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-rw-r--r--src/server/game/Globals/ObjectMgr.cpp5
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
2 files changed, 4 insertions, 5 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 74423e2b362..70ac4aec4aa 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1658,7 +1658,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
Creature* creature = new Creature;
if (!creature->LoadCreatureFromDB(guid, map))
{
- sLog->outError(LOG_FILTER_GENERAL, "AddCreature: cannot add creature entry %u to map", guid);
+ sLog->outError(LOG_FILTER_GENERAL, "MoveCreData: Cannot add creature guid %u to map", guid);
delete creature;
return false;
}
@@ -1710,7 +1710,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float
Creature* creature = new Creature;
if (!creature->LoadCreatureFromDB(guid, map))
{
- sLog->outError(LOG_FILTER_GENERAL, "AddCreature: cannot add creature entry %u to map", entry);
+ sLog->outError(LOG_FILTER_GENERAL, "AddCreature: Cannot add creature entry %u to map", entry);
delete creature;
return 0;
}
@@ -1736,7 +1736,6 @@ void ObjectMgr::LoadGameobjects()
if (!result)
{
sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
-
return;
}
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 488dbfc9159..4f45044d5f7 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -378,14 +378,14 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
-void MotionMaster::MoveFall(uint32 id/*=0*/)
+void MotionMaster::MoveFall(uint32 id /*=0*/)
{
// use larger distance for vmap height search than in most other cases
float tz = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
if (tz <= INVALID_HEIGHT)
{
sLog->outDebug(LOG_FILTER_GENERAL, "MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
- _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionX(), _owner->GetPositionZ());
+ _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
return;
}