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-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp89
1 files changed, 44 insertions, 45 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp
index 86eb822ada4..eaf31e01aaa 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp
@@ -238,47 +238,46 @@ public:
switch (type)
{
- case TYPE_LEVIATHAN:
- if (state == IN_PROGRESS)
- {
- for (uint8 uiI = 0; uiI < 7; ++uiI)
- HandleGameObject(uiLeviathanDoor[uiI],false);
- }
- else
- {
- for (uint8 uiI = 0; uiI < 7; ++uiI)
- HandleGameObject(uiLeviathanDoor[uiI],true);
- }
- break;
- case TYPE_IGNIS:
- case TYPE_RAZORSCALE:
- case TYPE_XT002:
- case TYPE_ASSEMBLY:
- case TYPE_AURIAYA:
- case TYPE_MIMIRON:
- case TYPE_VEZAX:
- case TYPE_YOGGSARON:
- break;
- case TYPE_KOLOGARN:
- if (state == DONE)
- if (GameObject* go = instance->GetGameObject(uiKologarnChestGUID))
- go->SetRespawnTime(go->GetRespawnDelay());
- break;
- case TYPE_HODIR:
- if (state == DONE)
- if (GameObject* go = instance->GetGameObject(uiHodirChestGUID))
- go->SetRespawnTime(go->GetRespawnDelay());
- break;
- case TYPE_THORIM:
- if (state == DONE)
- if (GameObject* go = instance->GetGameObject(uiThorimChestGUID))
- go->SetRespawnTime(go->GetRespawnDelay());
- break;
- case TYPE_FREYA:
- if (state == DONE)
- if (GameObject* go = instance->GetGameObject(uiFreyaChestGUID))
- go->SetRespawnTime(go->GetRespawnDelay());
- break;
+ case TYPE_LEVIATHAN:
+ if (state == IN_PROGRESS)
+ for (uint8 uiI = 0; uiI < 7; ++uiI)
+ HandleGameObject(uiLeviathanDoor[uiI],false);
+ else
+ for (uint8 uiI = 0; uiI < 7; ++uiI)
+ HandleGameObject(uiLeviathanDoor[uiI],true);
+ break;
+ case TYPE_IGNIS:
+ case TYPE_RAZORSCALE:
+ case TYPE_XT002:
+ case TYPE_ASSEMBLY:
+ case TYPE_AURIAYA:
+ case TYPE_MIMIRON:
+ case TYPE_VEZAX:
+ case TYPE_YOGGSARON:
+ break;
+ case TYPE_KOLOGARN:
+ if (state == DONE)
+ if (GameObject* go = instance->GetGameObject(uiKologarnChestGUID))
+ go->SetRespawnTime(go->GetRespawnDelay());
+ break;
+ case TYPE_HODIR:
+ if (state == DONE)
+ if (GameObject* go = instance->GetGameObject(uiHodirChestGUID))
+ go->SetRespawnTime(go->GetRespawnDelay());
+ break;
+ case TYPE_THORIM:
+ if (state == DONE)
+ if (GameObject* go = instance->GetGameObject(uiThorimChestGUID))
+ go->SetRespawnTime(go->GetRespawnDelay());
+ break;
+ case TYPE_FREYA:
+ if (state == DONE)
+ if (GameObject* go = instance->GetGameObject(uiFreyaChestGUID))
+ go->SetRespawnTime(go->GetRespawnDelay());
+ break;
+ case TYPE_COLOSSUS:
+ SetData(type, state);
+ break;
}
return true;
@@ -315,7 +314,7 @@ public:
case TYPE_KOLOGARN: return uiKologarnGUID;
case TYPE_AURIAYA: return uiAuriayaGUID;
case TYPE_MIMIRON: return uiMimironGUID;
- case TYPE_HODIR: return uiMimironGUID;
+ case TYPE_HODIR: return uiHodirGUID;
case TYPE_THORIM: return uiThorimGUID;
case TYPE_FREYA: return uiFreyaGUID;
case TYPE_VEZAX: return uiVezaxGUID;
@@ -363,7 +362,7 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
- saveStream << "U U " << GetBossSaveData() << " " << uiEncounter[14];
+ saveStream << "U U " << GetBossSaveData() << " " << GetData[TYPE_COLOSSUS];
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
@@ -383,7 +382,7 @@ public:
uint32 data14;
std::istringstream loadStream(strIn);
- loadStream >> dataHead1 >> dataHead2 >> data14;
+ loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'U' && dataHead2 == 'U')
{
@@ -391,12 +390,12 @@ public:
{
uint32 tmpState;
loadStream >> tmpState;
- loadStream >> uiEncounter[data14]; //colossus pre leviathan
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
+
OUT_LOAD_INST_DATA_COMPLETE;
}
};