
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index cab485e5063..74a94a63594 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1861,9 +1861,9 @@ bool Aura::IsProcOnCooldown() const
return false;
}
-void Aura::AddProcCooldown(uint32 /*msec*/)
+void Aura::AddProcCooldown(Milliseconds /*msec*/)
{
- //m_procCooldown = time(NULL) + msec;
+ //m_procCooldown = std::chrono::steady_clock::now() + msec;
}
void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo)
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 750110dc146..f792581c86d 100644
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -204,7 +204,7 @@ class TC_GAME_API Aura
// and some dependant problems fixed before it can replace old proc system (for example cooldown handling)
// currently proc system functionality is implemented in Unit::ProcDamageAndSpell
bool IsProcOnCooldown() const;
- void AddProcCooldown(uint32 msec);
+ void AddProcCooldown(Milliseconds msec);
bool IsUsingCharges() const { return m_isUsingCharges; }
void SetUsingCharges(bool val) { m_isUsingCharges = val; }
void PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo);