diff options
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 74297bc5fb4..468e8e8bb3e 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6917,6 +6917,11 @@ float Unit::SpellCritChanceDone(Spell* spell, AuraEffect const* aurEff, SpellSch case SPELL_DAMAGE_CLASS_NONE: case SPELL_DAMAGE_CLASS_MAGIC: { + auto getPhysicalCritChance = [&] + { + return GetUnitCriticalChanceDone(attackType); + }; + auto getMagicCritChance = [&] { if (Player const* thisPlayer = ToPlayer()) @@ -6925,18 +6930,11 @@ float Unit::SpellCritChanceDone(Spell* spell, AuraEffect const* aurEff, SpellSch return m_baseSpellCritChance; }; - switch (schoolMask & SPELL_SCHOOL_MASK_NORMAL) - { - case SPELL_SCHOOL_MASK_NORMAL: // physical only - crit_chance = GetUnitCriticalChanceDone(attackType); - break; - case 0: // spell only - crit_chance = getMagicCritChance(); - break; - default: // mix of physical and magic - crit_chance = std::max(getMagicCritChance(), GetUnitCriticalChanceDone(attackType)); - break; - } + if (schoolMask & SPELL_SCHOOL_MASK_NORMAL) + crit_chance = std::max(crit_chance, getPhysicalCritChance()); + + if (schoolMask & ~SPELL_SCHOOL_MASK_NORMAL) + crit_chance = std::max(crit_chance, getMagicCritChance()); break; } case SPELL_DAMAGE_CLASS_MELEE: |