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-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_borean_tundra.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 205e84cad4e..036fa710dbd 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -15832,7 +15832,7 @@ void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*=
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
m_QuestStatus[questId].Status = status;
-
+
if (!quest->IsAutoComplete())
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
}
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp
index f01cdc54439..2d932c7b26f 100644
--- a/src/server/scripts/Northrend/zone_borean_tundra.cpp
+++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp
@@ -2272,7 +2272,7 @@ public:
{
me->StopMoving();
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
+ me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
if (Player* player = ObjectAccessor::GetPlayer(*me, uiPlayerGUID))
me->SetFacingToObject(player);
uiEventTimer = 3000;