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-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp6
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp32
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.h2
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp4
4 files changed, 22 insertions, 22 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 1fe7e4c1035..e0a3943d70f 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -523,7 +523,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
WorldPacket status;
BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType());
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), player->GetBGTeam());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), GetPlayerTeam(itr->first));
player->GetSession()->SendPacket(&status);
player->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
@@ -919,7 +919,7 @@ void Battleground::EndBattleground(uint32 winner)
player->GetSession()->SendPacket(&pvpLogData);
WorldPacket data;
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType(), player->GetBGTeam());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType(), GetPlayerTeam(player->GetGUID()));
player->GetSession()->SendPacket(&data);
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
}
@@ -1846,7 +1846,7 @@ void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* player)
sBattlegroundMgr->BuildPvpLogDataPacket(&data, this);
player->GetSession()->SendPacket(&data);
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType(), player->GetBGTeam());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType(), GetPlayerTeam(player->GetGUID()));
player->GetSession()->SendPacket(&data);
}
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 451fa70a8c9..24e69a151b5 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -162,7 +162,7 @@ void BattlegroundMgr::Update(uint32 diff)
}
}
-void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 arenaFaction)
+void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint32 arenaFaction)
{
// we can be in 2 queues in same time...
@@ -188,26 +188,26 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battlegro
*data << uint32(bg->GetClientInstanceID());
// alliance/horde for BG and skirmish/rated for Arenas
// following displays the minimap-icon 0 = faction icon 1 = arenaicon
- *data << uint8(bg->isRated()); // 1 for rated match, 0 for bg or non rated match
+ *data << uint8(bg->isRated()); // 1 for rated match, 0 for bg or non rated match
- *data << uint32(StatusID); // status
+ *data << uint32(StatusID); // status
switch (StatusID)
{
- case STATUS_WAIT_QUEUE: // status_in_queue
- *data << uint32(Time1); // average wait time, milliseconds
- *data << uint32(Time2); // time in queue, updated every minute!, milliseconds
+ case STATUS_WAIT_QUEUE: // status_in_queue
+ *data << uint32(Time1); // average wait time, milliseconds
+ *data << uint32(Time2); // time in queue, updated every minute!, milliseconds
break;
- case STATUS_WAIT_JOIN: // status_invite
- *data << uint32(bg->GetMapId()); // map id
- *data << uint64(0); // 3.3.5, unknown
- *data << uint32(Time1); // time to remove from queue, milliseconds
+ case STATUS_WAIT_JOIN: // status_invite
+ *data << uint32(bg->GetMapId()); // map id
+ *data << uint64(0); // 3.3.5, unknown
+ *data << uint32(Time1); // time to remove from queue, milliseconds
break;
- case STATUS_IN_PROGRESS: // status_in_progress
- *data << uint32(bg->GetMapId()); // map id
- *data << uint64(0); // 3.3.5, unknown
- *data << uint32(Time1); // time to bg auto leave, 0 at bg start, 120000 after bg end, milliseconds
- *data << uint32(Time2); // time from bg start, milliseconds
- *data << uint8(arenaFaction); // arenafaction (0 for horde, 1 for alliance)
+ case STATUS_IN_PROGRESS: // status_in_progress
+ *data << uint32(bg->GetMapId()); // map id
+ *data << uint64(0); // 3.3.5, unknown
+ *data << uint32(Time1); // time to bg auto leave, 0 at bg start, 120000 after bg end, milliseconds
+ *data << uint32(Time2); // time from bg start, milliseconds
+ *data << uint8(arenaFaction == ALLIANCE ? 1 : 0); // arenafaction (0 for horde, 1 for alliance)
break;
default:
sLog->outError(LOG_FILTER_BATTLEGROUND, "Unknown BG status!");
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index ee96414c5f2..c66d9d64ab8 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -80,7 +80,7 @@ class BattlegroundMgr
void BuildGroupJoinedBattlegroundPacket(WorldPacket* data, GroupJoinBattlegroundResult result);
void BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value);
void BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg);
- void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType, uint8 arenaFaction);
+ void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType, uint32 arenaFaction);
void BuildPlaySoundPacket(WorldPacket* data, uint32 soundId);
void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid);
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 5fb97a031f1..99056960893 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -453,7 +453,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
_player->CleanupAfterTaxiFlight();
}
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), _player->GetBGTeam());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), bg->GetPlayerTeam(_player->GetGUID()));
_player->GetSession()->SendPacket(&data);
// remove battleground queue status from BGmgr
bgQueue.RemovePlayer(_player->GetGUID(), false);
@@ -541,7 +541,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
{
// this line is checked, i only don't know if GetStartTime is changing itself after bg end!
// send status in Battleground
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType, _player->GetBGTeam());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType, bg->GetPlayerTeam(_player->GetGUID()));
SendPacket(&data);
continue;
}