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-rw-r--r--src/server/game/Globals/ObjectMgr.cpp87
-rw-r--r--src/server/game/Globals/ObjectMgr.h5
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp33
-rw-r--r--src/server/game/Scripting/ScriptMgr.h10
4 files changed, 87 insertions, 48 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 82f7ece4477..fb696a13352 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2618,7 +2618,7 @@ void ObjectMgr::LoadItemTemplates()
continue;
ItemTemplate& itemTemplate = itemItr->second;
-
+
ItemEffect effect;
effect.SpellID = effectEntry->SpellID;
effect.Trigger = effectEntry->Trigger;
@@ -5715,35 +5715,32 @@ void ObjectMgr::LoadAreaTriggerScripts()
uint32 oldMSTime = getMSTime();
_areaTriggerScriptStore.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
+ QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty.");
return;
}
- uint32 count = 0;
-
do
{
- ++count;
-
Field* fields = result->Fetch();
- uint32 Trigger_ID = fields[0].GetUInt32();
- const char *scriptName = fields[1].GetCString();
+ uint32 triggerId = fields[0].GetUInt32();
+ char const* scriptName = fields[1].GetCString();
- AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
+ AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
if (!atEntry)
{
- TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
+ TC_LOG_ERROR("sql.sql", "AreaTrigger (ID: %u) does not exist in `AreaTrigger.dbc`.", triggerId);
continue;
}
- _areaTriggerScriptStore[Trigger_ID] = GetScriptId(scriptName);
- } while (result->NextRow());
+ _areaTriggerScriptStore[triggerId] = GetScriptId(scriptName);
+ }
+ while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u areatrigger scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " areatrigger scripts in %u ms", _areaTriggerScriptStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
@@ -8557,31 +8554,32 @@ void ObjectMgr::LoadScriptNames()
{
uint32 oldMSTime = getMSTime();
- _scriptNamesStore.push_back("");
+ _scriptNamesStore.emplace_back("");
+
QueryResult result = WorldDatabase.Query(
- "SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM item_script_names WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
+ "SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
+ "UNION "
+ "SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
+ "UNION "
+ "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
+ "UNION "
+ "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
+ "UNION "
+ "SELECT DISTINCT(ScriptName) FROM item_script_names WHERE ScriptName <> '' "
+ "UNION "
+ "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
+ "UNION "
+ "SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
+ "UNION "
+ "SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
+ "UNION "
+ "SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
+ "UNION "
+ "SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
+ "UNION "
+ "SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
+ "UNION "
+ "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
if (!result)
{
@@ -8589,20 +8587,23 @@ void ObjectMgr::LoadScriptNames()
return;
}
- uint32 count = 1;
-
do
{
- _scriptNamesStore.push_back((*result)[0].GetString());
- ++count;
+ _scriptNamesStore.emplace_back((*result)[0].GetCString());
}
while (result->NextRow());
std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end());
- TC_LOG_INFO("server.loading", ">> Loaded %d Script Names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+
+#ifdef SCRIPTS
+ for (size_t i = 1; i < _scriptNamesStore.size(); ++i)
+ UnusedScriptNames.push_back(_scriptNamesStore[i]);
+#endif
+
+ TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " ScriptNames in %u ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
-uint32 ObjectMgr::GetScriptId(const char *name)
+uint32 ObjectMgr::GetScriptId(char const* name)
{
// use binary search to find the script name in the sorted vector
// assume "" is the first element
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index e7191735ca1..14f845dcd1b 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -1286,9 +1286,8 @@ class ObjectMgr
bool IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 ptime, uint32 ExtendedCost, uint8 type, Player* player = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
void LoadScriptNames();
- ScriptNameContainer &GetScriptNames() { return _scriptNamesStore; }
- const char * GetScriptName(uint32 id) const { return id < _scriptNamesStore.size() ? _scriptNamesStore[id].c_str() : ""; }
- uint32 GetScriptId(const char *name);
+ char const* GetScriptName(uint32 id) const { return id < _scriptNamesStore.size() ? _scriptNamesStore[id].c_str() : ""; }
+ uint32 GetScriptId(char const* name);
SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const
{
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index ac0b5bbf2e6..055a7a52310 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -34,6 +34,12 @@
#include "WorldPacket.h"
#include "WorldSession.h"
+// namespace
+// {
+ UnusedScriptContainer UnusedScripts;
+ UnusedScriptNamesContainer UnusedScriptNames;
+// }
+
// This is the global static registry of scripts.
template<class TScript>
class ScriptRegistry
@@ -89,6 +95,12 @@ class ScriptRegistry
{
ScriptPointerList[id] = script;
sScriptMgr->IncrementScriptCount();
+
+ #ifdef SCRIPTS
+ UnusedScriptNamesContainer::const_iterator itr = std::lower_bound(UnusedScriptNames.begin(), UnusedScriptNames.end(), script->GetName());
+ if (itr != UnusedScriptNames.end() && *itr == script->GetName())
+ UnusedScriptNames.erase(itr);
+ #endif
}
else
{
@@ -106,8 +118,7 @@ class ScriptRegistry
// Avoid calling "delete script;" because we are currently in the script constructor
// In a valid scenario this will not happen because every script has a name assigned in the database
- // If that happens, it's acceptable to just leak a few bytes
-
+ UnusedScripts.push_back(script);
return;
}
}
@@ -189,6 +200,15 @@ void ScriptMgr::Initialize()
FillSpellSummary();
AddScripts();
+#ifdef SCRIPTS
+ for (std::string const& scriptName : UnusedScriptNames)
+ {
+ TC_LOG_ERROR("sql.sql", "ScriptName '%s' exists in database, but no core script found!", scriptName.c_str());
+ }
+#endif
+
+ UnloadUnusedScripts();
+
TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
@@ -229,10 +249,19 @@ void ScriptMgr::Unload()
#undef SCR_CLEAR
+ UnloadUnusedScripts();
+
delete[] SpellSummary;
delete[] UnitAI::AISpellInfo;
}
+void ScriptMgr::UnloadUnusedScripts()
+{
+ for (size_t i = 0; i < UnusedScripts.size(); ++i)
+ delete UnusedScripts[i];
+ UnusedScripts.clear();
+}
+
void ScriptMgr::LoadDatabase()
{
sScriptSystemMgr->LoadScriptWaypoints();
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 5957f3a511a..4431f710976 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -872,6 +872,15 @@ class GroupScript : public ScriptObject
// Placed here due to ScriptRegistry::AddScript dependency.
#define sScriptMgr ScriptMgr::instance()
+// namespace
+// {
+ typedef std::vector<ScriptObject*> UnusedScriptContainer;
+ typedef std::list<std::string> UnusedScriptNamesContainer;
+
+ extern UnusedScriptContainer UnusedScripts;
+ extern UnusedScriptNamesContainer UnusedScriptNames;
+// }
+
// Manages registration, loading, and execution of scripts.
class ScriptMgr
{
@@ -900,6 +909,7 @@ class ScriptMgr
public: /* Unloading */
void Unload();
+ void UnloadUnusedScripts();
public: /* SpellScriptLoader */