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-rw-r--r--src/server/scripts/Kalimdor/zone_mulgore.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/server/scripts/Kalimdor/zone_mulgore.cpp b/src/server/scripts/Kalimdor/zone_mulgore.cpp
new file mode 100644
index 00000000000..ce742f4a492
--- /dev/null
+++ b/src/server/scripts/Kalimdor/zone_mulgore.cpp
@@ -0,0 +1,91 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* Script Info
+Name: Mulgore
+Comment: Support for quest: 24215
+*/
+
+/* Included Scripts
+npc_eagle_spirit: Used by Creature Eagle Spirit, Entry 36790
+ */
+
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "Player.h"
+#include "SpellInfo.h"
+
+/*######
+## npc_eagle_spirit
+######*/
+
+enum EagleSpirit
+{
+ SPELL_EJECT_ALL_PASSENGERS = 50630
+};
+
+G3D::Vector3 const Flightpath[7] =
+{
+ { -2884.155f, -71.08681f, 242.0678f },
+ { -2720.592f, -111.0035f, 242.5955f },
+ { -2683.951f, -382.9010f, 231.1792f },
+ { -2619.148f, -484.9288f, 231.1792f },
+ { -2543.868f, -525.3333f, 231.1792f },
+ { -2465.321f, -502.4896f, 190.7347f },
+ { -2343.872f, -401.8281f, -8.320873f }
+};
+
+class npc_eagle_spirit : public CreatureScript
+{
+public:
+ npc_eagle_spirit() : CreatureScript("npc_eagle_spirit") { }
+
+ struct npc_eagle_spirit_AI : public ScriptedAI
+ {
+ npc_eagle_spirit_AI(Creature* creature) : ScriptedAI(creature)
+ {
+ me->SetCanFly(true);
+ }
+
+ void PassengerBoarded(Unit* /*who*/, int8 /*seatId*/, bool apply) override
+ {
+ if (!apply)
+ return;
+
+ me->GetMotionMaster()->MoveSmoothPath(1, Flightpath, 7, false);
+ }
+
+ void MovementInform(uint32 type, uint32 pointId) override
+ {
+ if (type == EFFECT_MOTION_TYPE && pointId == 1)
+ {
+ DoCast(SPELL_EJECT_ALL_PASSENGERS);
+ me->DespawnOrUnsummon();
+ }
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_eagle_spirit_AI(creature);
+ }
+};
+
+void AddSC_mulgore()
+{
+ new npc_eagle_spirit();
+}