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-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp1
-rw-r--r--src/server/game/Spells/Spell.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index accf1fd95e3..7f04f8ad0a9 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -3332,6 +3332,7 @@ void AuraEffect::HandleModMechanicImmunity(AuraApplication const* aurApp, uint8
break;
case 42292: // PvP trinket
case 59752: // Every Man for Himself
+ case 53490: // Bullheaded
mechanic = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
// Actually we should apply immunities here, too, but the aura has only 100 ms duration, so there is practically no point
break;
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 8e8041360ac..4a1b1faebd3 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5738,7 +5738,7 @@ SpellCastResult Spell::CheckCasterAuras() const
dispel_immune |= SpellInfo::GetDispelMask(DispelType(effect->MiscValue));
}
// immune movement impairment and loss of control
- if (m_spellInfo->Id == 42292 || m_spellInfo->Id == 59752 || m_spellInfo->Id == 19574)
+ if (m_spellInfo->Id == 42292 || m_spellInfo->Id == 59752 || m_spellInfo->Id == 19574 || m_spellInfo->Id == 53490)
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
}