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-rw-r--r--src/game/Spell.h1
-rw-r--r--src/game/SpellEffects.cpp49
2 files changed, 49 insertions, 1 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 22fbd7bb25f..e8cdc3dc3b2 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -279,6 +279,7 @@ class Spell
void EffectSummonWild(uint32 i);
void EffectSummonGuardian(uint32 i);
void EffectHealMechanical(uint32 i);
+ void EffectJump(uint32 i);
void EffectTeleUnitsFaceCaster(uint32 i);
void EffectLearnSkill(uint32 i);
void EffectAddHonor(uint32 i);
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index b9eb8af9e02..433a5e096e9 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -105,7 +105,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectUnused, // 39 SPELL_EFFECT_LANGUAGE
&Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD
&Spell::EffectUnused, // 41 SPELL_EFFECT_JUMP
- &Spell::EffectUnused, // 42 SPELL_EFFECT_JUMP2
+ &Spell::EffectJump, // 42 SPELL_EFFECT_JUMP2
&Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
&Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP
&Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related
@@ -2166,6 +2166,53 @@ void Spell::EffectTriggerMissileSpell(uint32 effect_idx)
m_caster->CastSpell(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, spellInfo->Id, true, m_CastItem, 0, m_originalCasterGUID);
}
+void Spell::EffectJump(uint32 i)
+{
+ if(m_caster->isInFlight())
+ return;
+
+ // Init dest coordinates
+ float x,y,z,o;
+ if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
+ {
+ x = m_targets.m_destX;
+ y = m_targets.m_destY;
+ z = m_targets.m_destZ;
+ o = m_caster->GetOrientation();
+ }
+ else if(unitTarget)
+ {
+ x = unitTarget->GetPositionX();
+ y = unitTarget->GetPositionY();
+ z = unitTarget->GetPositionZ();
+ o = m_spellInfo->EffectImplicitTargetA[i] == TARGET_BEHIND_VICTIM
+ ? unitTarget->GetOrientation()
+ : m_caster->GetOrientation();
+ }
+ else if(gameObjTarget)
+ {
+ x = gameObjTarget->GetPositionX();
+ y = gameObjTarget->GetPositionY();
+ z = gameObjTarget->GetPositionZ();
+ o = m_caster->GetOrientation();
+ }
+ else
+ return;
+
+
+ // Teleport
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->TeleportTo(m_caster->GetMapId(), x, y, z, o,
+ TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
+ else
+ {
+ m_caster->GetMap()->CreatureRelocation((Creature*)m_caster, x, y, z, o);
+ WorldPacket data;
+ m_caster->BuildTeleportAckMsg(&data, x, y, z, o);
+ m_caster->SendMessageToSet(&data, false);
+ }
+}
+
void Spell::EffectTeleportUnits(uint32 i)
{
if(!unitTarget || unitTarget->isInFlight())