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-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index f2b73dee9b3..841b0d25bcd 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -251,7 +251,7 @@ class boss_sindragosa : public CreatureScript
me->SetSpeed(MOVE_FLIGHT, 4.0f);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
float moveTime = me->GetExactDist(&SindragosaFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
- me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SindragosaLandPos), uint64(moveTime) + 250);
+ me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SindragosaLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, SindragosaFlyPos);
DoCast(me, SPELL_SINDRAGOSA_S_FURY);
}
@@ -616,7 +616,7 @@ class npc_spinestalker : public CreatureScript
me->SetSpeed(MOVE_FLIGHT, 2.0f);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
float moveTime = me->GetExactDist(&SpinestalkerFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
- me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), uint64(moveTime) + 250);
+ me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
me->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
me->StopMoving();
@@ -736,7 +736,7 @@ class npc_rimefang : public CreatureScript
me->SetSpeed(MOVE_FLIGHT, 2.0f);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
float moveTime = me->GetExactDist(&RimefangFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
- me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, RimefangLandPos), uint64(moveTime) + 250);
+ me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, RimefangLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
me->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
me->StopMoving();