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-rwxr-xr-xsrc/server/game/Grids/GridStates.cpp2
-rwxr-xr-xsrc/server/game/Grids/NGrid.h22
-rwxr-xr-xsrc/server/game/Maps/Map.cpp2
3 files changed, 2 insertions, 24 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp
index d7973655b9b..4e63388c356 100755
--- a/src/server/game/Grids/GridStates.cpp
+++ b/src/server/game/Grids/GridStates.cpp
@@ -31,7 +31,7 @@ void ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32
info.UpdateTimeTracker(t_diff);
if (info.getTimeTracker().Passed())
{
- if (!grid.GetPlayerCountInNGrid() && !m.ActiveObjectsNearGrid(grid))
+ if (!grid.GetWorldObjectCountInNGrid<Player>() && !m.ActiveObjectsNearGrid(grid))
{
ObjectGridStoper worker;
TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer> visitor(worker);
diff --git a/src/server/game/Grids/NGrid.h b/src/server/game/Grids/NGrid.h
index d0c575da1d6..c87fd7e6129 100755
--- a/src/server/game/Grids/NGrid.h
+++ b/src/server/game/Grids/NGrid.h
@@ -171,8 +171,6 @@ class NGrid
}
*/
- //TODO: This does not compile in *nix. Hope somebody can find out how to write such template function.
- /*
template<class T>
uint32 GetWorldObjectCountInNGrid() const
{
@@ -182,26 +180,6 @@ class NGrid
count += i_cells[x][y].template GetWorldObjectCountInGrid<T>();
return count;
}
- */
-
- //These two temporarily replace GetWorldObjectCountInNGrid
- uint32 GetPlayerCountInNGrid() const
- {
- uint32 count = 0;
- for (uint32 x = 0; x < N; ++x)
- for (uint32 y = 0; y < N; ++y)
- count += i_cells[x][y].GetWorldObjectCountInGrid<Player>();
- return count;
- }
-
- uint32 GetWorldCreatureCountInNGrid() const
- {
- uint32 count = 0;
- for (uint32 x = 0; x < N; ++x)
- for (uint32 y = 0; y < N; ++y)
- count += i_cells[x][y].GetWorldObjectCountInGrid<Creature>();
- return count;
- }
private:
uint32 i_gridId;
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index d0153d036c1..34a7b60bcbd 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -915,7 +915,7 @@ bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll)
if (!unloadAll)
{
//pets, possessed creatures (must be active), transport passengers
- if (ngrid.GetWorldCreatureCountInNGrid())
+ if (ngrid.GetWorldObjectCountInNGrid<Creature>())
return false;
if (ActiveObjectsNearGrid(ngrid))