diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 117868a0b00..d4e7196a16e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7220,6 +7220,10 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply) if (!proto) return; + // don't apply/remove mods if the weapon is disarmed + if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND && !IsUseEquipedWeapon(true)) + return; + if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items CorrectMetaGemEnchants(slot, apply); |