aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--revision_data.h.in.cmake6
-rw-r--r--sql/updates/world/2016_03_09_00_world.sql38
-rw-r--r--sql/updates/world/2016_03_10_00_world.sql4
-rw-r--r--sql/updates/world/2016_03_10_01_world.sql4
-rw-r--r--sql/updates/world/2016_03_12_2015_11_14_00_world.sql3
-rw-r--r--sql/updates/world/2016_03_13_00_world.sql3
-rw-r--r--src/common/Collision/Models/GameObjectModel.h2
-rw-r--r--src/common/Configuration/Config.cpp6
-rw-r--r--src/common/Configuration/Config.h6
-rw-r--r--src/common/Debugging/Errors.cpp7
-rw-r--r--src/common/Debugging/Errors.h2
-rw-r--r--src/common/Logging/Log.cpp13
-rw-r--r--src/common/Logging/Log.h7
-rw-r--r--src/common/Platform/ServiceWin32.cpp (renamed from src/server/shared/Service/ServiceWin32.cpp)1
-rw-r--r--src/common/Platform/ServiceWin32.h (renamed from src/server/shared/Service/ServiceWin32.h)1
-rw-r--r--src/common/Threading/LockedQueue.h8
-rw-r--r--src/common/Utilities/Util.cpp11
-rw-r--r--src/common/Utilities/Util.h1
-rw-r--r--src/server/CMakeLists.txt13
-rw-r--r--src/server/authserver/CMakeLists.txt4
-rw-r--r--src/server/authserver/Main.cpp3
-rw-r--r--src/server/authserver/Server/AuthSession.cpp5
-rw-r--r--src/server/database/Database/DatabaseEnv.cpp22
-rw-r--r--src/server/database/Database/DatabaseEnv.h4
-rw-r--r--src/server/database/Database/DatabaseLoader.h2
-rw-r--r--src/server/database/Database/Implementation/LoginDatabase.cpp2
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp8
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp3
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp12
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h12
-rw-r--r--src/server/game/Accounts/AccountMgr.cpp91
-rw-r--r--src/server/game/Accounts/AccountMgr.h12
-rw-r--r--src/server/game/Accounts/RBAC.cpp6
-rw-r--r--src/server/game/Accounts/RBAC.h4
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp6
-rw-r--r--src/server/game/Achievements/AchievementMgr.h6
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp6
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h6
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.cpp12
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.h12
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.cpp6
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.h6
-rw-r--r--src/server/game/Battlegrounds/ArenaTeamMgr.cpp6
-rw-r--r--src/server/game/Battlegrounds/ArenaTeamMgr.h6
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp6
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.h6
-rw-r--r--src/server/game/Calendar/CalendarMgr.cpp6
-rw-r--r--src/server/game/Calendar/CalendarMgr.h6
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp6
-rw-r--r--src/server/game/Conditions/ConditionMgr.h6
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp6
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.h6
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp6
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.h6
-rw-r--r--src/server/game/Entities/Player/Player.cpp1238
-rw-r--r--src/server/game/Entities/Player/Player.h238
-rw-r--r--src/server/game/Entities/Player/SocialMgr.cpp6
-rw-r--r--src/server/game/Entities/Player/SocialMgr.h6
-rw-r--r--src/server/game/Entities/Unit/Unit.h7
-rw-r--r--src/server/game/Events/GameEventMgr.cpp6
-rw-r--r--src/server/game/Events/GameEventMgr.h6
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp13
-rw-r--r--src/server/game/Globals/ObjectMgr.h12
-rw-r--r--src/server/game/Grids/GridReference.h6
-rw-r--r--src/server/game/Groups/GroupMgr.cpp6
-rw-r--r--src/server/game/Groups/GroupMgr.h6
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp6
-rw-r--r--src/server/game/Guilds/GuildMgr.h6
-rw-r--r--src/server/game/Handlers/AddonHandler.cpp6
-rw-r--r--src/server/game/Handlers/AddonHandler.h6
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp6
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.h6
-rw-r--r--src/server/game/Maps/MapManager.cpp6
-rw-r--r--src/server/game/Maps/MapManager.h6
-rw-r--r--src/server/game/Maps/TransportMgr.cpp6
-rw-r--r--src/server/game/Maps/TransportMgr.h6
-rw-r--r--src/server/game/Miscellaneous/Language.h4
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h2
-rw-r--r--src/server/game/Movement/Waypoints/WaypointManager.cpp6
-rw-r--r--src/server/game/Movement/Waypoints/WaypointManager.h6
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp6
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvPMgr.h6
-rw-r--r--src/server/game/Pools/PoolMgr.cpp6
-rw-r--r--src/server/game/Pools/PoolMgr.h6
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp17
-rw-r--r--src/server/game/Scripting/ScriptMgr.h11
-rw-r--r--src/server/game/Scripting/ScriptSystem.cpp6
-rw-r--r--src/server/game/Scripting/ScriptSystem.h6
-rw-r--r--src/server/game/Server/Protocol/PacketLog.cpp6
-rw-r--r--src/server/game/Server/Protocol/PacketLog.h6
-rw-r--r--src/server/game/Server/WorldSession.cpp188
-rw-r--r--src/server/game/Server/WorldSession.h2
-rw-r--r--src/server/game/Server/WorldSocket.cpp3
-rw-r--r--src/server/game/Server/WorldSocket.h1
-rw-r--r--src/server/game/Server/WorldSocketMgr.cpp6
-rw-r--r--src/server/game/Server/WorldSocketMgr.h6
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.h2
-rw-r--r--src/server/game/Spells/SpellMgr.cpp6
-rw-r--r--src/server/game/Spells/SpellMgr.h6
-rw-r--r--src/server/game/Texts/CreatureTextMgr.cpp6
-rw-r--r--src/server/game/Texts/CreatureTextMgr.h6
-rw-r--r--src/server/game/Tickets/TicketMgr.cpp6
-rw-r--r--src/server/game/Tickets/TicketMgr.h6
-rw-r--r--src/server/game/Warden/WardenCheckMgr.cpp6
-rw-r--r--src/server/game/Warden/WardenCheckMgr.h6
-rw-r--r--src/server/game/World/World.cpp10
-rw-r--r--src/server/game/World/World.h7
-rw-r--r--src/server/scripts/Commands/cs_account.cpp52
-rw-r--r--src/server/scripts/Commands/cs_ahbot.cpp2
-rw-r--r--src/server/scripts/Commands/cs_ban.cpp6
-rw-r--r--src/server/scripts/Commands/cs_character.cpp2
-rw-r--r--src/server/scripts/Commands/cs_lookup.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp7
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp12
-rw-r--r--src/server/scripts/Commands/cs_rbac.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h18
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h6
-rw-r--r--src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp20
-rw-r--r--src/server/scripts/Kalimdor/zone_desolace.cpp1
-rw-r--r--src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp45
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp77
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp8
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp2
-rw-r--r--src/server/scripts/Northrend/isle_of_conquest.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_dragonblight.cpp4
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPHP.h18
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.h14
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPSI.h18
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPTF.h18
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPZM.h18
-rw-r--r--src/server/shared/CMakeLists.txt3
-rw-r--r--src/server/shared/Networking/Socket.h33
-rw-r--r--src/server/shared/Packets/ByteBuffer.h12
-rw-r--r--src/server/worldserver/CMakeLists.txt4
-rw-r--r--src/server/worldserver/Main.cpp9
-rw-r--r--src/server/worldserver/RemoteAccess/RASession.cpp6
-rw-r--r--src/server/worldserver/worldserver.conf.dist29
147 files changed, 1602 insertions, 1319 deletions
diff --git a/revision_data.h.in.cmake b/revision_data.h.in.cmake
index 2e2fe2c318c..9273bbb53d6 100644
--- a/revision_data.h.in.cmake
+++ b/revision_data.h.in.cmake
@@ -4,9 +4,9 @@
#define _DATE "@rev_date@"
#define _BRANCH "@rev_branch@"
#define _CMAKE_COMMAND "@CMAKE_COMMAND@"
- #define _SOURCE_DIRECTORY "@CMAKE_SOURCE_DIR@"
- #define _BUILD_DIRECTORY "@BUILDDIR@"
- #define _MYSQL_EXECUTABLE "@MYSQL_EXECUTABLE@"
+ #define _SOURCE_DIRECTORY R"(@CMAKE_SOURCE_DIR@)"
+ #define _BUILD_DIRECTORY R"(@BUILDDIR@)"
+ #define _MYSQL_EXECUTABLE R"(@MYSQL_EXECUTABLE@)"
#define _FULL_DATABASE "TDB_full_world_335.60_2015_11_07.sql"
#define VER_COMPANYNAME_STR "TrinityCore Developers"
#define VER_LEGALCOPYRIGHT_STR "(c)2008-2016 TrinityCore"
diff --git a/sql/updates/world/2016_03_09_00_world.sql b/sql/updates/world/2016_03_09_00_world.sql
new file mode 100644
index 00000000000..d3ebf1af0ff
--- /dev/null
+++ b/sql/updates/world/2016_03_09_00_world.sql
@@ -0,0 +1,38 @@
+UPDATE `creature_template` SET `ainame`='SmartAI', `scriptname`='' WHERE `entry` IN(4968,23704);
+DELETE FROM `smart_scripts` WHERE `entryorguid` IN(4968,23704) AND `source_type`=0;
+DELETE FROM `smart_scripts` WHERE `entryorguid` IN(2370400) AND `source_type`=9;
+
+INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
+(4968, 0, 0, 1, 62, 0, 100, 0, 2465, 0, 0, 0, 72, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 'Lady Jaina Proudmoore - On Gossip Select - Close Gossip'),
+(4968, 0, 1, 2, 61, 0, 100, 0, 0, 0, 0, 0, 1, 6, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 'Lady Jaina Proudmoore - On Gossip Select - Say Line 6'),
+(4968, 0, 2, 0, 61, 0, 100, 0, 0, 0, 0, 0, 11, 23122, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 'Lady Jaina Proudmoore - On Gossip Select - Cast Jaina''s Autograph'),
+(4968, 0, 3, 4, 20, 0, 100, 0, 11142, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 'Lady Jaina Proudmoore - On Quest Reward (Survey Alcaz Island - Face player'),
+(4968, 0, 4, 5, 61, 0, 100, 0, 0, 0, 0, 0, 1, 0, 5000, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Lady Jaina Proudmoore - On Quest Reward (Survey Alcaz Island - Say Line 0'), -- 04:20:13.000
+(4968, 0, 5, 0, 61, 0, 100, 0, 0, 0, 0, 0, 81, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Lady Jaina Proudmoore - On Quest Reward (Survey Alcaz Island - Set NPC Flags'),
+(4968, 0, 6, 0, 52, 0, 100, 0, 0, 4968, 0, 0, 1, 1, 7000, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Lady Jaina Proudmoore - On Text Over Line 0 - Say Line 1'), -- 04:20:18.000
+(4968, 0, 7, 0, 52, 0, 100, 0, 1, 4968, 0, 0, 1, 2, 6000, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Lady Jaina Proudmoore - On Text Over Line 1 - Say Line 2'), -- 04:20:25.000
+(4968, 0, 8, 0, 52, 0, 100, 0, 2, 4968, 0, 0, 1, 3, 7000, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Lady Jaina Proudmoore - On Text Over Line 2 - Say Line 3'), -- 04:20:31.000
+(4968, 0, 9, 0, 52, 0, 100, 0, 3, 4968, 0, 0, 1, 4, 6000, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Lady Jaina Proudmoore - On Text Over Line 3 - Say Line 4'), -- 04:20:38.000
+(4968, 0, 10, 0, 52, 0, 100, 0, 4, 4968, 0, 0, 1, 5, 5000, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Lady Jaina Proudmoore - On Text Over Line 4 - Say Line 5'), -- 04:20:44.000
+(4968, 0, 11, 12, 52, 0, 100, 0, 5, 4968, 0, 0, 81, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Lady Jaina Proudmoore - On Text Over Line 5 - Set Npc Flag'),
+(4968, 0, 12, 0, 61, 0, 100, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Lady Jaina Proudmoore - On Text Over Line 5 - Evade'),
+(23704, 0, 0, 1, 62, 0, 100, 0, 8782, 0, 0, 0, 11, 42295, 2, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 'Cassa Crimsonwing - On Gossip Option 0 Selected - Cast Spell 42295'),
+(23704, 0, 1, 0, 61, 0, 100, 0, 0, 0, 0, 0, 72, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 'Cassa Crimsonwing - On Linked Actions - Close Gossip');
+
+DELETE FROM `gossip_menu_option` WHERE `menu_id`=2465;
+INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`, `option_text`, `OptionBroadcastTextID`, `option_id`, `npc_option_npcflag`, `action_menu_id`, `action_poi_id`, `box_coded`, `box_money`, `box_text`, `BoxBroadcastTextID`) VALUES
+(2465, 0, 0, 'Lady Jaina, this may sound like an odd request... but I have a young ward who is quite shy. You are a hero to him, and he asked me to get your autograph.', 9663, 1, 1, 0, 0, 0, 0, '', 0);
+
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup`=2465;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
+(15, 2465, 0, 0, 0, 9, 0, 558, 0, 0, 0, 0, 0, '', 'Lady Jaina Proudmoore Shows gossip option 2465 if player has quest Jaina''s Autograph');
+
+DELETE FROM `creature_text` WHERE `entry`=4968;
+INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextID`, `comment`) VALUES
+(4968, 0, 0, 'Perhaps I should explain...', 12, 0, 100, 1, 0, 0, 33092, 'Lady Jaina Proudmoore to Player'),
+(4968, 1, 0, 'I had arranged for a secret summit between Warchief Thrall and King Wrynn, here in Theramore.', 12, 0, 100, 1, 0, 0, 33093, 'Lady Jaina Proudmoore to Player'),
+(4968, 2, 0, 'The king was to travel here by ship, in secret. But the ship never arrived, and King Wrynn disappeared.', 12, 0, 100, 1, 0, 0, 33094, 'Lady Jaina Proudmoore to Player'),
+(4968, 3, 0, 'Your help enabled us to connect the Defias to the mastermind behind the abduction, Onyxia, who was posing as a member of the royal court.', 12, 0, 100, 1, 0, 0, 33095, 'Lady Jaina Proudmoore to Player'),
+(4968, 4, 0, 'Meanwhile, the king managed to escape his captors, and returned to Stormwind to deal with Onyxia.', 12, 0, 100, 1, 0, 0, 33096, 'Lady Jaina Proudmoore to Player'),
+(4968, 5, 0, 'I will send word that you have discovered the link to the Defias. I was a fool to think them broken with the defeat of Edwin Van Cleef, and King Wrynn will want to make an example of all who remain.', 12, 0, 100, 1, 0, 0, 33097, 'Lady Jaina Proudmoore to Player'),
+(4968, 6, 0, 'Why... that is very sweet of you. I gather that you are volunteering time for Children''s Week, yes $c? Well, you are to be commended. It is imperative that we remember those less fortunate - especially the children.$B$BI''d be happy to sign an autograph. Here you go.', 12, 0, 100, 1, 0, 0, 9665, 'Lady Jaina Proudmoore to Player');
diff --git a/sql/updates/world/2016_03_10_00_world.sql b/sql/updates/world/2016_03_10_00_world.sql
new file mode 100644
index 00000000000..e3170b27499
--- /dev/null
+++ b/sql/updates/world/2016_03_10_00_world.sql
@@ -0,0 +1,4 @@
+DELETE FROM `creature_text` WHERE `entry`=4968 AND `groupid`=6 AND `id`=0;
+DELETE FROM `smart_scripts` WHERE `entryorguid`=4968 AND `source_type`=0 AND `id` IN(1,2);
+UPDATE `smart_scripts` SET `link`=0 WHERE `entryorguid`=4968 AND `source_type`=0 AND `id`=0 AND `link`=1;
+UPDATE `gossip_menu_option` SET `action_menu_id`=5850 WHERE `menu_id`=2465 AND `id`=0;
diff --git a/sql/updates/world/2016_03_10_01_world.sql b/sql/updates/world/2016_03_10_01_world.sql
new file mode 100644
index 00000000000..80b23be82c2
--- /dev/null
+++ b/sql/updates/world/2016_03_10_01_world.sql
@@ -0,0 +1,4 @@
+DELETE FROM `spell_area` WHERE `spell`=42316 AND `area`=2079 AND `quest_start`=11142 AND `aura_spell`=0 AND `racemask`=1101 AND `gender`=2;
+DELETE FROM `spell_linked_spell` WHERE `spell_trigger` = -42385;
+INSERT INTO `spell_linked_spell` (`spell_trigger`,`spell_effect`,`type`,`comment`) VALUES
+(-42385, 42316, 0, 'On remove Alcaz Survey Aura - cast Alcaz Survey Credit');
diff --git a/sql/updates/world/2016_03_12_2015_11_14_00_world.sql b/sql/updates/world/2016_03_12_2015_11_14_00_world.sql
new file mode 100644
index 00000000000..b3e49eb1114
--- /dev/null
+++ b/sql/updates/world/2016_03_12_2015_11_14_00_world.sql
@@ -0,0 +1,3 @@
+DELETE FROM `trinity_string` WHERE `entry`=186;
+INSERT INTO `trinity_string` (`entry`, `content_default`) VALUES
+(186, 'TransMapID: %u TransOffsetX: %f TransOffsetY: %f TransOffsetZ: %f TransOffsetO: %f (Transport ID: %u %s)');
diff --git a/sql/updates/world/2016_03_13_00_world.sql b/sql/updates/world/2016_03_13_00_world.sql
new file mode 100644
index 00000000000..0c45636d945
--- /dev/null
+++ b/sql/updates/world/2016_03_13_00_world.sql
@@ -0,0 +1,3 @@
+DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_sindragosa_ice_tomb_target';
+INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
+(69712, 'spell_sindragosa_ice_tomb_target');
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h
index 9d8687233c1..7834f53c63a 100644
--- a/src/common/Collision/Models/GameObjectModel.h
+++ b/src/common/Collision/Models/GameObjectModel.h
@@ -84,4 +84,6 @@ private:
std::unique_ptr<GameObjectModelOwnerBase> owner;
};
+void LoadGameObjectModelList(std::string const& dataPath);
+
#endif // _GAMEOBJECT_MODEL_H
diff --git a/src/common/Configuration/Config.cpp b/src/common/Configuration/Config.cpp
index 5db333c8aff..fba438dbd33 100644
--- a/src/common/Configuration/Config.cpp
+++ b/src/common/Configuration/Config.cpp
@@ -56,6 +56,12 @@ bool ConfigMgr::LoadInitial(std::string const& file, std::string& error)
return true;
}
+ConfigMgr* ConfigMgr::instance()
+{
+ static ConfigMgr instance;
+ return &instance;
+}
+
bool ConfigMgr::Reload(std::string& error)
{
return LoadInitial(_filename, error);
diff --git a/src/common/Configuration/Config.h b/src/common/Configuration/Config.h
index ada910d8fcc..6882517b509 100644
--- a/src/common/Configuration/Config.h
+++ b/src/common/Configuration/Config.h
@@ -33,11 +33,7 @@ public:
/// Method used only for loading main configuration files (authserver.conf and worldserver.conf)
bool LoadInitial(std::string const& file, std::string& error);
- static ConfigMgr* instance()
- {
- static ConfigMgr instance;
- return &instance;
- }
+ static ConfigMgr* instance();
bool Reload(std::string& error);
diff --git a/src/common/Debugging/Errors.cpp b/src/common/Debugging/Errors.cpp
index 1ec66ff6d59..2ce00229e53 100644
--- a/src/common/Debugging/Errors.cpp
+++ b/src/common/Debugging/Errors.cpp
@@ -96,4 +96,11 @@ void Abort(char const* file, int line, char const* function)
exit(1);
}
+void AbortHandler(int /*sigval*/)
+{
+ // nothing useful to log here, no way to pass args
+ *((volatile int*)NULL) = 0;
+ exit(1);
+}
+
} // namespace Trinity
diff --git a/src/common/Debugging/Errors.h b/src/common/Debugging/Errors.h
index 38e311a6b13..37d247ada82 100644
--- a/src/common/Debugging/Errors.h
+++ b/src/common/Debugging/Errors.h
@@ -34,6 +34,8 @@ namespace Trinity
void Warning(char const* file, int line, char const* function, char const* message);
+ DECLSPEC_NORETURN void AbortHandler(int sigval) ATTR_NORETURN;
+
} // namespace Trinity
#if COMPILER == COMPILER_MICROSOFT
diff --git a/src/common/Logging/Log.cpp b/src/common/Logging/Log.cpp
index a80a4671822..f7a84fb8b47 100644
--- a/src/common/Logging/Log.cpp
+++ b/src/common/Logging/Log.cpp
@@ -320,6 +320,12 @@ void Log::Close()
appenders.clear();
}
+Log* Log::instance()
+{
+ static Log instance;
+ return &instance;
+}
+
void Log::Initialize(boost::asio::io_service* ioService)
{
if (ioService)
@@ -331,6 +337,13 @@ void Log::Initialize(boost::asio::io_service* ioService)
LoadFromConfig();
}
+void Log::SetSynchronous()
+{
+ delete _strand;
+ _strand = nullptr;
+ _ioService = nullptr;
+}
+
void Log::LoadFromConfig()
{
Close();
diff --git a/src/common/Logging/Log.h b/src/common/Logging/Log.h
index a90481ad5d2..062f14d525c 100644
--- a/src/common/Logging/Log.h
+++ b/src/common/Logging/Log.h
@@ -44,13 +44,10 @@ class Log
public:
- static Log* instance()
- {
- static Log instance;
- return &instance;
- }
+ static Log* instance();
void Initialize(boost::asio::io_service* ioService);
+ void SetSynchronous(); // Not threadsafe - should only be called from main() after all threads are joined
void LoadFromConfig();
void Close();
bool ShouldLog(std::string const& type, LogLevel level) const;
diff --git a/src/server/shared/Service/ServiceWin32.cpp b/src/common/Platform/ServiceWin32.cpp
index b6a1682993b..3c34f3e322c 100644
--- a/src/server/shared/Service/ServiceWin32.cpp
+++ b/src/common/Platform/ServiceWin32.cpp
@@ -261,4 +261,3 @@ bool WinServiceRun()
return true;
}
#endif
-
diff --git a/src/server/shared/Service/ServiceWin32.h b/src/common/Platform/ServiceWin32.h
index 3d67bfe5445..b892ba4e3b6 100644
--- a/src/server/shared/Service/ServiceWin32.h
+++ b/src/common/Platform/ServiceWin32.h
@@ -26,4 +26,3 @@ bool WinServiceRun();
#endif // _WIN32_SERVICE_
#endif // _WIN32
-
diff --git a/src/common/Threading/LockedQueue.h b/src/common/Threading/LockedQueue.h
index c6faaaf81ca..21a29d7e53b 100644
--- a/src/common/Threading/LockedQueue.h
+++ b/src/common/Threading/LockedQueue.h
@@ -57,6 +57,14 @@ public:
unlock();
}
+ //! Adds items back to front of the queue
+ template<class Iterator>
+ void readd(Iterator begin, Iterator end)
+ {
+ std::lock_guard<std::mutex> lock(_lock);
+ _queue.insert(_queue.begin(), begin, end);
+ }
+
//! Gets the next result in the queue, if any.
bool next(T& result)
{
diff --git a/src/common/Utilities/Util.cpp b/src/common/Utilities/Util.cpp
index 1360253294f..ddc07505942 100644
--- a/src/common/Utilities/Util.cpp
+++ b/src/common/Utilities/Util.cpp
@@ -487,6 +487,17 @@ void vutf8printf(FILE* out, const char *str, va_list* ap)
#endif
}
+bool Utf8ToUpperOnlyLatin(std::string& utf8String)
+{
+ std::wstring wstr;
+ if (!Utf8toWStr(utf8String, wstr))
+ return false;
+
+ std::transform(wstr.begin(), wstr.end(), wstr.begin(), wcharToUpperOnlyLatin);
+
+ return WStrToUtf8(wstr, utf8String);
+}
+
std::string ByteArrayToHexStr(uint8 const* bytes, uint32 arrayLen, bool reverse /* = false */)
{
int32 init = 0;
diff --git a/src/common/Utilities/Util.h b/src/common/Utilities/Util.h
index ab5cabca8d2..a3e3f21466e 100644
--- a/src/common/Utilities/Util.h
+++ b/src/common/Utilities/Util.h
@@ -310,6 +310,7 @@ bool consoleToUtf8(const std::string& conStr, std::string& utf8str);
bool Utf8FitTo(const std::string& str, std::wstring const& search);
void utf8printf(FILE* out, const char *str, ...);
void vutf8printf(FILE* out, const char *str, va_list* ap);
+bool Utf8ToUpperOnlyLatin(std::string& utf8String);
bool IsIPAddress(char const* ipaddress);
diff --git a/src/server/CMakeLists.txt b/src/server/CMakeLists.txt
index 9a454696ca8..283b8e98721 100644
--- a/src/server/CMakeLists.txt
+++ b/src/server/CMakeLists.txt
@@ -18,10 +18,15 @@ if(CMAKE_COMPILER_IS_GNUCXX AND NOT MINGW)
add_definitions(-fno-delete-null-pointer-checks)
endif()
-set(sources_windows_Debugging
- ${CMAKE_SOURCE_DIR}/src/common/Debugging/WheatyExceptionReport.cpp
- ${CMAKE_SOURCE_DIR}/src/common/Debugging/WheatyExceptionReport.h
-)
+if(WIN32)
+ set(sources_windows
+ ${CMAKE_SOURCE_DIR}/src/common/Debugging/WheatyExceptionReport.cpp
+ ${CMAKE_SOURCE_DIR}/src/common/Debugging/WheatyExceptionReport.h
+ ${CMAKE_SOURCE_DIR}/src/common/Platform/ServiceWin32.cpp
+ ${CMAKE_SOURCE_DIR}/src/common/Platform/ServiceWin32.h
+ )
+endif(WIN32)
+
add_subdirectory(database)
add_subdirectory(shared)
add_subdirectory(game)
diff --git a/src/server/authserver/CMakeLists.txt b/src/server/authserver/CMakeLists.txt
index 34e7ed8a43f..04212a97c3e 100644
--- a/src/server/authserver/CMakeLists.txt
+++ b/src/server/authserver/CMakeLists.txt
@@ -31,7 +31,7 @@ set(authserver_SRCS
if( WIN32 )
set(authserver_SRCS
${authserver_SRCS}
- ${sources_windows_Debugging}
+ ${sources_windows}
)
if ( MSVC )
set(authserver_SRCS
@@ -54,9 +54,11 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/common/Logging
${CMAKE_SOURCE_DIR}/src/common/Threading
${CMAKE_SOURCE_DIR}/src/common/Utilities
+ ${CMAKE_SOURCE_DIR}/src/common/Platform
${CMAKE_SOURCE_DIR}/src/server/database
${CMAKE_SOURCE_DIR}/src/server/database/Database
${CMAKE_SOURCE_DIR}/src/server/database/Logging
+ ${CMAKE_SOURCE_DIR}/src/server/database/Updater
${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/src/server/shared/Networking
${CMAKE_SOURCE_DIR}/src/server/shared/Packets
diff --git a/src/server/authserver/Main.cpp b/src/server/authserver/Main.cpp
index 939d15ceca8..a53187ad737 100644
--- a/src/server/authserver/Main.cpp
+++ b/src/server/authserver/Main.cpp
@@ -76,10 +76,11 @@ boost::asio::deadline_timer* _dbPingTimer;
uint32 _dbPingInterval;
boost::asio::deadline_timer* _banExpiryCheckTimer;
uint32 _banExpiryCheckInterval;
-LoginDatabaseWorkerPool LoginDatabase;
int main(int argc, char** argv)
{
+ signal(SIGABRT, &Trinity::AbortHandler);
+
std::string configFile = _TRINITY_REALM_CONFIG;
std::string configService;
auto vm = GetConsoleArguments(argc, argv, configFile, configService);
diff --git a/src/server/authserver/Server/AuthSession.cpp b/src/server/authserver/Server/AuthSession.cpp
index e0b463b74ad..982aca58eee 100644
--- a/src/server/authserver/Server/AuthSession.cpp
+++ b/src/server/authserver/Server/AuthSession.cpp
@@ -146,6 +146,11 @@ void AccountInfo::LoadResult(Field* fields)
IsBanned = fields[6].GetUInt64() != 0;
IsPermanenetlyBanned = fields[7].GetUInt64() != 0;
SecurityLevel = AccountTypes(fields[8].GetUInt8());
+
+ // Use our own uppercasing of the account name instead of using UPPER() in mysql query
+ // This is how the account was created in the first place and changing it now would result in breaking
+ // login for all accounts having accented characters in their name
+ Utf8ToUpperOnlyLatin(Login);
}
AuthSession::AuthSession(tcp::socket&& socket) : Socket(std::move(socket)),
diff --git a/src/server/database/Database/DatabaseEnv.cpp b/src/server/database/Database/DatabaseEnv.cpp
new file mode 100644
index 00000000000..3b2e632e4fb
--- /dev/null
+++ b/src/server/database/Database/DatabaseEnv.cpp
@@ -0,0 +1,22 @@
+/*
+ * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "DatabaseEnv.h"
+
+WorldDatabaseWorkerPool WorldDatabase;
+CharacterDatabaseWorkerPool CharacterDatabase;
+LoginDatabaseWorkerPool LoginDatabase;
diff --git a/src/server/database/Database/DatabaseEnv.h b/src/server/database/Database/DatabaseEnv.h
index cc8355a1302..c9a7672ac57 100644
--- a/src/server/database/Database/DatabaseEnv.h
+++ b/src/server/database/Database/DatabaseEnv.h
@@ -38,9 +38,11 @@
#include "Implementation/CharacterDatabase.h"
#include "Implementation/WorldDatabase.h"
+/// Accessor to the world database
extern WorldDatabaseWorkerPool WorldDatabase;
+/// Accessor to the character database
extern CharacterDatabaseWorkerPool CharacterDatabase;
+/// Accessor to the realm/login database
extern LoginDatabaseWorkerPool LoginDatabase;
#endif
-
diff --git a/src/server/database/Database/DatabaseLoader.h b/src/server/database/Database/DatabaseLoader.h
index ec390a427ad..d3812eb060d 100644
--- a/src/server/database/Database/DatabaseLoader.h
+++ b/src/server/database/Database/DatabaseLoader.h
@@ -19,7 +19,7 @@
#define DatabaseLoader_h__
#include "DatabaseWorkerPool.h"
-#include "DatabaseEnv.h"
+#include "DBUpdater.h"
#include <functional>
#include <stack>
diff --git a/src/server/database/Database/Implementation/LoginDatabase.cpp b/src/server/database/Database/Implementation/LoginDatabase.cpp
index 2749c08594f..4f056e2686d 100644
--- a/src/server/database/Database/Implementation/LoginDatabase.cpp
+++ b/src/server/database/Database/Implementation/LoginDatabase.cpp
@@ -37,7 +37,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_DEL_ACCOUNT_BANNED, "DELETE FROM account_banned WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_VS, "UPDATE account SET v = ?, s = ? WHERE username = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_LOGONPROOF, "UPDATE account SET sessionkey = ?, last_ip = ?, last_login = NOW(), locale = ?, failed_logins = 0, os = ? WHERE username = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_SEL_LOGONCHALLENGE, "SELECT a.id, UPPER(a.username), a.locked, a.lock_country, a.last_ip, a.failed_logins, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, "
+ PrepareStatement(LOGIN_SEL_LOGONCHALLENGE, "SELECT a.id, a.username, a.locked, a.lock_country, a.last_ip, a.failed_logins, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, "
"ab.unbandate = ab.bandate, aa.gmlevel, a.token_key, a.sha_pass_hash, a.v, a.s "
"FROM account a LEFT JOIN account_access aa ON a.id = aa.id LEFT JOIN account_banned ab ON ab.id = a.id AND ab.active = 1 WHERE a.username = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_RECONNECTCHALLENGE, "SELECT a.id, UPPER(a.username), a.locked, a.lock_country, a.last_ip, a.failed_logins, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, "
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 8acf6b9c9dc..66b1253069c 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -150,14 +150,14 @@ void PetAI::UpdateAI(uint32 diff)
if (me->GetCharmInfo() && me->GetSpellHistory()->HasGlobalCooldown(spellInfo))
continue;
+ // check spell cooldown
+ if (!me->GetSpellHistory()->IsReady(spellInfo))
+ continue;
+
if (spellInfo->IsPositive())
{
if (spellInfo->CanBeUsedInCombat())
{
- // check spell cooldown & school lock
- if (!me->GetSpellHistory()->IsReady(spellInfo))
- continue;
-
// Check if we're in combat or commanded to attack
if (!me->IsInCombat() && !me->GetCharmInfo()->IsCommandAttack())
continue;
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 3aadf6e59a0..844bd45ffeb 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -310,5 +310,8 @@ bool NonTankTargetSelector::operator()(Unit const* target) const
if (_playerOnly && target->GetTypeId() != TYPEID_PLAYER)
return false;
+ if (HostileReference* currentVictim = _source->getThreatManager().getCurrentVictim())
+ return target->GetGUID() != currentVictim->getUnitGuid();
+
return target != _source->GetVictim();
}
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 766e747d998..f5a0066a5e3 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -107,11 +107,11 @@ struct SpellTargetSelector : public std::unary_function<Unit*, bool>
struct NonTankTargetSelector : public std::unary_function<Unit*, bool>
{
public:
- NonTankTargetSelector(Creature* source, bool playerOnly = true) : _source(source), _playerOnly(playerOnly) { }
+ NonTankTargetSelector(Unit* source, bool playerOnly = true) : _source(source), _playerOnly(playerOnly) { }
bool operator()(Unit const* target) const;
private:
- Creature const* _source;
+ Unit* _source;
bool _playerOnly;
};
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 3fe6fcdb4ae..ba1738a523b 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -27,6 +27,12 @@
#include "SmartScriptMgr.h"
+SmartWaypointMgr* SmartWaypointMgr::instance()
+{
+ static SmartWaypointMgr instance;
+ return &instance;
+}
+
void SmartWaypointMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
@@ -98,6 +104,12 @@ SmartWaypointMgr::~SmartWaypointMgr()
}
}
+SmartAIMgr* SmartAIMgr::instance()
+{
+ static SmartAIMgr instance;
+ return &instance;
+}
+
void SmartAIMgr::LoadSmartAIFromDB()
{
LoadHelperStores();
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index d60834c9fef..748792b9b42 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1447,11 +1447,7 @@ class SmartWaypointMgr
~SmartWaypointMgr();
public:
- static SmartWaypointMgr* instance()
- {
- static SmartWaypointMgr instance;
- return &instance;
- }
+ static SmartWaypointMgr* instance();
void LoadFromDB();
@@ -1483,11 +1479,7 @@ class SmartAIMgr
~SmartAIMgr() { }
public:
- static SmartAIMgr* instance()
- {
- static SmartAIMgr instance;
- return &instance;
- }
+ static SmartAIMgr* instance();
void LoadSmartAIFromDB();
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index a0bd6a08b2c..1b93d072fb6 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -33,17 +33,23 @@ AccountMgr::~AccountMgr()
ClearRBAC();
}
-AccountOpResult AccountMgr::CreateAccount(std::string username, std::string password, std::string email = "")
+AccountMgr* AccountMgr::instance()
+{
+ static AccountMgr instance;
+ return &instance;
+}
+
+AccountOpResult AccountMgr::CreateAccount(std::string username, std::string password, std::string email /*= ""*/)
{
if (utf8length(username) > MAX_ACCOUNT_STR)
- return AOR_NAME_TOO_LONG; // username's too long
+ return AccountOpResult::AOR_NAME_TOO_LONG; // username's too long
- normalizeString(username);
- normalizeString(password);
- normalizeString(email);
+ Utf8ToUpperOnlyLatin(username);
+ Utf8ToUpperOnlyLatin(password);
+ Utf8ToUpperOnlyLatin(email);
if (GetId(username))
- return AOR_NAME_ALREADY_EXIST; // username does already exist
+ return AccountOpResult::AOR_NAME_ALREADY_EXIST; // username does already exist
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT);
@@ -57,7 +63,7 @@ AccountOpResult AccountMgr::CreateAccount(std::string username, std::string pass
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS_INIT);
LoginDatabase.Execute(stmt);
- return AOR_OK; // everything's fine
+ return AccountOpResult::AOR_OK; // everything's fine
}
AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
@@ -68,7 +74,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
- return AOR_NAME_NOT_EXIST;
+ return AccountOpResult::AOR_NAME_NOT_EXIST;
// Obtain accounts characters
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
@@ -128,7 +134,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
LoginDatabase.CommitTransaction(trans);
- return AOR_OK;
+ return AccountOpResult::AOR_OK;
}
AccountOpResult AccountMgr::ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword)
@@ -139,16 +145,16 @@ AccountOpResult AccountMgr::ChangeUsername(uint32 accountId, std::string newUser
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
- return AOR_NAME_NOT_EXIST;
+ return AccountOpResult::AOR_NAME_NOT_EXIST;
if (utf8length(newUsername) > MAX_ACCOUNT_STR)
- return AOR_NAME_TOO_LONG;
+ return AccountOpResult::AOR_NAME_TOO_LONG;
- if (utf8length(newPassword) > MAX_ACCOUNT_STR)
- return AOR_PASS_TOO_LONG;
+ if (utf8length(newPassword) > MAX_PASS_STR)
+ return AccountOpResult::AOR_PASS_TOO_LONG;
- normalizeString(newUsername);
- normalizeString(newPassword);
+ Utf8ToUpperOnlyLatin(newUsername);
+ Utf8ToUpperOnlyLatin(newPassword);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_USERNAME);
@@ -158,7 +164,7 @@ AccountOpResult AccountMgr::ChangeUsername(uint32 accountId, std::string newUser
LoginDatabase.Execute(stmt);
- return AOR_OK;
+ return AccountOpResult::AOR_OK;
}
AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPassword)
@@ -168,17 +174,17 @@ AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPass
if (!GetName(accountId, username))
{
sScriptMgr->OnFailedPasswordChange(accountId);
- return AOR_NAME_NOT_EXIST; // account doesn't exist
+ return AccountOpResult::AOR_NAME_NOT_EXIST; // account doesn't exist
}
- if (utf8length(newPassword) > MAX_ACCOUNT_STR)
+ if (utf8length(newPassword) > MAX_PASS_STR)
{
sScriptMgr->OnFailedPasswordChange(accountId);
- return AOR_PASS_TOO_LONG;
+ return AccountOpResult::AOR_PASS_TOO_LONG;
}
- normalizeString(username);
- normalizeString(newPassword);
+ Utf8ToUpperOnlyLatin(username);
+ Utf8ToUpperOnlyLatin(newPassword);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_PASSWORD);
@@ -196,7 +202,7 @@ AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPass
LoginDatabase.Execute(stmt);
sScriptMgr->OnPasswordChange(accountId);
- return AOR_OK;
+ return AccountOpResult::AOR_OK;
}
AccountOpResult AccountMgr::ChangeEmail(uint32 accountId, std::string newEmail)
@@ -206,17 +212,17 @@ AccountOpResult AccountMgr::ChangeEmail(uint32 accountId, std::string newEmail)
if (!GetName(accountId, username))
{
sScriptMgr->OnFailedEmailChange(accountId);
- return AOR_NAME_NOT_EXIST; // account doesn't exist
+ return AccountOpResult::AOR_NAME_NOT_EXIST; // account doesn't exist
}
if (utf8length(newEmail) > MAX_EMAIL_STR)
{
sScriptMgr->OnFailedEmailChange(accountId);
- return AOR_EMAIL_TOO_LONG;
+ return AccountOpResult::AOR_EMAIL_TOO_LONG;
}
- normalizeString(username);
- normalizeString(newEmail);
+ Utf8ToUpperOnlyLatin(username);
+ Utf8ToUpperOnlyLatin(newEmail);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EMAIL);
@@ -226,7 +232,7 @@ AccountOpResult AccountMgr::ChangeEmail(uint32 accountId, std::string newEmail)
LoginDatabase.Execute(stmt);
sScriptMgr->OnEmailChange(accountId);
- return AOR_OK;
+ return AccountOpResult::AOR_OK;
}
AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmail)
@@ -236,17 +242,17 @@ AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmai
if (!GetName(accountId, username))
{
sScriptMgr->OnFailedEmailChange(accountId);
- return AOR_NAME_NOT_EXIST; // account doesn't exist
+ return AccountOpResult::AOR_NAME_NOT_EXIST; // account doesn't exist
}
if (utf8length(newEmail) > MAX_EMAIL_STR)
{
sScriptMgr->OnFailedEmailChange(accountId);
- return AOR_EMAIL_TOO_LONG;
+ return AccountOpResult::AOR_EMAIL_TOO_LONG;
}
- normalizeString(username);
- normalizeString(newEmail);
+ Utf8ToUpperOnlyLatin(username);
+ Utf8ToUpperOnlyLatin(newEmail);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_REG_EMAIL);
@@ -256,7 +262,7 @@ AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmai
LoginDatabase.Execute(stmt);
sScriptMgr->OnEmailChange(accountId);
- return AOR_OK;
+ return AccountOpResult::AOR_OK;
}
uint32 AccountMgr::GetId(std::string const& username)
@@ -324,8 +330,8 @@ bool AccountMgr::CheckPassword(uint32 accountId, std::string password)
if (!GetName(accountId, username))
return false;
- normalizeString(username);
- normalizeString(password);
+ Utf8ToUpperOnlyLatin(username);
+ Utf8ToUpperOnlyLatin(password);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD);
stmt->setUInt32(0, accountId);
@@ -343,8 +349,8 @@ bool AccountMgr::CheckEmail(uint32 accountId, std::string newEmail)
if (!GetEmail(accountId, oldEmail))
return false;
- normalizeString(oldEmail);
- normalizeString(newEmail);
+ Utf8ToUpperOnlyLatin(oldEmail);
+ Utf8ToUpperOnlyLatin(newEmail);
if (strcmp(oldEmail.c_str(), newEmail.c_str()) == 0)
return true;
@@ -362,19 +368,6 @@ uint32 AccountMgr::GetCharactersCount(uint32 accountId)
return (result) ? (*result)[0].GetUInt64() : 0;
}
-bool AccountMgr::normalizeString(std::string& utf8String)
-{
- wchar_t buffer[MAX_ACCOUNT_STR+1];
-
- size_t maxLength = MAX_ACCOUNT_STR;
- if (!Utf8toWStr(utf8String, buffer, maxLength))
- return false;
-
- std::transform(&buffer[0], buffer+maxLength, &buffer[0], wcharToUpperOnlyLatin);
-
- return WStrToUtf8(buffer, maxLength, utf8String);
-}
-
std::string AccountMgr::CalculateShaPassHash(std::string const& name, std::string const& password)
{
SHA1Hash sha;
diff --git a/src/server/game/Accounts/AccountMgr.h b/src/server/game/Accounts/AccountMgr.h
index 40ccba1f8e5..faf28cc707f 100644
--- a/src/server/game/Accounts/AccountMgr.h
+++ b/src/server/game/Accounts/AccountMgr.h
@@ -21,7 +21,7 @@
#include "RBAC.h"
-enum AccountOpResult
+enum class AccountOpResult : uint8
{
AOR_OK,
AOR_NAME_TOO_LONG,
@@ -39,6 +39,7 @@ enum PasswordChangeSecurity
PW_RBAC
};
+#define MAX_PASS_STR 16
#define MAX_ACCOUNT_STR 16
#define MAX_EMAIL_STR 64
@@ -55,13 +56,9 @@ class AccountMgr
~AccountMgr();
public:
- static AccountMgr* instance()
- {
- static AccountMgr instance;
- return &instance;
- }
+ static AccountMgr* instance();
- AccountOpResult CreateAccount(std::string username, std::string password, std::string email);
+ AccountOpResult CreateAccount(std::string username, std::string password, std::string email = "");
static AccountOpResult DeleteAccount(uint32 accountId);
static AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword);
static AccountOpResult ChangePassword(uint32 accountId, std::string newPassword);
@@ -78,7 +75,6 @@ class AccountMgr
static uint32 GetCharactersCount(uint32 accountId);
static std::string CalculateShaPassHash(std::string const& name, std::string const& password);
- static bool normalizeString(std::string& utf8String);
static bool IsPlayerAccount(uint32 gmlevel);
static bool IsAdminAccount(uint32 gmlevel);
static bool IsConsoleAccount(uint32 gmlevel);
diff --git a/src/server/game/Accounts/RBAC.cpp b/src/server/game/Accounts/RBAC.cpp
index a8720b66df4..34d7687452c 100644
--- a/src/server/game/Accounts/RBAC.cpp
+++ b/src/server/game/Accounts/RBAC.cpp
@@ -236,10 +236,10 @@ void RBACData::AddPermissions(RBACPermissionContainer const& permsFrom, RBACPerm
permsTo.insert(*itr);
}
-void RBACData::RemovePermissions(RBACPermissionContainer const& permsFrom, RBACPermissionContainer& permsTo)
+void RBACData::RemovePermissions(RBACPermissionContainer& permsFrom, RBACPermissionContainer const& permsToRemove)
{
- for (RBACPermissionContainer::const_iterator itr = permsFrom.begin(); itr != permsFrom.end(); ++itr)
- permsTo.erase(*itr);
+ for (RBACPermissionContainer::const_iterator itr = permsToRemove.begin(); itr != permsToRemove.end(); ++itr)
+ permsFrom.erase(*itr);
}
void RBACData::ExpandPermissions(RBACPermissionContainer& permissions)
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
index 3f5db56558b..1dc98f8b2c1 100644
--- a/src/server/game/Accounts/RBAC.h
+++ b/src/server/game/Accounts/RBAC.h
@@ -938,8 +938,8 @@ class RBACData
/// Adds a list of permissions to another list
void AddPermissions(RBACPermissionContainer const& permsFrom, RBACPermissionContainer& permsTo);
- /// Removes a list of permissions to another list
- void RemovePermissions(RBACPermissionContainer const& permsFrom, RBACPermissionContainer& permsTo);
+ /// Removes a list of permissions from another list
+ void RemovePermissions(RBACPermissionContainer& permsFrom, RBACPermissionContainer const& permsToRemove);
/**
* @name ExpandPermissions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 40cb643bbb5..ebc814405bf 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -2246,6 +2246,12 @@ char const* AchievementGlobalMgr::GetCriteriaTypeString(AchievementCriteriaTypes
return "MISSING_TYPE";
}
+AchievementGlobalMgr* AchievementGlobalMgr::instance()
+{
+ static AchievementGlobalMgr instance;
+ return &instance;
+}
+
//==========================================================
void AchievementGlobalMgr::LoadAchievementCriteriaList()
{
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index cc3fd55bc3a..aba56bfbfc1 100644
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -315,11 +315,7 @@ class AchievementGlobalMgr
static char const* GetCriteriaTypeString(AchievementCriteriaTypes type);
static char const* GetCriteriaTypeString(uint32 type);
- static AchievementGlobalMgr* instance()
- {
- static AchievementGlobalMgr instance;
- return &instance;
- }
+ static AchievementGlobalMgr* instance();
AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type) const
{
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 01ffc9f1093..d9f5388e3ce 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -44,6 +44,12 @@ AuctionHouseMgr::~AuctionHouseMgr()
delete itr->second;
}
+AuctionHouseMgr* AuctionHouseMgr::instance()
+{
+ static AuctionHouseMgr instance;
+ return &instance;
+}
+
AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index fe4b9ed07de..7fc039114e7 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -153,11 +153,7 @@ class AuctionHouseMgr
~AuctionHouseMgr();
public:
- static AuctionHouseMgr* instance()
- {
- static AuctionHouseMgr instance;
- return &instance;
- }
+ static AuctionHouseMgr* instance();
typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap;
typedef std::vector<AuctionEntry*> PlayerAuctions;
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
index e1ba9a64191..74f0aaf428a 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
@@ -24,6 +24,12 @@
#include "AuctionHouseBotBuyer.h"
#include "AuctionHouseBotSeller.h"
+AuctionBotConfig* AuctionBotConfig::instance()
+{
+ static AuctionBotConfig instance;
+ return &instance;
+}
+
bool AuctionBotConfig::Initialize()
{
GetConfigFromFile();
@@ -426,6 +432,12 @@ void AuctionHouseBot::Rebuild(bool all)
}
}
+AuctionHouseBot* AuctionHouseBot::instance()
+{
+ static AuctionHouseBot instance;
+ return &instance;
+}
+
void AuctionHouseBot::Update()
{
// nothing do...
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.h b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
index 87f76a17dcc..8f90e8fa76f 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.h
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
@@ -205,11 +205,7 @@ private:
AuctionBotConfig& operator=(const AuctionBotConfig&);
public:
- static AuctionBotConfig* instance()
- {
- static AuctionBotConfig instance;
- return &instance;
- }
+ static AuctionBotConfig* instance();
bool Initialize();
const std::string& GetAHBotIncludes() const { return _AHBotIncludes; }
@@ -283,11 +279,7 @@ private:
AuctionHouseBot& operator=(const AuctionHouseBot&);
public:
- static AuctionHouseBot* instance()
- {
- static AuctionHouseBot instance;
- return &instance;
- }
+ static AuctionHouseBot* instance();
void Update();
void Initialize();
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp
index e4c10d64682..1df87fe1d6f 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.cpp
+++ b/src/server/game/Battlefield/BattlefieldMgr.cpp
@@ -32,6 +32,12 @@ BattlefieldMgr::~BattlefieldMgr()
_battlefieldMap.clear();
}
+BattlefieldMgr* BattlefieldMgr::instance()
+{
+ static BattlefieldMgr instance;
+ return &instance;
+}
+
void BattlefieldMgr::InitBattlefield()
{
Battlefield* wg = new BattlefieldWG();
diff --git a/src/server/game/Battlefield/BattlefieldMgr.h b/src/server/game/Battlefield/BattlefieldMgr.h
index fabb33ae359..5d2c13538f6 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.h
+++ b/src/server/game/Battlefield/BattlefieldMgr.h
@@ -27,11 +27,7 @@ class ZoneScript;
class BattlefieldMgr
{
public:
- static BattlefieldMgr* instance()
- {
- static BattlefieldMgr instance;
- return &instance;
- }
+ static BattlefieldMgr* instance();
// create battlefield events
void InitBattlefield();
diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
index b838131fd03..5dd0b6f29c3 100644
--- a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
@@ -35,6 +35,12 @@ ArenaTeamMgr::~ArenaTeamMgr()
delete itr->second;
}
+ArenaTeamMgr* ArenaTeamMgr::instance()
+{
+ static ArenaTeamMgr instance;
+ return &instance;
+}
+
// Arena teams collection
ArenaTeam* ArenaTeamMgr::GetArenaTeamById(uint32 arenaTeamId) const
{
diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.h b/src/server/game/Battlegrounds/ArenaTeamMgr.h
index 432a4ff598f..269795092c7 100644
--- a/src/server/game/Battlegrounds/ArenaTeamMgr.h
+++ b/src/server/game/Battlegrounds/ArenaTeamMgr.h
@@ -27,11 +27,7 @@ private:
~ArenaTeamMgr();
public:
- static ArenaTeamMgr* instance()
- {
- static ArenaTeamMgr instance;
- return &instance;
- }
+ static ArenaTeamMgr* instance();
typedef std::unordered_map<uint32, ArenaTeam*> ArenaTeamContainer;
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 8942ca7a18e..683547ef3fc 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -76,6 +76,12 @@ void BattlegroundMgr::DeleteAllBattlegrounds()
bgDataStore.clear();
}
+BattlegroundMgr* BattlegroundMgr::instance()
+{
+ static BattlegroundMgr instance;
+ return &instance;
+}
+
// used to update running battlegrounds, and delete finished ones
void BattlegroundMgr::Update(uint32 diff)
{
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index 595745e53fb..50100ce47f6 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -62,11 +62,7 @@ class BattlegroundMgr
~BattlegroundMgr();
public:
- static BattlegroundMgr* instance()
- {
- static BattlegroundMgr instance;
- return &instance;
- }
+ static BattlegroundMgr* instance();
void Update(uint32 diff);
diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp
index 9d50b290c5e..b27aac7876a 100644
--- a/src/server/game/Calendar/CalendarMgr.cpp
+++ b/src/server/game/Calendar/CalendarMgr.cpp
@@ -45,6 +45,12 @@ CalendarMgr::~CalendarMgr()
delete *itr2;
}
+CalendarMgr* CalendarMgr::instance()
+{
+ static CalendarMgr instance;
+ return &instance;
+}
+
void CalendarMgr::LoadFromDB()
{
uint32 count = 0;
diff --git a/src/server/game/Calendar/CalendarMgr.h b/src/server/game/Calendar/CalendarMgr.h
index 59303a18324..084685f372c 100644
--- a/src/server/game/Calendar/CalendarMgr.h
+++ b/src/server/game/Calendar/CalendarMgr.h
@@ -281,11 +281,7 @@ class CalendarMgr
uint64 _maxInviteId;
public:
- static CalendarMgr* instance()
- {
- static CalendarMgr instance;
- return &instance;
- }
+ static CalendarMgr* instance();
void LoadFromDB();
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 6da83aad1a8..50e3e64ea2c 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -928,6 +928,12 @@ bool ConditionMgr::IsObjectMeetingVendorItemConditions(uint32 creatureId, uint32
return true;
}
+ConditionMgr* ConditionMgr::instance()
+{
+ static ConditionMgr instance;
+ return &instance;
+}
+
void ConditionMgr::LoadConditions(bool isReload)
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 7dc4592a6a9..0b49552acb4 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -231,11 +231,7 @@ class ConditionMgr
~ConditionMgr();
public:
- static ConditionMgr* instance()
- {
- static ConditionMgr instance;
- return &instance;
- }
+ static ConditionMgr* instance();
void LoadConditions(bool isReload = false);
bool isConditionTypeValid(Condition* cond) const;
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index b0a1777f19a..fe997bc0343 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -261,6 +261,12 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
}
}
+LFGMgr* LFGMgr::instance()
+{
+ static LFGMgr instance;
+ return &instance;
+}
+
void LFGMgr::Update(uint32 diff)
{
if (!isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index 90a8d802f9d..7be08d448db 100644
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -296,11 +296,7 @@ class LFGMgr
~LFGMgr();
public:
- static LFGMgr* instance()
- {
- static LFGMgr instance;
- return &instance;
- }
+ static LFGMgr* instance();
// Functions used outside lfg namespace
void Update(uint32 diff);
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index 9f26c927374..0c41089efce 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -30,6 +30,12 @@ FormationMgr::~FormationMgr()
delete itr->second;
}
+FormationMgr* FormationMgr::instance()
+{
+ static FormationMgr instance;
+ return &instance;
+}
+
void FormationMgr::AddCreatureToGroup(uint32 leaderGuid, Creature* creature)
{
Map* map = creature->FindMap();
diff --git a/src/server/game/Entities/Creature/CreatureGroups.h b/src/server/game/Entities/Creature/CreatureGroups.h
index 7b16585a996..d337d388b6e 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.h
+++ b/src/server/game/Entities/Creature/CreatureGroups.h
@@ -45,11 +45,7 @@ class FormationMgr
~FormationMgr();
public:
- static FormationMgr* instance()
- {
- static FormationMgr instance;
- return &instance;
- }
+ static FormationMgr* instance();
void AddCreatureToGroup(uint32 group_id, Creature* creature);
void RemoveCreatureFromGroup(CreatureGroup* group, Creature* creature);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f3d45b005d8..4258b9ffe0b 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -306,7 +306,7 @@ Player::Player(WorldSession* session): Unit(true)
m_ExtraFlags = 0;
- m_spellModTakingSpell = NULL;
+ m_spellModTakingSpell = nullptr;
//m_pad = 0;
// players always accept
@@ -336,15 +336,15 @@ Player::Player(WorldSession* session): Unit(true)
memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
- m_social = NULL;
+ m_social = nullptr;
// group is initialized in the reference constructor
- SetGroupInvite(NULL);
+ SetGroupInvite(nullptr);
m_groupUpdateMask = 0;
m_auraRaidUpdateMask = 0;
m_bPassOnGroupLoot = false;
- duel = NULL;
+ duel = nullptr;
m_GuildIdInvited = 0;
m_ArenaTeamIdInvited = 0;
@@ -359,7 +359,7 @@ Player::Player(WorldSession* session): Unit(true)
m_bHasDelayedTeleport = false;
m_teleport_options = 0;
- m_trade = NULL;
+ m_trade = nullptr;
m_cinematic = 0;
@@ -394,7 +394,7 @@ Player::Player(WorldSession* session): Unit(true)
m_bgBattlegroundQueueID[j].invitedToInstance = 0;
}
- m_logintime = time(NULL);
+ m_logintime = time(nullptr);
m_Last_tick = m_logintime;
m_Played_time[PLAYED_TIME_TOTAL] = 0;
m_Played_time[PLAYED_TIME_LEVEL] = 0;
@@ -470,7 +470,7 @@ Player::Player(WorldSession* session): Unit(true)
m_spellPenetrationItemMod = 0;
// Honor System
- m_lastHonorUpdateTime = time(NULL);
+ m_lastHonorUpdateTime = time(nullptr);
m_IsBGRandomWinner = false;
@@ -499,11 +499,11 @@ Player::Player(WorldSession* session): Unit(true)
m_contestedPvPTimer = 0;
- m_declinedname = NULL;
+ m_declinedname = nullptr;
m_isActive = true;
- m_runes = NULL;
+ m_runes = nullptr;
m_lastFallTime = 0;
m_lastFallZ = 0;
@@ -543,7 +543,7 @@ Player::Player(WorldSession* session): Unit(true)
Player::~Player()
{
- // it must be unloaded already in PlayerLogout and accessed only for loggined player
+ // it must be unloaded already in PlayerLogout and accessed only for logged in player
//m_social = NULL;
// Note: buy back item already deleted from DB when player was saved
@@ -611,7 +611,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
}
for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
- m_items[i] = NULL;
+ m_items[i] = nullptr;
Relocate(info->positionX, info->positionY, info->positionZ, info->orientation);
@@ -752,7 +752,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
}
// Played time
- m_Last_tick = time(NULL);
+ m_Last_tick = time(nullptr);
m_Played_time[PLAYED_TIME_TOTAL] = 0;
m_Played_time[PLAYED_TIME_LEVEL] = 0;
@@ -851,7 +851,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
if (msg == EQUIP_ERR_OK)
{
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
- pItem = StoreItem(sDest, pItem, true);
+ StoreItem(sDest, pItem, true);
}
// if this is ammo then use it
@@ -868,7 +868,8 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: Creating initial item, itemId = %u, count = %u", titem_id, titem_amount);
+ TC_LOG_DEBUG("entities.player.items", "Player::StoreNewItemInBestSlots: Player '%s' (%s) creates initial item (ItemID: %u, Count: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), titem_id, titem_amount);
// attempt equip by one
while (titem_amount > 0)
@@ -897,7 +898,8 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
}
// item can't be added
- TC_LOG_ERROR("entities.player.items", "STORAGE: Can't equip or store initial item %u for race %u class %u, error msg = %u", titem_id, getRace(), getClass(), msg);
+ TC_LOG_ERROR("entities.player.items", "Player::StoreNewItemInBestSlots: Player '%s' (%s) can't equip or store initial item (ItemID: %u, Race: %u, Class: %u, InventoryResult: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), titem_id, getRace(), getClass(), msg);
return false;
}
@@ -927,10 +929,10 @@ void Player::StopMirrorTimer(MirrorTimerType Type)
GetSession()->SendPacket(&data);
}
-bool Player::IsImmuneToEnvironmentalDamage()
+bool Player::IsImmuneToEnvironmentalDamage() const
{
// check for GM and death state included in isAttackableByAOE
- return (!isTargetableForAttack(false));
+ return !isTargetableForAttack(false);
}
uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
@@ -958,13 +960,14 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
data << uint32(resist);
SendMessageToSet(&data, true);
- uint32 final_damage = DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ uint32 final_damage = DealDamage(this, damage, nullptr, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
if (!IsAlive())
{
if (type == DAMAGE_FALL) // DealDamage does not apply item durability loss from self-induced damage.
{
- TC_LOG_DEBUG("entities.player", "You have died from falling, losing 10 percent total armor durability.");
+ TC_LOG_DEBUG("entities.player", "Player::EnvironmentalDamage: Player '%s' (%s) fall to death, losing 10%% durability",
+ GetName().c_str(), GetGUID().ToString().c_str());
DurabilityLossAll(0.10f, false);
// durability lost message
WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
@@ -977,7 +980,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
return final_damage;
}
-int32 Player::getMaxTimer(MirrorTimerType timer)
+int32 Player::getMaxTimer(MirrorTimerType timer) const
{
switch (timer)
{
@@ -1018,7 +1021,7 @@ void Player::StopMirrorTimers()
StopMirrorTimer(FIRE_TIMER);
}
-bool Player::IsMirrorTimerActive(MirrorTimerType type)
+bool Player::IsMirrorTimerActive(MirrorTimerType type) const
{
return m_MirrorTimer[type] == getMaxTimer(type);
}
@@ -1200,7 +1203,7 @@ void Player::Update(uint32 p_time)
return;
// undelivered mail
- if (m_nextMailDelivereTime && m_nextMailDelivereTime <= time(NULL))
+ if (m_nextMailDelivereTime && m_nextMailDelivereTime <= time(nullptr))
{
SendNewMail();
++unReadMails;
@@ -1216,16 +1219,17 @@ void Player::Update(uint32 p_time)
{
//TC_LOG_FATAL("entities.player", "Player has m_pad %u during update!", m_pad);
//if (m_spellModTakingSpell)
- TC_LOG_FATAL("spells", "Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id);
- m_spellModTakingSpell = NULL;
+ TC_LOG_FATAL("spells", "Player::Update: Player '%s' (%s) has m_spellModTakingSpell (SpellID: %u) during update!",
+ GetName().c_str(), GetGUID().ToString().c_str(), m_spellModTakingSpell->m_spellInfo->Id);
+ m_spellModTakingSpell = nullptr;
}
- //used to implement delayed far teleports
+ //used to implement delayed far teleport
SetCanDelayTeleport(true);
Unit::Update(p_time);
SetCanDelayTeleport(false);
- time_t now = time(NULL);
+ time_t now = time(nullptr);
UpdatePvPFlag(now);
@@ -1442,7 +1446,7 @@ void Player::Update(uint32 p_time)
{
// m_nextSave reset in SaveToDB call
SaveToDB();
- TC_LOG_DEBUG("entities.player", "Player '%s' (GUID: %u) saved", GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player", "Player::Update: Player '%s' (%s) saved", GetName().c_str(), GetGUID().ToString().c_str());
}
else
m_nextSave -= p_time;
@@ -1552,7 +1556,7 @@ void Player::setDeathState(DeathState s)
{
if (!cur)
{
- TC_LOG_ERROR("entities.player", "setDeathState: Attempted to kill a dead player %s(%d)", GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::setDeathState: Attempt to kill a dead player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str());
return;
}
@@ -1564,7 +1568,7 @@ void Player::setDeathState(DeathState s)
clearResurrectRequestData();
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
- RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
+ RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
// save value before aura remove in Unit::setDeathState
ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL);
@@ -1800,14 +1804,14 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
{
if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
{
- TC_LOG_ERROR("maps", "TeleportTo: invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player (GUID: %u, name: %s, map: %d, X: %f, Y: %f, Z: %f, O: %f).",
- mapid, x, y, z, orientation, GetGUID().GetCounter(), GetName().c_str(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ TC_LOG_ERROR("maps", "Player::TeleportTo: Invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player '%s' (%s, MapID: %d, X: %f, Y: %f, Z: %f, O: %f).",
+ mapid, x, y, z, orientation, GetGUID().ToString().c_str(), GetName().c_str(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
return false;
}
if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_DISABLE_MAP) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, mapid, this))
{
- TC_LOG_ERROR("maps", "Player (GUID: %u, name: %s) tried to enter a forbidden map %u", GetGUID().GetCounter(), GetName().c_str(), mapid);
+ TC_LOG_ERROR("maps", "Player::TeleportTo: Player '%s' (%s) tried to enter a forbidden map (MapID: %u)", GetGUID().ToString().c_str(), GetName().c_str(), mapid);
SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
return false;
}
@@ -1825,7 +1829,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// client without expansion support
if (GetSession()->Expansion() < mEntry->Expansion())
{
- TC_LOG_DEBUG("maps", "Player %s using client without required expansion tried teleporting to non accessible map %u", GetName().c_str(), mapid);
+ TC_LOG_DEBUG("maps", "Player '%s' (%s) using client without required expansion tried teleport to non accessible map (MapID: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), mapid);
if (Transport* transport = GetTransport())
{
@@ -1838,7 +1843,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
return false; // normal client can't teleport to this map...
}
else
- TC_LOG_DEBUG("maps", "Player %s is being teleported to map %u", GetName().c_str(), mapid);
+ TC_LOG_DEBUG("maps", "Player %s (%s) is being teleported to map (MapID: %u)", GetName().c_str(), GetGUID().ToString().c_str(), mapid);
if (m_vehicle)
ExitVehicle();
@@ -1863,7 +1868,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (GetMapId() == mapid)
{
- //lets reset far teleport flag if it wasn't reset during chained teleports
+ //lets reset far teleport flag if it wasn't reset during chained teleport
SetSemaphoreTeleportFar(false);
//setup delayed teleport flag
SetDelayedTeleportFlag(IsCanDelayTeleport());
@@ -2147,8 +2152,8 @@ void Player::RemoveFromWorld()
{
if (WorldObject* viewpoint = GetViewpoint())
{
- TC_LOG_ERROR("entities.player", "Player %s has viewpoint %u %u when removed from world",
- GetName().c_str(), viewpoint->GetEntry(), viewpoint->GetTypeId());
+ TC_LOG_ERROR("entities.player", "Player::RemoveFromWorld: Player '%s' (%s) has viewpoint (Entry:%u, Type: %u) when removed from world",
+ GetName().c_str(), GetGUID().ToString().c_str(), viewpoint->GetEntry(), viewpoint->GetTypeId());
SetViewpoint(viewpoint, false);
}
}
@@ -2389,14 +2394,14 @@ void Player::ResetAllPowers()
}
}
-bool Player::CanInteractWithQuestGiver(Object* questGiver)
+bool Player::CanInteractWithQuestGiver(Object* questGiver) const
{
switch (questGiver->GetTypeId())
{
case TYPEID_UNIT:
- return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER) != NULL;
+ return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER) != nullptr;
case TYPEID_GAMEOBJECT:
- return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != NULL;
+ return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != nullptr;
case TYPEID_PLAYER:
return IsAlive() && questGiver->ToPlayer()->IsAlive();
case TYPEID_ITEM:
@@ -2407,46 +2412,46 @@ bool Player::CanInteractWithQuestGiver(Object* questGiver)
return false;
}
-Creature* Player::GetNPCIfCanInteractWith(ObjectGuid const& guid, uint32 npcflagmask)
+Creature* Player::GetNPCIfCanInteractWith(ObjectGuid const& guid, uint32 npcflagmask) const
{
// unit checks
if (!guid)
- return NULL;
+ return nullptr;
if (!IsInWorld())
- return NULL;
+ return nullptr;
if (IsInFlight())
- return NULL;
+ return nullptr;
// exist (we need look pets also for some interaction (quest/etc)
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if (!creature)
- return NULL;
+ return nullptr;
// Deathstate checks
if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_GHOST))
- return NULL;
+ return nullptr;
// alive or spirit healer
if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_DEAD_INTERACT))
- return NULL;
+ return nullptr;
// appropriate npc type
if (npcflagmask && !creature->HasFlag(UNIT_NPC_FLAGS, npcflagmask))
- return NULL;
+ return nullptr;
// not allow interaction under control, but allow with own pets
if (creature->GetCharmerGUID())
- return NULL;
+ return nullptr;
// not unfriendly/hostile
if (creature->GetReactionTo(this) <= REP_UNFRIENDLY)
- return NULL;
+ return nullptr;
// not too far
if (!creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
- return NULL;
+ return nullptr;
return creature;
}
@@ -2474,8 +2479,8 @@ GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid const& guid, Gameo
if (go->IsWithinDistInMap(this, go->GetInteractionDistance()))
return go;
- TC_LOG_DEBUG("maps", "GetGameObjectIfCanInteractWith: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal %f is allowed)", go->GetGOInfo()->name.c_str(),
- go->GetGUID().GetCounter(), GetName().c_str(), GetGUID().GetCounter(), go->GetDistance(this), go->GetInteractionDistance());
+ TC_LOG_DEBUG("maps", "Player::GetGameObjectIfCanInteractWith: GameObject '%s' (%s) is too far away from player '%s' (%s) to be used by him (Distance: %f, maximal 10 is allowed)",
+ go->GetGOInfo()->name.c_str(), go->GetGUID().ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str(), go->GetDistance(this));
}
}
@@ -2626,14 +2631,14 @@ bool Player::IsGroupVisibleFor(Player const* p) const
bool Player::IsInSameGroupWith(Player const* p) const
{
- return p == this || (GetGroup() != NULL &&
+ return p == this || (GetGroup() != nullptr &&
GetGroup() == p->GetGroup() &&
GetGroup()->SameSubGroup(this, p));
}
bool Player::IsInSameRaidWith(Player const* p) const
{
- return p == this || (GetGroup() != NULL && GetGroup() == p->GetGroup());
+ return p == this || (GetGroup() != nullptr && GetGroup() == p->GetGroup());
}
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
@@ -2668,7 +2673,7 @@ void Player::RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method
group->RemoveMember(guid, method, kicker, reason);
}
-void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float /*group_rate*/)
+void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float /*group_rate*/) const
{
WorldPacket data(SMSG_LOG_XPGAIN, 21); // guess size?
data << uint64(victim ? victim->GetGUID() : ObjectGuid::Empty);
@@ -2709,7 +2714,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
return;
- uint32 bonus_xp = 0;
+ uint32 bonus_xp;
bool recruitAFriend = GetsRecruitAFriendBonus(true);
// RaF does NOT stack with rested experience
@@ -3070,8 +3075,6 @@ void Player::SendInitialSpells()
GetSpellHistory()->WritePacket<Player>(data);
GetSession()->SendPacket(&data);
-
- TC_LOG_DEBUG("network", "CHARACTER: Sent Initial Spells");
}
void Player::RemoveMail(uint32 id)
@@ -3087,7 +3090,7 @@ void Player::RemoveMail(uint32 id)
}
}
-void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, ObjectGuid::LowType item_guid, uint32 item_count)
+void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, ObjectGuid::LowType item_guid, uint32 item_count) const
{
WorldPacket data(SMSG_SEND_MAIL_RESULT, (4+4+4+(mailError == MAIL_ERR_EQUIP_ERROR?4:(mailAction == MAIL_ITEM_TAKEN?4+4:0))));
data << (uint32) mailId;
@@ -3103,7 +3106,7 @@ void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResp
GetSession()->SendPacket(&data);
}
-void Player::SendNewMail()
+void Player::SendNewMail() const
{
// deliver undelivered mail
WorldPacket data(SMSG_RECEIVED_MAIL, 4);
@@ -3115,7 +3118,7 @@ void Player::UpdateNextMailTimeAndUnreads()
{
// calculate next delivery time (min. from non-delivered mails
// and recalculate unReadMail
- time_t cTime = time(NULL);
+ time_t cTime = time(nullptr);
m_nextMailDelivereTime = 0;
unReadMails = 0;
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
@@ -3132,7 +3135,7 @@ void Player::UpdateNextMailTimeAndUnreads()
void Player::AddNewMailDeliverTime(time_t deliver_time)
{
- if (deliver_time <= time(NULL)) // ready now
+ if (deliver_time <= time(nullptr)) // ready now
{
++unReadMails;
SendNewMail();
@@ -3165,12 +3168,12 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- TC_LOG_ERROR("spells", "Player::addSpell: Non-existing spell #%u requested from SpellStore. Deleting spell for all characters in `character_spell`.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) does not exist. Deleting for all characters in `character_spell` and `character_talent`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- TC_LOG_ERROR("spells", "Player::addSpell: Non-existing spell #%u requested from SpellStore.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) does not exist", spellId);
return false;
}
@@ -3180,12 +3183,12 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- TC_LOG_ERROR("spells", "Player::addTalent: Broken spell #%u, learning this spell is not allowed. Deleting this spell for all characters in `character_talent`.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) is invalid. Deleting for all characters in `character_spell` and `character_talent`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- TC_LOG_ERROR("spells", "Player::addTalent: Broken spell #%u, learning this spell is not allowed.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) is invalid", spellId);
return false;
}
@@ -3230,12 +3233,12 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- TC_LOG_ERROR("spells", "Player::addSpell: Non-existing spell #%u requested from SpellStore. Deleting for all characters in `character_spell`.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) does not exist. deleting for all characters in `character_spell` and `character_talent`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- TC_LOG_ERROR("spells", "Player::addSpell: Non-existing spell #%u requested from SpellStore.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) does not exist", spellId);
return false;
}
@@ -3245,12 +3248,12 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- TC_LOG_ERROR("spells", "Player::addSpell: Broken spell #%u, learning this spell is not allowed. Deleting this spell for all characters in `character_spell`.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) is invalid. deleting for all characters in `character_spell` and `character_talent`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- TC_LOG_ERROR("spells", "Player::addSpell: Broken spell #%u, learning this spell is not allowed.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) is invalid", spellId);
return false;
}
@@ -3940,12 +3943,12 @@ bool Player::ResetTalents(bool no_cost)
if (!HasEnoughMoney(cost))
{
- SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
+ SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, nullptr, 0, 0);
return false;
}
}
- RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
+ RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
{
@@ -4025,7 +4028,7 @@ Mail* Player::GetMail(uint32 id)
if ((*itr)->messageID == id)
return (*itr);
- return NULL;
+ return nullptr;
}
void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
@@ -4034,7 +4037,7 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
{
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
- if (m_items[i] == NULL)
+ if (m_items[i] == nullptr)
continue;
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
@@ -4042,7 +4045,7 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
- if (m_items[i] == NULL)
+ if (m_items[i] == nullptr)
continue;
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
@@ -4065,7 +4068,7 @@ void Player::DestroyForPlayer(Player* target, bool onDeath) const
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
{
- if (m_items[i] == NULL)
+ if (m_items[i] == nullptr)
continue;
m_items[i]->DestroyForPlayer(target);
@@ -4075,7 +4078,7 @@ void Player::DestroyForPlayer(Player* target, bool onDeath) const
{
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
- if (m_items[i] == NULL)
+ if (m_items[i] == nullptr)
continue;
m_items[i]->DestroyForPlayer(target);
@@ -4165,7 +4168,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
}
// check primary prof. limit
- // first rank of primary profession spell when there are no proffesions avalible is disabled
+ // first rank of primary profession spell when there are no professions available is disabled
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!trainer_spell->learnedSpell[i])
@@ -4543,7 +4546,8 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
break;
}
default:
- TC_LOG_ERROR("entities.player", "Player::DeleteFromDB: Unsupported delete method: %u.", charDelete_method);
+ TC_LOG_ERROR("entities.player", "Player::DeleteFromDB: Tried to delete player (%s) with unsupported delete method (%u).",
+ playerguid.ToString().c_str(), charDelete_method);
return;
}
@@ -4572,19 +4576,19 @@ void Player::DeleteOldCharacters()
*
* @see Player::DeleteFromDB
*
- * @param keepDays overrite the config option by another amount of days
+ * @param keepDays overwrite the config option by another amount of days
*/
void Player::DeleteOldCharacters(uint32 keepDays)
{
- TC_LOG_INFO("entities.player", "Player::DeleteOldChars: Removing characters older than %u day(s)", keepDays);
+ TC_LOG_INFO("entities.player", "Player::DeleteOldCharacters: Deleting all characters which have been deleted %u days before...", keepDays);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS);
- stmt->setUInt32(0, uint32(time(NULL) - time_t(keepDays * DAY)));
+ stmt->setUInt32(0, uint32(time(nullptr) - time_t(keepDays * DAY)));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
- TC_LOG_DEBUG("entities.player", "Player::DeleteOldChars: " UI64FMTD " character(s) to remove", result->GetRowCount());
+ TC_LOG_DEBUG("entities.player", "Player::DeleteOldCharacters: Found " UI64FMTD " character(s) to delete", result->GetRowCount());
do
{
Field* fields = result->Fetch();
@@ -4633,7 +4637,7 @@ void Player::BuildPlayerRepop()
WorldLocation corpseLocation = GetCorpseLocation();
if (corpseLocation.GetMapId() == GetMapId())
{
- TC_LOG_ERROR("entities.player", "BuildPlayerRepop: player %s(%d) already has a corpse", GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::BuildPlayerRepop: Player '%s' (%s) already has a corpse", GetName().c_str(), GetGUID().ToString().c_str());
return;
}
@@ -4641,7 +4645,7 @@ void Player::BuildPlayerRepop()
Corpse* corpse = CreateCorpse();
if (!corpse)
{
- TC_LOG_ERROR("entities.player", "Error creating corpse for Player %s [%u]", GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::BuildPlayerRepop: Error creating corpse for player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str());
return;
}
GetMap()->AddToMap(corpse);
@@ -4963,7 +4967,7 @@ void Player::DurabilityPointsLossAll(int32 points, bool inventory)
//for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Bag* pBag = static_cast<Bag*>(GetItemByPos(INVENTORY_SLOT_BAG_0, i)))
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
if (Item* pItem = GetItemByPos(i, j))
DurabilityPointsLoss(pItem, points);
@@ -5043,7 +5047,8 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
if (!dcost)
{
- TC_LOG_ERROR("entities.player.items", "RepairDurability: Wrong item level %u", ditemProto->ItemLevel);
+ TC_LOG_ERROR("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) tried to repair an item (ItemID: %u) with invalid item level %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), ditemProto->ItemId, ditemProto->ItemLevel);
return TotalCost;
}
@@ -5051,7 +5056,8 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
if (!dQualitymodEntry)
{
- TC_LOG_ERROR("entities.player.items", "RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId);
+ TC_LOG_ERROR("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) tried to repair an item (ItemID: %u) with invalid QualitymodEntry %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), ditemProto->ItemId, dQualitymodEntryId);
return TotalCost;
}
@@ -5067,7 +5073,8 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
{
if (GetGuildId() == 0)
{
- TC_LOG_DEBUG("entities.player.items", "You are not member of a guild.");
+ TC_LOG_DEBUG("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) tried to repair item in a guild bank but is not member of a guild",
+ GetName().c_str(), GetGUID().ToString().c_str());
return TotalCost;
}
@@ -5082,7 +5089,8 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
}
else if (!HasEnoughMoney(costs))
{
- TC_LOG_DEBUG("entities.player.items", "You do not have enough money.");
+ TC_LOG_DEBUG("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) has not enough money to repair item",
+ GetName().c_str(), GetGUID().ToString().c_str());
return TotalCost;
}
else
@@ -5113,7 +5121,7 @@ void Player::RepopAtGraveyard()
SpawnCorpseBones();
}
- WorldSafeLocsEntry const* ClosestGrave = NULL;
+ WorldSafeLocsEntry const* ClosestGrave;
// Special handle for battleground maps
if (Battleground* bg = GetBattleground())
@@ -5150,7 +5158,7 @@ void Player::RepopAtGraveyard()
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
}
-bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone)
+bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone) const
{
if (channel->flags & CHANNEL_DBC_FLAG_ZONE_DEP && zone->flags & AREA_FLAG_ARENA_INSTANCE)
return false;
@@ -5184,7 +5192,7 @@ void Player::CleanupChannels()
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetTeam()))
cMgr->LeftChannel(ch->GetName()); // deleted channel if empty
}
- TC_LOG_DEBUG("chat.system", "Player %s: channels cleaned up!", GetName().c_str());
+ TC_LOG_DEBUG("chat.system", "Player::CleanupChannels: Channels of player '%s' (%s) cleaned up.", GetName().c_str(), GetGUID().ToString().c_str());
}
void Player::UpdateLocalChannels(uint32 newZone)
@@ -5206,7 +5214,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
{
if (ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(i))
{
- Channel* usedChannel = NULL;
+ Channel* usedChannel = nullptr;
for (JoinedChannelsList::iterator itr = m_channels.begin(); itr != m_channels.end(); ++itr)
{
@@ -5217,8 +5225,8 @@ void Player::UpdateLocalChannels(uint32 newZone)
}
}
- Channel* removeChannel = NULL;
- Channel* joinChannel = NULL;
+ Channel* removeChannel = nullptr;
+ Channel* joinChannel = nullptr;
bool sendRemove = true;
if (CanJoinConstantChannelInZone(channel, current_zone))
@@ -5247,7 +5255,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
sendRemove = false; // Do not send leave channel, it already replaced at client
}
else
- joinChannel = NULL;
+ joinChannel = nullptr;
}
}
else
@@ -5292,7 +5300,8 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa
{
if (modGroup >= BASEMOD_END || modType >= MOD_END)
{
- TC_LOG_ERROR("spells", "ERROR in HandleBaseModValue(): Non-existing BaseModGroup or wrong BaseModType!");
+ TC_LOG_ERROR("spells", "Player::HandleBaseModValue: Invalid BaseModGroup/BaseModType (%u/%u) for player '%s' (%s)",
+ modGroup, modType, GetName().c_str(), GetGUID().ToString().c_str());
return;
}
@@ -5318,7 +5327,8 @@ float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
{
if (modGroup >= BASEMOD_END || modType >= MOD_END)
{
- TC_LOG_ERROR("spells", "Attempt to access non-existing BaseModGroup or wrong BaseModType!");
+ TC_LOG_ERROR("spells", "Player::GetBaseModValue: Invalid BaseModGroup/BaseModType (%u/%u) for player '%s' (%s)",
+ modGroup, modType, GetName().c_str(), GetGUID().ToString().c_str());
return 0.0f;
}
@@ -5332,7 +5342,8 @@ float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
{
if (modGroup >= BASEMOD_END)
{
- TC_LOG_ERROR("spells", "Wrong BaseModGroup in GetTotalBaseModValue()!");
+ TC_LOG_ERROR("spells", "Player::GetTotalBaseModValue: Invalid BaseModGroup (%u) for player '%s' (%s)",
+ modGroup, GetName().c_str(), GetGUID().ToString().c_str());
return 0.0f;
}
@@ -5351,7 +5362,7 @@ uint32 Player::GetShieldBlockValue() const
return uint32(value);
}
-float Player::GetMeleeCritFromAgility()
+float Player::GetMeleeCritFromAgility() const
{
uint8 level = getLevel();
uint32 pclass = getClass();
@@ -5361,14 +5372,14 @@ float Player::GetMeleeCritFromAgility()
GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass-1);
GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (critBase == NULL || critRatio == NULL)
+ if (critBase == nullptr || critRatio == nullptr)
return 0.0f;
float crit = critBase->base + GetStat(STAT_AGILITY)*critRatio->ratio;
return crit*100.0f;
}
-void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing)
+void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing) const
{
// Table for base dodge values
const float dodge_base[MAX_CLASSES] =
@@ -5409,7 +5420,7 @@ void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing)
// Dodge per agility is proportional to crit per agility, which is available from DBC files
GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (dodgeRatio == NULL || pclass > MAX_CLASSES)
+ if (dodgeRatio == nullptr || pclass > MAX_CLASSES)
return;
/// @todo research if talents/effects that increase total agility by x% should increase non-diminishing part
@@ -5421,7 +5432,7 @@ void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing)
nondiminishing = 100.0f * (dodge_base[pclass-1] + base_agility * dodgeRatio->ratio * crit_to_dodge[pclass-1]);
}
-float Player::GetSpellCritFromIntellect()
+float Player::GetSpellCritFromIntellect() const
{
uint8 level = getLevel();
uint32 pclass = getClass();
@@ -5431,7 +5442,7 @@ float Player::GetSpellCritFromIntellect()
GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass-1);
GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (critBase == NULL || critRatio == NULL)
+ if (critBase == nullptr || critRatio == nullptr)
return 0.0f;
float crit=critBase->base + GetStat(STAT_INTELLECT)*critRatio->ratio;
@@ -5473,7 +5484,7 @@ float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
return 0.0f;
}
-float Player::OCTRegenHPPerSpirit()
+float Player::OCTRegenHPPerSpirit() const
{
uint8 level = getLevel();
uint32 pclass = getClass();
@@ -5496,7 +5507,7 @@ float Player::OCTRegenHPPerSpirit()
return regen;
}
-float Player::OCTRegenMPPerSpirit()
+float Player::OCTRegenMPPerSpirit() const
{
uint8 level = getLevel();
uint32 pclass = getClass();
@@ -5506,7 +5517,7 @@ float Player::OCTRegenMPPerSpirit()
// GtOCTRegenMPEntry const* baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (moreRatio == NULL)
+ if (moreRatio == nullptr)
return 0.0f;
// Formula get from PaperDollFrame script
@@ -5704,7 +5715,8 @@ inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLeve
bool Player::UpdateCraftSkill(uint32 spellid)
{
- TC_LOG_DEBUG("entities.player.skills", "UpdateCraftSkill spellid %d", spellid);
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateCraftSkill: Player '%s' (%s), SpellID: %d",
+ GetName().c_str(), GetGUID().ToString().c_str(), spellid);
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid);
@@ -5736,7 +5748,8 @@ bool Player::UpdateCraftSkill(uint32 spellid)
bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator)
{
- TC_LOG_DEBUG("entities.player.skills", "UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel);
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateGatherSkill: Player '%s' (%s), SkillID: %u, SkillLevel: %u, RedLevel: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), SkillId, SkillValue, RedLevel);
uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
@@ -5764,7 +5777,7 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve
bool Player::UpdateFishingSkill()
{
- TC_LOG_DEBUG("entities.player.skills", "UpdateFishingSkill");
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateFishingSkill: Player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str());
uint32 SkillValue = GetPureSkillValue(SKILL_FISHING);
@@ -5783,13 +5796,15 @@ static const size_t bonusSkillLevelsSize = sizeof(bonusSkillLevels) / sizeof(uin
bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
{
- TC_LOG_DEBUG("entities.player.skills", "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance / 10.0f);
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%%)",
+ GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f);
if (!SkillId)
return false;
if (Chance <= 0) // speedup in 0 chance case
{
- TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% missed",
+ GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f);
return false;
}
@@ -5828,11 +5843,13 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
}
UpdateSkillEnchantments(SkillId, SkillValue, new_value);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId);
- TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance / 10.0f);
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% taken",
+ GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f);
return true;
}
- TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% missed",
+ GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f);
return false;
}
@@ -6066,7 +6083,8 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(id);
if (!pSkill)
{
- TC_LOG_ERROR("entities.player.skills", "Skill not found in SkillLineStore: skill #%u", id);
+ TC_LOG_ERROR("misc", "Player::SetSkill: Skill (SkillID: %u) not found in SkillLineStore for player '%s' (%s)",
+ id, GetName().c_str(), GetGUID().ToString().c_str());
return;
}
@@ -6248,20 +6266,22 @@ void Player::SendActionButtons(uint32 state) const
}
GetSession()->SendPacket(&data);
- TC_LOG_DEBUG("network", "SMSG_ACTION_BUTTONS sent '%u' spec '%u' Sent", GetGUID().GetCounter(), m_activeSpec);
+
}
-bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
+bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) const
{
if (button >= MAX_ACTION_BUTTONS)
{
- TC_LOG_DEBUG("entities.player", "Action %u not added into button %u for player %s (GUID: %u): button must be < %u", action, button, GetName().c_str(), GetGUID().GetCounter(), MAX_ACTION_BUTTONS );
+ TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Action %u not added into button %u for player %s (%s): button must be < %u",
+ action, button, GetName().c_str(), GetGUID().ToString().c_str(), MAX_ACTION_BUTTONS);
return false;
}
if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
{
- TC_LOG_DEBUG("entities.player", "Action %u not added into button %u for player %s (GUID: %u): action must be < %u", action, button, GetName().c_str(), GetGUID().GetCounter(), MAX_ACTION_BUTTON_ACTION_VALUE);
+ TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Action %u not added into button %u for player %s (%s): action must be < %u",
+ action, button, GetName().c_str(), GetGUID().ToString().c_str(), MAX_ACTION_BUTTON_ACTION_VALUE);
return false;
}
@@ -6270,20 +6290,23 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
case ACTION_BUTTON_SPELL:
if (!sSpellMgr->GetSpellInfo(action))
{
- TC_LOG_DEBUG("entities.player", "Spell action %u not added into button %u for player %s (GUID: %u): spell does not exist", action, button, GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): spell not exist",
+ action, button, GetName().c_str(), GetGUID().ToString().c_str());
return false;
}
if (!HasSpell(action))
{
- TC_LOG_DEBUG("entities.player", "Spell action %u not added into button %u for player %s (GUID: %u): player does not know this spell", action, button, GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): player don't known this spell",
+ action, button, GetName().c_str(), GetGUID().ToString().c_str());
return false;
}
break;
case ACTION_BUTTON_ITEM:
if (!sObjectMgr->GetItemTemplate(action))
{
- TC_LOG_DEBUG("entities.player", "Item action %u not added into button %u for player %s (GUID: %u): item does not exist", action, button, GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Item action %u not added into button %u for player %s (%s): item not exist",
+ action, button, GetName().c_str(), GetGUID().ToString().c_str());
return false;
}
break;
@@ -6293,7 +6316,7 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
case ACTION_BUTTON_EQSET:
break;
default:
- TC_LOG_DEBUG("entities.player", "Unknown action type %u", type);
+ TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Unknown action type %u", type);
return false; // other cases not checked at this moment
}
@@ -6303,7 +6326,7 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
{
if (!IsActionButtonDataValid(button, action, type))
- return NULL;
+ return nullptr;
// it create new button (NEW state) if need or return existing
ActionButton& ab = m_actionButtons[button];
@@ -6311,7 +6334,8 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
// set data and update to CHANGED if not NEW
ab.SetActionAndType(action, ActionButtonType(type));
- TC_LOG_DEBUG("entities.player", "Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUID().GetCounter(), action, type, button);
+ TC_LOG_DEBUG("entities.player", "Player::AddActionButton: Player '%s' (%s) added action '%u' (type %u) to button '%u'",
+ GetName().c_str(), GetGUID().ToString().c_str(), action, type, button);
return &ab;
}
@@ -6326,14 +6350,15 @@ void Player::removeActionButton(uint8 button)
else
buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
- TC_LOG_DEBUG("entities.player", "Action Button '%u' Removed from Player '%u'", button, GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player", "Player::RemoveActionButton: Player '%s' (%s) removed action button '%u'",
+ GetName().c_str(), GetGUID().ToString().c_str(), button);
}
ActionButton const* Player::GetActionButton(uint8 button)
{
ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
- return NULL;
+ return nullptr;
return &buttonItr->second;
}
@@ -6405,19 +6430,19 @@ void Player::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr)
VisitNearbyWorldObject(GetVisibilityRange(), notifier);
}
-void Player::SendDirectMessage(WorldPacket* data)
+void Player::SendDirectMessage(WorldPacket const* data) const
{
m_session->SendPacket(data);
}
-void Player::SendCinematicStart(uint32 CinematicSequenceId)
+void Player::SendCinematicStart(uint32 CinematicSequenceId) const
{
WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4);
data << uint32(CinematicSequenceId);
SendDirectMessage(&data);
}
-void Player::SendMovieStart(uint32 MovieId)
+void Player::SendMovieStart(uint32 MovieId) const
{
WorldPacket data(SMSG_TRIGGER_MOVIE, 4);
data << uint32(MovieId);
@@ -6476,7 +6501,7 @@ void Player::CheckAreaExploreAndOutdoor()
else
{
int32 diff = int32(getLevel()) - areaEntry->area_level;
- uint32 XP = 0;
+ uint32 XP;
if (diff < -5)
{
XP = uint32(sObjectMgr->GetBaseXP(getLevel()+5)*sWorld->getRate(RATE_XP_EXPLORE));
@@ -6494,7 +6519,7 @@ void Player::CheckAreaExploreAndOutdoor()
XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level)*sWorld->getRate(RATE_XP_EXPLORE));
}
- GiveXP(XP, NULL);
+ GiveXP(XP, nullptr);
SendExplorationExperience(areaId, XP);
}
TC_LOG_DEBUG("entities.player", "Player '%s' (%s) discovered a new area: %u", GetName().c_str(),GetGUID().ToString().c_str(), areaId);
@@ -6711,8 +6736,8 @@ void Player::RewardReputation(Quest const* quest)
void Player::UpdateHonorFields()
{
/// called when rewarding honor and at each save
- time_t now = time_t(time(NULL));
- time_t today = time_t(time(NULL) / DAY) * DAY;
+ time_t now = time_t(time(nullptr));
+ time_t today = time_t(time(nullptr) / DAY) * DAY;
if (m_lastHonorUpdateTime < today)
{
@@ -6836,7 +6861,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
}
}
- if (victim != NULL)
+ if (victim != nullptr)
{
if (groupsize > 1)
honor_f /= groupsize;
@@ -7213,7 +7238,7 @@ void Player::CheckDuelDistance(time_t currTime)
}
}
-bool Player::IsOutdoorPvPActive()
+bool Player::IsOutdoorPvPActive() const
{
return IsAlive() && !HasInvisibilityAura() && !HasStealthAura() && IsPvP() && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !IsInFlight();
}
@@ -7224,7 +7249,8 @@ void Player::DuelComplete(DuelCompleteType type)
if (!duel)
return;
- TC_LOG_DEBUG("entities.unit", "Duel Complete %s %s", GetName().c_str(), duel->opponent->GetName().c_str());
+ TC_LOG_DEBUG("entities.unit", "Player::DuelComplete: Player '%s' (%s), Opponent: '%s' (%s)",
+ GetName().c_str(), GetGUID().ToString().c_str(), duel->opponent->GetName().c_str(), duel->opponent->GetGUID().ToString().c_str());
WorldPacket data(SMSG_DUEL_COMPLETE, (1));
data << (uint8)((type != DUEL_INTERRUPTED) ? 1 : 0);
@@ -7272,7 +7298,7 @@ void Player::DuelComplete(DuelCompleteType type)
// Honor points after duel (the winner) - ImpConfig
if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL))
- duel->opponent->RewardHonor(NULL, 1, amount);
+ duel->opponent->RewardHonor(nullptr, 1, amount);
break;
default:
@@ -7327,9 +7353,9 @@ void Player::DuelComplete(DuelCompleteType type)
duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
delete duel->opponent->duel;
- duel->opponent->duel = NULL;
+ duel->opponent->duel = nullptr;
delete duel;
- duel = NULL;
+ duel = nullptr;
}
//---------------------------------------------------------//
@@ -7348,7 +7374,7 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
if (item->IsBroken())
return;
- TC_LOG_DEBUG("entities.player.items", "applying mods for item %u ", item->GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player.items", "Player::_ApplyItemMods: Applying mods for item %s", item->GetGUID().ToString().c_str());
uint8 attacktype = Player::GetAttackBySlot(slot);
@@ -7366,7 +7392,7 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
ApplyItemEquipSpell(item, apply);
ApplyEnchantment(item, apply);
- TC_LOG_DEBUG("entities.player.items", "_ApplyItemMods complete.");
+ TC_LOG_DEBUG("entities.player.items", "Player::_ApplyItemMods: completed");
}
void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
@@ -7742,7 +7768,7 @@ void Player::_ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attac
if (aura->GetSpellInfo()->EquippedItemClass == -1)
return;
- BaseModGroup mod = BASEMOD_END;
+ BaseModGroup mod;
switch (attackType)
{
case BASE_ATTACK: mod = CRIT_PERCENTAGE; break;
@@ -7769,7 +7795,7 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType att
if (aura->GetSpellInfo()->EquippedItemClass == -1)
return;
- UnitMods unitMod = UNIT_MOD_END;
+ UnitMods unitMod;
switch (attackType)
{
case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
@@ -7778,7 +7804,7 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType att
default: return;
}
- UnitModifierType unitModType = TOTAL_VALUE;
+ UnitModifierType unitModType;
switch (aura->GetAuraType())
{
case SPELL_AURA_MOD_DAMAGE_DONE: unitModType = TOTAL_VALUE; break;
@@ -7845,7 +7871,8 @@ void Player::ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply,
return;
}
- TC_LOG_DEBUG("entities.player", "WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
+ TC_LOG_DEBUG("entities.player", "Player::ApplyEquipSpell: Player '%s' (%s) cast %s equip spell (ID: %i)",
+ GetName().c_str(), GetGUID().ToString().c_str(), (item ? "item" : "itemset"), spellInfo->Id);
CastSpell(this, spellInfo, true, item);
}
@@ -7951,7 +7978,8 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player.items", "WORLD: Unknown item spellid %i", spellData.SpellId);
+ TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell: Player '%s' (%s) cast unknown item spell (ID: %i)",
+ GetName().c_str(), GetGUID().ToString().c_str(), spellData.SpellId);
continue;
}
@@ -8006,8 +8034,8 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell(GUID: %u, name: %s, enchant: %i): unknown spell %i is cast, ignoring...",
- GetGUID().GetCounter(), GetName().c_str(), pEnchant->ID, pEnchant->spellid[s]);
+ TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell: Player '%s' (%s) cast unknown spell (EnchantID: %u, SpellID: %i), ignoring",
+ GetName().c_str(), GetGUID().ToString().c_str(), pEnchant->ID, pEnchant->spellid[s]);
continue;
}
@@ -8080,7 +8108,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) has wrong spell id %u, ignoring.", proto->ItemId, spellData.SpellId);
+ TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) has wrong spell id %u, ignoring", proto->ItemId, spellData.SpellId);
continue;
}
@@ -8107,7 +8135,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell Enchant %i casts unknown spell %i.", pEnchant->ID, pEnchant->spellid[s]);
+ TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
continue;
}
@@ -8326,7 +8354,7 @@ void Player::RemovedInsignia(Player* looterPlr)
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
}
-void Player::SendLootRelease(ObjectGuid guid)
+void Player::SendLootRelease(ObjectGuid guid) const
{
WorldPacket data(SMSG_LOOT_RELEASE_RESPONSE, (8+1));
data << uint64(guid) << uint8(1);
@@ -8338,13 +8366,13 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
if (ObjectGuid lguid = GetLootGUID())
m_session->DoLootRelease(lguid);
- Loot* loot = 0;
+ Loot* loot;
PermissionTypes permission = ALL_PERMISSION;
- TC_LOG_DEBUG("loot", "Player::SendLoot");
+ TC_LOG_DEBUG("loot", "Player::SendLoot: Player: '%s' (%s), Loot: %s",
+ GetName().c_str(), GetGUID().ToString().c_str(), guid.ToString().c_str());
if (guid.IsGameObject())
{
- TC_LOG_DEBUG("loot", "IS_GAMEOBJECT_GUID(guid)");
GameObject* go = GetMap()->GetGameObject(guid);
// not check distance for GO in case owned GO (fishing bobber case, for example)
@@ -8553,7 +8581,6 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
}
else
{
- permission = NONE_PERMISSION;
SendLootError(guid, LOOT_ERROR_ALREADY_PICKPOCKETED);
return;
}
@@ -8668,7 +8695,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
}
-void Player::SendLootError(ObjectGuid guid, LootError error)
+void Player::SendLootError(ObjectGuid guid, LootError error) const
{
WorldPacket data(SMSG_LOOT_RESPONSE, 10);
data << uint64(guid);
@@ -8677,20 +8704,20 @@ void Player::SendLootError(ObjectGuid guid, LootError error)
SendDirectMessage(&data);
}
-void Player::SendNotifyLootMoneyRemoved()
+void Player::SendNotifyLootMoneyRemoved() const
{
WorldPacket data(SMSG_LOOT_CLEAR_MONEY, 0);
GetSession()->SendPacket(&data);
}
-void Player::SendNotifyLootItemRemoved(uint8 lootSlot)
+void Player::SendNotifyLootItemRemoved(uint8 lootSlot) const
{
WorldPacket data(SMSG_LOOT_REMOVED, 1);
data << uint8(lootSlot);
GetSession()->SendPacket(&data);
}
-void Player::SendUpdateWorldState(uint32 Field, uint32 Value)
+void Player::SendUpdateWorldState(uint32 Field, uint32 Value) const
{
WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8);
data << Field;
@@ -9325,7 +9352,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
SendBattlefieldWorldStates();
}
-void Player::SendBGWeekendWorldStates()
+void Player::SendBGWeekendWorldStates() const
{
for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i)
{
@@ -9340,7 +9367,7 @@ void Player::SendBGWeekendWorldStates()
}
}
-void Player::SendBattlefieldWorldStates()
+void Player::SendBattlefieldWorldStates() const
{
/// Send misc stuff that needs to be sent on every login, like the battle timers.
if (sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE))
@@ -9349,7 +9376,7 @@ void Player::SendBattlefieldWorldStates()
{
SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, wg->IsWarTime() ? 0 : 1);
uint32 timer = wg->IsWarTime() ? 0 : (wg->GetTimer() / 1000); // 0 - Time to next battle
- SendUpdateWorldState(ClockWorldState[1], uint32(time(NULL) + timer));
+ SendUpdateWorldState(ClockWorldState[1], uint32(time(nullptr) + timer));
}
}
}
@@ -9363,18 +9390,18 @@ uint32 Player::GetXPRestBonus(uint32 xp)
SetRestBonus(GetRestBonus() - rested_bonus);
- TC_LOG_DEBUG("entities.player", "GetXPRestBonus: Player %s (%u) gains %u xp (+%u Rested Bonus). Rested points=%f", GetName().c_str(), GetGUID().GetCounter(), xp+rested_bonus, rested_bonus, GetRestBonus());
+ TC_LOG_DEBUG("entities.player", "Player::GetXPRestBonus: Player '%s' (%s) gain %u xp (+%u Rested Bonus). Rested points=%f", GetGUID().ToString().c_str(), GetName().c_str(), xp + rested_bonus, rested_bonus, GetRestBonus());
return rested_bonus;
}
-void Player::SetBindPoint(ObjectGuid guid)
+void Player::SetBindPoint(ObjectGuid guid) const
{
WorldPacket data(SMSG_BINDER_CONFIRM, 8);
data << uint64(guid);
GetSession()->SendPacket(&data);
}
-void Player::SendTalentWipeConfirm(ObjectGuid guid)
+void Player::SendTalentWipeConfirm(ObjectGuid guid) const
{
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8+4));
data << uint64(guid);
@@ -9431,24 +9458,24 @@ void Player::SetSheath(SheathState sheathed)
switch (sheathed)
{
case SHEATH_STATE_UNARMED: // no prepared weapon
- SetVirtualItemSlot(0, NULL);
- SetVirtualItemSlot(1, NULL);
- SetVirtualItemSlot(2, NULL);
+ SetVirtualItemSlot(0, nullptr);
+ SetVirtualItemSlot(1, nullptr);
+ SetVirtualItemSlot(2, nullptr);
break;
case SHEATH_STATE_MELEE: // prepared melee weapon
SetVirtualItemSlot(0, GetWeaponForAttack(BASE_ATTACK, true));
SetVirtualItemSlot(1, GetWeaponForAttack(OFF_ATTACK, true));
- SetVirtualItemSlot(2, NULL);
+ SetVirtualItemSlot(2, nullptr);
break;
case SHEATH_STATE_RANGED: // prepared ranged weapon
- SetVirtualItemSlot(0, NULL);
- SetVirtualItemSlot(1, NULL);
+ SetVirtualItemSlot(0, nullptr);
+ SetVirtualItemSlot(1, nullptr);
SetVirtualItemSlot(2, GetWeaponForAttack(RANGED_ATTACK, true));
break;
default:
- SetVirtualItemSlot(0, NULL);
- SetVirtualItemSlot(1, NULL);
- SetVirtualItemSlot(2, NULL);
+ SetVirtualItemSlot(0, nullptr);
+ SetVirtualItemSlot(1, nullptr);
+ SetVirtualItemSlot(2, nullptr);
break;
}
Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
@@ -9796,7 +9823,7 @@ Item* Player::GetItemByGuid(ObjectGuid guid) const
if (pItem->GetGUID() == guid)
return pItem;
- return NULL;
+ return nullptr;
}
Item* Player::GetItemByPos(uint16 pos) const
@@ -9810,9 +9837,9 @@ Item* Player::GetItemByPos(uint8 bag, uint8 slot) const
{
if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)))
return m_items[slot];
- else if (Bag* pBag = GetBagByPos(bag))
+ if (Bag* pBag = GetBagByPos(bag))
return pBag->GetItemByPos(slot);
- return NULL;
+ return nullptr;
}
//Does additional check for disarmed weapons
@@ -9829,7 +9856,7 @@ Bag* Player::GetBagByPos(uint8 bag) const
|| (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END))
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
return item->ToBag();
- return NULL;
+ return nullptr;
}
Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/) const
@@ -9840,41 +9867,41 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= f
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
- default: return NULL;
+ default: return nullptr;
}
- Item* item = NULL;
+ Item* item;
if (useable)
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot);
else
item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (!item || item->GetTemplate()->Class != ITEM_CLASS_WEAPON)
- return NULL;
+ return nullptr;
if (!useable)
return item;
if (item->IsBroken() || IsInFeralForm())
- return NULL;
+ return nullptr;
return item;
}
Item* Player::GetShield(bool useable) const
{
- Item* item = NULL;
+ Item* item;
if (useable)
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else
item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (!item || item->GetTemplate()->Class != ITEM_CLASS_ARMOR)
- return NULL;
+ return nullptr;
if (!useable)
return item;
if (item->IsBroken())
- return NULL;
+ return nullptr;
return item;
}
@@ -9934,7 +9961,7 @@ bool Player::IsBagPos(uint16 pos)
return false;
}
-bool Player::IsValidPos(uint8 bag, uint8 slot, bool explicit_pos)
+bool Player::IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) const
{
// post selected
if (bag == NULL_BAG && !explicit_pos)
@@ -10191,7 +10218,7 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item
InventoryResult Player::CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count /*= NULL*/) const
{
- return CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count);
+ return CanStoreItem(bag, slot, dest, item, count, nullptr, false, no_space_count);
}
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap /*= false*/) const
@@ -10199,7 +10226,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& des
if (!pItem)
return EQUIP_ERR_ITEM_NOT_FOUND;
uint32 count = pItem->GetCount();
- return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL);
+ return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, nullptr);
}
bool Player::HasItemTotemCategory(uint32 TotemCategory) const
@@ -10238,7 +10265,7 @@ InventoryResult Player::CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemP
// ignore move item (this slot will be empty at move)
if (pItem2 == pSrcItem)
- pItem2 = NULL;
+ pItem2 = nullptr;
uint32 need_space;
@@ -10324,7 +10351,7 @@ InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, Ite
if (!pBagProto)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- // specialized bag mode or non-specilized
+ // specialized bag mode or non-specialized
if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
@@ -10341,10 +10368,10 @@ InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, Ite
// ignore move item (this slot will be empty at move)
if (pItem2 == pSrcItem)
- pItem2 = NULL;
+ pItem2 = nullptr;
// if merge skip empty, if !merge skip non-empty
- if ((pItem2 != NULL) != merge)
+ if ((pItem2 != nullptr) != merge)
continue;
uint32 need_space = pProto->GetMaxStackSize();
@@ -10392,10 +10419,10 @@ InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 sl
// ignore move item (this slot will be empty at move)
if (pItem2 == pSrcItem)
- pItem2 = NULL;
+ pItem2 = nullptr;
// if merge skip empty, if !merge skip non-empty
- if ((pItem2 != NULL) != merge)
+ if ((pItem2 != nullptr) != merge)
continue;
uint32 need_space = pProto->GetMaxStackSize();
@@ -10429,7 +10456,7 @@ InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 sl
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item* pItem, bool swap, uint32* no_space_count) const
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
+ TC_LOG_DEBUG("entities.player.items", "Player::CanStoreItem: Bag: %u, Slot: %u, Item: %u, Count: %u", bag, slot, entry, count);
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
if (!pProto)
@@ -10914,7 +10941,8 @@ InventoryResult Player::CanStoreItems(Item** items, int count, uint32* itemLimit
if (!item)
continue;
- TC_LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, item->GetEntry(), item->GetCount());
+ TC_LOG_DEBUG("entities.player.items", "Player::CanStoreItems: Player '%s' (%s), Index: %i ItemID: %u, Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), k + 1, item->GetEntry(), item->GetCount());
ItemTemplate const* pProto = item->GetTemplate();
// strange item
@@ -11131,7 +11159,8 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
dest = 0;
if (pItem)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount());
+ TC_LOG_DEBUG("entities.player.items", "Player::CanEquipItem: Player '%s' (%s), Slot: %u, Item: %u, Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), slot, pItem->GetEntry(), pItem->GetCount());
ItemTemplate const* pProto = pItem->GetTemplate();
if (pProto)
{
@@ -11301,7 +11330,8 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
if (!pItem)
return EQUIP_ERR_OK;
- TC_LOG_DEBUG("entities.player.items", "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount());
+ TC_LOG_DEBUG("entities.player.items", "Player::CanUnequipItem: Player '%s' (%s), Slot: %u, Item: %u, Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), pos, pItem->GetEntry(), pItem->GetCount());
ItemTemplate const* pProto = pItem->GetTemplate();
if (!pProto)
@@ -11337,7 +11367,8 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
uint32 count = pItem->GetCount();
- TC_LOG_DEBUG("entities.player.items", "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
+ TC_LOG_DEBUG("entities.player.items", "Player::CanBankItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u, Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry(), pItem->GetCount());
ItemTemplate const* pProto = pItem->GetTemplate();
if (!pProto)
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
@@ -11353,8 +11384,8 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
uint8 pItemslot = pItem->GetSlot();
if (pItemslot >= CURRENCYTOKEN_SLOT_START && pItemslot < CURRENCYTOKEN_SLOT_END)
{
- TC_LOG_ERROR("entities.player", "Possible hacking attempt: Player %s [guid: %u] tried to move token [guid: %u, entry: %u] out of the currency bag!",
- GetName().c_str(), GetGUID().GetCounter(), pItem->GetGUID().GetCounter(), pProto->ItemId);
+ TC_LOG_ERROR("entities.player", "Possible hacking attempt: Player %s (%s) tried to move token [%s entry: %u] out of the currency bag!",
+ GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetGUID().ToString().c_str(), pProto->ItemId);
return EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
}
@@ -11521,7 +11552,8 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
{
if (pItem)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: CanUseItem item = %u", pItem->GetEntry());
+ TC_LOG_DEBUG("entities.player.items", "Player::CanUseItem: Player '%s' (%s), Item: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetEntry());
if (!IsAlive() && not_loading)
return EQUIP_ERR_YOU_ARE_DEAD;
@@ -11802,7 +11834,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
{
if (!pItem)
- return NULL;
+ return nullptr;
Item* lastItem = pItem;
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
@@ -11827,12 +11859,13 @@ Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update)
{
if (!pItem)
- return NULL;
+ return nullptr;
uint8 bag = pos >> 8;
uint8 slot = pos & 255;
- TC_LOG_DEBUG("entities.player.items", "STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player.items", "Player::_StoreItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u (%s), Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry(), pItem->GetGUID().ToString().c_str(), count);
Item* pItem2 = GetItemByPos(bag, slot);
@@ -11844,7 +11877,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
pItem->SetCount(count);
if (!pItem)
- return NULL;
+ return nullptr;
if (pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
@@ -11860,7 +11893,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
pItem->SetGuidValue(ITEM_FIELD_OWNER, GetGUID());
pItem->SetSlot(slot);
- pItem->SetContainer(NULL);
+ pItem->SetContainer(nullptr);
// need update known currency
if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
@@ -11945,7 +11978,7 @@ Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update)
return EquipItem(pos, pItem, update);
}
- return NULL;
+ return nullptr;
}
Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
@@ -11978,7 +12011,8 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
if (!spellProto)
- TC_LOG_ERROR("entities.player", "Weapon switch cooldown spell %u could not be found in Spell.dbc", cooldownSpell);
+ TC_LOG_ERROR("entities.player", "Player::EquipItem: Weapon switch cooldown spell %u for player '%s' (%s) couldn't be found in Spell.dbc",
+ cooldownSpell, GetName().c_str(), GetGUID().ToString().c_str());
else
{
m_weaponChangeTimer = spellProto->StartRecoveryTime;
@@ -12098,14 +12132,15 @@ void Player::VisualizeItem(uint8 slot, Item* pItem)
if (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
pItem->SetBinding(true);
- TC_LOG_DEBUG("entities.player.items", "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
+ TC_LOG_DEBUG("entities.player.items", "Player::SetVisibleItemSlot: Player '%s' (%s), Slot: %u, Item: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), slot, pItem->GetEntry());
m_items[slot] = pItem;
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetGUID());
pItem->SetGuidValue(ITEM_FIELD_OWNER, GetGUID());
pItem->SetSlot(slot);
- pItem->SetContainer(NULL);
+ pItem->SetContainer(nullptr);
if (slot < EQUIPMENT_SLOT_END)
SetVisibleItemSlot(slot, pItem);
@@ -12128,7 +12163,8 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
Item* pItem = GetItemByPos(bag, slot);
if (pItem)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
+ TC_LOG_DEBUG("entities.player.items", "Player::RemoveItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry());
RemoveEnchantmentDurations(pItem);
RemoveItemDurations(pItem);
@@ -12182,11 +12218,11 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
}
}
- m_items[slot] = NULL;
+ m_items[slot] = nullptr;
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid::Empty);
if (slot < EQUIPMENT_SLOT_END)
- SetVisibleItemSlot(slot, NULL);
+ SetVisibleItemSlot(slot, nullptr);
}
else if (Bag* pBag = GetBagByPos(bag))
pBag->RemoveItem(slot, update);
@@ -12247,7 +12283,8 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
Item* pItem = GetItemByPos(bag, slot);
if (pItem)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
+ TC_LOG_DEBUG("entities.player.items", "Player::DestroyItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry());
// Also remove all contained items if the item is a bag.
// This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow.
if (pItem->IsNotEmptyBag())
@@ -12316,10 +12353,10 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
UpdateExpertise(OFF_ATTACK);
// equipment visual show
- SetVisibleItemSlot(slot, NULL);
+ SetVisibleItemSlot(slot, nullptr);
}
- m_items[slot] = NULL;
+ m_items[slot] = nullptr;
}
else if (Bag* pBag = GetBagByPos(bag))
pBag->RemoveItem(slot, update);
@@ -12345,7 +12382,8 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool unequip_check)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item = %u, count = %u", itemEntry, count);
+ TC_LOG_DEBUG("entities.player.items", "Player::DestroyItemCount: Player '%s' (%s), Item: %u, Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), itemEntry, count);
uint32 remcount = 0;
// in inventory
@@ -12536,7 +12574,8 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool
void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone);
+ TC_LOG_DEBUG("entities.player.items", "Player::DestroyZoneLimitedItem: In map %u and area %u for player '%s' (%s)",
+ GetMapId(), new_zone, GetName().c_str(), GetGUID().ToString().c_str());
// in inventory
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
@@ -12568,7 +12607,8 @@ void Player::DestroyConjuredItems(bool update)
{
// used when entering arena
// destroys all conjured items
- TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyConjuredItems");
+ TC_LOG_DEBUG("entities.player.items", "Player::DestroyConjuredItems: Player '%s' (%s)",
+ GetName().c_str(), GetGUID().ToString().c_str());
// in inventory
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
@@ -12616,7 +12656,7 @@ Item* Player::GetItemByEntry(uint32 entry) const
if (pItem->GetEntry() == entry)
return pItem;
- return NULL;
+ return nullptr;
}
void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update)
@@ -12624,7 +12664,8 @@ void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update)
if (!pItem)
return;
- TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUID().GetCounter(), pItem->GetEntry(), count);
+ TC_LOG_DEBUG("entities.player.items", "Player::DestroyItemCount: Player '%s' (%s), Item (%s, Entry: %u), Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetGUID().ToString().c_str(), pItem->GetEntry(), count);
if (pItem->GetCount() <= count)
{
@@ -12654,28 +12695,28 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
Item* pSrcItem = GetItemByPos(srcbag, srcslot);
if (!pSrcItem)
{
- SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
return;
}
if (pSrcItem->m_lootGenerated) // prevent split looting item (item
{
//best error message found for attempting to split while looting
- SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, nullptr);
return;
}
// not let split all items (can be only at cheating)
if (pSrcItem->GetCount() == count)
{
- SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, nullptr);
return;
}
// not let split more existing items (can be only at cheating)
if (pSrcItem->GetCount() < count)
{
- SendEquipError(EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, nullptr);
return;
}
@@ -12687,11 +12728,12 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
return;
}
- TC_LOG_DEBUG("entities.player.items", "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count);
+ TC_LOG_DEBUG("entities.player.items", "Player::SplitItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u, Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), dstbag, dstslot, pSrcItem->GetEntry(), count);
Item* pNewItem = pSrcItem->CloneItem(count, this);
if (!pNewItem)
{
- SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
return;
}
@@ -12706,7 +12748,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
{
delete pNewItem;
pSrcItem->SetCount(pSrcItem->GetCount() + count);
- SendEquipError(msg, pSrcItem, NULL);
+ SendEquipError(msg, pSrcItem, nullptr);
return;
}
@@ -12726,7 +12768,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
{
delete pNewItem;
pSrcItem->SetCount(pSrcItem->GetCount() + count);
- SendEquipError(msg, pSrcItem, NULL);
+ SendEquipError(msg, pSrcItem, nullptr);
return;
}
@@ -12746,7 +12788,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
{
delete pNewItem;
pSrcItem->SetCount(pSrcItem->GetCount() + count);
- SendEquipError(msg, pSrcItem, NULL);
+ SendEquipError(msg, pSrcItem, nullptr);
return;
}
@@ -12772,7 +12814,8 @@ void Player::SwapItem(uint16 src, uint16 dst)
if (!pSrcItem)
return;
- TC_LOG_DEBUG("entities.player.items", "STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry());
+ TC_LOG_DEBUG("entities.player.items", "Player::SwapItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), dstbag, dstslot, pSrcItem->GetEntry());
if (!IsAlive())
{
@@ -12837,7 +12880,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false);
if (msg != EQUIP_ERR_OK)
{
- SendEquipError(msg, pSrcItem, NULL);
+ SendEquipError(msg, pSrcItem, nullptr);
return;
}
@@ -12852,7 +12895,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false);
if (msg != EQUIP_ERR_OK)
{
- SendEquipError(msg, pSrcItem, NULL);
+ SendEquipError(msg, pSrcItem, nullptr);
return;
}
@@ -12866,7 +12909,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
InventoryResult msg = CanEquipItem(dstslot, dest, pSrcItem, false);
if (msg != EQUIP_ERR_OK)
{
- SendEquipError(msg, pSrcItem, NULL);
+ SendEquipError(msg, pSrcItem, nullptr);
return;
}
@@ -12975,8 +13018,8 @@ void Player::SwapItem(uint16 src, uint16 dst)
{
if (Bag* dstBag = pDstItem->ToBag())
{
- Bag* emptyBag = NULL;
- Bag* fullBag = NULL;
+ Bag* emptyBag = nullptr;
+ Bag* fullBag = nullptr;
if (srcBag->IsEmpty() && !IsBagPos(src))
{
emptyBag = srcBag;
@@ -13089,7 +13132,6 @@ void Player::SwapItem(uint16 src, uint16 dst)
if (bagItem->m_lootGenerated)
{
m_session->DoLootRelease(GetLootGUID());
- released = true; // not realy needed here
break;
}
}
@@ -13134,10 +13176,11 @@ void Player::AddItemToBuyBackSlot(Item* pItem)
}
RemoveItemFromBuyBackSlot(slot, true);
- TC_LOG_DEBUG("entities.player.items", "STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot);
+ TC_LOG_DEBUG("entities.player.items", "Player::AddItemToBuyBackSlot: Player '%s' (%s), Item: %u, Slot: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetEntry(), slot);
m_items[slot] = pItem;
- time_t base = time(NULL);
+ time_t base = time(nullptr);
uint32 etime = uint32(base - m_logintime + (30 * 3600));
uint32 eslot = slot - BUYBACK_SLOT_START;
@@ -13156,15 +13199,17 @@ void Player::AddItemToBuyBackSlot(Item* pItem)
Item* Player::GetItemFromBuyBackSlot(uint32 slot)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: GetItemFromBuyBackSlot slot = %u", slot);
+ TC_LOG_DEBUG("entities.player.items", "Player::GetItemFromBuyBackSlot: Player '%s' (%s), Slot: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), slot);
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
return m_items[slot];
- return NULL;
+ return nullptr;
}
void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
+ TC_LOG_DEBUG("entities.player.items", "Player::RemoveItemFromBuyBackSlot: Player '%s' (%s), Slot: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), slot);
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
{
Item* pItem = m_items[slot];
@@ -13175,7 +13220,7 @@ void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
pItem->SetState(ITEM_REMOVED, this);
}
- m_items[slot] = NULL;
+ m_items[slot] = nullptr;
uint32 eslot = slot - BUYBACK_SLOT_START;
SetGuidValue(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), ObjectGuid::Empty);
@@ -13188,9 +13233,9 @@ void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
}
}
-void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint32 itemid)
+void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint32 itemid) const
{
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
+
WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18));
data << uint8(msg);
@@ -13231,9 +13276,8 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint
GetSession()->SendPacket(&data);
}
-void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param)
+void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param) const
{
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_BUY_FAILED");
WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1));
data << uint64(creature ? creature->GetGUID() : ObjectGuid::Empty);
data << uint32(item);
@@ -13243,9 +13287,8 @@ void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32
GetSession()->SendPacket(&data);
}
-void Player::SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param)
+void Player::SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param) const
{
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_SELL_ITEM");
WorldPacket data(SMSG_SELL_ITEM, (8+8+(param?4:0)+1)); // last check 2.0.10
data << uint64(creature ? creature->GetGUID() : ObjectGuid::Empty);
data << uint64(guid);
@@ -13281,9 +13324,9 @@ void Player::TradeCancel(bool sendback)
// cleanup
delete m_trade;
- m_trade = NULL;
+ m_trade = nullptr;
delete trader->m_trade;
- trader->m_trade = NULL;
+ trader->m_trade = nullptr;
}
}
@@ -13315,7 +13358,8 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
if (m_itemDuration.empty())
return;
- TC_LOG_DEBUG("entities.player.items", "Player::UpdateItemDuration(%u, %u)", time, realtimeonly);
+ TC_LOG_DEBUG("entities.player.items", "Player::UpdateItemDuration: Player '%s' (%s), Time: %u, RealTimeOnly: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), time, realtimeonly);
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
{
@@ -13776,7 +13820,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
{
if (getClass() == CLASS_SHAMAN)
{
- float addValue = 0.0f;
+ float addValue;
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
{
addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
@@ -13797,7 +13841,8 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
// nothing do..
break;
default:
- TC_LOG_ERROR("entities.player", "Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
+ TC_LOG_ERROR("entities.player", "Player::ApplyEnchantment: Unknown item enchantment (ID: %u, DisplayType: %u) for player '%s' (%s)",
+ enchant_id, enchant_display_type, GetName().c_str(), GetGUID().ToString().c_str());
break;
} /*switch (enchant_display_type)*/
} /*for*/
@@ -14131,7 +14176,8 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
{
if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
{
- TC_LOG_ERROR("entities.player", "Player guid %u requested invalid gossip option for GameObject entry %u.", GetGUID().GetCounter(), source->GetEntry());
+ TC_LOG_ERROR("entities.player", "Player '%s' (%s) requests invalid gossip option for GameObject (Entry: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), source->GetEntry());
return;
}
}
@@ -14143,7 +14189,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
int32 cost = int32(item->BoxMoney);
if (!HasEnoughMoney(cost))
{
- SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
+ SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, nullptr, 0, 0);
PlayerTalkClass->SendCloseGossip();
return;
}
@@ -14168,7 +14214,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
break;
case GOSSIP_OPTION_SPIRITHEALER:
if (isDead())
- source->ToCreature()->CastSpell(source->ToCreature(), 17251, true, NULL, NULL, GetGUID());
+ source->ToCreature()->CastSpell(source->ToCreature(), 17251, true, nullptr, nullptr, GetGUID());
break;
case GOSSIP_OPTION_QUESTGIVER:
PrepareQuestMenu(guid);
@@ -14189,8 +14235,8 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
{
// Cast spells that teach dual spec
// Both are also ImplicitTarget self and must be cast by player
- CastSpell(this, 63680, true, NULL, NULL, GetGUID());
- CastSpell(this, 63624, true, NULL, NULL, GetGUID());
+ CastSpell(this, 63680, true, nullptr, nullptr, GetGUID());
+ CastSpell(this, 63624, true, nullptr, nullptr, GetGUID());
// Should show another Gossip text with "Congratulations..."
PlayerTalkClass->SendCloseGossip();
@@ -14235,7 +14281,8 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
if (bgTypeId == BATTLEGROUND_TYPE_NONE)
{
- TC_LOG_ERROR("entities.player", "User (guid %u) requested battlegroundlist from an NPC who is not a battlemaster.", GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player '%s' (%s) requested battlegroundlist from an invalid creature (%s)",
+ GetName().c_str(), GetGUID().ToString().c_str(), source->GetGUID().ToString().c_str());
return;
}
@@ -14443,7 +14490,7 @@ bool Player::IsActiveQuest(uint32 quest_id) const
return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
}
-Quest const* Player::GetNextQuest(ObjectGuid guid, Quest const* quest)
+Quest const* Player::GetNextQuest(ObjectGuid guid, Quest const* quest) const
{
QuestRelationBounds objectQR;
@@ -14460,7 +14507,7 @@ Quest const* Player::GetNextQuest(ObjectGuid guid, Quest const* quest)
if (pGameObject)
objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
else
- return NULL;
+ return nullptr;
}
uint32 nextQuestID = quest->GetNextQuestInChain();
@@ -14470,7 +14517,7 @@ Quest const* Player::GetNextQuest(ObjectGuid guid, Quest const* quest)
return sObjectMgr->GetQuestTemplate(nextQuestID);
}
- return NULL;
+ return nullptr;
}
bool Player::CanSeeStartQuest(Quest const* quest)
@@ -14500,7 +14547,7 @@ bool Player::CanTakeQuest(Quest const* quest, bool msg)
&& SatisfyQuestConditions(quest, msg);
}
-bool Player::CanAddQuest(Quest const* quest, bool msg)
+bool Player::CanAddQuest(Quest const* quest, bool msg) const
{
if (!SatisfyQuestLog(msg))
return false;
@@ -14515,9 +14562,9 @@ bool Player::CanAddQuest(Quest const* quest, bool msg)
// player already have max number (in most case 1) source item, no additional item needed and quest can be added.
if (msg2 == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
return true;
- else if (msg2 != EQUIP_ERR_OK)
+ if (msg2 != EQUIP_ERR_OK)
{
- SendEquipError(msg2, NULL, NULL, srcitem);
+ SendEquipError(msg2, nullptr, nullptr, srcitem);
return false;
}
}
@@ -14636,7 +14683,7 @@ bool Player::CanRewardQuest(Quest const* quest, bool msg)
GetItemCount(quest->RequiredItemId[i]) < quest->RequiredItemCount[i])
{
if (msg)
- SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL, quest->RequiredItemId[i]);
+ SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr, quest->RequiredItemId[i]);
return false;
}
}
@@ -14668,7 +14715,7 @@ void Player::AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver)
case TYPEID_ITEM:
case TYPEID_CONTAINER:
{
- Item* item = (Item*)questGiver;
+ Item* item = static_cast<Item*>(questGiver);
sScriptMgr->OnQuestAccept(this, item, quest);
// destroy not required for quest finish quest starting item
@@ -14710,7 +14757,7 @@ bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg)
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardChoiceItemId[reward], quest->RewardChoiceItemCount[reward]);
if (res != EQUIP_ERR_OK)
{
- SendEquipError(res, NULL, NULL, quest->RewardChoiceItemId[reward]);
+ SendEquipError(res, nullptr, nullptr, quest->RewardChoiceItemId[reward]);
return false;
}
}
@@ -14725,7 +14772,7 @@ bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg)
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardItemId[i], quest->RewardItemIdCount[i]);
if (res != EQUIP_ERR_OK)
{
- SendEquipError(res, NULL, NULL, quest->RewardItemId[i]);
+ SendEquipError(res, nullptr, nullptr, quest->RewardItemId[i]);
return false;
}
}
@@ -14788,7 +14835,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
AddTimedQuest(quest_id);
questStatusData.Timer = timeAllowed * IN_MILLISECONDS;
- qtime = static_cast<uint32>(time(NULL)) + timeAllowed;
+ qtime = static_cast<uint32>(time(nullptr)) + timeAllowed;
}
else
questStatusData.Timer = 0;
@@ -14842,7 +14889,7 @@ void Player::CompleteQuest(uint32 quest_id)
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
{
- // prepare Quest Tracker datas
+ // prepare Quest Tracker data
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
stmt->setUInt32(0, quest_id);
stmt->setUInt32(1, GetGUID().GetCounter());
@@ -14936,7 +14983,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
int32 moneyRew = 0;
if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
- GiveXP(XP, NULL);
+ GiveXP(XP, nullptr);
else
moneyRew = int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY));
@@ -14954,7 +15001,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
// honor reward
if (uint32 honor = quest->CalculateHonorGain(getLevel()))
- RewardHonor(NULL, 0, honor);
+ RewardHonor(nullptr, 0, honor);
// title reward
if (quest->GetCharTitleId())
@@ -15004,7 +15051,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
// StoreNewItem, mail reward, etc. save data directly to the database
// to prevent exploitable data desynchronisation we save the quest status to the database too
// (to prevent rewarding this quest another time while rewards were already given out)
- SQLTransaction trans = SQLTransaction(NULL);
+ SQLTransaction trans = SQLTransaction(nullptr);
_SaveQuestStatus(trans);
if (announce)
@@ -15108,7 +15155,8 @@ bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestSkill: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required skill value.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestSkill: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have the required skill value.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
@@ -15117,30 +15165,33 @@ bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const
return true;
}
-bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg)
+bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) const
{
if (getLevel() < qInfo->GetMinLevel())
{
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_LOW_LEVEL);
- TC_LOG_DEBUG("misc", "SatisfyQuestLevel: Sent INVALIDREASON_QUEST_FAILED_LOW_LEVEL (questId: %u) because player does not have required (min) level.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestLevel: Sent INVALIDREASON_QUEST_FAILED_LOW_LEVEL (QuestID: %u) because player '%s' (%s) doesn't have the required (min) level.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
- else if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel())
+
+ if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel())
{
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); // There doesn't seem to be a specific response for too high player level
- TC_LOG_DEBUG("misc", "SatisfyQuestLevel: Sent INVALIDREASON_QUEST_FAILED_LOW_LEVEL (questId: %u) because player does not have required (max) level.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestLevel: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have the required (max) level.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
return true;
}
-bool Player::SatisfyQuestLog(bool msg)
+bool Player::SatisfyQuestLog(bool msg) const
{
// exist free slot
if (FindQuestSlot(0) < MAX_QUEST_LOG_SIZE)
@@ -15150,7 +15201,6 @@ bool Player::SatisfyQuestLog(bool msg)
{
WorldPacket data(SMSG_QUESTLOG_FULL, 0);
GetSession()->SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTLOG_FULL");
}
return false;
}
@@ -15194,7 +15244,8 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required quest(s) (1).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have the required quest (1).",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15227,7 +15278,8 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required quest(s) (2).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have the required quest (2).",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
@@ -15243,7 +15295,8 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required quest(s) (3).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have required quest (3).",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
@@ -15261,7 +15314,8 @@ bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestClass: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player is not (one of) the required class(es).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestClass: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have required class.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
@@ -15270,7 +15324,7 @@ bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
return true;
}
-bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg)
+bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg) const
{
uint32 reqraces = qInfo->GetAllowableRaces();
if (reqraces == 0)
@@ -15280,7 +15334,8 @@ bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_WRONG_RACE);
- TC_LOG_DEBUG("misc", "SatisfyQuestRace: Sent INVALIDREASON_QUEST_FAILED_WRONG_RACE (questId: %u) because player is not (one of) the required race(s).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestRace: Sent INVALIDREASON_QUEST_FAILED_WRONG_RACE (QuestID: %u) because player '%s' (%s) doesn't have required race.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
@@ -15296,7 +15351,8 @@ bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required reputation (min).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't required reputation (min).",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15307,7 +15363,8 @@ bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required reputation (max).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't required reputation (max).",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15328,14 +15385,15 @@ bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
return true;
}
-bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg)
+bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg) const
{
if (GetQuestStatus(qInfo->GetQuestId()) != QUEST_STATUS_NONE)
{
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_QUEST_ALREADY_ON);
- TC_LOG_DEBUG("misc", "SatisfyQuestStatus: Sent INVALIDREASON_QUEST_ALREADY_ON (questId: %u) because player quest status is not NONE.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestStatus: Sent INVALIDREASON_QUEST_ALREADY_ON (QuestID: %u) because player '%s' (%s) quest status is not NONE.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15349,7 +15407,8 @@ bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestConditions: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not meet the conditions.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestConditions: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't meet conditions.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
TC_LOG_DEBUG("condition", "Player::SatisfyQuestConditions: conditions not met for quest %u", qInfo->GetQuestId());
return false;
@@ -15357,14 +15416,15 @@ bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg)
return true;
}
-bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg)
+bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg) const
{
if (!m_timedquests.empty() && qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
{
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_QUEST_ONLY_ONE_TIMED);
- TC_LOG_DEBUG("misc", "SatisfyQuestTimed: Sent INVALIDREASON_QUEST_ONLY_ONE_TIMED (questId: %u) because player is already on a timed quest.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestTimed: Sent INVALIDREASON_QUEST_ONLY_ONE_TIMED (QuestID: %u) because player '%s' (%s) is already on a timed quest.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15395,7 +15455,8 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player already did all daily quests in exclusive group.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) already did daily quests in exclusive group.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
@@ -15407,7 +15468,8 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player has already taken one or more quests in the exclusive group.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) already did quest in exclusive group.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15415,7 +15477,7 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
return true;
}
-bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg)
+bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg) const
{
uint32 nextQuest = qInfo->GetNextQuestInChain();
if (!nextQuest)
@@ -15427,7 +15489,8 @@ bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestNextChain: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player already did or started next quest in chain.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestNextChain: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) already did or started next quest in chain.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15454,7 +15517,8 @@ bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestNextChain: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player already did or started next quest in chain.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestNextChain: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) already did or started next quest in chain.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15469,7 +15533,7 @@ bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg)
return true;
}
-bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg)
+bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg) const
{
if (!qInfo->IsDaily() && !qInfo->IsDFQuest())
return true;
@@ -15557,8 +15621,8 @@ bool Player::GiveQuestSourceItem(Quest const* quest)
// player already have max amount required item, just report success
else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
return true;
- else
- SendEquipError(msg, NULL, NULL, srcitem);
+
+ SendEquipError(msg, nullptr, nullptr, srcitem);
return false;
}
@@ -15587,7 +15651,7 @@ bool Player::TakeQuestSourceItem(uint32 questId, bool msg)
if (res != EQUIP_ERR_OK)
{
if (msg)
- SendEquipError(res, NULL, NULL, srcItemId);
+ SendEquipError(res, nullptr, nullptr, srcItemId);
return false;
}
@@ -15833,15 +15897,17 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
}
// not used in Trinity, but used in scripting code
-uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
+uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) const
{
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
if (!qInfo)
return 0;
- for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- if (qInfo->RequiredNpcOrGo[j] == entry)
- return m_QuestStatus[quest_id].CreatureOrGOCount[j];
+ auto itr = m_QuestStatus.find(quest_id);
+ if (itr != m_QuestStatus.end())
+ for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
+ if (qInfo->RequiredNpcOrGo[j] == entry)
+ return itr->second.CreatureOrGOCount[j];
return 0;
}
@@ -15964,7 +16030,7 @@ void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject)
{
if (Group* group = GetGroup())
{
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
@@ -16074,7 +16140,7 @@ void Player::KilledMonsterCredit(uint32 entry, ObjectGuid guid /*= ObjectGuid::E
{
uint16 addkillcount = 1;
uint32 real_entry = entry;
- Creature* killed = NULL;
+ Creature* killed = nullptr;
if (guid)
{
killed = GetMap()->GetCreature(guid);
@@ -16427,21 +16493,19 @@ bool Player::HasQuestForItem(uint32 itemid) const
return false;
}
-void Player::SendQuestComplete(uint32 quest_id)
+void Player::SendQuestComplete(uint32 quest_id) const
{
if (quest_id)
{
WorldPacket data(SMSG_QUESTUPDATE_COMPLETE, 4);
data << uint32(quest_id);
GetSession()->SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id);
}
}
-void Player::SendQuestReward(Quest const* quest, uint32 XP)
+void Player::SendQuestReward(Quest const* quest, uint32 XP) const
{
uint32 questid = quest->GetQuestId();
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid);
sGameEventMgr->HandleQuestComplete(questid);
WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4));
data << uint32(questid);
@@ -16463,7 +16527,7 @@ void Player::SendQuestReward(Quest const* quest, uint32 XP)
GetSession()->SendPacket(&data);
}
-void Player::SendQuestFailed(uint32 questId, InventoryResult reason)
+void Player::SendQuestFailed(uint32 questId, InventoryResult reason) const
{
if (questId)
{
@@ -16471,11 +16535,10 @@ void Player::SendQuestFailed(uint32 questId, InventoryResult reason)
data << uint32(questId);
data << uint32(reason); // failed reason (valid reasons: 4, 16, 50, 17, 74, other values show default message)
GetSession()->SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
}
}
-void Player::SendQuestTimerFailed(uint32 quest_id)
+void Player::SendQuestTimerFailed(uint32 quest_id) const
{
if (quest_id)
{
@@ -16494,7 +16557,7 @@ void Player::SendCanTakeQuestResponse(QuestFailedReason msg) const
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID");
}
-void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver)
+void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver) const
{
if (pReceiver)
{
@@ -16515,7 +16578,7 @@ void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver)
}
}
-void Player::SendPushToPartyResponse(Player* player, uint8 msg)
+void Player::SendPushToPartyResponse(Player* player, uint8 msg) const
{
if (player)
{
@@ -16527,7 +16590,7 @@ void Player::SendPushToPartyResponse(Player* player, uint8 msg)
}
}
-void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/, uint16 /*count*/)
+void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/, uint16 /*count*/) const
{
WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0);
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
@@ -16564,7 +16627,6 @@ void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint
ASSERT(old_count + add_count < 65536 && "player count store in 16 bits");
WorldPacket data(SMSG_QUESTUPDATE_ADD_PVP_KILL, (3*4));
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL");
data << uint32(quest->GetQuestId());
data << uint32(old_count + add_count);
data << uint32(quest->GetPlayersSlain());
@@ -16787,7 +16849,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
{
std::string name = "<unknown>";
sObjectMgr->GetPlayerNameByGUID(guid, name);
- TC_LOG_ERROR("entities.player", "Player %s %s not found in table `characters`, can't load.", name.c_str(), guid.ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player '%s' (%s) not found in table `characters`, can't load. ", name.c_str(), guid.ToString().c_str());
return false;
}
@@ -16799,13 +16861,13 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
// player should be able to load/delete character only with correct account!
if (dbAccountId != GetSession()->GetAccountId())
{
- TC_LOG_ERROR("entities.player", "Player %s attempts to load from wrong account (current: %u, should be: %u)", guid.ToString().c_str(), GetSession()->GetAccountId(), dbAccountId);
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) loading from wrong account (is: %u, should be: %u)", guid.ToString().c_str(), GetSession()->GetAccountId(), dbAccountId);
return false;
}
if (holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED))
{
- TC_LOG_ERROR("entities.player", "%s is banned, can't load.", guid.ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) is banned, can't load.", guid.ToString().c_str());
return false;
}
@@ -16831,7 +16893,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
uint8 gender = fields[5].GetUInt8();
if (!IsValidGender(gender))
{
- TC_LOG_ERROR("entities.player", "Player %s is the wrong gender (%u) and can't be loaded.", guid.ToString().c_str(), gender);
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong gender (%u), can't load.", guid.ToString().c_str(), gender);
return false;
}
@@ -16846,7 +16908,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
{
- TC_LOG_ERROR("entities.player", "Player %s has an invalid race/class combination (%u/%u) and can't be loaded.", guid.ToString().c_str(), getRace(), getClass());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong race/class (%u/%u), can't load.", guid.ToString().c_str(), getRace(), getClass());
return false;
}
@@ -16881,7 +16943,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
GetByteValue(PLAYER_BYTES_2, 0), // facial hair
GetByteValue(PLAYER_BYTES, 0))) // skin color
{
- TC_LOG_ERROR("entities.player", "Player %s has wrong Appearance values (Hair/Skin/Color) and can't be loaded.", guid.ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong Appearance values (Hair/Skin/Color), can't load.", guid.ToString().c_str());
return false;
}
@@ -16901,13 +16963,13 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid::Empty);
- SetVisibleItemSlot(slot, NULL);
+ SetVisibleItemSlot(slot, nullptr);
delete m_items[slot];
- m_items[slot] = NULL;
+ m_items[slot] = nullptr;
}
- TC_LOG_DEBUG("entities.player.loading", "Load Basic values of player %s: ", m_name.c_str());
+ TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: Load Basic value of player '%s' is: ", m_name.c_str());
outDebugValues();
//Need to call it to initialize m_team (m_team can be calculated from race)
@@ -16976,14 +17038,14 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (!mapEntry || !IsPositionValid())
{
- TC_LOG_ERROR("entities.player", "Player %s has invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleporting player to default race/class location.",
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",
guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
RelocateToHomebind();
}
// Player was saved in Arena or Bg
else if (mapEntry && mapEntry->IsBattlegroundOrArena())
{
- Battleground* currentBg = NULL;
+ Battleground* currentBg = nullptr;
if (m_bgData.bgInstanceID) //saved in Battleground
currentBg = sBattlegroundMgr->GetBattleground(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
@@ -17017,7 +17079,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
//if (mapId == MAPID_INVALID) -- code kept for reference
if (int16(mapId) == int16(-1)) // Battleground Entry Point not found (???)
{
- TC_LOG_ERROR("entities.player", "Player %s was in BG in database, but BG was not found and entry point was invalid! Teleporting to default race/class locations.",
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) was in BG in database, but BG was not found and entry point was invalid! Teleport to default race/class locations.",
guid.ToString().c_str());
RelocateToHomebind();
}
@@ -17033,7 +17095,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
{
ObjectGuid transGUID(HighGuid::Mo_Transport, transLowGUID);
- Transport* transport = NULL;
+ Transport* transport = nullptr;
if (Transport* go = HashMapHolder<Transport>::Find(transGUID))
transport = go;
@@ -17049,7 +17111,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 250.0f ||
std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 250.0f)
{
- TC_LOG_ERROR("entities.player", "Player %s has invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleporting player to bind location.",
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.",
guid.ToString().c_str(), x, y, z, o);
m_movementInfo.transport.Reset();
@@ -17066,7 +17128,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
}
else
{
- TC_LOG_ERROR("entities.player", "Player %s has problems with transport guid (%u). Teleporting to bind location.",
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has problems with transport guid (%u). Teleport to bind location.",
guid.ToString().c_str(), transLowGUID);
RelocateToHomebind();
@@ -17086,18 +17148,18 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
else if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeam()))
{
// problems with taxi path loading
- TaxiNodesEntry const* nodeEntry = NULL;
+ TaxiNodesEntry const* nodeEntry = nullptr;
if (uint32 node_id = m_taxi.GetTaxiSource())
nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
if (!nodeEntry) // don't know taxi start node, teleport to homebind
{
- TC_LOG_ERROR("entities.player", "Character %u has wrong data in taxi destination list. Teleporting player to homebind.", GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong data in taxi destination list, teleport to homebind.", GetGUID().ToString().c_str());
RelocateToHomebind();
}
else // has start node, teleport to it
{
- TC_LOG_ERROR("entities.player", "Character %u has too short taxi destination list. Teleporting player to original node.", GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has too short taxi destination list, teleport to original node.", GetGUID().ToString().c_str());
mapId = nodeEntry->map_id;
Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z, 0.0f);
}
@@ -17126,7 +17188,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
{
if (GetSession()->Expansion() < mapEntry->Expansion())
{
- TC_LOG_DEBUG("entities.player.loading", "Player %s is using client without required expansion, tried to log in to inaccessible map %u.", GetName().c_str(), mapId);
+ TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: Player '%s' (%s) using client without required expansion tried login at non accessible map %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), mapId);
RelocateToHomebind();
}
@@ -17140,7 +17203,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
// NOW player must have valid map
// load the player's map here if it's not already loaded
Map* map = sMapMgr->CreateMap(mapId, this, instanceId);
- AreaTrigger const* areaTrigger = NULL;
+ AreaTrigger const* areaTrigger = nullptr;
bool check = false;
if (!map)
@@ -17195,10 +17258,10 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
}
else
{
- TC_LOG_ERROR("entities.player", "Player %s %s Map: %u, X: %f, Y: %f, Z: %f, O: %f. Areatrigger not found.",
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player '%s' (%s) Map: %u, X: %f, Y: %f, Z: %f, O: %f. Areatrigger not found.",
m_name.c_str(), guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
RelocateToHomebind();
- map = NULL;
+ map = nullptr;
}
}
@@ -17209,7 +17272,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
map = sMapMgr->CreateMap(mapId, this);
if (!map)
{
- TC_LOG_ERROR("entities.player", "Player %s %s Map: %u, X: %f, Y: %f, Z: %f, O: %f. Invalid default map coordinates or instance couldn't be created.",
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player '%s' (%s) Map: %u, X: %f, Y: %f, Z: %f, O: %f. Invalid default map coordinates or instance couldn't be created.",
m_name.c_str(), guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
return false;
}
@@ -17228,7 +17291,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
SaveRecallPosition();
- time_t now = time(NULL);
+ time_t now = time(nullptr);
time_t logoutTime = time_t(fields[22].GetUInt32());
// since last logout (in seconds)
@@ -17256,7 +17319,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
m_stableSlots = fields[32].GetUInt8();
if (m_stableSlots > MAX_PET_STABLES)
{
- TC_LOG_ERROR("entities.player", "Player can not have more than %u stable slots, but has %u in DB.", MAX_PET_STABLES, uint32(m_stableSlots));
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) can't have more stable slots than %u, but has %u in DB",
+ GetGUID().ToString().c_str(), MAX_PET_STABLES, uint32(m_stableSlots));
m_stableSlots = MAX_PET_STABLES;
}
@@ -17264,7 +17328,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
if (HasAtLoginFlag(AT_LOGIN_RENAME))
{
- TC_LOG_ERROR("entities.player", "Player (GUID: %u) tried to login while forced to rename, could not load player.", GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) tried to login while forced to rename, can't load.'", GetGUID().ToString().c_str());
return false;
}
@@ -17340,8 +17404,9 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
// sanity check
if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC || m_specsCount < MIN_TALENT_SPECS)
{
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player %s (%s) has invalid SpecCount = %u and/or invalid ActiveSpec = %u.",
+ GetName().c_str(), GetGUID().ToString().c_str(), uint32(m_specsCount), uint32(m_activeSpec));
m_activeSpec = 0;
- TC_LOG_ERROR("entities.player", "Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName().c_str(), GetGUID().GetCounter(), m_specsCount, m_activeSpec);
}
_LoadTalents(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS));
@@ -17416,7 +17481,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower);
}
- TC_LOG_DEBUG("entities.player.loading", "The value of player %s after load item and aura is: ", m_name.c_str());
+ TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: The value of player '%s' after load item and aura is: ", m_name.c_str());
outDebugValues();
// GM state
@@ -17551,7 +17616,8 @@ void Player::_LoadActions(PreparedQueryResult result)
ab->uState = ACTIONBUTTON_UNCHANGED;
else
{
- TC_LOG_ERROR("entities.player", " ...at loading, and will also be deleted in DB.");
+ TC_LOG_ERROR("entities.player", "Player::_LoadActions: Player '%s' (%s) has an invalid action button (Button: %u, Action: %u, Type: %u). It will be deleted at next save.",
+ GetName().c_str(), GetGUID().ToString().c_str(), button, action, type);
// Will be deleted in DB at next save (it can create data until save but marked as deleted).
m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
@@ -17562,7 +17628,7 @@ void Player::_LoadActions(PreparedQueryResult result)
void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
{
- TC_LOG_DEBUG("entities.player.loading", "Loading auras for player %u.", GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadAuras: Loading auras for %s", GetGUID().ToString().c_str());
/* 0 1 2 3 4 5 6 7 8 9 10
QueryResult* result = CharacterDatabase.PQuery("SELECT casterGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
@@ -17595,7 +17661,8 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player", "Unknown aura (spellid %u), ignored.", spellid);
+ TC_LOG_ERROR("entities.player", "Player::_LoadAuras: Player '%s' (%s) has an invalid aura (SpellID: %u), ignoring.",
+ GetName().c_str(), GetGUID().ToString().c_str(), spellid);
continue;
}
@@ -17619,7 +17686,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
else
remaincharges = 0;
- if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, NULL, &baseDamage[0], NULL, caster_guid))
+ if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, nullptr, &baseDamage[0], nullptr, caster_guid))
{
if (!aura->CanBeSaved())
{
@@ -17629,7 +17696,8 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
aura->ApplyForTargets();
- TC_LOG_DEBUG("entities.player", "Added aura spellid %u, effectmask %u.", spellInfo->Id, effmask);
+ TC_LOG_DEBUG("entities.player", "Player::_LoadAuras: Added aura (SpellID: %u, EffectMask: %u) to player '%s (%s)",
+ spellInfo->Id, effmask, GetName().c_str(), GetGUID().ToString().c_str());
}
}
while (result->NextRow());
@@ -17652,13 +17720,13 @@ void Player::_LoadGlyphAuras()
continue;
}
else
- TC_LOG_ERROR("entities.player", "Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->TypeFlags, gs->TypeFlags);
+ TC_LOG_ERROR("entities.player", "Player::_LoadGlyphAuras: Player '%s' (%s) has glyph with typeflags %u in slot with typeflags %u, removing.", GetName().c_str(), GetGUID().ToString().c_str(), gp->TypeFlags, gs->TypeFlags);
}
else
- TC_LOG_ERROR("entities.player", "Player %s has non-existing glyph slot entry %u on index %u.", m_name.c_str(), GetGlyphSlot(i), i);
+ TC_LOG_ERROR("entities.player", "Player::_LoadGlyphAuras: Player '%s' (%s) has not existing glyph slot entry %u on index %u", GetName().c_str(), GetGUID().ToString().c_str(), GetGlyphSlot(i), i);
}
else
- TC_LOG_ERROR("entities.player", "Player %s has non-existing glyph entry %u on index %u.", m_name.c_str(), glyph, i);
+ TC_LOG_ERROR("entities.player", "Player::_LoadGlyphAuras: Player '%s' (%s) has not existing glyph entry %u on index %u", GetName().c_str(), GetGUID().ToString().c_str(), glyph, i);
// On any error remove glyph
SetGlyph(i, 0);
@@ -17717,7 +17785,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
// Item is not in bag
if (!bagGuid)
{
- item->SetContainer(NULL);
+ item->SetContainer(nullptr);
item->SetSlot(slot);
if (IsInventoryPos(INVENTORY_SLOT_BAG_0, slot))
@@ -17774,8 +17842,8 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
}
else
{
- TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) which doesnt have a valid bag (Bag GUID: %u, slot: %u). Possible cheat?",
- GetGUID().GetCounter(), GetName().c_str(), item->GetGUID().GetCounter(), item->GetEntry(), bagGuid, slot);
+ TC_LOG_ERROR("entities.player", "Player::_LoadInventory: Player '%s' (%s) has item (%s, entry: %u) which doesnt have a valid bag (Bag %u, slot: %u). Possible cheat?",
+ GetName().c_str(), GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid, slot);
item->DeleteFromInventoryDB(trans);
delete item;
continue;
@@ -17788,8 +17856,8 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
item->SetState(ITEM_UNCHANGED, this);
else
{
- TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) which can't be loaded into inventory (Bag GUID: %u, slot: %u) for reason %u. Item will be sent by mail.",
- GetGUID().GetCounter(), GetName().c_str(), item->GetGUID().GetCounter(), item->GetEntry(), bagGuid, slot, err);
+ TC_LOG_ERROR("entities.player", "Player::_LoadInventory: Player '%s' (%s) has item (%s, entry: %u) which can't be loaded into inventory (Bag %u, slot: %u) by reason %u. Item will be sent by mail.",
+ GetName().c_str(), GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid, slot, err);
item->DeleteFromInventoryDB(trans);
problematicItems.push_back(item);
}
@@ -17819,7 +17887,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields)
{
- Item* item = NULL;
+ Item* item = nullptr;
ObjectGuid::LowType itemGuid = fields[13].GetUInt32();
uint32 itemEntry = fields[14].GetUInt32();
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
@@ -17828,7 +17896,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
item = NewItemOrBag(proto);
if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry))
{
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
// Do not allow to have item limited to another map/zone in alive state
if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
@@ -17931,7 +17999,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
Item::DeleteFromInventoryDB(trans, itemGuid);
item->FSetState(ITEM_REMOVED);
item->SaveToDB(trans); // it also deletes item object!
- item = NULL;
+ item = nullptr;
}
}
else
@@ -17967,7 +18035,8 @@ void Player::_LoadMailedItems(Mail* mail)
if (!proto)
{
- TC_LOG_ERROR("entities.player", "Player %u has an unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUID().GetCounter(), itemGuid, itemTemplate, mail->messageID);
+ TC_LOG_ERROR("entities.player", "Player '%s' (%s) has unknown item_template in mailed items (GUID: %u, Entry: %u) in mail (%u), deleted.",
+ GetName().c_str(), GetGUID().ToString().c_str(), itemGuid, itemTemplate, mail->messageID);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM);
stmt->setUInt32(0, itemGuid);
@@ -17983,7 +18052,7 @@ void Player::_LoadMailedItems(Mail* mail)
if (!item->LoadFromDB(itemGuid, ObjectGuid(HighGuid::Player, fields[13].GetUInt32()), fields, itemTemplate))
{
- TC_LOG_ERROR("entities.player", "Player::_LoadMailedItems - Item in mail (%u) doesn't exist!!! - item guid: %u, deleted from mail.", mail->messageID, itemGuid);
+ TC_LOG_ERROR("entities.player", "Player::_LoadMailedItems: Item (GUID: %u) in mail (%u) doesn't exist, deleted from mail.", itemGuid, mail->messageID);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
stmt->setUInt32(0, itemGuid);
@@ -17991,7 +18060,7 @@ void Player::_LoadMailedItems(Mail* mail)
item->FSetState(ITEM_REMOVED);
- SQLTransaction temp = SQLTransaction(NULL);
+ SQLTransaction temp = SQLTransaction(nullptr);
item->SaveToDB(temp); // it also deletes item object !
continue;
}
@@ -18046,7 +18115,7 @@ void Player::_LoadMail()
if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
{
- TC_LOG_ERROR("entities.player", "Player::_LoadMail - Mail (%u) contains a non-existing MailTemplateId (%u), removing at load.", m->messageID, m->mailTemplateId);
+ TC_LOG_ERROR("entities.player", "Player::_LoadMail: Mail (%u) has nonexistent MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
m->mailTemplateId = 0;
}
@@ -18103,8 +18172,8 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
else
{
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
- TC_LOG_ERROR("entities.player", "Player %s (GUID: %u) has invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).",
- GetName().c_str(), GetGUID().GetCounter(), quest_id, qstatus);
+ TC_LOG_ERROR("entities.player", "Player::_LoadQuestStatus: Player '%s' (%s) has invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).",
+ GetName().c_str(), GetGUID().ToString().c_str(), quest_id, qstatus);
}
questStatusData.Explored = (fields[2].GetUInt8() > 0);
@@ -18153,7 +18222,8 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
++slot;
}
- TC_LOG_DEBUG("entities.player.loading", "Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.Status, quest_id, GetGUID().GetCounter());
+
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadQuestStatus: Quest status is {%u} for quest {%u} for player (%s)", questStatusData.Status, quest_id, GetGUID().ToString().c_str());
}
}
while (result->NextRow());
@@ -18243,7 +18313,8 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result)
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, quest_id);
++quest_daily_idx;
- TC_LOG_DEBUG("entities.player.loading", "Daily quest (%u) cooldown for player (GUID: %u)", quest_id, GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadDailyQuestStatus: Loaded daily quest cooldown (QuestID: %u) for player '%s' (%s)",
+ quest_id, GetName().c_str(), GetGUID().ToString().c_str());
}
while (result->NextRow());
}
@@ -18266,7 +18337,9 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result)
continue;
m_weeklyquests.insert(quest_id);
- TC_LOG_DEBUG("entities.player.loading", "Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUID().GetCounter());
+
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadWeeklyQuestStatus: Loaded weekly quest cooldown (QuestID: %u) for player '%s' (%s)",
+ quest_id, GetName().c_str(), GetGUID().ToString().c_str());
}
while (result->NextRow());
}
@@ -18290,7 +18363,8 @@ void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result)
continue;
m_seasonalquests[event_id].insert(quest_id);
- TC_LOG_DEBUG("entities.player.loading", "Seasonal quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadSeasonalQuestStatus: Loaded seasonal quest cooldown (QuestID: %u) for player '%s' (%s)",
+ quest_id, GetName().c_str(), GetGUID().ToString().c_str());
}
while (result->NextRow());
}
@@ -18313,7 +18387,8 @@ void Player::_LoadMonthlyQuestStatus(PreparedQueryResult result)
continue;
m_monthlyquests.insert(quest_id);
- TC_LOG_DEBUG("entities.player.loading", "Monthly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadMonthlyQuestStatus: Loaded monthly quest cooldown (QuestID: %u) for player '%s' (%s)",
+ quest_id, GetName().c_str(), GetGUID().ToString().c_str());
}
while (result->NextRow());
}
@@ -18390,12 +18465,14 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
if (!mapEntry || !mapEntry->IsDungeon())
{
- TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) has bind to a non-existing or non-dungeon map %d (%s).", GetName().c_str(), GetGUID().GetCounter(), mapId, mapname.c_str());
+ TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: Player '%s' (%s) has bind to not existed or not dungeon map %d (%s)",
+ GetName().c_str(), GetGUID().ToString().c_str(), mapId, mapname.c_str());
deleteInstance = true;
}
else if (difficulty >= MAX_DIFFICULTY)
{
- TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) has a bind to a non-existing difficulty %d instance for map %u (%s)", GetName().c_str(), GetGUID().GetCounter(), difficulty, mapId, mapname.c_str());
+ TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) has bind to not existed difficulty %d instance for map %u (%s)",
+ GetName().c_str(), GetGUID().ToString().c_str(), difficulty, mapId, mapname.c_str());
deleteInstance = true;
}
else
@@ -18403,12 +18480,14 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
MapDifficulty const* mapDiff = GetMapDifficultyData(mapId, Difficulty(difficulty));
if (!mapDiff)
{
- TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) has a bind to a non-existing difficulty %d instance for map %u (%s).", GetName().c_str(), GetGUID().GetCounter(), difficulty, mapId, mapname.c_str());
+ TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) has bind to not existed difficulty %d instance for map %u (%s)",
+ GetName().c_str(), GetGUID().ToString().c_str(), difficulty, mapId, mapname.c_str());
deleteInstance = true;
}
else if (!perm && group)
{
- TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) is in group %d, but has a non-permanent character bind to map %d (%s), %d, %d.", GetName().c_str(), GetGUID().GetCounter(), group->GetLowGUID(), mapId, mapname.c_str(), instanceId, difficulty);
+ TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) is in group %s but has a non-permanent character bind to map %d (%s), %d, %d",
+ GetName().c_str(), GetGUID().ToString().c_str(), group->GetGUID().ToString().c_str(), mapId, mapname.c_str(), instanceId, difficulty);
deleteInstance = true;
}
}
@@ -18438,7 +18517,7 @@ InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty
// some instances only have one difficulty
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(mapid, difficulty);
if (!mapDiff)
- return NULL;
+ return nullptr;
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
if (itr != m_boundInstances[difficulty].end())
@@ -18544,12 +18623,13 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, B
bind.perm = permanent;
bind.extendState = extendState;
if (!load)
- TC_LOG_DEBUG("maps", "Player::BindToInstance: %s(%d) is now bound to map %d, instance %d, difficulty %d", GetName().c_str(), GetGUID().GetCounter(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
- sScriptMgr->OnPlayerBindToInstance(this, save->GetDifficulty(), save->GetMapId(), permanent, uint8(extendState));
+ TC_LOG_DEBUG("maps", "Player::BindToInstance: Player '%s' (%s) is now bound to map (ID: %d, Instance: %d, Difficulty: %d)",
+ GetName().c_str(), GetGUID().ToString().c_str(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
+ sScriptMgr->OnPlayerBindToInstance(this, save->GetDifficulty(), save->GetMapId(), permanent, extendState);
return &bind;
}
- return NULL;
+ return nullptr;
}
void Player::BindToInstance()
@@ -18583,7 +18663,7 @@ void Player::SendRaidInfo()
size_t p_counter = data.wpos();
data << uint32(counter); // placeholder
- time_t now = time(NULL);
+ time_t now = time(nullptr);
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
@@ -18806,7 +18886,8 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
{
- TC_LOG_ERROR("entities.player", "Player (Name %s) has incorrect race/class pair. Can't be loaded.", GetName().c_str());
+ TC_LOG_ERROR("entities.player", "Player::_LoadHomeBind: Player '%s' (%s) has incorrect race/class (%u/%u) pair. Can't load.",
+ GetGUID().ToString().c_str(), GetName().c_str(), uint32(getRace()), uint32(getClass()));
return false;
}
@@ -18854,8 +18935,8 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
CharacterDatabase.Execute(stmt);
}
- TC_LOG_DEBUG("entities.player", "Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
- m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
+ TC_LOG_DEBUG("entities.player", "Player::_LoadHomeBind: Setting home position (MapID: %u, AreaID: %u, X: %f, Y: %f, Z: %f) of player '%s' (%s)",
+ m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ, GetName().c_str(), GetGUID().ToString().c_str());
return true;
}
@@ -18879,13 +18960,13 @@ void Player::SaveToDB(bool create /*=false*/)
// first save/honor gain after midnight will also update the player's honor fields
UpdateHonorFields();
- TC_LOG_DEBUG("entities.unit", "The value of player %s at save: ", m_name.c_str());
+ TC_LOG_DEBUG("entities.unit", "Player::SaveToDB: The value of player %s at save: ", m_name.c_str());
outDebugValues();
if (!create)
sScriptMgr->OnPlayerSave(this);
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
uint8 index = 0;
if (create)
@@ -18928,7 +19009,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
stmt->setFloat(index++, finiteAlways(m_rest_bonus));
- stmt->setUInt32(index++, uint32(time(NULL)));
+ stmt->setUInt32(index++, uint32(time(nullptr)));
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
//save, far from tavern/city
//save, but in tavern/city
@@ -18994,7 +19075,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setString(index++, ss.str());
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
- stmt->setUInt32(index++, m_grantableLevels);
+ stmt->setUInt32(index, m_grantableLevels);
}
else
{
@@ -19048,7 +19129,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
stmt->setFloat(index++, finiteAlways(m_rest_bonus));
- stmt->setUInt32(index++, uint32(time(NULL)));
+ stmt->setUInt32(index++, uint32(time(nullptr)));
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
//save, far from tavern/city
//save, but in tavern/city
@@ -19167,7 +19248,7 @@ void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans)
SaveGoldToDB(trans);
}
-void Player::SaveGoldToDB(SQLTransaction& trans)
+void Player::SaveGoldToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY);
stmt->setUInt32(0, GetMoney());
@@ -19177,7 +19258,7 @@ void Player::SaveGoldToDB(SQLTransaction& trans)
void Player::_SaveActions(SQLTransaction& trans)
{
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
{
@@ -19281,7 +19362,7 @@ void Player::_SaveAuras(SQLTransaction& trans)
void Player::_SaveInventory(SQLTransaction& trans)
{
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
// force items in buyback slots to new state
// and remove those that aren't already
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
@@ -19319,7 +19400,8 @@ void Player::_SaveInventory(SQLTransaction& trans)
}
else
{
- TC_LOG_ERROR("entities.player", "Can't find %s, but is in refundable storage for player %u ! Removing.", itr->ToString().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Can't find item (%s) in refundable storage for player '%s' (%s), removing.",
+ itr->ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str());
m_refundableItems.erase(itr);
}
}
@@ -19345,12 +19427,14 @@ void Player::_SaveInventory(SQLTransaction& trans)
if (item->GetState() != ITEM_REMOVED)
{
Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
- if (test == NULL)
+ if (test == nullptr)
{
ObjectGuid::LowType bagTestGUID = 0;
if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
bagTestGUID = test2->GetGUID().GetCounter();
- TC_LOG_ERROR("entities.player", "Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u (state %d) are incorrect, the player doesn't have an item at that position!", lowGuid, GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().GetCounter(), (int32)item->GetState());
+
+ TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Player '%s' (%s) has incorrect values (Bag: %u, Slot: %u) for the item (%s, State: %d). The player doesn't have an item at that position.",
+ GetName().c_str(), GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), (int32)item->GetState());
// according to the test that was just performed nothing should be in this slot, delete
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT);
stmt->setUInt32(0, bagTestGUID);
@@ -19366,7 +19450,8 @@ void Player::_SaveInventory(SQLTransaction& trans)
}
else if (test != item)
{
- TC_LOG_ERROR("entities.player", "Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u are incorrect, the item with guid %u is there instead!", lowGuid, GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().GetCounter(), test->GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Player '%s' (%s) has incorrect values (Bag: %u, Slot: %u) for the item (%s). %s is there instead!",
+ GetName().c_str(), GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), test->GetGUID().ToString().c_str());
// save all changes to the item...
if (item->GetState() != ITEM_NEW) // only for existing items, no duplicates
item->SaveToDB(trans);
@@ -19405,7 +19490,7 @@ void Player::_SaveMail(SQLTransaction& trans)
if (!m_mailsLoaded)
return;
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
{
@@ -19481,7 +19566,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
QuestStatusSaveMap::iterator saveItr;
QuestStatusMap::iterator statusItr;
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS);
@@ -19663,7 +19748,7 @@ void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans)
void Player::_SaveSkills(SQLTransaction& trans)
{
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
// we don't need transactions here.
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
{
@@ -19719,7 +19804,7 @@ void Player::_SaveSkills(SQLTransaction& trans)
void Player::_SaveSpells(SQLTransaction& trans)
{
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
{
@@ -19757,13 +19842,13 @@ void Player::_SaveSpells(SQLTransaction& trans)
// save player stats -- only for external usage
// real stats will be recalculated on player login
-void Player::_SaveStats(SQLTransaction& trans)
+void Player::_SaveStats(SQLTransaction& trans) const
{
// check if stat saving is enabled and if char level is high enough
if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
return;
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
stmt->setUInt32(0, GetGUID().GetCounter());
@@ -19827,7 +19912,7 @@ void Player::UpdateSpeakTime()
if (GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_SPAM))
return;
- time_t current = time (NULL);
+ time_t current = time(nullptr);
if (m_speakTime > current)
{
uint32 max_count = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
@@ -19853,14 +19938,14 @@ void Player::UpdateSpeakTime()
bool Player::CanSpeak() const
{
- return GetSession()->m_muteTime <= time (NULL);
+ return GetSession()->m_muteTime <= time (nullptr);
}
/*********************************************************/
/*** LOW LEVEL FUNCTIONS:Notifiers ***/
/*********************************************************/
-void Player::SendAttackSwingNotInRange()
+void Player::SendAttackSwingNotInRange() const
{
WorldPacket data(SMSG_ATTACKSWING_NOTINRANGE, 0);
GetSession()->SendPacket(&data);
@@ -19917,25 +20002,25 @@ void Player::Customize(CharacterCustomizeInfo const* customizeInfo, SQLTransacti
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
-void Player::SendAttackSwingDeadTarget()
+void Player::SendAttackSwingDeadTarget() const
{
WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0);
GetSession()->SendPacket(&data);
}
-void Player::SendAttackSwingCantAttack()
+void Player::SendAttackSwingCantAttack() const
{
WorldPacket data(SMSG_ATTACKSWING_CANT_ATTACK, 0);
GetSession()->SendPacket(&data);
}
-void Player::SendAttackSwingCancelAttack()
+void Player::SendAttackSwingCancelAttack() const
{
WorldPacket data(SMSG_CANCEL_COMBAT, 0);
GetSession()->SendPacket(&data);
}
-void Player::SendAttackSwingBadFacingAttack()
+void Player::SendAttackSwingBadFacingAttack() const
{
WorldPacket data(SMSG_ATTACKSWING_BADFACING, 0);
GetSession()->SendPacket(&data);
@@ -19948,7 +20033,7 @@ void Player::SendAutoRepeatCancel(Unit* target)
SendMessageToSet(&data, false);
}
-void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
+void Player::SendExplorationExperience(uint32 Area, uint32 Experience) const
{
WorldPacket data(SMSG_EXPLORATION_EXPERIENCE, 8);
data << uint32(Area);
@@ -19956,7 +20041,7 @@ void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
GetSession()->SendPacket(&data);
}
-void Player::SendDungeonDifficulty(bool IsInGroup)
+void Player::SendDungeonDifficulty(bool IsInGroup) const
{
uint8 val = 0x00000001;
WorldPacket data(MSG_SET_DUNGEON_DIFFICULTY, 12);
@@ -19966,7 +20051,7 @@ void Player::SendDungeonDifficulty(bool IsInGroup)
GetSession()->SendPacket(&data);
}
-void Player::SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty)
+void Player::SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty) const
{
uint8 val = 0x00000001;
WorldPacket data(MSG_SET_RAID_DIFFICULTY, 12);
@@ -19976,7 +20061,7 @@ void Player::SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty)
GetSession()->SendPacket(&data);
}
-void Player::SendResetFailedNotify(uint32 mapid)
+void Player::SendResetFailedNotify(uint32 mapid) const
{
WorldPacket data(SMSG_RESET_FAILED_NOTIFY, 4);
data << uint32(mapid);
@@ -20032,14 +20117,14 @@ void Player::ResetInstances(uint8 method, bool isRaid)
}
}
-void Player::SendResetInstanceSuccess(uint32 MapId)
+void Player::SendResetInstanceSuccess(uint32 MapId) const
{
WorldPacket data(SMSG_INSTANCE_RESET, 4);
data << uint32(MapId);
GetSession()->SendPacket(&data);
}
-void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId)
+void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId) const
{
/*reasons for instance reset failure:
// 0: There are players inside the instance.
@@ -20117,12 +20202,12 @@ Pet* Player::GetPet() const
if (ObjectGuid pet_guid = GetPetGUID())
{
if (!pet_guid.IsPet())
- return NULL;
+ return nullptr;
Pet* pet = ObjectAccessor::GetPet(*this, pet_guid);
if (!pet)
- return NULL;
+ return nullptr;
if (IsInWorld() && pet)
return pet;
@@ -20132,7 +20217,7 @@ Pet* Player::GetPet() const
//const_cast<Player*>(this)->SetPetGUID(0);
}
- return NULL;
+ return nullptr;
}
void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
@@ -20142,7 +20227,8 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
if (pet)
{
- TC_LOG_DEBUG("entities.pet", "RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent);
+ TC_LOG_DEBUG("entities.pet", "Player::RemovePet: Player '%s' (%s), Pet (Entry: %u, Mode: %u, ReturnReagent: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), pet->GetEntry(), mode, returnreagent);
if (pet->m_removed)
return;
@@ -20227,7 +20313,7 @@ void Player::StopCastingCharm()
if (charm->GetTypeId() == TYPEID_UNIT)
{
if (charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET))
- ((Puppet*)charm)->UnSummon();
+ static_cast<Puppet*>(charm)->UnSummon();
else if (charm->IsVehicle())
ExitVehicle();
}
@@ -20236,14 +20322,14 @@ void Player::StopCastingCharm()
if (GetCharmGUID())
{
- TC_LOG_FATAL("entities.player", "Player %s (%s) is not able to uncharm unit (%s)!", GetName().c_str(), GetGUID().ToString().c_str(), GetCharmGUID().ToString().c_str());
- if (charm->GetCharmerGUID())
+ TC_LOG_FATAL("entities.player", "Player::StopCastingCharm: Player '%s' (%s) is not able to uncharm unit (%s)", GetName().c_str(), GetGUID().ToString().c_str(), GetCharmGUID().ToString().c_str());
+ if (!charm->GetCharmerGUID().IsEmpty())
{
- TC_LOG_FATAL("entities.player", "Charmed unit has charmer %s", charm->GetCharmerGUID().ToString().c_str());
+ TC_LOG_FATAL("entities.player", "Player::StopCastingCharm: Charmed unit has charmer %s", charm->GetCharmerGUID().ToString().c_str());
ABORT();
}
- else
- SetCharm(charm, false);
+
+ SetCharm(charm, false);
}
}
@@ -20331,7 +20417,7 @@ bool Player::RemoveMItem(uint32 id)
return mMitems.erase(id) ? true : false;
}
-void Player::SendOnCancelExpectedVehicleRideAura()
+void Player::SendOnCancelExpectedVehicleRideAura() const
{
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
GetSession()->SendPacket(&data);
@@ -20396,7 +20482,7 @@ void Player::PossessSpellInitialize()
if (!charmInfo)
{
- TC_LOG_ERROR("entities.player", "Player::PossessSpellInitialize(): charm (%s) has no charminfo!", charm->GetGUID().ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player::PossessSpellInitialize: charm (%s) has no charminfo!", charm->GetGUID().ToString().c_str());
return;
}
@@ -20443,7 +20529,8 @@ void Player::VehicleSpellInitialize()
if (!sConditionMgr->IsObjectMeetingVehicleSpellConditions(vehicle->GetEntry(), spellId, this, vehicle))
{
- TC_LOG_DEBUG("condition", "VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", vehicle->ToCreature()->GetEntry(), spellId);
+ TC_LOG_DEBUG("condition", "Player::VehicleSpellInitialize: Player '%s' (%s) doesn't meet conditions for vehicle (Entry: %u, Spell: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), vehicle->ToCreature()->GetEntry(), spellId);
data << uint16(0) << uint8(0) << uint8(i+8);
continue;
}
@@ -20473,7 +20560,8 @@ void Player::CharmSpellInitialize()
CharmInfo* charmInfo = charm->GetCharmInfo();
if (!charmInfo)
{
- TC_LOG_ERROR("entities.player", "Player::CharmSpellInitialize(): the player's charm (%s) has no charminfo!", charm->GetGUID().ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player::CharmSpellInitialize(): Player '%s' (%s) has a charm (%s) but no no charminfo!",
+ GetName().c_str(), GetGUID().ToString().c_str(), charm->GetGUID().ToString().c_str());
return;
}
@@ -20518,14 +20606,14 @@ void Player::CharmSpellInitialize()
GetSession()->SendPacket(&data);
}
-void Player::SendRemoveControlBar()
+void Player::SendRemoveControlBar() const
{
WorldPacket data(SMSG_PET_SPELLS, 8);
data << uint64(0);
GetSession()->SendPacket(&data);
}
-bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell)
+bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell) const
{
if (!mod || !spellInfo)
return false;
@@ -20543,7 +20631,7 @@ bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod
void Player::AddSpellMod(SpellModifier* mod, bool apply)
{
- TC_LOG_DEBUG("spells", "Player::AddSpellMod %d", mod->spellId);
+ TC_LOG_DEBUG("spells", "Player::AddSpellMod: Player '%s' (%s), SpellID: %d", GetName().c_str(), GetGUID().ToString().c_str(), mod->spellId);
uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER;
int i = 0;
@@ -20714,7 +20802,7 @@ void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
}
// send Proficiency
-void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
+void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask) const
{
WorldPacket data(SMSG_SET_PROFICIENCY, 1 + 4);
data << uint8(itemClass) << uint32(itemSubclassMask);
@@ -20960,7 +21048,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
uint32 firstcost = 0;
uint32 prevnode = sourcenode;
- uint32 lastnode = 0;
+ uint32 lastnode;
for (uint32 i = 1; i < nodes.size(); ++i)
{
@@ -20993,7 +21081,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
// only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
// change but I couldn't find a suitable alternative. OK to use class because only DK
// can use this taxi.
- uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT));
+ uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == nullptr || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT));
// in spell case allow 0 model
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
@@ -21053,7 +21141,7 @@ bool Player::ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid /*= 0*/)
nodes[0] = entry->from;
nodes[1] = entry->to;
- return ActivateTaxiPathTo(nodes, NULL, spellid);
+ return ActivateTaxiPathTo(nodes, nullptr, spellid);
}
void Player::CleanupAfterTaxiFlight()
@@ -21064,13 +21152,13 @@ void Player::CleanupAfterTaxiFlight()
getHostileRefManager().setOnlineOfflineState(true);
}
-void Player::ContinueTaxiFlight()
+void Player::ContinueTaxiFlight() const
{
uint32 sourceNode = m_taxi.GetTaxiSource();
if (!sourceNode)
return;
- TC_LOG_DEBUG("entities.unit", "WORLD: Restart character %u taxi flight", GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.unit", "Player::ContinueTaxiFlight: Restart %s taxi flight", GetGUID().ToString().c_str());
uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeam(), true);
if (!mountDisplayId)
@@ -21083,7 +21171,7 @@ void Player::ContinueTaxiFlight()
TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
- float distPrev = MAP_SIZE*MAP_SIZE;
+ float distPrev;
float distNext =
(nodeList[0]->LocX - GetPositionX())*(nodeList[0]->LocX - GetPositionX()) +
(nodeList[0]->LocY - GetPositionY())*(nodeList[0]->LocY - GetPositionY()) +
@@ -21172,7 +21260,7 @@ void Player::InitDisplayIds()
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
{
- TC_LOG_ERROR("entities.player", "Player %s (%s) has incorrect race/class pair. Can't init display ids.", GetName().c_str(), GetGUID().ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has incorrect race/class pair. Can't init display ids.", GetName().c_str(), GetGUID().ToString().c_str());
return;
}
@@ -21188,7 +21276,7 @@ void Player::InitDisplayIds()
SetNativeDisplayId(info->displayId_m);
break;
default:
- TC_LOG_ERROR("entities.player", "Player %s (%s) has invalid gender %u", GetName().c_str(), GetGUID().ToString().c_str(), gender);
+ TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has invalid gender %u", GetName().c_str(), GetGUID().ToString().c_str(), gender);
}
}
@@ -21201,7 +21289,7 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c
CanEquipNewItem(slot, uiDest, item, false);
if (msg != EQUIP_ERR_OK)
{
- SendEquipError(msg, NULL, NULL, item);
+ SendEquipError(msg, nullptr, nullptr, item);
return false;
}
@@ -21271,13 +21359,13 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
if (!pProto)
{
- SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
return false;
}
if (!(pProto->AllowableClass & getClassMask()) && pProto->Bonding == BIND_WHEN_PICKED_UP && !IsGameMaster())
{
- SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
return false;
}
@@ -21287,14 +21375,16 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: BuyItemFromVendor - %s not found or you can't interact with him.", vendorguid.ToString().c_str());
- SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0);
+ TC_LOG_DEBUG("network", "Player::BuyItemFromVendorSlot: Vendor (%s) not found or player '%s' (%s) can't interact with him.",
+ vendorguid.ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str());
+ SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, nullptr, item, 0);
return false;
}
if (!sConditionMgr->IsObjectMeetingVendorItemConditions(creature->GetEntry(), item, this, creature))
{
- TC_LOG_DEBUG("condition", "BuyItemFromVendor: conditions not met for creature entry %u item %u", creature->GetEntry(), item);
+ TC_LOG_DEBUG("condition", "Player::BuyItemFromVendorSlot: Player '%s' (%s) doesn't meed conditions for creature (Entry: %u, Item: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), creature->GetEntry(), item);
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
return false;
}
@@ -21341,13 +21431,14 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
if (!iece)
{
- TC_LOG_ERROR("entities.player", "Item %u has wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
+ TC_LOG_ERROR("entities.player", "Player::BuyItemFromVendorSlot: Item %u has wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
return false;
}
// honor points price
if (GetHonorPoints() < (iece->reqhonorpoints * count))
{
+ TC_LOG_ERROR("entities.player", "Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, NULL, NULL);
return false;
}
@@ -21355,7 +21446,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
// arena points price
if (GetArenaPoints() < (iece->reqarenapoints * count))
{
- SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, NULL, NULL);
+ SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, nullptr, nullptr);
return false;
}
@@ -21364,7 +21455,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
{
if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
{
- SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
+ SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr);
return false;
}
}
@@ -21373,7 +21464,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
if (GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating)
{
// probably not the proper equip err
- SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, NULL, NULL);
+ SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, nullptr, nullptr);
return false;
}
}
@@ -21384,7 +21475,8 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
uint32 maxCount = MAX_MONEY_AMOUNT / pProto->BuyPrice;
if ((uint32)count > maxCount)
{
- TC_LOG_ERROR("entities.player", "Player %s tried to buy %u item id %u, causing overflow.", GetName().c_str(), (uint32)count, pProto->ItemId);
+ TC_LOG_ERROR("entities.player", "Player::BuyItemFromVendorSlot: Player '%s' (%s) tried to buy item (ItemID: %u, Count: %u), causing overflow",
+ GetName().c_str(), GetGUID().ToString().c_str(), pProto->ItemId, (uint32)count);
count = (uint8)maxCount;
}
price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT
@@ -21408,7 +21500,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
{
if (pProto->BuyCount * count != 1)
{
- SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL);
+ SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, nullptr, nullptr);
return false;
}
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
@@ -21416,7 +21508,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
}
else
{
- SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
+ SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return false;
}
@@ -21478,7 +21570,8 @@ void Player::UpdateHomebindTime(uint32 time)
data << uint32(m_HomebindTimer);
data << uint32(1);
GetSession()->SendPacket(&data);
- TC_LOG_DEBUG("maps", "PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds.", GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_DEBUG("maps", "Player::UpdateHomebindTime: Player '%s' (%s) will be teleported to homebind in 60 seconds",
+ GetName().c_str(), GetGUID().ToString().c_str());
}
}
@@ -21514,7 +21607,7 @@ void Player::UpdatePvPState(bool onlyFFA)
else // in friendly area
{
if (IsPvP() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) && !pvpInfo.EndTimer)
- pvpInfo.EndTimer = time(NULL); // start toggle-off
+ pvpInfo.EndTimer = time(nullptr); // start toggle-off
}
}
@@ -21534,7 +21627,7 @@ void Player::UpdatePvP(bool state, bool _override)
}
else
{
- pvpInfo.EndTimer = time(NULL);
+ pvpInfo.EndTimer = time(nullptr);
SetPvP(state);
}
}
@@ -21581,7 +21674,7 @@ void Player::clearResurrectRequestData()
m_ghoulResurrectGhoulGUID = ObjectGuid::Empty;
}
//slot to be excluded while counting
-bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
+bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) const
{
if (!enchantmentcondition)
return true;
@@ -21660,7 +21753,8 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
}
}
- TC_LOG_DEBUG("entities.player.items", "Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
+ TC_LOG_DEBUG("entities.player.items", "Player::EnchantmentFitsRequirements: Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s",
+ enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
return activate;
}
@@ -21772,7 +21866,7 @@ void Player::SetBattlegroundEntryPoint()
if (const WorldSafeLocsEntry* entry = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()))
m_bgData.joinPos = WorldLocation(entry->map_id, entry->x, entry->y, entry->z, 0.0f);
else
- TC_LOG_ERROR("entities.player", "SetBattlegroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId());
+ TC_LOG_ERROR("entities.player", "Player::SetBattlegroundEntryPoint: Dungeon (MapID: %u) has no linked graveyard, setting home location as entry point.", GetMapId());
}
// If new entry point is not BG or arena set it
else if (!GetMap()->IsBattlegroundOrArena())
@@ -21983,7 +22077,7 @@ template<>
inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p)
{
if (p->GetPetGUID() == t->GetGUID() && t->IsPet())
- ((Pet*)t)->Remove(PET_SAVE_NOT_IN_SLOT, true);
+ t->ToPet()->Remove(PET_SAVE_NOT_IN_SLOT, true);
}
void Player::UpdateVisibilityOf(WorldObject* target)
@@ -22017,7 +22111,7 @@ void Player::UpdateVisibilityOf(WorldObject* target)
// target aura duration for caster show only if target exist at caster client
// send data at target visibility change (adding to client)
if (target->isType(TYPEMASK_UNIT))
- SendInitialVisiblePackets((Unit*)target);
+ SendInitialVisiblePackets(static_cast<Unit*>(target));
}
}
}
@@ -22064,7 +22158,7 @@ void Player::UpdateTriggerVisibility()
GetSession()->SendPacket(&packet);
}
-void Player::SendInitialVisiblePackets(Unit* target)
+void Player::SendInitialVisiblePackets(Unit* target) const
{
SendAurasForTarget(target);
if (target->IsAlive())
@@ -22153,7 +22247,7 @@ bool Player::ModifyMoney(int32 amount, bool sendError /*= true*/)
sScriptMgr->OnPlayerMoneyLimit(this, amount);
if (sendError)
- SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
+ SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
return false;
}
}
@@ -22184,14 +22278,14 @@ Unit* Player::GetSelectedUnit() const
{
if (ObjectGuid selectionGUID = GetTarget())
return ObjectAccessor::GetUnit(*this, selectionGUID);
- return NULL;
+ return nullptr;
}
Player* Player::GetSelectedPlayer() const
{
if (ObjectGuid selectionGUID = GetTarget())
return ObjectAccessor::GetPlayer(*this, selectionGUID);
- return NULL;
+ return nullptr;
}
void Player::SendComboPoints()
@@ -22282,7 +22376,7 @@ void Player::ClearComboPoints()
void Player::SetGroup(Group* group, int8 subgroup)
{
- if (group == NULL)
+ if (group == nullptr)
m_group.unlink();
else
{
@@ -22422,7 +22516,7 @@ void Player::SendUpdateToOutOfRangeGroupMembers()
pet->ResetAuraUpdateMaskForRaid();
}
-void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg)
+void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg) const
{
WorldPacket data(SMSG_TRANSFER_ABORTED, 4+2);
data << uint32(mapid);
@@ -22441,7 +22535,7 @@ void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8
GetSession()->SendPacket(&data);
}
-void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome)
+void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome) const
{
// type of warning, based on the time remaining until reset
uint32 type;
@@ -22565,7 +22659,8 @@ void Player::LearnCustomSpells()
for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
{
uint32 tspell = *itr;
- TC_LOG_DEBUG("entities.player.loading", "PLAYER (Class: %u Race: %u): Adding initial spell, id = %u", uint32(getClass()), uint32(getRace()), tspell);
+ TC_LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '%s' (%s, Class: %u Race: %u): Adding initial spell (SpellID: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), uint32(getClass()), uint32(getRace()), tspell);
if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
AddSpell(tspell, true, true, true, false);
else // but send in normal spell in game learn case
@@ -22737,7 +22832,7 @@ void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue)
}
}
-void Player::SendAurasForTarget(Unit* target)
+void Player::SendAurasForTarget(Unit* target) const
{
if (!target || target->GetVisibleAuras()->empty()) // speedup things
return;
@@ -22778,7 +22873,7 @@ void Player::SetDailyQuestStatus(uint32 quest_id)
if (!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
{
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, quest_id);
- m_lastDailyQuestTime = time(NULL); // last daily quest time
+ m_lastDailyQuestTime = time(nullptr); // last daily quest time
m_DailyQuestChanged = true;
break;
}
@@ -22786,7 +22881,7 @@ void Player::SetDailyQuestStatus(uint32 quest_id)
} else
{
m_DFQuests.insert(quest_id);
- m_lastDailyQuestTime = time(NULL);
+ m_lastDailyQuestTime = time(nullptr);
m_DailyQuestChanged = true;
}
}
@@ -22859,7 +22954,7 @@ void Player::ResetMonthlyQuestStatus()
Battleground* Player::GetBattleground() const
{
if (GetBattlegroundId() == 0)
- return NULL;
+ return nullptr;
return sBattlegroundMgr->GetBattleground(GetBattlegroundId(), m_bgData.bgTypeID);
}
@@ -22918,7 +23013,7 @@ uint32 Player::AddBattlegroundQueueId(BattlegroundQueueTypeId val)
return PLAYER_MAX_BATTLEGROUND_QUEUES;
}
-bool Player::HasFreeBattlegroundQueueId()
+bool Player::HasFreeBattlegroundQueueId() const
{
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
@@ -23106,7 +23201,7 @@ void Player::UpdateForQuestWorldObjects()
void Player::SetSummonPoint(uint32 mapid, float x, float y, float z)
{
- m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
+ m_summon_expire = time(nullptr) + MAX_PLAYER_SUMMON_DELAY;
m_summon_mapid = mapid;
m_summon_x = x;
m_summon_y = y;
@@ -23122,7 +23217,7 @@ void Player::SummonIfPossible(bool agree)
}
// expire and auto declined
- if (m_summon_expire < time(NULL))
+ if (m_summon_expire < time(nullptr))
return;
// stop taxi flight at summon
@@ -23243,7 +23338,7 @@ bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item cons
break;
}
default:
- TC_LOG_ERROR("entities.player", "HasItemFitToSpellRequirements: Spell requirement not handled for item class %u", spellInfo->EquippedItemClass);
+ TC_LOG_ERROR("entities.player", "Player::HasItemFitToSpellRequirements: Not handled spell requirement for item class %u", spellInfo->EquippedItemClass);
break;
}
@@ -23369,7 +23464,7 @@ bool Player::GetsRecruitAFriendBonus(bool forXP)
{
if (Group* group = this->GetGroup())
{
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player)
@@ -23418,7 +23513,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
// prepare data for near group iteration
if (Group* group = GetGroup())
{
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player)
@@ -23528,7 +23623,7 @@ void Player::SetClientControl(Unit* target, bool allowMove)
void Player::SetMover(Unit* target)
{
- m_mover->m_movedPlayer = NULL;
+ m_mover->m_movedPlayer = nullptr;
m_mover = target;
m_mover->m_movedPlayer = this;
}
@@ -23573,7 +23668,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const
else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
return 0;
- time_t now = time(NULL);
+ time_t now = time(nullptr);
// 0..2 full period
// should be ceil(x)-1 but not floor(x)
uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
@@ -23588,7 +23683,7 @@ void Player::UpdateCorpseReclaimDelay()
(!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
return;
- time_t now = time(NULL);
+ time_t now = time(nullptr);
if (now < m_deathExpireTime)
{
@@ -23604,7 +23699,7 @@ void Player::UpdateCorpseReclaimDelay()
m_deathExpireTime = now + DEATH_EXPIRE_STEP;
}
-int32 Player::CalculateCorpseReclaimDelay(bool load)
+int32 Player::CalculateCorpseReclaimDelay(bool load) const
{
Corpse* corpse = GetCorpse();
@@ -23632,7 +23727,7 @@ int32 Player::CalculateCorpseReclaimDelay(bool load)
}
time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
- time_t now = time(NULL);
+ time_t now = time(nullptr);
if (now >= expected_time)
return -1;
@@ -23645,7 +23740,7 @@ int32 Player::CalculateCorpseReclaimDelay(bool load)
return delay * IN_MILLISECONDS;
}
-void Player::SendCorpseReclaimDelay(uint32 delay)
+void Player::SendCorpseReclaimDelay(uint32 delay) const
{
WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);
data << uint32(delay);
@@ -23656,12 +23751,12 @@ Player* Player::GetNextRandomRaidMember(float radius)
{
Group* group = GetGroup();
if (!group)
- return NULL;
+ return nullptr;
std::vector<Player*> nearMembers;
nearMembers.reserve(group->GetMembersCount());
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* Target = itr->GetSource();
@@ -23672,7 +23767,7 @@ Player* Player::GetNextRandomRaidMember(float radius)
}
if (nearMembers.empty())
- return NULL;
+ return nullptr;
uint32 randTarget = urand(0, nearMembers.size()-1);
return nearMembers[randTarget];
@@ -23704,7 +23799,7 @@ PartyResult Player::CanUninviteFromGroup(ObjectGuid guidMember) const
return ERR_PARTY_LFG_BOOT_LOOT_ROLLS;
/// @todo Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
- for (GroupReference const* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference const* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
if (itr->GetSource() && itr->GetSource()->IsInCombat())
return ERR_PARTY_LFG_BOOT_IN_COMBAT;
@@ -23728,12 +23823,12 @@ PartyResult Player::CanUninviteFromGroup(ObjectGuid guidMember) const
return ERR_PARTY_RESULT_OK;
}
-bool Player::isUsingLfg()
+bool Player::isUsingLfg() const
{
return sLFGMgr->GetState(GetGUID()) != lfg::LFG_STATE_NONE;
}
-bool Player::inRandomLfgDungeon()
+bool Player::inRandomLfgDungeon() const
{
if (sLFGMgr->selectedRandomLfgDungeon(GetGUID()))
{
@@ -23763,12 +23858,12 @@ void Player::RemoveFromBattlegroundOrBattlefieldRaid()
m_group.link(group, this);
m_group.setSubGroup(GetOriginalSubGroup());
}
- SetOriginalGroup(NULL);
+ SetOriginalGroup(nullptr);
}
void Player::SetOriginalGroup(Group* group, int8 subgroup)
{
- if (group == NULL)
+ if (group == nullptr)
m_originalGroup.unlink();
else
{
@@ -23789,7 +23884,7 @@ void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
if (_lastLiquid && _lastLiquid->SpellId)
RemoveAurasDueToSpell(_lastLiquid->SpellId);
- _lastLiquid = NULL;
+ _lastLiquid = nullptr;
return;
}
@@ -23815,7 +23910,7 @@ void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
else if (_lastLiquid && _lastLiquid->SpellId)
{
RemoveAurasDueToSpell(_lastLiquid->SpellId);
- _lastLiquid = NULL;
+ _lastLiquid = nullptr;
}
@@ -23870,7 +23965,7 @@ void Player::SetCanBlock(bool value)
UpdateBlockPercentage();
}
-bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
+bool ItemPosCount::isContainedIn(std::vector<ItemPosCount> const& vec) const
{
for (ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
if (itr->pos == pos)
@@ -23878,15 +23973,15 @@ bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
return false;
}
-void Player::StopCastingBindSight()
+void Player::StopCastingBindSight() const
{
if (WorldObject* target = GetViewpoint())
{
if (target->isType(TYPEMASK_UNIT))
{
- ((Unit*)target)->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID());
- ((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID());
- ((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, GetGUID());
+ static_cast<Unit*>(target)->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID());
+ static_cast<Unit*>(target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID());
+ static_cast<Unit*>(target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, GetGUID());
}
}
}
@@ -23895,11 +23990,12 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
{
if (apply)
{
- TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s created seer %u (TypeId: %u).", GetName().c_str(), target->GetEntry(), target->GetTypeId());
+ TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player '%s' (%s) creates seer (Entry: %u, TypeId: %u).",
+ GetName().c_str(), GetGUID().ToString().c_str(), target->GetEntry(), target->GetTypeId());
if (!AddGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
{
- TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName().c_str());
+ TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player '%s' (%s) cannot add new viewpoint!", GetName().c_str(), GetGUID().ToString().c_str());
return;
}
@@ -23907,7 +24003,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
UpdateVisibilityOf(target);
if (target->isType(TYPEMASK_UNIT) && target != GetVehicleBase())
- ((Unit*)target)->AddPlayerToVision(this);
+ static_cast<Unit*>(target)->AddPlayerToVision(this);
}
else
{
@@ -23915,12 +24011,12 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
{
- TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName().c_str());
+ TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player '%s' (%s) cannot remove current viewpoint!", GetName().c_str(), GetGUID().ToString().c_str());
return;
}
if (target->isType(TYPEMASK_UNIT) && target != GetVehicleBase())
- ((Unit*)target)->RemovePlayerFromVision(this);
+ static_cast<Unit*>(target)->RemovePlayerFromVision(this);
//must immediately set seer back otherwise may crash
m_seer = this;
@@ -23958,11 +24054,11 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
WorldObject* Player::GetViewpoint() const
{
if (ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT))
- return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER);
- return NULL;
+ return static_cast<WorldObject*>(ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER));
+ return nullptr;
}
-bool Player::CanUseBattlegroundObject(GameObject* gameobject)
+bool Player::CanUseBattlegroundObject(GameObject* gameobject) const
{
// It is possible to call this method with a null pointer, only skipping faction check.
if (gameobject)
@@ -23981,14 +24077,14 @@ bool Player::CanUseBattlegroundObject(GameObject* gameobject)
IsAlive()); // Alive
}
-bool Player::CanCaptureTowerPoint()
+bool Player::CanCaptureTowerPoint() const
{
return (!HasStealthAura() && // not stealthed
!HasInvisibilityAura() && // not invisible
IsAlive()); // live player
}
-uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin)
+uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin) const
{
uint8 level = getLevel();
@@ -24056,7 +24152,7 @@ void Player::SetGlyph(uint8 slot, uint32 glyph)
SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
}
-bool Player::isTotalImmune()
+bool Player::isTotalImmune() const
{
AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
@@ -24106,7 +24202,7 @@ void Player::SetTitle(CharTitlesEntry const* title, bool lost)
GetSession()->SendPacket(&data);
}
-bool Player::isTotalImmunity()
+bool Player::isTotalImmunity() const
{
AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
@@ -24182,7 +24278,7 @@ void Player::RemoveRunesByAuraEffect(AuraEffect const* aura)
if (m_runes->runes[i].ConvertAura == aura)
{
ConvertRune(i, GetBaseRune(i));
- SetRuneConvertAura(i, NULL);
+ SetRuneConvertAura(i, nullptr);
}
}
}
@@ -24190,11 +24286,11 @@ void Player::RemoveRunesByAuraEffect(AuraEffect const* aura)
void Player::RestoreBaseRune(uint8 index)
{
AuraEffect const* aura = m_runes->runes[index].ConvertAura;
- // If rune was converted by a non-pasive aura that still active we should keep it converted
+ // If rune was converted by a non-passive aura that still active we should keep it converted
if (aura && !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_PASSIVE))
return;
ConvertRune(index, GetBaseRune(index));
- SetRuneConvertAura(index, NULL);
+ SetRuneConvertAura(index, nullptr);
// Don't drop passive talents providing rune convertion
if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE)
return;
@@ -24216,7 +24312,7 @@ void Player::ConvertRune(uint8 index, RuneType newType)
GetSession()->SendPacket(&data);
}
-void Player::ResyncRunes(uint8 count)
+void Player::ResyncRunes(uint8 count) const
{
WorldPacket data(SMSG_RESYNC_RUNES, 4 + count * 2);
data << uint32(count);
@@ -24228,7 +24324,7 @@ void Player::ResyncRunes(uint8 count)
GetSession()->SendPacket(&data);
}
-void Player::AddRunePower(uint8 index)
+void Player::AddRunePower(uint8 index) const
{
WorldPacket data(SMSG_ADD_RUNE_POWER, 4);
data << uint32(1 << index); // mask (0x00-0x3F probably)
@@ -24262,7 +24358,7 @@ void Player::InitRunes()
SetRuneCooldown(i, 0); // reset cooldowns
SetRuneTimer(i, 0xFFFFFFFF); // Reset rune flags
SetLastRuneGraceTimer(i, 0);
- SetRuneConvertAura(i, NULL);
+ SetRuneConvertAura(i, nullptr);
m_runes->SetRuneState(i);
}
@@ -24297,7 +24393,7 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons
msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
if (msg != EQUIP_ERR_OK)
{
- SendEquipError(msg, NULL, NULL, lootItem->itemid);
+ SendEquipError(msg, nullptr, nullptr, lootItem->itemid);
continue;
}
@@ -24308,15 +24404,15 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons
void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
{
- QuestItem* qitem = NULL;
- QuestItem* ffaitem = NULL;
- QuestItem* conditem = NULL;
+ QuestItem* qitem = nullptr;
+ QuestItem* ffaitem = nullptr;
+ QuestItem* conditem = nullptr;
LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
if (!item)
{
- SendEquipError(EQUIP_ERR_ALREADY_LOOTED, NULL, NULL);
+ SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
return;
}
@@ -24383,7 +24479,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
}
else
- SendEquipError(msg, NULL, NULL, item->itemid);
+ SendEquipError(msg, nullptr, nullptr, item->itemid);
}
uint32 Player::CalculateTalentsPoints() const
@@ -24436,8 +24532,8 @@ void Player::_LoadSkills(PreparedQueryResult result)
SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, getRace(), getClass());
if (!rcEntry)
{
- TC_LOG_ERROR("entities.player", "Character: %s (GUID: %u Race: %u Class: %u) has skill %u not allowed for his race/class combination",
- GetName().c_str(), GetGUID().GetCounter(), uint32(getRace()), uint32(getClass()), skill);
+ TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s, Race: %u, Class: %u) has forbidden skill %u for his race/class combination",
+ GetName().c_str(), GetGUID().ToString().c_str(), uint32(getRace()), uint32(getClass()), skill);
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(0, SKILL_DELETED)));
continue;
@@ -24460,7 +24556,8 @@ void Player::_LoadSkills(PreparedQueryResult result)
if (value == 0)
{
- TC_LOG_ERROR("entities.player", "Character %u has skill %u with value 0. Skill will be deleted.", GetGUID().GetCounter(), skill);
+ TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s) has skill %u with value 0, deleted.",
+ GetName().c_str(), GetGUID().ToString().c_str(), skill);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL);
@@ -24497,7 +24594,8 @@ void Player::_LoadSkills(PreparedQueryResult result)
if (count >= PLAYER_MAX_SKILLS) // client limit
{
- TC_LOG_ERROR("entities.player", "Character %u has more than %u skills.", GetGUID().GetCounter(), PLAYER_MAX_SKILLS);
+ TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s) has more than %u skills.",
+ GetName().c_str(), GetGUID().ToString().c_str(), PLAYER_MAX_SKILLS);
break;
}
}
@@ -24764,30 +24862,13 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
uint32 tTab = talentInfo->TalentTab;
if (talentInfo->Row > 0)
- {
- uint32 numRows = sTalentStore.GetNumRows();
- for (uint32 i = 0; i < numRows; i++) // Loop through all talents.
- {
- // Someday, someone needs to revamp
- const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i);
- if (tmpTalent) // the way talents are tracked
- {
+ for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++) // Loop through all talents.
+ if (const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i)) // the way talents are tracked
if (tmpTalent->TalentTab == tTab)
- {
for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
- {
if (tmpTalent->RankID[rank] != 0)
- {
if (HasSpell(tmpTalent->RankID[rank]))
- {
spentPoints += (rank + 1);
- }
- }
- }
- }
- }
- }
- }
// not have required min points spent in talent tree
if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
@@ -24797,7 +24878,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
uint32 spellid = talentInfo->RankID[talentRank];
if (spellid == 0)
{
- TC_LOG_ERROR("entities.player", "Talent.dbc contains talent: %u Rank: %u spell id = 0", talentId, talentRank);
+ TC_LOG_ERROR("entities.player", "Player::LearnTalent: Talent.dbc has no spellInfo for talent: %u (spell id = 0)", talentId);
return;
}
@@ -24809,7 +24890,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
LearnSpell(spellid, false);
AddTalent(spellid, m_activeSpec, true);
- TC_LOG_DEBUG("entities.player", "TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, m_activeSpec);
+ TC_LOG_DEBUG("misc", "Player::LearnTalent: TalentID: %u Spell: %u Group: %u\n", talentId, spellid, uint32(m_activeSpec));
// update free talent points
SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
@@ -25128,7 +25209,11 @@ void Player::BuildPetTalentsInfoData(WorldPacket* data)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if (!talentInfo)
+ {
+ TC_LOG_ERROR("entities.player", "Player::SendTalentsInfoData: Player '%s' (%s) has unknown talent id: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), talentId);
continue;
+ }
// skip another tab talents
if (talentInfo->TalentTab != talentTabId)
@@ -25261,7 +25346,8 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
if (!found) // something wrong...
{
- TC_LOG_ERROR("entities.player", "Player %s tried to save equipment set " UI64FMTD " (index %u), but that equipment set was not found!", GetName().c_str(), eqset.Guid, index);
+ TC_LOG_ERROR("entities.player", "Player::SetEquipmentSet: Player '%s' (%s) tried to save nonexistent equipment set " UI64FMTD " (index: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), eqset.Guid, index);
return;
}
}
@@ -25291,7 +25377,7 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans)
{
uint32 index = itr->first;
EquipmentSet& eqset = itr->second;
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt = nullptr;
uint8 j = 0;
switch (eqset.state)
{
@@ -25429,7 +25515,7 @@ void Player::_LoadGlyphs(PreparedQueryResult result)
while (result->NextRow());
}
-void Player::_SaveGlyphs(SQLTransaction& trans)
+void Player::_SaveGlyphs(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
stmt->setUInt32(0, GetGUID().GetCounter());
@@ -25513,7 +25599,7 @@ void Player::UpdateSpecCount(uint8 count)
ActivateSpec(0);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
// Copy spec data
if (count > curCount)
@@ -25721,7 +25807,7 @@ uint32 Player::GetReputation(uint32 factionentry) const
return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
}
-std::string const& Player::GetGuildName()
+std::string const& Player::GetGuildName() const
{
return sGuildMgr->GetGuildById(GetGuildId())->GetName();
}
@@ -25929,7 +26015,7 @@ void Player::SendItemRetrievalMail(uint32 itemEntry, uint32 count)
MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed.
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- if (Item* item = Item::CreateItem(itemEntry, count, 0))
+ if (Item* item = Item::CreateItem(itemEntry, count, nullptr))
{
item->SaveToDB(trans);
draft.AddItem(item);
@@ -25960,7 +26046,7 @@ void Player::_LoadRandomBGStatus(PreparedQueryResult result)
m_IsBGRandomWinner = true;
}
-float Player::GetAverageItemLevel()
+float Player::GetAverageItemLevel() const
{
float sum = 0;
uint32 count = 0;
@@ -26138,7 +26224,7 @@ float Player::GetCollisionHeight(bool mounted) const
}
}
-std::string Player::GetMapAreaAndZoneString()
+std::string Player::GetMapAreaAndZoneString() const
{
uint32 areaId = GetAreaId();
std::string areaName = "Unknown";
@@ -26156,7 +26242,7 @@ std::string Player::GetMapAreaAndZoneString()
return str.str();
}
-std::string Player::GetCoordsMapAreaAndZoneString()
+std::string Player::GetCoordsMapAreaAndZoneString() const
{
std::ostringstream str;
str << Position::ToString() << " " << GetMapAreaAndZoneString();
@@ -26191,31 +26277,31 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
if (duration > 0)
pet->SetDuration(duration);
- return NULL;
+ return nullptr;
}
// petentry == 0 for hunter "call pet" (current pet summoned if any)
if (!entry)
{
delete pet;
- return NULL;
+ return nullptr;
}
pet->Relocate(x, y, z, ang);
if (!pet->IsPositionValid())
{
- TC_LOG_ERROR("misc", "Pet (guidlow %d, entry %d) not summoned. Suggested coordinates are not valid (X: %f Y: %f)", pet->GetGUID().GetCounter(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
+ TC_LOG_ERROR("misc", "Player::SummonPet: Pet (%s, Entry: %d) not summoned. Suggested coordinates aren't valid (X: %f Y: %f)", pet->GetGUID().ToString().c_str(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
delete pet;
- return NULL;
+ return nullptr;
}
Map* map = GetMap();
uint32 pet_number = sObjectMgr->GeneratePetNumber();
if (!pet->Create(map->GenerateLowGuid<HighGuid::Pet>(), map, GetPhaseMask(), entry, pet_number))
{
- TC_LOG_ERROR("misc", "No such creature entry %u", entry);
+ TC_LOG_ERROR("misc", "Player::SummonPet: No such creature entry %u", entry);
delete pet;
- return NULL;
+ return nullptr;
}
pet->SetCreatorGUID(GetGUID());
@@ -26238,7 +26324,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
pet->SetFullHealth();
pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
- pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped in this case
+ pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); // cast can't be helped in this case
break;
default:
break;
@@ -26282,7 +26368,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
return pet;
}
-void Player::SendSupercededSpell(uint32 oldSpell, uint32 newSpell)
+void Player::SendSupercededSpell(uint32 oldSpell, uint32 newSpell) const
{
WorldPacket data(SMSG_SUPERCEDED_SPELL, 8);
data << uint32(oldSpell) << uint32(newSpell);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 0d6d21c6b28..b2cb2aed226 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -117,7 +117,7 @@ struct PlayerTalent
// Spell modifier (used for modify other spells)
struct SpellModifier
{
- SpellModifier(Aura* _ownerAura = NULL) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), value(0), mask(), spellId(0), ownerAura(_ownerAura) { }
+ SpellModifier(Aura* _ownerAura = nullptr) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), value(0), mask(), spellId(0), ownerAura(_ownerAura) { }
SpellModOp op : 8;
SpellModType type : 8;
int16 charges : 16;
@@ -256,7 +256,7 @@ typedef std::list<PlayerCreateInfoSkill> PlayerCreateInfoSkills;
struct PlayerInfo
{
// existence checked by displayId != 0
- PlayerInfo() : mapId(0), areaId(0), positionX(0.0f), positionY(0.0f), positionZ(0.0f), orientation(0.0f), displayId_m(0), displayId_f(0), levelInfo(NULL) { }
+ PlayerInfo() : mapId(0), areaId(0), positionX(0.0f), positionY(0.0f), positionZ(0.0f), orientation(0.0f), displayId_m(0), displayId_f(0), levelInfo(nullptr) { }
uint32 mapId;
uint32 areaId;
@@ -287,7 +287,7 @@ struct PvPInfo
struct DuelInfo
{
- DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0), isMounted(false) { }
+ DuelInfo() : initiator(nullptr), opponent(nullptr), startTimer(0), startTime(0), outOfBound(0), isMounted(false) { }
Player* initiator;
Player* opponent;
@@ -349,7 +349,7 @@ struct Runes
struct EnchantDuration
{
- EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { }
+ EnchantDuration() : item(nullptr), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { }
EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
leftduration(_leftduration){ ASSERT(item); }
@@ -855,7 +855,7 @@ struct InstancePlayerBind
EXTENDED - won't be promoted to EXPIRED at next reset period, will instead be promoted to NORMAL */
BindExtensionState extendState;
- InstancePlayerBind() : save(NULL), perm(false), extendState(EXTEND_STATE_NORMAL) { }
+ InstancePlayerBind() : save(nullptr), perm(false), extendState(EXTEND_STATE_NORMAL) { }
};
struct AccessRequirement
@@ -1061,12 +1061,12 @@ class Player : public Unit, public GridObject<Player>
void SendInitialPacketsBeforeAddToMap();
void SendInitialPacketsAfterAddToMap();
- void SendSupercededSpell(uint32 oldSpell, uint32 newSpell);
- void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0);
- void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome);
+ void SendSupercededSpell(uint32 oldSpell, uint32 newSpell) const;
+ void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0) const;
+ void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome) const;
- bool CanInteractWithQuestGiver(Object* questGiver);
- Creature* GetNPCIfCanInteractWith(ObjectGuid const& guid, uint32 npcflagmask);
+ bool CanInteractWithQuestGiver(Object* questGiver) const;
+ Creature* GetNPCIfCanInteractWith(ObjectGuid const& guid, uint32 npcflagmask) const;
GameObject* GetGameObjectIfCanInteractWith(ObjectGuid const& guid) const;
GameObject* GetGameObjectIfCanInteractWith(ObjectGuid const& guid, GameobjectTypes type) const;
@@ -1077,16 +1077,16 @@ class Player : public Unit, public GridObject<Player>
uint8 GetChatTag() const;
std::string autoReplyMsg;
- uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin=NULL);
+ uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin = nullptr) const;
- PlayerSocial *GetSocial() { return m_social; }
+ PlayerSocial *GetSocial() const { return m_social; }
PlayerTaxi m_taxi;
void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
- bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0);
+ bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 0);
bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
void CleanupAfterTaxiFlight();
- void ContinueTaxiFlight();
+ void ContinueTaxiFlight() const;
// mount_id can be used in scripting calls
bool isAcceptWhispers() const { return (m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS) != 0; }
void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
@@ -1153,8 +1153,8 @@ class Player : public Unit, public GridObject<Player>
void SetVirtualItemSlot(uint8 i, Item* item);
void SetSheath(SheathState sheathed) override; // overwrite Unit version
uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
- uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = NULL) const;
- uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = NULL) const;
+ uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = nullptr) const;
+ uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = nullptr) const;
Item* GetItemByGuid(ObjectGuid guid) const;
Item* GetItemByEntry(uint32 entry) const;
Item* GetItemByPos(uint16 pos) const;
@@ -1172,18 +1172,18 @@ class Player : public Unit, public GridObject<Player>
static bool IsBagPos(uint16 pos);
static bool IsBankPos(uint16 pos) { return IsBankPos(pos >> 8, pos & 255); }
static bool IsBankPos(uint8 bag, uint8 slot);
- bool IsValidPos(uint16 pos, bool explicit_pos) { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
- bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos);
+ bool IsValidPos(uint16 pos, bool explicit_pos) const { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
+ bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) const;
uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
bool HasItemCount(uint32 item, uint32 count = 1, bool inBankAlso = false) const;
- bool HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem = NULL) const;
+ bool HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem = nullptr) const;
bool CanNoReagentCast(SpellInfo const* spellInfo) const;
bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
InventoryResult CanTakeMoreSimilarItems(Item* pItem, uint32* itemLimitCategory = NULL) const { return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem, NULL, itemLimitCategory); }
InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, uint32* itemLimitCategory = NULL) const { return CanTakeMoreSimilarItems(entry, count, NULL, NULL, itemLimitCategory); }
- InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL) const;
+ InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = nullptr) const;
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const;
InventoryResult CanStoreItems(Item** items, int count, uint32* itemLimitCategory) const;
InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
@@ -1210,7 +1210,7 @@ class Player : public Unit, public GridObject<Player>
void StoreLootItem(uint8 lootSlot, Loot* loot);
InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL, uint32* itemLimitCategory = NULL) const;
- InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = NULL, bool swap = false, uint32* no_space_count = NULL) const;
+ InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = nullptr, bool swap = false, uint32* no_space_count = nullptr) const;
void AddRefundReference(ObjectGuid it);
void DeleteRefundReference(ObjectGuid it);
@@ -1241,9 +1241,9 @@ class Player : public Unit, public GridObject<Player>
Item* GetItemFromBuyBackSlot(uint32 slot);
void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
- void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = NULL, uint32 itemid = 0);
- void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param);
- void SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param);
+ void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = nullptr, uint32 itemid = 0) const;
+ void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param) const;
+ void SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param) const;
void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
@@ -1305,10 +1305,10 @@ class Player : public Unit, public GridObject<Player>
void PrepareQuestMenu(ObjectGuid guid);
void SendPreparedQuest(ObjectGuid guid);
bool IsActiveQuest(uint32 quest_id) const;
- Quest const* GetNextQuest(ObjectGuid guid, Quest const* quest);
+ Quest const* GetNextQuest(ObjectGuid guid, Quest const* quest) const;
bool CanSeeStartQuest(Quest const* quest);
bool CanTakeQuest(Quest const* quest, bool msg);
- bool CanAddQuest(Quest const* quest, bool msg);
+ bool CanAddQuest(Quest const* quest, bool msg) const;
bool CanCompleteQuest(uint32 quest_id);
bool CanCompleteRepeatableQuest(Quest const* quest);
bool CanRewardQuest(Quest const* quest, bool msg);
@@ -1320,19 +1320,19 @@ class Player : public Unit, public GridObject<Player>
void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true);
void FailQuest(uint32 quest_id);
bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const;
- bool SatisfyQuestLevel(Quest const* qInfo, bool msg);
- bool SatisfyQuestLog(bool msg);
+ bool SatisfyQuestLevel(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestLog(bool msg) const;
bool SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg);
bool SatisfyQuestClass(Quest const* qInfo, bool msg) const;
- bool SatisfyQuestRace(Quest const* qInfo, bool msg);
+ bool SatisfyQuestRace(Quest const* qInfo, bool msg) const;
bool SatisfyQuestReputation(Quest const* qInfo, bool msg);
- bool SatisfyQuestStatus(Quest const* qInfo, bool msg);
+ bool SatisfyQuestStatus(Quest const* qInfo, bool msg) const;
bool SatisfyQuestConditions(Quest const* qInfo, bool msg);
- bool SatisfyQuestTimed(Quest const* qInfo, bool msg);
+ bool SatisfyQuestTimed(Quest const* qInfo, bool msg) const;
bool SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg);
- bool SatisfyQuestNextChain(Quest const* qInfo, bool msg);
+ bool SatisfyQuestNextChain(Quest const* qInfo, bool msg) const;
bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg);
- bool SatisfyQuestDay(Quest const* qInfo, bool msg);
+ bool SatisfyQuestDay(Quest const* qInfo, bool msg) const;
bool SatisfyQuestWeek(Quest const* qInfo, bool msg);
bool SatisfyQuestMonth(Quest const* qInfo, bool msg);
bool SatisfyQuestSeasonal(Quest const* qInfo, bool msg);
@@ -1367,7 +1367,7 @@ class Player : public Unit, public GridObject<Player>
void SetQuestSlotTimer(uint16 slot, uint32 timer);
void SwapQuestSlot(uint16 slot1, uint16 slot2);
- uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
+ uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) const;
void AreaExploredOrEventHappens(uint32 questId);
void GroupEventHappens(uint32 questId, WorldObject const* pEventObject);
void ItemAddedQuestCheck(uint32 entry, uint32 count);
@@ -1385,14 +1385,14 @@ class Player : public Unit, public GridObject<Player>
void UpdateForQuestWorldObjects();
bool CanShareQuest(uint32 questId) const;
- void SendQuestComplete(uint32 questId);
- void SendQuestReward(Quest const* quest, uint32 XP);
- void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK);
- void SendQuestTimerFailed(uint32 questId);
+ void SendQuestComplete(uint32 questId) const;
+ void SendQuestReward(Quest const* quest, uint32 XP) const;
+ void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK) const;
+ void SendQuestTimerFailed(uint32 questId) const;
void SendCanTakeQuestResponse(QuestFailedReason msg) const;
- void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
- void SendPushToPartyResponse(Player* player, uint8 msg);
- void SendQuestUpdateAddItem(Quest const* quest, uint32 itemIdx, uint16 count);
+ void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver) const;
+ void SendPushToPartyResponse(Player* player, uint8 msg) const;
+ void SendQuestUpdateAddItem(Quest const* quest, uint32 itemIdx, uint16 count) const;
void SendQuestUpdateAddCreatureOrGo(Quest const* quest, ObjectGuid guid, uint32 creatureOrGOIdx, uint16 oldCount, uint16 addCount);
void SendQuestUpdateAddPlayer(Quest const* quest, uint16 oldCount, uint16 addCount);
@@ -1430,10 +1430,9 @@ class Player : public Unit, public GridObject<Player>
void SaveToDB(bool create = false);
void SaveInventoryAndGoldToDB(SQLTransaction& trans); // fast save function for item/money cheating preventing
- void SaveGoldToDB(SQLTransaction& trans);
+ void SaveGoldToDB(SQLTransaction& trans) const;
static void SetUInt32ValueInArray(Tokenizer& data, uint16 index, uint32 value);
- static void SetFloatValueInArray(Tokenizer& data, uint16 index, float value);
static void Customize(CharacterCustomizeInfo const* customizeInfo, SQLTransaction& trans);
static void SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, SQLTransaction& trans);
@@ -1444,10 +1443,9 @@ class Player : public Unit, public GridObject<Player>
bool m_mailsLoaded;
bool m_mailsUpdated;
- void SetBindPoint(ObjectGuid guid);
- void SendTalentWipeConfirm(ObjectGuid guid);
+ void SetBindPoint(ObjectGuid guid) const;
+ void SendTalentWipeConfirm(ObjectGuid guid) const;
void ResetPetTalents();
- void CalcRage(uint32 damage, bool attacker);
void RegenerateAll();
void Regenerate(Powers power);
void RegenerateHealth();
@@ -1475,13 +1473,13 @@ class Player : public Unit, public GridObject<Player>
uint8 GetComboPoints() const { return m_comboPoints; }
ObjectGuid GetComboTarget() const { return m_comboTarget; }
- void AddComboPoints(Unit* target, int8 count, Spell* spell = NULL);
+ void AddComboPoints(Unit* target, int8 count, Spell* spell = nullptr);
void GainSpellComboPoints(int8 count);
void ClearComboPoints();
void SendComboPoints();
- void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType item_guid = 0, uint32 item_count = 0);
- void SendNewMail();
+ void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType item_guid = 0, uint32 item_count = 0) const;
+ void SendNewMail() const;
void UpdateNextMailTimeAndUnreads();
void AddNewMailDeliverTime(time_t deliver_time);
bool IsMailsLoaded() const { return m_mailsLoaded; }
@@ -1512,19 +1510,19 @@ class Player : public Unit, public GridObject<Player>
void AddMItem(Item* it);
bool RemoveMItem(uint32 id);
- void SendOnCancelExpectedVehicleRideAura();
+ void SendOnCancelExpectedVehicleRideAura() const;
void PetSpellInitialize();
void CharmSpellInitialize();
void PossessSpellInitialize();
void VehicleSpellInitialize();
- void SendRemoveControlBar();
+ void SendRemoveControlBar() const;
bool HasSpell(uint32 spell) const override;
bool HasActiveSpell(uint32 spell) const; // show in spellbook
TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
bool IsSpellFitByClassAndRace(uint32 spell_id) const;
bool IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo) const;
- void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask);
+ void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask) const;
void SendInitialSpells();
bool AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, uint32 fromSkill = 0);
void LearnSpell(uint32 spell_id, bool dependent, uint32 fromSkill = 0);
@@ -1540,7 +1538,7 @@ class Player : public Unit, public GridObject<Player>
void RemoveTemporarySpell(uint32 spellId);
void SetReputation(uint32 factionentry, uint32 value);
uint32 GetReputation(uint32 factionentry) const;
- std::string const& GetGuildName();
+ std::string const& GetGuildName() const;
uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
void SetFreeTalentPoints(uint32 points);
bool ResetTalents(bool no_cost = false);
@@ -1579,18 +1577,18 @@ class Player : public Unit, public GridObject<Player>
PlayerSpellMap & GetSpellMap() { return m_spells; }
void AddSpellMod(SpellModifier* mod, bool apply);
- bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell = NULL);
- template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell = NULL);
+ bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell = nullptr) const;
+ template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell = nullptr);
void RemoveSpellMods(Spell* spell);
- void RestoreSpellMods(Spell* spell, uint32 ownerAuraId = 0, Aura* aura = NULL);
- void RestoreAllSpellMods(uint32 ownerAuraId = 0, Aura* aura = NULL);
+ void RestoreSpellMods(Spell* spell, uint32 ownerAuraId = 0, Aura* aura = nullptr);
+ void RestoreAllSpellMods(uint32 ownerAuraId = 0, Aura* aura = nullptr);
void DropModCharge(SpellModifier* mod, Spell* spell);
void SetSpellModTakingSpell(Spell* spell, bool apply);
void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns = false);
uint32 GetLastPotionId() const { return m_lastPotionId; }
void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
- void UpdatePotionCooldown(Spell* spell = NULL);
+ void UpdatePotionCooldown(Spell* spell = nullptr);
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana);
void clearResurrectRequestData();
@@ -1598,7 +1596,7 @@ class Player : public Unit, public GridObject<Player>
bool isResurrectRequested() const { return !m_resurrectGUID.IsEmpty(); }
void ResurrectUsingRequestData();
- uint8 getCinematic() { return m_cinematic; }
+ uint8 getCinematic() const { return m_cinematic; }
void setCinematic(uint8 cine) { m_cinematic = cine; }
ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
@@ -1606,11 +1604,11 @@ class Player : public Unit, public GridObject<Player>
ActionButton const* GetActionButton(uint8 button);
void SendInitialActionButtons() const { SendActionButtons(1); }
void SendActionButtons(uint32 state) const;
- bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type);
+ bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) const;
PvPInfo pvpInfo;
void UpdatePvPState(bool onlyFFA = false);
- void SetPvP(bool state);
+ void SetPvP(bool state) override;
void UpdatePvP(bool state, bool override=false);
void UpdateZone(uint32 newZone, uint32 newArea);
void UpdateArea(uint32 newArea);
@@ -1636,7 +1634,7 @@ class Player : public Unit, public GridObject<Player>
bool IsInSameGroupWith(Player const* p) const;
bool IsInSameRaidWith(Player const* p) const;
void UninviteFromGroup();
- static void RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, const char* reason = NULL);
+ static void RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, const char* reason = nullptr);
void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
void SendUpdateToOutOfRangeGroupMembers();
@@ -1703,13 +1701,13 @@ class Player : public Unit, public GridObject<Player>
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) override;
void UpdateDefenseBonusesMod();
- inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
- float GetMeleeCritFromAgility();
- void GetDodgeFromAgility(float &diminishing, float &nondiminishing);
+ void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
+ float GetMeleeCritFromAgility() const;
+ void GetDodgeFromAgility(float &diminishing, float &nondiminishing) const;
float GetMissPercentageFromDefence() const;
- float GetSpellCritFromIntellect();
- float OCTRegenHPPerSpirit();
- float OCTRegenMPPerSpirit();
+ float GetSpellCritFromIntellect() const;
+ float OCTRegenHPPerSpirit() const;
+ float OCTRegenMPPerSpirit() const;
float GetRatingMultiplier(CombatRating cr) const;
float GetRatingBonusValue(CombatRating cr) const;
uint32 GetBaseSpellPowerBonus() const { return m_baseSpellPower; }
@@ -1747,26 +1745,26 @@ class Player : public Unit, public GridObject<Player>
void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
void DestroyForPlayer(Player* target, bool onDeath = false) const override;
- void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate=1.0f);
+ void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate=1.0f) const;
// notifiers
- void SendAttackSwingCantAttack();
- void SendAttackSwingCancelAttack();
- void SendAttackSwingDeadTarget();
- void SendAttackSwingNotInRange();
- void SendAttackSwingBadFacingAttack();
+ void SendAttackSwingCantAttack() const;
+ void SendAttackSwingCancelAttack() const;
+ void SendAttackSwingDeadTarget() const;
+ void SendAttackSwingNotInRange() const;
+ void SendAttackSwingBadFacingAttack() const;
void SendAutoRepeatCancel(Unit* target);
- void SendExplorationExperience(uint32 Area, uint32 Experience);
+ void SendExplorationExperience(uint32 Area, uint32 Experience) const;
- void SendDungeonDifficulty(bool IsInGroup);
- void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty = -1);
+ void SendDungeonDifficulty(bool IsInGroup) const;
+ void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty = -1) const;
void ResetInstances(uint8 method, bool isRaid);
- void SendResetInstanceSuccess(uint32 MapId);
- void SendResetInstanceFailed(uint32 reason, uint32 MapId);
- void SendResetFailedNotify(uint32 mapid);
+ void SendResetInstanceSuccess(uint32 MapId) const;
+ void SendResetInstanceFailed(uint32 reason, uint32 MapId) const;
+ void SendResetFailedNotify(uint32 mapid) const;
- virtual bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
- bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
+ bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
+ bool UpdatePosition(const Position &pos, bool teleport = false) override { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
void UpdateUnderwaterState(Map* m, float x, float y, float z) override;
void SendMessageToSet(WorldPacket* data, bool self) override { SendMessageToSetInRange(data, GetVisibilityRange(), self); }
@@ -1807,11 +1805,11 @@ class Player : public Unit, public GridObject<Player>
void UpdateMirrorTimers();
void StopMirrorTimers();
- bool IsMirrorTimerActive(MirrorTimerType type);
+ bool IsMirrorTimerActive(MirrorTimerType type) const;
void SetMovement(PlayerMovementType pType);
- bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone);
+ bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone) const;
void JoinedChannel(Channel* c);
void LeftChannel(Channel* c);
@@ -1902,8 +1900,8 @@ class Player : public Unit, public GridObject<Player>
uint32 GetDeathTimer() const { return m_deathTimer; }
uint32 GetCorpseReclaimDelay(bool pvp) const;
void UpdateCorpseReclaimDelay();
- int32 CalculateCorpseReclaimDelay(bool load = false);
- void SendCorpseReclaimDelay(uint32 delay);
+ int32 CalculateCorpseReclaimDelay(bool load = false) const;
+ void SendCorpseReclaimDelay(uint32 delay) const;
uint32 GetShieldBlockValue() const override; // overwrite Unit version (virtual)
bool CanParry() const { return m_canParry; }
@@ -1936,7 +1934,7 @@ class Player : public Unit, public GridObject<Player>
void _ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale = false);
void _ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply);
void _ApplyAmmoBonuses();
- bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
+ bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) const;
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
void CorrectMetaGemEnchants(uint8 slot, bool apply);
void InitDataForForm(bool reapplyMods = false);
@@ -1953,21 +1951,21 @@ class Player : public Unit, public GridObject<Player>
void DeleteEquipmentSet(uint64 setGuid);
void SendInitWorldStates(uint32 zone, uint32 area);
- void SendUpdateWorldState(uint32 Field, uint32 Value);
- void SendDirectMessage(WorldPacket* data);
- void SendBGWeekendWorldStates();
- void SendBattlefieldWorldStates();
+ void SendUpdateWorldState(uint32 Field, uint32 Value) const;
+ void SendDirectMessage(WorldPacket const* data) const;
+ void SendBGWeekendWorldStates() const;
+ void SendBattlefieldWorldStates() const;
- void SendAurasForTarget(Unit* target);
+ void SendAurasForTarget(Unit* target) const;
PlayerMenu* PlayerTalkClass;
std::vector<ItemSetEffect*> ItemSetEff;
void SendLoot(ObjectGuid guid, LootType loot_type);
- void SendLootError(ObjectGuid guid, LootError error);
- void SendLootRelease(ObjectGuid guid);
- void SendNotifyLootItemRemoved(uint8 lootSlot);
- void SendNotifyLootMoneyRemoved();
+ void SendLootError(ObjectGuid guid, LootError error) const;
+ void SendLootRelease(ObjectGuid guid) const;
+ void SendNotifyLootItemRemoved(uint8 lootSlot) const;
+ void SendNotifyLootMoneyRemoved() const;
/*********************************************************/
/*** BATTLEGROUND SYSTEM ***/
@@ -1988,7 +1986,7 @@ class Player : public Unit, public GridObject<Player>
void SetBattlegroundId(uint32 val, BattlegroundTypeId bgTypeId);
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val);
- bool HasFreeBattlegroundQueueId();
+ bool HasFreeBattlegroundQueueId() const;
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val);
void SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId);
bool IsInvitedForBattlegroundInstance(uint32 instanceId) const;
@@ -2005,10 +2003,10 @@ class Player : public Unit, public GridObject<Player>
void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const;
- bool isTotalImmunity();
- bool CanUseBattlegroundObject(GameObject* gameobject);
- bool isTotalImmune();
- bool CanCaptureTowerPoint();
+ bool isTotalImmunity() const;
+ bool CanUseBattlegroundObject(GameObject* gameobject) const;
+ bool isTotalImmune() const;
+ bool CanCaptureTowerPoint() const;
bool GetRandomWinner() const { return m_IsBGRandomWinner; }
void SetRandomWinner(bool isWinner);
@@ -2019,13 +2017,13 @@ class Player : public Unit, public GridObject<Player>
OutdoorPvP* GetOutdoorPvP() const;
// returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
- bool IsOutdoorPvPActive();
+ bool IsOutdoorPvPActive() const;
/*********************************************************/
/*** ENVIROMENTAL SYSTEM ***/
/*********************************************************/
- bool IsImmuneToEnvironmentalDamage();
+ bool IsImmuneToEnvironmentalDamage() const;
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
/*********************************************************/
@@ -2055,7 +2053,7 @@ class Player : public Unit, public GridObject<Player>
void SetViewpoint(WorldObject* target, bool apply);
WorldObject* GetViewpoint() const;
void StopCastingCharm();
- void StopCastingBindSight();
+ void StopCastingBindSight() const;
uint32 GetSaveTimer() const { return m_nextSave; }
void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
@@ -2088,7 +2086,7 @@ class Player : public Unit, public GridObject<Player>
bool IsVisibleGloballyFor(Player const* player) const;
- void SendInitialVisiblePackets(Unit* target);
+ void SendInitialVisiblePackets(Unit* target) const;
void UpdateObjectVisibility(bool forced = true) override;
void UpdateVisibilityForPlayer();
void UpdateVisibilityOf(WorldObject* target);
@@ -2103,8 +2101,8 @@ class Player : public Unit, public GridObject<Player>
void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist = false);
- bool isUsingLfg();
- bool inRandomLfgDungeon();
+ bool isUsingLfg() const;
+ bool inRandomLfgDungeon() const;
typedef std::set<uint32> DFQuestsDoneList;
DFQuestsDoneList m_DFQuests;
@@ -2116,8 +2114,8 @@ class Player : public Unit, public GridObject<Player>
void ResummonPetTemporaryUnSummonedIfAny();
bool IsPetNeedBeTemporaryUnsummoned() const;
- void SendCinematicStart(uint32 CinematicSequenceId);
- void SendMovieStart(uint32 MovieId);
+ void SendCinematicStart(uint32 CinematicSequenceId) const;
+ void SendMovieStart(uint32 MovieId) const;
/*********************************************************/
/*** INSTANCE SYSTEM ***/
@@ -2155,10 +2153,10 @@ class Player : public Unit, public GridObject<Player>
/*** GROUP SYSTEM ***/
/*********************************************************/
- Group* GetGroupInvite() { return m_groupInvite; }
+ Group* GetGroupInvite() const { return m_groupInvite; }
void SetGroupInvite(Group* group) { m_groupInvite = group; }
Group* GetGroup() { return m_group.getTarget(); }
- const Group* GetGroup() const { return (const Group*)m_group.getTarget(); }
+ Group const* GetGroup() const { return const_cast<Group const*>(m_group.getTarget()); }
GroupReference& GetGroupRef() { return m_group; }
void SetGroup(Group* group, int8 subgroup = -1);
uint8 GetSubGroup() const { return m_group.getSubGroup(); }
@@ -2172,7 +2170,7 @@ class Player : public Unit, public GridObject<Player>
// Battleground / Battlefield Group System
void SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup = -1);
void RemoveFromBattlegroundOrBattlefieldRaid();
- Group* GetOriginalGroup() { return m_originalGroup.getTarget(); }
+ Group* GetOriginalGroup() const { return m_originalGroup.getTarget(); }
GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
void SetOriginalGroup(Group* group, int8 subgroup = -1);
@@ -2205,8 +2203,8 @@ class Player : public Unit, public GridObject<Player>
void RemoveRunesByAuraEffect(AuraEffect const* aura);
void RestoreBaseRune(uint8 index);
void ConvertRune(uint8 index, RuneType newType);
- void ResyncRunes(uint8 count);
- void AddRunePower(uint8 index);
+ void ResyncRunes(uint8 count) const;
+ void AddRunePower(uint8 index) const;
void InitRunes();
void SendRespondInspectAchievements(Player* player) const;
@@ -2230,7 +2228,7 @@ class Player : public Unit, public GridObject<Player>
void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
Spell* m_spellModTakingSpell;
- float GetAverageItemLevel();
+ float GetAverageItemLevel() const;
bool isDebugAreaTriggers;
void ClearWhisperWhiteList() { WhisperList.clear(); }
@@ -2249,8 +2247,8 @@ class Player : public Unit, public GridObject<Player>
//! Return collision height sent to client
float GetCollisionHeight(bool mounted) const;
- std::string GetMapAreaAndZoneString();
- std::string GetCoordsMapAreaAndZoneString();
+ std::string GetMapAreaAndZoneString() const;
+ std::string GetCoordsMapAreaAndZoneString() const;
protected:
// Gamemaster whisper whitelist
@@ -2341,9 +2339,9 @@ class Player : public Unit, public GridObject<Player>
void _SaveSpells(SQLTransaction& trans);
void _SaveEquipmentSets(SQLTransaction& trans);
void _SaveBGData(SQLTransaction& trans);
- void _SaveGlyphs(SQLTransaction& trans);
+ void _SaveGlyphs(SQLTransaction& trans) const;
void _SaveTalents(SQLTransaction& trans);
- void _SaveStats(SQLTransaction& trans);
+ void _SaveStats(SQLTransaction& trans) const;
void _SaveInstanceTimeRestrictions(SQLTransaction& trans);
/*********************************************************/
@@ -2353,7 +2351,7 @@ class Player : public Unit, public GridObject<Player>
void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
void StopMirrorTimer(MirrorTimerType Type);
void HandleDrowning(uint32 time_diff);
- int32 getMaxTimer(MirrorTimerType timer);
+ int32 getMaxTimer(MirrorTimerType timer) const;
/*********************************************************/
/*** HONOR SYSTEM ***/
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index ffb2d8a7dd8..809bdd0bf6f 100644
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -195,6 +195,12 @@ SocialMgr::SocialMgr() { }
SocialMgr::~SocialMgr() { }
+SocialMgr* SocialMgr::instance()
+{
+ static SocialMgr instance;
+ return &instance;
+}
+
void SocialMgr::GetFriendInfo(Player* player, ObjectGuid::LowType friendGUID, FriendInfo &friendInfo)
{
if (!player)
diff --git a/src/server/game/Entities/Player/SocialMgr.h b/src/server/game/Entities/Player/SocialMgr.h
index 8f8ed04b5fb..0512e61033c 100644
--- a/src/server/game/Entities/Player/SocialMgr.h
+++ b/src/server/game/Entities/Player/SocialMgr.h
@@ -128,11 +128,7 @@ class SocialMgr
~SocialMgr();
public:
- static SocialMgr* instance()
- {
- static SocialMgr instance;
- return &instance;
- }
+ static SocialMgr* instance();
// Misc
void RemovePlayerSocial(ObjectGuid::LowType guid) { m_socialMap.erase(guid); }
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 19fd4089168..0c4ee979748 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -586,7 +586,7 @@ enum DamageEffectType
};
// Value masks for UNIT_FIELD_FLAGS
-enum UnitFlags
+enum UnitFlags : uint32
{
UNIT_FLAG_SERVER_CONTROLLED = 0x00000001, // set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner
UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable
@@ -1383,7 +1383,8 @@ class Unit : public WorldObject
bool IsContestedGuard() const;
bool IsPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); }
bool IsFFAPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); }
- void SetPvP(bool state);
+ virtual void SetPvP(bool state);
+
uint32 GetCreatureType() const;
uint32 GetCreatureTypeMask() const;
@@ -1561,7 +1562,7 @@ class Unit : public WorldObject
void SendTeleportPacket(Position& pos);
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport = false);
// returns true if unit's position really changed
- bool UpdatePosition(const Position &pos, bool teleport = false);
+ virtual bool UpdatePosition(const Position &pos, bool teleport = false);
void UpdateOrientation(float orientation);
void UpdateHeight(float newZ);
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 79584c6261e..bb8e89d4829 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -29,6 +29,12 @@
#include "UnitAI.h"
#include "GameObjectAI.h"
+GameEventMgr* GameEventMgr::instance()
+{
+ static GameEventMgr instance;
+ return &instance;
+}
+
bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
{
switch (mGameEvent[entry].state)
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index b8d281dfdd7..d2982a402f2 100644
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -100,11 +100,7 @@ class GameEventMgr
~GameEventMgr() { }
public:
- static GameEventMgr* instance()
- {
- static GameEventMgr instance;
- return &instance;
- }
+ static GameEventMgr* instance();
typedef std::set<uint16> ActiveEvents;
typedef std::vector<GameEventData> GameEventDataMap;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index f45634e9684..fc7d668ae0b 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -235,6 +235,12 @@ ObjectMgr::ObjectMgr():
}
}
+ObjectMgr* ObjectMgr::instance()
+{
+ static ObjectMgr instance;
+ return &instance;
+}
+
ObjectMgr::~ObjectMgr()
{
for (QuestMap::iterator i = _questTemplates.begin(); i != _questTemplates.end(); ++i)
@@ -6502,7 +6508,12 @@ uint32 ObjectMgr::GenerateMailID()
uint32 ObjectMgr::GeneratePetNumber()
{
- return ++_hiPetNumber;
+ if (_hiPetNumber >= 0xFFFFFFFE)
+ {
+ TC_LOG_ERROR("misc", "_hiPetNumber Id overflow!! Can't continue, shutting down server. ");
+ World::StopNow(ERROR_EXIT_CODE);
+ }
+ return _hiPetNumber++;
}
uint32 ObjectMgr::GenerateCreatureSpawnId()
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index ae1258713f5..3d6ae293edb 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -680,11 +680,13 @@ class ObjectMgr
~ObjectMgr();
public:
- static ObjectMgr* instance()
- {
- static ObjectMgr instance;
- return &instance;
- }
+ ObjectMgr(ObjectMgr const&) = delete;
+ ObjectMgr(ObjectMgr&&) = delete;
+
+ ObjectMgr& operator= (ObjectMgr const&) = delete;
+ ObjectMgr& operator= (ObjectMgr&&) = delete;
+
+ static ObjectMgr* instance();
typedef std::unordered_map<uint32, Item*> ItemMap;
diff --git a/src/server/game/Grids/GridReference.h b/src/server/game/Grids/GridReference.h
index b1f2e92a840..f5766382822 100644
--- a/src/server/game/Grids/GridReference.h
+++ b/src/server/game/Grids/GridReference.h
@@ -28,18 +28,18 @@ template<class OBJECT>
class GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
{
protected:
- void targetObjectBuildLink()
+ void targetObjectBuildLink() override
{
// called from link()
this->getTarget()->insertFirst(this);
this->getTarget()->incSize();
}
- void targetObjectDestroyLink()
+ void targetObjectDestroyLink() override
{
// called from unlink()
if (this->isValid()) this->getTarget()->decSize();
}
- void sourceObjectDestroyLink()
+ void sourceObjectDestroyLink() override
{
// called from invalidate()
this->getTarget()->decSize();
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
index 0fd2e7c7095..a5aa432aadc 100644
--- a/src/server/game/Groups/GroupMgr.cpp
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -92,6 +92,12 @@ ObjectGuid::LowType GroupMgr::GenerateGroupId()
return NextGroupId++;
}
+GroupMgr* GroupMgr::instance()
+{
+ static GroupMgr instance;
+ return &instance;
+}
+
Group* GroupMgr::GetGroupByGUID(ObjectGuid::LowType groupId) const
{
GroupContainer::const_iterator itr = GroupStore.find(groupId);
diff --git a/src/server/game/Groups/GroupMgr.h b/src/server/game/Groups/GroupMgr.h
index 9afdddd0f18..ee6ae18f3ea 100644
--- a/src/server/game/Groups/GroupMgr.h
+++ b/src/server/game/Groups/GroupMgr.h
@@ -27,11 +27,7 @@ private:
~GroupMgr();
public:
- static GroupMgr* instance()
- {
- static GroupMgr instance;
- return &instance;
- }
+ static GroupMgr* instance();
typedef std::map<ObjectGuid::LowType, Group*> GroupContainer;
typedef std::vector<Group*> GroupDbContainer;
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index 2d4fb849fb5..a4d245cbc9b 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -79,6 +79,12 @@ std::string GuildMgr::GetGuildNameById(ObjectGuid::LowType guildId) const
return "";
}
+GuildMgr* GuildMgr::instance()
+{
+ static GuildMgr instance;
+ return &instance;
+}
+
Guild* GuildMgr::GetGuildByLeader(ObjectGuid guid) const
{
for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
diff --git a/src/server/game/Guilds/GuildMgr.h b/src/server/game/Guilds/GuildMgr.h
index a97a59cafe0..d8662f50f43 100644
--- a/src/server/game/Guilds/GuildMgr.h
+++ b/src/server/game/Guilds/GuildMgr.h
@@ -27,11 +27,7 @@ private:
~GuildMgr();
public:
- static GuildMgr* instance()
- {
- static GuildMgr instance;
- return &instance;
- }
+ static GuildMgr* instance();
Guild* GetGuildByLeader(ObjectGuid guid) const;
Guild* GetGuildById(ObjectGuid::LowType guildId) const;
diff --git a/src/server/game/Handlers/AddonHandler.cpp b/src/server/game/Handlers/AddonHandler.cpp
index ad44e0993e4..c72fc08982c 100644
--- a/src/server/game/Handlers/AddonHandler.cpp
+++ b/src/server/game/Handlers/AddonHandler.cpp
@@ -21,6 +21,12 @@
#include "Opcodes.h"
#include "Log.h"
+AddonHandler* AddonHandler::instance()
+{
+ static AddonHandler instance;
+ return &instance;
+}
+
bool AddonHandler::BuildAddonPacket(WorldPacket* source, WorldPacket* target)
{
ByteBuffer AddOnPacked;
diff --git a/src/server/game/Handlers/AddonHandler.h b/src/server/game/Handlers/AddonHandler.h
index 1e8081e0913..0113695895a 100644
--- a/src/server/game/Handlers/AddonHandler.h
+++ b/src/server/game/Handlers/AddonHandler.h
@@ -26,11 +26,7 @@
class AddonHandler
{
public:
- static AddonHandler* instance()
- {
- static AddonHandler instance;
- return &instance;
- }
+ static AddonHandler* instance();
bool BuildAddonPacket(WorldPacket* Source, WorldPacket* Target);
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 3538262ed35..88677fc04f4 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -38,6 +38,12 @@ InstanceSaveManager::~InstanceSaveManager()
{
}
+InstanceSaveManager* InstanceSaveManager::instance()
+{
+ static InstanceSaveManager instance;
+ return &instance;
+}
+
void InstanceSaveManager::Unload()
{
lock_instLists = true;
diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h
index d2b3237b3cf..255b68165e3 100644
--- a/src/server/game/Instances/InstanceSaveMgr.h
+++ b/src/server/game/Instances/InstanceSaveMgr.h
@@ -158,11 +158,7 @@ class InstanceSaveManager
public:
typedef std::unordered_map<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveHashMap;
- static InstanceSaveManager* instance()
- {
- static InstanceSaveManager instance;
- return &instance;
- }
+ static InstanceSaveManager* instance();
void Unload();
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index e5f364e39f4..c1882b3dc75 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -62,6 +62,12 @@ void MapManager::InitializeVisibilityDistanceInfo()
(*iter).second->InitVisibilityDistance();
}
+MapManager* MapManager::instance()
+{
+ static MapManager instance;
+ return &instance;
+}
+
Map* MapManager::CreateBaseMap(uint32 id)
{
Map* map = FindBaseMap(id);
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 7f9621593d4..b13d6552022 100644
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -31,11 +31,7 @@ struct TransportCreatureProto;
class MapManager
{
public:
- static MapManager* instance()
- {
- static MapManager instance;
- return &instance;
- }
+ static MapManager* instance();
Map* CreateBaseMap(uint32 mapId);
Map* FindBaseNonInstanceMap(uint32 mapId) const;
diff --git a/src/server/game/Maps/TransportMgr.cpp b/src/server/game/Maps/TransportMgr.cpp
index afbddc5e686..c94dd860dea 100644
--- a/src/server/game/Maps/TransportMgr.cpp
+++ b/src/server/game/Maps/TransportMgr.cpp
@@ -36,6 +36,12 @@ TransportMgr::TransportMgr() { }
TransportMgr::~TransportMgr() { }
+TransportMgr* TransportMgr::instance()
+{
+ static TransportMgr instance;
+ return &instance;
+}
+
void TransportMgr::Unload()
{
_transportTemplates.clear();
diff --git a/src/server/game/Maps/TransportMgr.h b/src/server/game/Maps/TransportMgr.h
index 0bfb5b7a410..32fca6bd26e 100644
--- a/src/server/game/Maps/TransportMgr.h
+++ b/src/server/game/Maps/TransportMgr.h
@@ -101,11 +101,7 @@ class TransportMgr
friend void LoadDBCStores(std::string const&);
public:
- static TransportMgr* instance()
- {
- static TransportMgr instance;
- return &instance;
- }
+ static TransportMgr* instance();
void Unload();
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index 62c2a3a1981..dcee5ff7071 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -208,7 +208,9 @@ enum TrinityStrings
LANG_INVALID_GAMEOBJECT_TYPE = 176,
LANG_GAMEOBJECT_DAMAGED = 177,
LANG_GRID_POSITION = 178,
- // Room for more level 1 179-199 not used
+ // 179-185 used in 6.x branch
+ LANG_TRANSPORT_POSITION = 186,
+ // Room for more level 1 187-199 not used
// level 2 chat
LANG_NO_SELECTION = 200,
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
index 7103eaace55..9250b666484 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
@@ -50,7 +50,7 @@ class TargetedMovementGeneratorMedium : public MovementGeneratorMedium< T, D >,
bool DoUpdate(T*, uint32);
Unit* GetTarget() const { return i_target.getTarget(); }
- void unitSpeedChanged() { i_recalculateTravel = true; }
+ void unitSpeedChanged() override { i_recalculateTravel = true; }
bool IsReachable() const { return (i_path) ? (i_path->GetPathType() & PATHFIND_NORMAL) : true; }
protected:
void _setTargetLocation(T* owner, bool updateDestination);
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp
index e0639e38e77..dc935263927 100644
--- a/src/server/game/Movement/Waypoints/WaypointManager.cpp
+++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp
@@ -94,6 +94,12 @@ void WaypointMgr::Load()
TC_LOG_INFO("server.loading", ">> Loaded %u waypoints in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
+WaypointMgr* WaypointMgr::instance()
+{
+ static WaypointMgr instance;
+ return &instance;
+}
+
void WaypointMgr::ReloadPath(uint32 id)
{
WaypointPathContainer::iterator itr = _waypointStore.find(id);
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.h b/src/server/game/Movement/Waypoints/WaypointManager.h
index d519eee4793..a1f98c52b0b 100644
--- a/src/server/game/Movement/Waypoints/WaypointManager.h
+++ b/src/server/game/Movement/Waypoints/WaypointManager.h
@@ -47,11 +47,7 @@ typedef std::unordered_map<uint32, WaypointPath> WaypointPathContainer;
class WaypointMgr
{
public:
- static WaypointMgr* instance()
- {
- static WaypointMgr instance;
- return &instance;
- }
+ static WaypointMgr* instance();
// Attempts to reload a single path from database
void ReloadPath(uint32 id);
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
index 8296cdfb7ea..7f0695e16b3 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
@@ -37,6 +37,12 @@ void OutdoorPvPMgr::Die()
delete itr->second;
}
+OutdoorPvPMgr* OutdoorPvPMgr::instance()
+{
+ static OutdoorPvPMgr instance;
+ return &instance;
+}
+
void OutdoorPvPMgr::InitOutdoorPvP()
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
index 8a113987882..b1158075c57 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
@@ -42,11 +42,7 @@ class OutdoorPvPMgr
~OutdoorPvPMgr() { };
public:
- static OutdoorPvPMgr* instance()
- {
- static OutdoorPvPMgr instance;
- return &instance;
- }
+ static OutdoorPvPMgr* instance();
// create outdoor pvp events
void InitOutdoorPvP();
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 12fb8a06b62..81d318fb1d9 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -570,6 +570,12 @@ void PoolMgr::Initialize()
mCreatureSearchMap.clear();
}
+PoolMgr* PoolMgr::instance()
+{
+ static PoolMgr instance;
+ return &instance;
+}
+
void PoolMgr::LoadFromDB()
{
// Pool templates
diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h
index 51e0bcb4cac..6c48a011b73 100644
--- a/src/server/game/Pools/PoolMgr.h
+++ b/src/server/game/Pools/PoolMgr.h
@@ -108,11 +108,7 @@ class PoolMgr
~PoolMgr() { };
public:
- static PoolMgr* instance()
- {
- static PoolMgr instance;
- return &instance;
- }
+ static PoolMgr* instance();
void LoadFromDB();
void LoadQuestPools();
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 4b26ba96c9b..bc43ee10f3d 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -246,6 +246,12 @@ ScriptMgr::ScriptMgr() : _scriptCount(0), _scheduledScripts(0)
ScriptMgr::~ScriptMgr() { }
+ScriptMgr* ScriptMgr::instance()
+{
+ static ScriptMgr instance;
+ return &instance;
+}
+
void ScriptMgr::Initialize()
{
uint32 oldMSTime = getMSTime();
@@ -501,17 +507,6 @@ void ScriptMgr::OnPacketSend(WorldSession* session, WorldPacket const& packet)
FOREACH_SCRIPT(ServerScript)->OnPacketSend(session, copy);
}
-void ScriptMgr::OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet)
-{
- ASSERT(session);
-
- if (SCR_REG_LST(ServerScript).empty())
- return;
-
- WorldPacket copy(packet);
- FOREACH_SCRIPT(ServerScript)->OnUnknownPacketReceive(session, copy);
-}
-
void ScriptMgr::OnOpenStateChange(bool open)
{
FOREACH_SCRIPT(WorldScript)->OnOpenStateChange(open);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 8a00305b4da..905513da896 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -229,10 +229,6 @@ class ServerScript : public ScriptObject
// Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so
// reading and modifying it is safe. Make sure to check WorldSession pointer before usage, it might be null in case of auth packets
virtual void OnPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
-
- // Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal
- // packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose).
- virtual void OnUnknownPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
};
class WorldScript : public ScriptObject
@@ -857,11 +853,7 @@ class ScriptMgr
virtual ~ScriptMgr();
public: /* Initialization */
- static ScriptMgr* instance()
- {
- static ScriptMgr instance;
- return &instance;
- }
+ static ScriptMgr* instance();
void Initialize();
void LoadDatabase();
@@ -890,7 +882,6 @@ class ScriptMgr
void OnSocketClose(std::shared_ptr<WorldSocket> socket);
void OnPacketReceive(WorldSession* session, WorldPacket const& packet);
void OnPacketSend(WorldSession* session, WorldPacket const& packet);
- void OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet);
public: /* WorldScript */
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index e828830ec0f..309838a919e 100644
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -23,6 +23,12 @@
ScriptPointVector const SystemMgr::_empty;
+SystemMgr* SystemMgr::instance()
+{
+ static SystemMgr instance;
+ return &instance;
+}
+
void SystemMgr::LoadScriptWaypoints()
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/Scripting/ScriptSystem.h b/src/server/game/Scripting/ScriptSystem.h
index 74c51e5b136..9e6a0d2a5a7 100644
--- a/src/server/game/Scripting/ScriptSystem.h
+++ b/src/server/game/Scripting/ScriptSystem.h
@@ -52,11 +52,7 @@ class SystemMgr
~SystemMgr() { }
public:
- static SystemMgr* instance()
- {
- static SystemMgr instance;
- return &instance;
- }
+ static SystemMgr* instance();
typedef std::unordered_map<uint32, ScriptPointVector> PointMoveMap;
diff --git a/src/server/game/Server/Protocol/PacketLog.cpp b/src/server/game/Server/Protocol/PacketLog.cpp
index 57b76304a77..11a02828998 100644
--- a/src/server/game/Server/Protocol/PacketLog.cpp
+++ b/src/server/game/Server/Protocol/PacketLog.cpp
@@ -69,6 +69,12 @@ PacketLog::~PacketLog()
_file = NULL;
}
+PacketLog* PacketLog::instance()
+{
+ static PacketLog instance;
+ return &instance;
+}
+
void PacketLog::Initialize()
{
std::string logsDir = sConfigMgr->GetStringDefault("LogsDir", "");
diff --git a/src/server/game/Server/Protocol/PacketLog.h b/src/server/game/Server/Protocol/PacketLog.h
index 45a3f0a4655..b211cfbf3ca 100644
--- a/src/server/game/Server/Protocol/PacketLog.h
+++ b/src/server/game/Server/Protocol/PacketLog.h
@@ -40,11 +40,7 @@ class PacketLog
std::once_flag _initializeFlag;
public:
- static PacketLog* instance()
- {
- static PacketLog instance;
- return &instance;
- }
+ static PacketLog* instance();
void Initialize();
bool CanLogPacket() const { return (_file != NULL); }
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 34ed31a7813..0a3562e8f3d 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -187,7 +187,7 @@ ObjectGuid::LowType WorldSession::GetGUIDLow() const
}
/// Send a packet to the client
-void WorldSession::SendPacket(WorldPacket* packet)
+void WorldSession::SendPacket(WorldPacket const* packet)
{
if (!m_Socket)
return;
@@ -272,119 +272,99 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
WorldPacket* packet = NULL;
//! Delete packet after processing by default
bool deletePacket = true;
- //! To prevent infinite loop
- WorldPacket* firstDelayedPacket = NULL;
- //! If _recvQueue.peek() == firstDelayedPacket it means that in this Update call, we've processed all
- //! *properly timed* packets, and we're now at the part of the queue where we find
- //! delayed packets that were re-enqueued due to improper timing. To prevent an infinite
- //! loop caused by re-enqueueing the same packets over and over again, we stop updating this session
- //! and continue updating others. The re-enqueued packets will be handled in the next Update call for this session.
+ std::vector<WorldPacket*> requeuePackets;
uint32 processedPackets = 0;
time_t currentTime = time(NULL);
- while (m_Socket && !_recvQueue.empty() && _recvQueue.peek(true) != firstDelayedPacket && _recvQueue.next(packet, updater))
+ while (m_Socket && _recvQueue.next(packet, updater))
{
- if (packet->GetOpcode() >= NUM_MSG_TYPES)
+ OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
+ try
{
- TC_LOG_ERROR("network.opcode", "Received non-existed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
- , GetPlayerInfo().c_str());
- sScriptMgr->OnUnknownPacketReceive(this, *packet);
- }
- else
- {
- OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()];
- try
+ switch (opHandle.status)
{
- switch (opHandle.status)
- {
- case STATUS_LOGGEDIN:
- if (!_player)
- {
- // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
- //! If player didn't log out a while ago, it means packets are being sent while the server does not recognize
- //! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.
- if (!m_playerRecentlyLogout)
- {
- //! Prevent infinite loop
- if (!firstDelayedPacket)
- firstDelayedPacket = packet;
- //! Because checking a bool is faster than reallocating memory
- deletePacket = false;
- QueuePacket(packet);
- //! Log
- TC_LOG_DEBUG("network", "Re-enqueueing packet with opcode %s with with status STATUS_LOGGEDIN. "
- "Player is currently not in world yet.", GetOpcodeNameForLogging(packet->GetOpcode()).c_str());
- }
- }
- else if (_player->IsInWorld() && AntiDOS.EvaluateOpcode(*packet, currentTime))
- {
- sScriptMgr->OnPacketReceive(this, *packet);
- (this->*opHandle.handler)(*packet);
- LogUnprocessedTail(packet);
- }
- // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
- break;
- case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
- if (!_player && !m_playerRecentlyLogout && !m_playerLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout
- LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
- "the player has not logged in yet and not recently logout");
- else if (AntiDOS.EvaluateOpcode(*packet, currentTime))
- {
- // not expected _player or must checked in packet handler
- sScriptMgr->OnPacketReceive(this, *packet);
- (this->*opHandle.handler)(*packet);
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_TRANSFER:
- if (!_player)
- LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet");
- else if (_player->IsInWorld())
- LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
- else if (AntiDOS.EvaluateOpcode(*packet, currentTime))
- {
- sScriptMgr->OnPacketReceive(this, *packet);
- (this->*opHandle.handler)(*packet);
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_AUTHED:
- // prevent cheating with skip queue wait
- if (m_inQueue)
+ case STATUS_LOGGEDIN:
+ if (!_player)
+ {
+ // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
+ //! If player didn't log out a while ago, it means packets are being sent while the server does not recognize
+ //! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.
+ if (!m_playerRecentlyLogout)
{
- LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet");
- break;
+ requeuePackets.push_back(packet);
+ deletePacket = false;
+ TC_LOG_DEBUG("network", "Re-enqueueing packet with opcode %s with with status STATUS_LOGGEDIN. "
+ "Player is currently not in world yet.", GetOpcodeNameForLogging(packet->GetOpcode()).c_str());
}
-
- // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes
- // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process.
- if (packet->GetOpcode() == CMSG_CHAR_ENUM)
- m_playerRecentlyLogout = false;
-
- if (AntiDOS.EvaluateOpcode(*packet, currentTime))
- {
- sScriptMgr->OnPacketReceive(this, *packet);
- (this->*opHandle.handler)(*packet);
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_NEVER:
- TC_LOG_ERROR("network.opcode", "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
- , GetPlayerInfo().c_str());
- break;
- case STATUS_UNHANDLED:
- TC_LOG_DEBUG("network.opcode", "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
- , GetPlayerInfo().c_str());
+ }
+ else if (_player->IsInWorld() && AntiDOS.EvaluateOpcode(*packet, currentTime))
+ {
+ sScriptMgr->OnPacketReceive(this, *packet);
+ (this->*opHandle.handler)(*packet);
+ LogUnprocessedTail(packet);
+ }
+ // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
+ break;
+ case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
+ if (!_player && !m_playerRecentlyLogout && !m_playerLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout
+ LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
+ "the player has not logged in yet and not recently logout");
+ else if (AntiDOS.EvaluateOpcode(*packet, currentTime))
+ {
+ // not expected _player or must checked in packet hanlder
+ sScriptMgr->OnPacketReceive(this, *packet);
+ (this->*opHandle.handler)(*packet);
+ LogUnprocessedTail(packet);
+ }
+ break;
+ case STATUS_TRANSFER:
+ if (!_player)
+ LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet");
+ else if (_player->IsInWorld())
+ LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
+ else if(AntiDOS.EvaluateOpcode(*packet, currentTime))
+ {
+ sScriptMgr->OnPacketReceive(this, *packet);
+ (this->*opHandle.handler)(*packet);
+ LogUnprocessedTail(packet);
+ }
+ break;
+ case STATUS_AUTHED:
+ // prevent cheating with skip queue wait
+ if (m_inQueue)
+ {
+ LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet");
break;
- }
- }
- catch (ByteBufferException const&)
- {
- TC_LOG_ERROR("misc", "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
- packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
- packet->hexlike();
+ }
+
+ // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes
+ // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process.
+ if (packet->GetOpcode() == CMSG_CHAR_ENUM)
+ m_playerRecentlyLogout = false;
+
+ if (AntiDOS.EvaluateOpcode(*packet, currentTime))
+ {
+ sScriptMgr->OnPacketReceive(this, *packet);
+ (this->*opHandle.handler)(*packet);
+ LogUnprocessedTail(packet);
+ }
+ break;
+ case STATUS_NEVER:
+ TC_LOG_ERROR("network.opcode", "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
+ , GetPlayerInfo().c_str());
+ break;
+ case STATUS_UNHANDLED:
+ TC_LOG_ERROR("network.opcode", "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
+ , GetPlayerInfo().c_str());
+ break;
}
}
+ catch (ByteBufferException const&)
+ {
+ TC_LOG_ERROR("network", "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
+ packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
+ packet->hexlike();
+ }
if (deletePacket)
delete packet;
@@ -400,6 +380,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
break;
}
+ _recvQueue.readd(requeuePackets.begin(), requeuePackets.end());
+
if (m_Socket && m_Socket->IsOpen() && _warden)
_warden->Update();
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 2253b6bc684..d98143fcec0 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -264,7 +264,7 @@ class WorldSession
void ReadMovementInfo(WorldPacket& data, MovementInfo* mi);
void WriteMovementInfo(WorldPacket* data, MovementInfo* mi);
- void SendPacket(WorldPacket* packet);
+ void SendPacket(WorldPacket const* packet);
void SendNotification(const char *format, ...) ATTR_PRINTF(2, 3);
void SendNotification(uint32 string_id, ...);
void SendPetNameInvalid(uint32 error, std::string const& name, DeclinedName *declinedName);
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 9447204e2b9..e3c6179a34a 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -460,7 +460,8 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes
if (authSession->RealmID != realm.Id.Realm)
{
SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
- TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm).");
+ TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s requested connecting with realm id %u but this realm has id %u set in config.",
+ GetRemoteIpAddress().to_string().c_str(), authSession->RealmID, realm.Id.Realm);
DelayedCloseSocket();
return;
}
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index 08a5b185cf1..9b36e458511 100644
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -29,7 +29,6 @@
#include "MPSCQueue.h"
#include <chrono>
#include <boost/asio/ip/tcp.hpp>
-#include <boost/asio/buffer.hpp>
using boost::asio::ip::tcp;
class EncryptablePacket;
diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp
index e8f8c59f4af..cbdb6a4a70b 100644
--- a/src/server/game/Server/WorldSocketMgr.cpp
+++ b/src/server/game/Server/WorldSocketMgr.cpp
@@ -47,6 +47,12 @@ WorldSocketMgr::WorldSocketMgr() : BaseSocketMgr(), _socketSendBufferSize(-1), m
{
}
+WorldSocketMgr& WorldSocketMgr::Instance()
+{
+ static WorldSocketMgr instance;
+ return instance;
+}
+
bool WorldSocketMgr::StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port)
{
_tcpNoDelay = sConfigMgr->GetBoolDefault("Network.TcpNodelay", true);
diff --git a/src/server/game/Server/WorldSocketMgr.h b/src/server/game/Server/WorldSocketMgr.h
index 38e2e7abb69..fddf3bee4c6 100644
--- a/src/server/game/Server/WorldSocketMgr.h
+++ b/src/server/game/Server/WorldSocketMgr.h
@@ -35,11 +35,7 @@ class WorldSocketMgr : public SocketMgr<WorldSocket>
typedef SocketMgr<WorldSocket> BaseSocketMgr;
public:
- static WorldSocketMgr& Instance()
- {
- static WorldSocketMgr instance;
- return instance;
- }
+ static WorldSocketMgr& Instance();
/// Start network, listen at address:port .
bool StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port) override;
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 2180f524194..da075fa25cd 100644
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -310,7 +310,7 @@ class ChargeDropEvent : public BasicEvent
friend class Aura;
protected:
ChargeDropEvent(Aura* base, AuraRemoveMode mode) : _base(base), _mode(mode) { }
- bool Execute(uint64 /*e_time*/, uint32 /*p_time*/);
+ bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) override;
private:
Aura* _base;
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 0f80d83e0ff..8bb0e401a6c 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -353,6 +353,12 @@ SpellMgr::~SpellMgr()
UnloadSpellInfoStore();
}
+SpellMgr* SpellMgr::instance()
+{
+ static SpellMgr instance;
+ return &instance;
+}
+
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg)
{
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index 651a8cde938..827e3c671ab 100644
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -608,11 +608,7 @@ class SpellMgr
// Accessors (const or static functions)
public:
- static SpellMgr* instance()
- {
- static SpellMgr instance;
- return &instance;
- }
+ static SpellMgr* instance();
// Spell correctness for client using
static bool IsSpellValid(SpellInfo const* spellInfo, Player* player = NULL, bool msg = true);
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index 499f0c9cbf0..d8df3310765 100644
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -72,6 +72,12 @@ class PlayerTextBuilder
WorldObject const* _target;
};
+CreatureTextMgr* CreatureTextMgr::instance()
+{
+ static CreatureTextMgr instance;
+ return &instance;
+}
+
void CreatureTextMgr::LoadCreatureTexts()
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/Texts/CreatureTextMgr.h b/src/server/game/Texts/CreatureTextMgr.h
index 28fd98f21a8..e364eb6eefa 100644
--- a/src/server/game/Texts/CreatureTextMgr.h
+++ b/src/server/game/Texts/CreatureTextMgr.h
@@ -82,11 +82,7 @@ class CreatureTextMgr
~CreatureTextMgr() { }
public:
- static CreatureTextMgr* instance()
- {
- static CreatureTextMgr instance;
- return &instance;
- }
+ static CreatureTextMgr* instance();
void LoadCreatureTexts();
void LoadCreatureTextLocales();
diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp
index 1cf68eec9c7..94e4427fe10 100644
--- a/src/server/game/Tickets/TicketMgr.cpp
+++ b/src/server/game/Tickets/TicketMgr.cpp
@@ -284,6 +284,12 @@ void TicketMgr::ResetTickets()
CharacterDatabase.Execute(stmt);
}
+TicketMgr* TicketMgr::instance()
+{
+ static TicketMgr instance;
+ return &instance;
+}
+
void TicketMgr::LoadTickets()
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/Tickets/TicketMgr.h b/src/server/game/Tickets/TicketMgr.h
index 9cc1d20b122..59f38e6d23f 100644
--- a/src/server/game/Tickets/TicketMgr.h
+++ b/src/server/game/Tickets/TicketMgr.h
@@ -188,11 +188,7 @@ private:
~TicketMgr();
public:
- static TicketMgr* instance()
- {
- static TicketMgr instance;
- return &instance;
- }
+ static TicketMgr* instance();
void LoadTickets();
void LoadSurveys();
diff --git a/src/server/game/Warden/WardenCheckMgr.cpp b/src/server/game/Warden/WardenCheckMgr.cpp
index 5c4b0fc05b7..13ddae012fe 100644
--- a/src/server/game/Warden/WardenCheckMgr.cpp
+++ b/src/server/game/Warden/WardenCheckMgr.cpp
@@ -189,6 +189,12 @@ void WardenCheckMgr::LoadWardenOverrides()
TC_LOG_INFO("server.loading", ">> Loaded %u warden action overrides.", count);
}
+WardenCheckMgr* WardenCheckMgr::instance()
+{
+ static WardenCheckMgr instance;
+ return &instance;
+}
+
WardenCheck* WardenCheckMgr::GetWardenDataById(uint16 Id)
{
if (Id < CheckStore.size())
diff --git a/src/server/game/Warden/WardenCheckMgr.h b/src/server/game/Warden/WardenCheckMgr.h
index 4107ccc3aff..a09dc3a6dbb 100644
--- a/src/server/game/Warden/WardenCheckMgr.h
+++ b/src/server/game/Warden/WardenCheckMgr.h
@@ -55,11 +55,7 @@ class WardenCheckMgr
~WardenCheckMgr();
public:
- static WardenCheckMgr* instance()
- {
- static WardenCheckMgr instance;
- return &instance;
- }
+ static WardenCheckMgr* instance();
// We have a linear key without any gaps, so we use vector for fast access
typedef std::vector<WardenCheck*> CheckContainer;
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index f67930a849f..5652f8c7ebb 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -38,6 +38,7 @@
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
+#include "GameObjectModel.h"
#include "GridNotifiersImpl.h"
#include "GroupMgr.h"
#include "GuildMgr.h"
@@ -139,6 +140,12 @@ World::~World()
/// @todo free addSessQueue
}
+World* World::instance()
+{
+ static World instance;
+ return &instance;
+}
+
/// Find a player in a specified zone
Player* World::FindPlayerInZone(uint32 zone)
{
@@ -1305,8 +1312,6 @@ void World::LoadConfigSettings(bool reload)
sScriptMgr->OnConfigLoad(reload);
}
-extern void LoadGameObjectModelList(std::string const& dataPath);
-
/// Initialize the World
void World::SetInitialWorldSettings()
{
@@ -3290,3 +3295,4 @@ void World::RemoveOldCorpses()
m_timers[WUPDATE_CORPSES].SetCurrent(m_timers[WUPDATE_CORPSES].GetInterval());
}
+Realm realm;
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index bf7d2cb00f7..5c18f8db6c3 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -538,11 +538,7 @@ struct CharacterInfo
class World
{
public:
- static World* instance()
- {
- static World instance;
- return &instance;
- }
+ static World* instance();
static std::atomic<uint32> m_worldLoopCounter;
@@ -874,5 +870,6 @@ class World
extern Realm realm;
#define sWorld World::instance()
+
#endif
/// @}
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index f25e91ee3e6..6ffb92d9684 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -124,7 +124,7 @@ public:
AccountOpResult result = sAccountMgr->CreateAccount(std::string(accountName), std::string(password), email);
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName);
if (handler->GetSession())
{
@@ -134,15 +134,15 @@ public:
accountName, email.c_str());
}
break;
- case AOR_NAME_TOO_LONG:
+ case AccountOpResult::AOR_NAME_TOO_LONG:
handler->SendSysMessage(LANG_ACCOUNT_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
- case AOR_NAME_ALREADY_EXIST:
+ case AccountOpResult::AOR_NAME_ALREADY_EXIST:
handler->SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST);
handler->SetSentErrorMessage(true);
return false;
- case AOR_DB_INTERNAL_ERROR:
+ case AccountOpResult::AOR_DB_INTERNAL_ERROR:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR, accountName);
handler->SetSentErrorMessage(true);
return false;
@@ -168,7 +168,7 @@ public:
return false;
std::string accountName = account;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
@@ -192,14 +192,14 @@ public:
AccountOpResult result = AccountMgr::DeleteAccount(accountId);
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->PSendSysMessage(LANG_ACCOUNT_DELETED, accountName.c_str());
break;
- case AOR_NAME_NOT_EXIST:
+ case AccountOpResult::AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
- case AOR_DB_INTERNAL_ERROR:
+ case AccountOpResult::AOR_DB_INTERNAL_ERROR:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_DELETED_SQL_ERROR, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
@@ -415,7 +415,7 @@ public:
AccountOpResult result = AccountMgr::ChangeEmail(handler->GetSession()->GetAccountId(), std::string(email));
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_EMAIL);
sScriptMgr->OnEmailChange(handler->GetSession()->GetAccountId());
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Changed Email from [%s] to [%s].",
@@ -423,7 +423,7 @@ public:
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(),
oldEmail, email);
break;
- case AOR_EMAIL_TOO_LONG:
+ case AccountOpResult::AOR_EMAIL_TOO_LONG:
handler->SendSysMessage(LANG_EMAIL_TOO_LONG);
sScriptMgr->OnFailedEmailChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
@@ -505,14 +505,14 @@ public:
AccountOpResult result = AccountMgr::ChangePassword(handler->GetSession()->GetAccountId(), std::string(newPassword));
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_PASSWORD);
sScriptMgr->OnPasswordChange(handler->GetSession()->GetAccountId());
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Changed Password.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter());
break;
- case AOR_PASS_TOO_LONG:
+ case AccountOpResult::AOR_PASS_TOO_LONG:
handler->SendSysMessage(LANG_PASSWORD_TOO_LONG);
sScriptMgr->OnFailedPasswordChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
@@ -592,7 +592,7 @@ public:
{
///- Convert Account name to Upper Format
accountName = account;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
@@ -662,7 +662,7 @@ public:
if (isAccountNameGiven)
{
targetAccountName = arg1;
- if (!AccountMgr::normalizeString(targetAccountName) || !AccountMgr::GetId(targetAccountName))
+ if (!Utf8ToUpperOnlyLatin(targetAccountName) || !AccountMgr::GetId(targetAccountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, targetAccountName.c_str());
handler->SetSentErrorMessage(true);
@@ -750,7 +750,7 @@ public:
return false;
std::string accountName = account;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
@@ -781,14 +781,14 @@ public:
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_PASSWORD);
break;
- case AOR_NAME_NOT_EXIST:
+ case AccountOpResult::AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
- case AOR_PASS_TOO_LONG:
+ case AccountOpResult::AOR_PASS_TOO_LONG:
handler->SendSysMessage(LANG_PASSWORD_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
@@ -819,7 +819,7 @@ public:
}
std::string accountName = account;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
@@ -849,16 +849,16 @@ public:
AccountOpResult result = AccountMgr::ChangeEmail(targetAccountId, email);
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_EMAIL);
TC_LOG_INFO("entities.player.character", "ChangeEmail: Account %s [Id: %u] had it's email changed to %s.",
accountName.c_str(), targetAccountId, email);
break;
- case AOR_NAME_NOT_EXIST:
+ case AccountOpResult::AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
- case AOR_EMAIL_TOO_LONG:
+ case AccountOpResult::AOR_EMAIL_TOO_LONG:
handler->SendSysMessage(LANG_EMAIL_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
@@ -895,7 +895,7 @@ public:
}
std::string accountName = account;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
@@ -925,16 +925,16 @@ public:
AccountOpResult result = AccountMgr::ChangeRegEmail(targetAccountId, email);
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_EMAIL);
TC_LOG_INFO("entities.player.character", "ChangeRegEmail: Account %s [Id: %u] had it's Registration Email changed to %s.",
accountName.c_str(), targetAccountId, email);
break;
- case AOR_NAME_NOT_EXIST:
+ case AccountOpResult::AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
- case AOR_EMAIL_TOO_LONG:
+ case AccountOpResult::AOR_EMAIL_TOO_LONG:
handler->SendSysMessage(LANG_EMAIL_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
diff --git a/src/server/scripts/Commands/cs_ahbot.cpp b/src/server/scripts/Commands/cs_ahbot.cpp
index 65e90394261..47553d085b1 100644
--- a/src/server/scripts/Commands/cs_ahbot.cpp
+++ b/src/server/scripts/Commands/cs_ahbot.cpp
@@ -33,7 +33,7 @@ class ahbot_commandscript : public CommandScript
public:
ahbot_commandscript(): CommandScript("ahbot_commandscript") {}
- std::vector<ChatCommand> GetCommands() const
+ std::vector<ChatCommand> GetCommands() const override
{
static std::vector<ChatCommand> ahbotItemsAmountCommandTable =
{
diff --git a/src/server/scripts/Commands/cs_ban.cpp b/src/server/scripts/Commands/cs_ban.cpp
index 4a1bf71e1d8..ba512dbf8eb 100644
--- a/src/server/scripts/Commands/cs_ban.cpp
+++ b/src/server/scripts/Commands/cs_ban.cpp
@@ -171,7 +171,7 @@ public:
switch (mode)
{
case BAN_ACCOUNT:
- if (!AccountMgr::normalizeString(nameOrIP))
+ if (!Utf8ToUpperOnlyLatin(nameOrIP))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, nameOrIP.c_str());
handler->SetSentErrorMessage(true);
@@ -244,7 +244,7 @@ public:
return false;
std::string accountName = nameStr;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
@@ -712,7 +712,7 @@ public:
switch (mode)
{
case BAN_ACCOUNT:
- if (!AccountMgr::normalizeString(nameOrIP))
+ if (!Utf8ToUpperOnlyLatin(nameOrIP))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, nameOrIP.c_str());
handler->SetSentErrorMessage(true);
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index eb1aa98f4ff..9557d182df1 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -854,7 +854,7 @@ public:
return false;
std::string accountName = accountStr;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp
index 61e6acfb4d8..161ade1a30f 100644
--- a/src/server/scripts/Commands/cs_lookup.cpp
+++ b/src/server/scripts/Commands/cs_lookup.cpp
@@ -1343,7 +1343,7 @@ public:
char* limitStr = strtok(NULL, " ");
int32 limit = limitStr ? atoi(limitStr) : -1;
- if (!AccountMgr::normalizeString
+ if (!Utf8ToUpperOnlyLatin
(account))
return false;
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 78eb3584908..3e35a721162 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -36,6 +36,7 @@
#include "MMapFactory.h"
#include "DisableMgr.h"
#include "SpellHistory.h"
+#include "Transport.h"
class misc_commandscript : public CommandScript
{
@@ -237,6 +238,10 @@ public:
areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : unknown),
object->GetPhaseMask(),
object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation());
+ if (Transport* transport = object->GetTransport())
+ handler->PSendSysMessage(LANG_TRANSPORT_POSITION,
+ transport->GetGOInfo()->moTransport.mapID, object->GetTransOffsetX(), object->GetTransOffsetY(), object->GetTransOffsetZ(), object->GetTransOffsetO(),
+ transport->GetEntry(), transport->GetName().c_str());
handler->PSendSysMessage(LANG_GRID_POSITION,
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap, haveMMap);
@@ -1964,7 +1969,7 @@ public:
return false;
std::string accountName = nameStr;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 761b4c9e0e6..3a062b21c3e 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -473,7 +473,7 @@ public:
return false;
}
- handler->PSendSysMessage(LANG_YOU_CHANGE_ASPEED, ASpeed, targetNameLink.c_str());
+ handler->PSendSysMessage(LANG_YOU_CHANGE_ASPEED, targetNameLink.c_str(), ASpeed);
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_ASPEED_CHANGED, handler->GetNameLink().c_str(), ASpeed);
@@ -521,7 +521,7 @@ public:
return false;
}
- handler->PSendSysMessage(LANG_YOU_CHANGE_SPEED, Speed, targetNameLink.c_str());
+ handler->PSendSysMessage(LANG_YOU_CHANGE_SPEED, targetNameLink.c_str(), Speed);
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SPEED_CHANGED, handler->GetNameLink().c_str(), Speed);
@@ -566,7 +566,7 @@ public:
return false;
}
- handler->PSendSysMessage(LANG_YOU_CHANGE_SWIM_SPEED, Swim, targetNameLink.c_str());
+ handler->PSendSysMessage(LANG_YOU_CHANGE_SWIM_SPEED, targetNameLink.c_str(), Swim);
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SWIM_SPEED_CHANGED, handler->GetNameLink().c_str(), Swim);
@@ -611,7 +611,7 @@ public:
return false;
}
- handler->PSendSysMessage(LANG_YOU_CHANGE_BACK_SPEED, BSpeed, targetNameLink.c_str());
+ handler->PSendSysMessage(LANG_YOU_CHANGE_BACK_SPEED, targetNameLink.c_str(), BSpeed);
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_BACK_SPEED_CHANGED, handler->GetNameLink().c_str(), BSpeed);
@@ -647,7 +647,7 @@ public:
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
- handler->PSendSysMessage(LANG_YOU_CHANGE_FLY_SPEED, FSpeed, handler->GetNameLink(target).c_str());
+ handler->PSendSysMessage(LANG_YOU_CHANGE_FLY_SPEED, handler->GetNameLink(target).c_str(), FSpeed);
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_FLY_SPEED_CHANGED, handler->GetNameLink().c_str(), FSpeed);
@@ -684,7 +684,7 @@ public:
if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
return false;
- handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, handler->GetNameLink(player).c_str());
+ handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, handler->GetNameLink(player).c_str(), Scale);
if (handler->needReportToTarget(player))
ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale);
}
diff --git a/src/server/scripts/Commands/cs_rbac.cpp b/src/server/scripts/Commands/cs_rbac.cpp
index ab4bc4b631e..64692c4d0ed 100644
--- a/src/server/scripts/Commands/cs_rbac.cpp
+++ b/src/server/scripts/Commands/cs_rbac.cpp
@@ -49,7 +49,7 @@ class rbac_commandscript : public CommandScript
public:
rbac_commandscript() : CommandScript("rbac_commandscript") { }
- std::vector<ChatCommand> GetCommands() const
+ std::vector<ChatCommand> GetCommands() const override
{
static std::vector<ChatCommand> rbacAccountCommandTable =
{
@@ -139,7 +139,7 @@ public:
{
accountName = param1;
- if (AccountMgr::normalizeString(accountName))
+ if (Utf8ToUpperOnlyLatin(accountName))
accountId = AccountMgr::GetId(accountName);
if (!accountId)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
index 55b85801652..54d3c53039e 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
@@ -121,15 +121,15 @@ struct hyjalAI : public npc_escortAI
void Initialize();
- void Reset(); // Generically used to reset our variables. Do *not* call in EnterEvadeMode as this may make problems if the raid is still in combat
+ void Reset() override; // Generically used to reset our variables. Do *not* call in EnterEvadeMode as this may make problems if the raid is still in combat
- void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER); // Send creature back to spawn location and evade.
+ void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override; // Send creature back to spawn location and evade.
- void EnterCombat(Unit* /*who*/); // Used to reset cooldowns for our spells and to inform the raid that we're under attack
+ void EnterCombat(Unit* /*who*/) override; // Used to reset cooldowns for our spells and to inform the raid that we're under attack
- void UpdateAI(uint32 diff); // Called to summon waves, check for boss deaths and to cast our spells.
+ void UpdateAI(uint32 diff) override; // Called to summon waves, check for boss deaths and to cast our spells.
- void JustDied(Unit* /*killer*/); // Called on death, informs the raid that they have failed.
+ void JustDied(Unit* /*killer*/) override; // Called on death, informs the raid that they have failed.
void SetFaction(uint32 _faction) // Set the faction to either Alliance or Horde in Hyjal
{
@@ -140,13 +140,13 @@ struct hyjalAI : public npc_escortAI
void SpawnVeins();
void DeSpawnVeins();
- void JustSummoned(Creature* summoned);
- void SummonedCreatureDespawn(Creature* summoned);
+ void JustSummoned(Creature* summoned) override;
+ void SummonedCreatureDespawn(Creature* summoned) override;
void HideNearPos(float x, float y);
void RespawnNearPos(float x, float y);
- void WaypointReached(uint32 waypointId);
+ void WaypointReached(uint32 waypointId) override;
void DoOverrun(uint32 faction, const uint32 diff);
- void MoveInLineOfSight(Unit* who);
+ void MoveInLineOfSight(Unit* who) override;
void SummonCreature(uint32 entry, float Base[4][3]); // Summons a creature for that wave in that base
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h
index 5275c07f63a..f29851e7cea 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h
@@ -25,11 +25,11 @@ struct hyjal_trashAI : public npc_escortAI
{
hyjal_trashAI(Creature* creature);
- void UpdateAI(uint32 diff);
+ void UpdateAI(uint32 diff) override;
- void JustDied(Unit* /*killer*/);
+ void JustDied(Unit* /*killer*/) override;
- void DamageTaken(Unit* done_by, uint32 &damage);
+ void DamageTaken(Unit* done_by, uint32 &damage) override;
public:
InstanceScript* instance;
diff --git a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
index 273e81d83c0..6063b9fe5c6 100644
--- a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
@@ -240,11 +240,6 @@ class npc_sironas : public CreatureScript
public:
npc_sironas() : CreatureScript("npc_sironas") { }
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_sironasAI(creature);
- }
-
struct npc_sironasAI : public ScriptedAI
{
npc_sironasAI(Creature* creature) : ScriptedAI(creature) { }
@@ -343,6 +338,11 @@ public:
GuidList _beamGuidList;
EventMap _events;
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_sironasAI(creature);
+ }
};
/*######
@@ -354,11 +354,6 @@ class npc_demolitionist_legoso : public CreatureScript
public:
npc_demolitionist_legoso() : CreatureScript("npc_demolitionist_legoso") { }
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_demolitionist_legosoAI(creature);
- }
-
struct npc_demolitionist_legosoAI : public npc_escortAI
{
npc_demolitionist_legosoAI(Creature* creature) : npc_escortAI(creature)
@@ -812,6 +807,11 @@ public:
GuidList _explosivesGuids;
EventMap _events;
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_demolitionist_legosoAI(creature);
+ }
};
void AddSC_bloodmyst_isle()
diff --git a/src/server/scripts/Kalimdor/zone_desolace.cpp b/src/server/scripts/Kalimdor/zone_desolace.cpp
index 621e0b0a585..ca32ea7420b 100644
--- a/src/server/scripts/Kalimdor/zone_desolace.cpp
+++ b/src/server/scripts/Kalimdor/zone_desolace.cpp
@@ -66,7 +66,6 @@ public:
npc_aged_dying_ancient_kodoAI(Creature* creature) : ScriptedAI(creature) { }
void MoveInLineOfSight(Unit* who) override
-
{
if (who->GetEntry() == NPC_SMEED && me->IsWithinDistInMap(who, 10.0f) && !me->HasAura(SPELL_KODO_KOMBO_GOSSIP))
{
diff --git a/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
index 9df9f0b604a..be49778ee4a 100644
--- a/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
+++ b/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
@@ -24,7 +24,6 @@ SDCategory: Dustwallow Marsh
EndScriptData */
/* ContentData
-npc_lady_jaina_proudmoore
npc_nat_pagle
npc_private_hendel
npc_cassa_crimsonwing - handled by npc_taxi
@@ -39,49 +38,6 @@ EndContentData */
#include "WorldSession.h"
/*######
-## npc_lady_jaina_proudmoore
-######*/
-
-enum LadyJaina
-{
- QUEST_JAINAS_AUTOGRAPH = 558,
- SPELL_JAINAS_AUTOGRAPH = 23122
-};
-
-#define GOSSIP_ITEM_JAINA "I know this is rather silly but i have a young ward who is a bit shy and would like your autograph."
-
-class npc_lady_jaina_proudmoore : public CreatureScript
-{
-public:
- npc_lady_jaina_proudmoore() : CreatureScript("npc_lady_jaina_proudmoore") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_SENDER_INFO)
- {
- player->SEND_GOSSIP_MENU(7012, creature->GetGUID());
- player->CastSpell(player, SPELL_JAINAS_AUTOGRAPH, false);
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (creature->IsQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(QUEST_JAINAS_AUTOGRAPH) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_JAINA, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-
-};
-
-/*######
## npc_nat_pagle
######*/
@@ -417,7 +373,6 @@ class spell_energize_aoe : public SpellScriptLoader
void AddSC_dustwallow_marsh()
{
- new npc_lady_jaina_proudmoore();
new npc_nat_pagle();
new npc_private_hendel();
new npc_zelfrax();
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index eb1e769c07e..278f6a7ab4f 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -132,7 +132,7 @@ class OrbsDespawner : public BasicEvent
{
}
- bool Execute(uint64 /*currTime*/, uint32 /*diff*/)
+ bool Execute(uint64 /*currTime*/, uint32 /*diff*/) override
{
Trinity::CreatureWorker<OrbsDespawner> worker(_creature, *this);
_creature->VisitNearbyGridObject(5000.0f, worker);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index f59701b9c25..166e9739a95 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -160,7 +160,7 @@ class StandUpEvent : public BasicEvent
public:
StandUpEvent(Creature& owner) : BasicEvent(), _owner(owner) { }
- bool Execute(uint64 /*eventTime*/, uint32 /*diff*/)
+ bool Execute(uint64 /*eventTime*/, uint32 /*diff*/) override
{
_owner.HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
_owner.SetReactState(REACT_AGGRESSIVE);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
index c6b250487d3..b3a11b8eb31 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
@@ -203,7 +203,7 @@ class DaranavanMoveEvent : public BasicEvent
public:
DaranavanMoveEvent(Creature& darnavan) : _darnavan(darnavan) { }
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_darnavan.GetMotionMaster()->MovePoint(POINT_DESPAWN, SummonPositions[6]);
return true;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
index be475a7e145..f4e9d4673f2 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
@@ -776,7 +776,7 @@ class npc_volatile_ooze : public CreatureScript
{
}
- void CastMainSpell()
+ void CastMainSpell() override
{
me->CastSpell(me, SPELL_VOLATILE_OOZE_ADHESIVE, false);
}
@@ -800,7 +800,7 @@ class npc_gas_cloud : public CreatureScript
_newTargetSelectTimer = 0;
}
- void CastMainSpell()
+ void CastMainSpell() override
{
me->CastCustomSpell(SPELL_GASEOUS_BLOAT, SPELLVALUE_AURA_STACK, 10, me, false);
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
index 683dd976b7a..bf69a49055c 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
@@ -856,14 +856,14 @@ class spell_rotface_vile_gas_trigger : public SpellScriptLoader
GetCaster()->CastSpell(GetHitUnit(), SPELL_VILE_GAS_TRIGGER_SUMMON);
}
- void Register()
+ void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_rotface_vile_gas_trigger_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_rotface_vile_gas_trigger_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
- SpellScript* GetSpellScript() const
+ SpellScript* GetSpellScript() const override
{
return new spell_rotface_vile_gas_trigger_SpellScript();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index ac094588d35..0b129f3aa89 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -134,6 +134,7 @@ enum FrostwingData
DATA_WHELP_MARKER = 2,
DATA_LINKED_GAMEOBJECT = 3,
DATA_TRAPPED_PLAYER = 4,
+ DATA_IS_THIRD_PHASE = 5
};
enum MovementPoints
@@ -168,7 +169,7 @@ class FrostwyrmLandEvent : public BasicEvent
public:
FrostwyrmLandEvent(Creature& owner, Position const& dest) : _owner(owner), _dest(dest) { }
- bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
+ bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override
{
_owner.GetMotionMaster()->MoveLand(POINT_FROSTWYRM_LAND, _dest);
return true;
@@ -184,7 +185,7 @@ class FrostBombExplosion : public BasicEvent
public:
FrostBombExplosion(Creature* owner, ObjectGuid sindragosaGUID) : _owner(owner), _sindragosaGUID(sindragosaGUID) { }
- bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
+ bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override
{
_owner->CastSpell((Unit*)NULL, SPELL_FROST_BOMB, false, NULL, NULL, _sindragosaGUID);
_owner->RemoveAurasDueToSpell(SPELL_FROST_BOMB_VISUAL);
@@ -196,20 +197,19 @@ class FrostBombExplosion : public BasicEvent
ObjectGuid _sindragosaGUID;
};
-class FrostBeaconSelector
+class FrostBeaconSelector : NonTankTargetSelector
{
public:
- FrostBeaconSelector(Unit* source) : _source(source) { }
+ FrostBeaconSelector(Unit* source) : NonTankTargetSelector(source, true) { }
- bool operator()(Unit* target) const
+ bool operator()(WorldObject* target) const
{
- return target->GetTypeId() == TYPEID_PLAYER &&
- target != _source->GetVictim() &&
- !target->HasAura(SPELL_ICE_TOMB_UNTARGETABLE);
- }
+ if (Unit* unitTarget = target->ToUnit())
+ return !NonTankTargetSelector::operator()(unitTarget) ||
+ unitTarget->HasAura(SPELL_ICE_TOMB_UNTARGETABLE);
- private:
- Unit* _source;
+ return false;
+ }
};
class boss_sindragosa : public CreatureScript
@@ -326,9 +326,15 @@ class boss_sindragosa : public CreatureScript
uint32 GetData(uint32 type) const override
{
- if (type == DATA_MYSTIC_BUFFET_STACK)
- return _mysticBuffetStack;
- return 0xFFFFFFFF;
+ switch (type)
+ {
+ case DATA_MYSTIC_BUFFET_STACK:
+ return _mysticBuffetStack;
+ case DATA_IS_THIRD_PHASE:
+ return _isThirdPhase;
+ default:
+ return 0xFFFFFFFF;
+ }
}
void MovementInform(uint32 type, uint32 point) override
@@ -419,7 +425,6 @@ class boss_sindragosa : public CreatureScript
if (spellId == spell->Id)
if (Aura const* mysticBuffet = target->GetAura(spell->Id))
_mysticBuffetStack = std::max<uint8>(_mysticBuffetStack, mysticBuffet->GetStackAmount());
-
}
void UpdateAI(uint32 diff) override
@@ -494,11 +499,7 @@ class boss_sindragosa : public CreatureScript
me->GetMotionMaster()->MovePoint(POINT_AIR_PHASE_FAR, SindragosaAirPosFar);
break;
case EVENT_ICE_TOMB:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, FrostBeaconSelector(me)))
- {
- Talk(EMOTE_WARN_FROZEN_ORB, target);
- me->CastCustomSpell(SPELL_ICE_TOMB_TARGET, SPELLVALUE_MAX_TARGETS, 1, nullptr, TRIGGERED_FULL_MASK);
- }
+ me->CastCustomSpell(SPELL_ICE_TOMB_TARGET, SPELLVALUE_MAX_TARGETS, 1, nullptr, TRIGGERED_FULL_MASK);
events.ScheduleEvent(EVENT_ICE_TOMB, urand(16000, 23000));
break;
case EVENT_FROST_BOMB:
@@ -1576,6 +1577,41 @@ class spell_frostwarden_handler_focus_fire : public SpellScriptLoader
}
};
+class spell_sindragosa_ice_tomb_target : public SpellScriptLoader
+{
+public:
+ spell_sindragosa_ice_tomb_target() : SpellScriptLoader("spell_sindragosa_ice_tomb_target") { }
+
+ class spell_sindragosa_ice_tomb_target_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_sindragosa_ice_tomb_target_SpellScript);
+
+ void FilterTargets(std::list<WorldObject*>& unitList)
+ {
+ Unit* caster = GetCaster();
+ unitList.remove_if(FrostBeaconSelector(caster));
+ }
+
+ void HandleSindragosaTalk(SpellEffIndex /*effIndex*/)
+ {
+ if (Creature* creatureCaster = GetCaster()->ToCreature())
+ if (creatureCaster->GetAI()->GetData(DATA_IS_THIRD_PHASE))
+ creatureCaster->AI()->Talk(EMOTE_WARN_FROZEN_ORB, GetHitUnit());
+ }
+
+ void Register() override
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sindragosa_ice_tomb_target_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
+ OnEffectLaunchTarget += SpellEffectFn(spell_sindragosa_ice_tomb_target_SpellScript::HandleSindragosaTalk, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_sindragosa_ice_tomb_target_SpellScript();
+ }
+};
+
class at_sindragosa_lair : public AreaTriggerScript
{
public:
@@ -1641,6 +1677,7 @@ void AddSC_boss_sindragosa()
new spell_frostwarden_handler_focus_fire();
new spell_trigger_spell_from_caster("spell_sindragosa_ice_tomb", SPELL_ICE_TOMB_DUMMY, TRIGGERED_IGNORE_SET_FACING);
new spell_trigger_spell_from_caster("spell_sindragosa_ice_tomb_dummy", SPELL_FROST_BEACON);
+ new spell_sindragosa_ice_tomb_target();
new at_sindragosa_lair();
new achievement_all_you_can_eat();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 9fa624aaad3..4675989228a 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -437,7 +437,7 @@ class StartMovementEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_owner->SetReactState(REACT_AGGRESSIVE);
if (Creature* _summoner = ObjectAccessor::GetCreature(*_owner, _summonerGuid))
@@ -459,7 +459,7 @@ class VileSpiritActivateEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_owner->SetReactState(REACT_AGGRESSIVE);
_owner->CastSpell(_owner, SPELL_VILE_SPIRIT_MOVE_SEARCH, true);
@@ -479,7 +479,7 @@ class TriggerWickedSpirit : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_owner->CastCustomSpell(SPELL_TRIGGER_VILE_SPIRIT_HEROIC, SPELLVALUE_MAX_TARGETS, 1, NULL, true);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index 4f35f848927..b07de3457bd 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -179,7 +179,7 @@ class DelayedCastEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_trigger->CastSpell(_trigger, _spellId, false, NULL, NULL, _originalCaster);
if (_despawnTime)
@@ -201,7 +201,7 @@ class AuraRemoveEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_trigger->RemoveAurasDueToSpell(_spellId);
return true;
@@ -219,7 +219,7 @@ class ValithriaDespawner : public BasicEvent
{
}
- bool Execute(uint64 /*currTime*/, uint32 /*diff*/)
+ bool Execute(uint64 /*currTime*/, uint32 /*diff*/) override
{
Trinity::CreatureWorker<ValithriaDespawner> worker(_creature, *this);
_creature->VisitNearbyGridObject(333.0f, worker);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
index 25ca99f6a20..abb9c025771 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
@@ -365,7 +365,7 @@ class CaptainSurviveTalk : public BasicEvent
public:
explicit CaptainSurviveTalk(Creature const& owner) : _owner(owner) { }
- bool Execute(uint64 /*currTime*/, uint32 /*diff*/)
+ bool Execute(uint64 /*currTime*/, uint32 /*diff*/) override
{
_owner.AI()->Talk(SAY_CAPTAIN_SURVIVE_TALK);
return true;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index e694433c614..309d5d4c62f 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -2759,7 +2759,7 @@ class achievement_setup_boom : public AchievementCriteriaScript
public:
achievement_setup_boom() : AchievementCriteriaScript("achievement_setup_boom") { }
- bool OnCheck(Player* /*source*/, Unit* target)
+ bool OnCheck(Player* /*source*/, Unit* target) override
{
return target && target->GetAI()->GetData(DATA_SETUP_BOMB);
}
@@ -2770,7 +2770,7 @@ class achievement_setup_mine : public AchievementCriteriaScript
public:
achievement_setup_mine() : AchievementCriteriaScript("achievement_setup_mine") { }
- bool OnCheck(Player* /*source*/, Unit* target)
+ bool OnCheck(Player* /*source*/, Unit* target) override
{
return target && target->GetAI()->GetData(DATA_SETUP_MINE);
}
@@ -2781,7 +2781,7 @@ class achievement_setup_rocket : public AchievementCriteriaScript
public:
achievement_setup_rocket() : AchievementCriteriaScript("achievement_setup_rocket") { }
- bool OnCheck(Player* /*source*/, Unit* target)
+ bool OnCheck(Player* /*source*/, Unit* target) override
{
return target && target->GetAI()->GetData(DATA_SETUP_ROCKET);
}
@@ -2792,7 +2792,7 @@ class achievement_firefighter : public AchievementCriteriaScript
public:
achievement_firefighter() : AchievementCriteriaScript("achievement_firefighter") { }
- bool OnCheck(Player* /*source*/, Unit* target)
+ bool OnCheck(Player* /*source*/, Unit* target) override
{
return target && target->GetAI()->GetData(DATA_FIREFIGHTER);
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
index 8cb20eadc9f..f3aeec85af2 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
@@ -637,7 +637,7 @@ class BoomEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
// This hack is here because we suspect our implementation of spell effect execution on targets
// is done in the wrong order. We suspect that EFFECT_0 needs to be applied on all targets,
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
index 5dd6d2508bd..675268b4e93 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
@@ -416,7 +416,7 @@ class StartAttackEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_owner->SetReactState(REACT_AGGRESSIVE);
if (Creature* _summoner = ObjectAccessor::GetCreature(*_owner, _summonerGuid))
diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/isle_of_conquest.cpp
index 68121e940c9..11cc645f0cb 100644
--- a/src/server/scripts/Northrend/isle_of_conquest.cpp
+++ b/src/server/scripts/Northrend/isle_of_conquest.cpp
@@ -210,7 +210,7 @@ class StartLaunchEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
Player* player = sObjectMgr->GetPlayerByLowGUID(_lowGuid);
if (!player || !player->GetVehicle())
diff --git a/src/server/scripts/Northrend/zone_dragonblight.cpp b/src/server/scripts/Northrend/zone_dragonblight.cpp
index 2ec2af80624..d7ff1e5cb4d 100644
--- a/src/server/scripts/Northrend/zone_dragonblight.cpp
+++ b/src/server/scripts/Northrend/zone_dragonblight.cpp
@@ -360,7 +360,7 @@ class npc_commander_eligor_dawnbringer : public CreatureScript
uint8 talkWing;
};
- CreatureAI* GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_commander_eligor_dawnbringerAI(creature);
}
@@ -695,7 +695,7 @@ class npc_torturer_lecraft : public CreatureScript
ObjectGuid _playerGUID;
};
- CreatureAI* GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_torturer_lecraftAI(creature);
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
index 71dbd139ea0..4fd608ccd1c 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
@@ -96,9 +96,9 @@ class OPvPCapturePointHP : public OPvPCapturePoint
public:
OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type);
- void ChangeState();
+ void ChangeState() override;
- void FillInitialWorldStates(WorldPacket & data);
+ void FillInitialWorldStates(WorldPacket & data) override;
private:
OutdoorPvPHPTowerType m_TowerType;
@@ -109,18 +109,18 @@ class OutdoorPvPHP : public OutdoorPvP
public:
OutdoorPvPHP();
- bool SetupOutdoorPvP();
+ bool SetupOutdoorPvP() override;
- void HandlePlayerEnterZone(Player* player, uint32 zone);
- void HandlePlayerLeaveZone(Player* player, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone) override;
+ void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
- void FillInitialWorldStates(WorldPacket &data);
+ void FillInitialWorldStates(WorldPacket &data) override;
- void SendRemoveWorldStates(Player* player);
+ void SendRemoveWorldStates(Player* player) override;
- void HandleKillImpl(Player* player, Unit* killed);
+ void HandleKillImpl(Player* player, Unit* killed) override;
uint32 GetAllianceTowersControlled() const;
void SetAllianceTowersControlled(uint32 count);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
index 4ed47c42206..80878828d44 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
@@ -311,18 +311,18 @@ class OutdoorPvPNA : public OutdoorPvP
public:
OutdoorPvPNA();
- bool SetupOutdoorPvP();
+ bool SetupOutdoorPvP() override;
- void HandlePlayerEnterZone(Player* player, uint32 zone);
- void HandlePlayerLeaveZone(Player* player, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone) override;
+ void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
- void FillInitialWorldStates(WorldPacket &data);
+ void FillInitialWorldStates(WorldPacket &data) override;
- void SendRemoveWorldStates(Player* player);
+ void SendRemoveWorldStates(Player* player) override;
- void HandleKillImpl(Player* player, Unit* killed);
+ void HandleKillImpl(Player* player, Unit* killed) override;
private:
OPvPCapturePointNA * m_obj;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
index f28fea926fc..fae2ea9738e 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
@@ -56,22 +56,22 @@ class OutdoorPvPSI : public OutdoorPvP
public:
OutdoorPvPSI();
- bool SetupOutdoorPvP();
+ bool SetupOutdoorPvP() override;
- void HandlePlayerEnterZone(Player* player, uint32 zone);
- void HandlePlayerLeaveZone(Player* player, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone) override;
+ void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
- void FillInitialWorldStates(WorldPacket &data);
+ void FillInitialWorldStates(WorldPacket &data) override;
- void SendRemoveWorldStates(Player* player);
+ void SendRemoveWorldStates(Player* player) override;
- bool HandleAreaTrigger(Player* player, uint32 trigger);
+ bool HandleAreaTrigger(Player* player, uint32 trigger) override;
- bool HandleDropFlag(Player* player, uint32 spellId);
+ bool HandleDropFlag(Player* player, uint32 spellId) override;
- bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
+ bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
void UpdateWorldState();
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
index 237fee3283b..ebbccfd63cb 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
@@ -132,11 +132,11 @@ class OPvPCapturePointTF : public OPvPCapturePoint
public:
OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type);
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
- void ChangeState();
+ void ChangeState() override;
- void FillInitialWorldStates(WorldPacket & data);
+ void FillInitialWorldStates(WorldPacket & data) override;
void UpdateTowerState();
@@ -151,16 +151,16 @@ class OutdoorPvPTF : public OutdoorPvP
public:
OutdoorPvPTF();
- bool SetupOutdoorPvP();
+ bool SetupOutdoorPvP() override;
- void HandlePlayerEnterZone(Player* player, uint32 zone);
- void HandlePlayerLeaveZone(Player* player, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone) override;
+ void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
- void FillInitialWorldStates(WorldPacket &data);
+ void FillInitialWorldStates(WorldPacket &data) override;
- void SendRemoveWorldStates(Player* player);
+ void SendRemoveWorldStates(Player* player) override;
uint32 GetAllianceTowersControlled() const;
void SetAllianceTowersControlled(uint32 count);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
index e71fbf79280..352e6f108ea 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
@@ -161,9 +161,9 @@ class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
public:
OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type);
- void ChangeState();
+ void ChangeState() override;
- void FillInitialWorldStates(WorldPacket & data);
+ void FillInitialWorldStates(WorldPacket & data) override;
void UpdateTowerState();
@@ -218,18 +218,18 @@ class OutdoorPvPZM : public OutdoorPvP
public:
OutdoorPvPZM();
- bool SetupOutdoorPvP();
+ bool SetupOutdoorPvP() override;
- void HandlePlayerEnterZone(Player* player, uint32 zone);
- void HandlePlayerLeaveZone(Player* player, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone) override;
+ void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
- void FillInitialWorldStates(WorldPacket &data);
+ void FillInitialWorldStates(WorldPacket &data) override;
- void SendRemoveWorldStates(Player* player);
+ void SendRemoveWorldStates(Player* player) override;
- void HandleKillImpl(Player* player, Unit* killed);
+ void HandleKillImpl(Player* player, Unit* killed) override;
uint32 GetAllianceTowersControlled() const;
void SetAllianceTowersControlled(uint32 count);
diff --git a/src/server/shared/CMakeLists.txt b/src/server/shared/CMakeLists.txt
index 64abecff8f7..d86da1cda7b 100644
--- a/src/server/shared/CMakeLists.txt
+++ b/src/server/shared/CMakeLists.txt
@@ -17,9 +17,6 @@ file(GLOB_RECURSE sources_Dynamic Dynamic/*.cpp Dynamic/*.h)
file(GLOB_RECURSE sources_Networking Networking/*.cpp Networking/*.h)
file(GLOB_RECURSE sources_Packets Packets/*.cpp Packets/*.h)
file(GLOB_RECURSE sources_Realm Realm/*.cpp Realm/*.h)
-if( WIN32 )
- file(GLOB_RECURSE sources_Service Service/*.cpp Service/*.h)
-endif( WIN32 )
file(GLOB sources_localdir *.cpp *.h)
#
diff --git a/src/server/shared/Networking/Socket.h b/src/server/shared/Networking/Socket.h
index d1ba7f49aa4..0674ede57d8 100644
--- a/src/server/shared/Networking/Socket.h
+++ b/src/server/shared/Networking/Socket.h
@@ -55,11 +55,11 @@ public:
virtual bool Update()
{
- if (!IsOpen())
+ if (_closed)
return false;
#ifndef TC_SOCKET_USE_IOCP
- if (_isWritingAsync || _writeQueue.empty())
+ if (_isWritingAsync || (_writeQueue.empty() && !_closing))
return true;
for (; HandleQueue();)
@@ -90,6 +90,17 @@ public:
std::bind(&Socket<T>::ReadHandlerInternal, this->shared_from_this(), std::placeholders::_1, std::placeholders::_2));
}
+ void AsyncReadWithCallback(void (T::*callback)(boost::system::error_code, std::size_t))
+ {
+ if (!IsOpen())
+ return;
+
+ _readBuffer.Normalize();
+ _readBuffer.EnsureFreeSpace();
+ _socket.async_read_some(boost::asio::buffer(_readBuffer.GetWritePointer(), _readBuffer.GetRemainingSpace()),
+ std::bind(callback, this->shared_from_this(), std::placeholders::_1, std::placeholders::_2));
+ }
+
void QueuePacket(MessageBuffer&& buffer)
{
_writeQueue.push(std::move(buffer));
@@ -144,6 +155,15 @@ protected:
return false;
}
+ void SetNoDelay(bool enable)
+ {
+ boost::system::error_code err;
+ _socket.set_option(tcp::no_delay(enable), err);
+ if (err)
+ TC_LOG_DEBUG("network", "Socket::SetNoDelay: failed to set_option(boost::asio::ip::tcp::no_delay) for %s - %d (%s)",
+ GetRemoteIpAddress().to_string().c_str(), err.value(), err.message().c_str());
+ }
+
private:
void ReadHandlerInternal(boost::system::error_code error, size_t transferredBytes)
{
@@ -187,9 +207,6 @@ private:
bool HandleQueue()
{
- if (!IsOpen())
- return false;
-
if (_writeQueue.empty())
return false;
@@ -206,11 +223,15 @@ private:
return AsyncProcessQueue();
_writeQueue.pop();
+ if (_closing && _writeQueue.empty())
+ CloseSocket();
return false;
}
else if (bytesSent == 0)
{
_writeQueue.pop();
+ if (_closing && _writeQueue.empty())
+ CloseSocket();
return false;
}
else if (bytesSent < bytesToSend) // now n > 0
@@ -220,6 +241,8 @@ private:
}
_writeQueue.pop();
+ if (_closing && _writeQueue.empty())
+ CloseSocket();
return !_writeQueue.empty();
}
diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h
index 5ebe5258a44..2aff6b5aabf 100644
--- a/src/server/shared/Packets/ByteBuffer.h
+++ b/src/server/shared/Packets/ByteBuffer.h
@@ -33,7 +33,6 @@
#include <time.h>
#include <cmath>
#include <type_traits>
-#include <boost/asio/buffer.hpp>
class MessageBuffer;
@@ -628,15 +627,4 @@ inline void ByteBuffer::read_skip<std::string>()
read_skip<char*>();
}
-namespace boost
-{
- namespace asio
- {
- inline const_buffers_1 buffer(ByteBuffer const& packet)
- {
- return buffer(packet.contents(), packet.size());
- }
- }
-}
-
#endif
diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt
index 99495986842..f8338eeb6f3 100644
--- a/src/server/worldserver/CMakeLists.txt
+++ b/src/server/worldserver/CMakeLists.txt
@@ -29,7 +29,7 @@ set(worldserver_SRCS
if( WIN32 )
set(worldserver_SRCS
${worldserver_SRCS}
- ${sources_windows_Debugging}
+ ${sources_windows}
)
if ( MSVC )
set(worldserver_SRCS
@@ -58,10 +58,12 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/common/Logging
${CMAKE_SOURCE_DIR}/src/common/Threading
${CMAKE_SOURCE_DIR}/src/common/Utilities
+ ${CMAKE_SOURCE_DIR}/src/common/Platform
${CMAKE_SOURCE_DIR}/src/server/authserver/Realms
${CMAKE_SOURCE_DIR}/src/server/database/
${CMAKE_SOURCE_DIR}/src/server/database/Database
${CMAKE_SOURCE_DIR}/src/server/database/Logging
+ ${CMAKE_SOURCE_DIR}/src/server/database/Updater
${CMAKE_SOURCE_DIR}/src/server/game
${CMAKE_SOURCE_DIR}/src/server/game/Accounts
${CMAKE_SOURCE_DIR}/src/server/game/Addons
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index 007a58ced79..8ae8e394ff6 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -78,11 +78,6 @@ uint32 _worldLoopCounter(0);
uint32 _lastChangeMsTime(0);
uint32 _maxCoreStuckTimeInMs(0);
-WorldDatabaseWorkerPool WorldDatabase; ///< Accessor to the world database
-CharacterDatabaseWorkerPool CharacterDatabase; ///< Accessor to the character database
-LoginDatabaseWorkerPool LoginDatabase; ///< Accessor to the realm/login database
-Realm realm;
-
void SignalHandler(const boost::system::error_code& error, int signalNumber);
void FreezeDetectorHandler(const boost::system::error_code& error);
AsyncAcceptor* StartRaSocketAcceptor(boost::asio::io_service& ioService);
@@ -98,6 +93,8 @@ variables_map GetConsoleArguments(int argc, char** argv, std::string& cfg_file,
/// Launch the Trinity server
extern int main(int argc, char** argv)
{
+ signal(SIGABRT, &Trinity::AbortHandler);
+
std::string configFile = _TRINITY_CORE_CONFIG;
std::string configService;
@@ -248,6 +245,8 @@ extern int main(int argc, char** argv)
// Shutdown starts here
ShutdownThreadPool(threadPool);
+ sLog->SetSynchronous();
+
sScriptMgr->OnShutdown();
sWorld->KickAll(); // save and kick all players
diff --git a/src/server/worldserver/RemoteAccess/RASession.cpp b/src/server/worldserver/RemoteAccess/RASession.cpp
index 59e7b138c48..1ad1ac1dc6c 100644
--- a/src/server/worldserver/RemoteAccess/RASession.cpp
+++ b/src/server/worldserver/RemoteAccess/RASession.cpp
@@ -121,7 +121,7 @@ bool RASession::CheckAccessLevel(const std::string& user)
{
std::string safeUser = user;
- AccountMgr::normalizeString(safeUser);
+ Utf8ToUpperOnlyLatin(safeUser);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS);
stmt->setString(0, safeUser);
@@ -153,10 +153,10 @@ bool RASession::CheckPassword(const std::string& user, const std::string& pass)
{
std::string safe_user = user;
std::transform(safe_user.begin(), safe_user.end(), safe_user.begin(), ::toupper);
- AccountMgr::normalizeString(safe_user);
+ Utf8ToUpperOnlyLatin(safe_user);
std::string safe_pass = pass;
- AccountMgr::normalizeString(safe_pass);
+ Utf8ToUpperOnlyLatin(safe_pass);
std::transform(safe_pass.begin(), safe_pass.end(), safe_pass.begin(), ::toupper);
std::string hash = AccountMgr::CalculateShaPassHash(safe_user, safe_pass);
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 05d303cfd9b..12acc744f84 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1100,9 +1100,8 @@ BeepAtStart = 1
#
# Motd
-# Description: Message of the Day, displayed at login.
-# Use '@' for a newline and be sure to escape special characters.
-# Example: "Welcome to John\'s Server@This server runs on Trinity Core."
+# Description: Message of the Day, displayed at login. Use '@' for a newline.
+# Example: "Welcome to John's Server!@This server is proud to be powered by Trinity Core."
# Default: "Welcome to a Trinity Core server."
Motd = "Welcome to a Trinity Core server."
@@ -3078,6 +3077,29 @@ AuctionHouseBot.Items.Orange.Price.Ratio = 100
AuctionHouseBot.Items.Yellow.Price.Ratio = 100
#
+# AuctionHouseBot.Class.CLASS.Price.Ratio
+# Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)
+# Default: 100 - (No change)
+
+AuctionHouseBot.Class.Consumable.Price.Ratio = 100
+AuctionHouseBot.Class.Container.Price.Ratio = 100
+AuctionHouseBot.Class.Weapon.Price.Ratio = 100
+AuctionHouseBot.Class.Gem.Price.Ratio = 100
+AuctionHouseBot.Class.Armor.Price.Ratio = 100
+AuctionHouseBot.Class.Reagent.Price.Ratio = 100
+AuctionHouseBot.Class.Projectile.Price.Ratio = 100
+AuctionHouseBot.Class.TradeGood.Price.Ratio = 100
+AuctionHouseBot.Class.Generic.Price.Ratio = 100
+AuctionHouseBot.Class.Recipe.Price.Ratio = 100
+AuctionHouseBot.Class.Quiver.Price.Ratio = 100
+AuctionHouseBot.Class.Quest.Price.Ratio = 100
+AuctionHouseBot.Class.Key.Price.Ratio = 100
+AuctionHouseBot.Class.Misc.Price.Ratio = 100
+AuctionHouseBot.Class.Glyph.Price.Ratio = 100
+
+
+
+#
# AuctionHouseBot.Items.ItemLevel.*
# Description: Prevent seller from listing items below/above this item level
# Default: 0 - (Disabled)
@@ -3153,6 +3175,7 @@ AuctionHouseBot.Class.Key = 1
AuctionHouseBot.Class.Misc = 5
AuctionHouseBot.Class.Glyph = 3
+
#
###################################################################################################