diff options
-rw-r--r-- | sql/updates/676_world.sql | 2 | ||||
-rw-r--r-- | src/game/Level2.cpp | 33 | ||||
-rw-r--r-- | src/game/SpellAuras.cpp | 4 | ||||
-rw-r--r-- | src/game/Unit.cpp | 8 | ||||
-rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 2 | ||||
-rw-r--r-- | src/game/World.cpp | 1 | ||||
-rw-r--r-- | src/game/World.h | 1 | ||||
-rw-r--r-- | src/trinitycore/trinitycore.conf.dist | 1273 |
8 files changed, 1316 insertions, 8 deletions
diff --git a/sql/updates/676_world.sql b/sql/updates/676_world.sql new file mode 100644 index 00000000000..2b9135c04bd --- /dev/null +++ b/sql/updates/676_world.sql @@ -0,0 +1,2 @@ +UPDATE `trinity_string` SET `content_default`='Player |cffff0000%s|r kicked by |cffff0000%s|r. Reason: |cffff0000%s|r.' WHERE (`entry`='282'); +UPDATE `command` SET `help`='Syntax: .kick [$charactername] [$reason]\r\n\r\nKick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is \"No Reason\".' WHERE (`name`='kick');
\ No newline at end of file diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index db5a0b5c660..5f3b12b0eb8 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -1680,6 +1680,8 @@ bool ChatHandler::HandleNpcFactionIdCommand(const char* args) bool ChatHandler::HandleKickPlayerCommand(const char *args) { char* kickName = strtok((char*)args, " "); + char* kickReason = strtok(NULL, "\n"); + if (!kickName) { Player* player = getSelectedPlayer(); @@ -1697,12 +1699,23 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args) SetSentErrorMessage(true); return false; } + + if(player->GetSession()->GetSecurity() > m_session->GetSecurity()) + { + SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); //maybe replacement string for this later on + SetSentErrorMessage(true); + return false; + } player->GetSession()->KickPlayer(); } else { std::string name = kickName; + std::string reason = "No Reason"; + if(kickReason) + reason = kickReason; + if(!normalizePlayerName(name)) { SendSysMessage(LANG_PLAYER_NOT_FOUND); @@ -1716,13 +1729,27 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args) SetSentErrorMessage(true); return false; } - + + if(objmgr.GetPlayer(kickName)->GetSession()->GetSecurity() > m_session->GetSecurity()) + { + SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); //maybe replacement string for this later on + SetSentErrorMessage(true); + return false; + } + if(sWorld.KickPlayer(name)) { - PSendSysMessage(LANG_COMMAND_KICKMESSAGE,name.c_str()); + if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1) + { + sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, name.c_str(), m_session->GetPlayer()->GetName(), reason.c_str()); + } + else + { + PSendSysMessage(LANG_COMMAND_KICKMESSAGE, name.c_str(), m_session->GetPlayer()->GetName(), reason.c_str()); + } } else - PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,name.c_str()); + PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER, name.c_str()); } return true; diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 97037976e97..26725388f7e 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1190,6 +1190,10 @@ void Aura::TriggerSpell() uint64 originalCasterGUID = GetCasterGUID(); SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id); + SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex); + if(!GetSpellMaxRange(srange)) + target = caster; //for druid dispel poison + SpellEntry const *auraSpellInfo = GetSpellProto(); uint32 auraId = auraSpellInfo->Id; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c3ff7c07f57..56a63cc5220 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -900,13 +900,13 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I { if(spellmgr.SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET) { - SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); + /*SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); if(srange && GetSpellMaxRange(srange) == 0.0f) { Victim = this; break; } - else if(!Victim) + else */if(!Victim) { sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; @@ -7781,8 +7781,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB if(basepoints0) CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - else if(spellmgr.GetSpellCustomAttr(trigger_spell_id) & SPELL_ATTR_CU_AURA_SPELL) - AddAura(trigger_spell_id, target); + //else if(spellmgr.GetSpellCustomAttr(trigger_spell_id) & SPELL_ATTR_CU_AURA_SPELL) + // AddAura(trigger_spell_id, target); else CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura); diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 67c56d763bc..57dacea61e3 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -41,7 +41,7 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u) waypoints = WaypointMgr.GetPath(path_id); if(waypoints && waypoints->size()) { - Traveller<Creature> traveller(unit); + Traveller<Creature> traveller(u); node = *(waypoints->at(i_currentNode)); InitTraveller(u,node); i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z); diff --git a/src/game/World.cpp b/src/game/World.cpp index dd907c3e1aa..1bb4e91932a 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1019,6 +1019,7 @@ void World::LoadConfigSettings(bool reload) if(m_configs[CONFIG_PVP_TOKEN_COUNT] < 1) m_configs[CONFIG_PVP_TOKEN_COUNT] = 1; m_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig.GetBoolDefault("NoResetTalentsCost", false); + m_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfig.GetBoolDefault("ShowKickInWorld", false); std::string forbiddenmaps = sConfig.GetStringDefault("ForbiddenMaps", ""); char * forbiddenMaps = new char[forbiddenmaps.length() + 1]; diff --git a/src/game/World.h b/src/game/World.h index cc4a1bd9d63..1b4fbe6d035 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -201,6 +201,7 @@ enum WorldConfigs CONFIG_PVP_TOKEN_ID, CONFIG_PVP_TOKEN_COUNT, CONFIG_NO_RESET_TALENT_COST, + CONFIG_SHOW_KICK_IN_WORLD, CONFIG_VALUE_COUNT }; diff --git a/src/trinitycore/trinitycore.conf.dist b/src/trinitycore/trinitycore.conf.dist new file mode 100644 index 00000000000..f4ea9c3a4cd --- /dev/null +++ b/src/trinitycore/trinitycore.conf.dist @@ -0,0 +1,1273 @@ +########################################## +# Trinity Core worldd configuration file # +########################################## +ConfVersion=2008080101 + +################################################################################################################### +# CONNECTIONS AND DIRECTORIES +# +# RealmID +# RealmID must match the realmlist inside the realmd database +# +# DataDir +# Data directory setting. +# Important: DataDir needs to be quoted, as it is a string which may contain space characters. +# Example: "@prefix@/share/trinitycore" +# +# LogsDir +# Logs directory setting. +# Important: Logs dir must exists, or all logs need to be disabled +# Default: "" - no log directory prefix, if used log names isn't absolute path +# then logs will be stored in current directory for run program. +# +# +# LoginDatabaseInfo +# WorldDatabaseInfo +# CharacterDatabaseInfo +# Database connection settings for the world server. +# Default: hostname;port;username;password;database +# .;somenumber;username;password;database - use named pipes at Windows +# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini +# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux +# Unix sockets: experimental, not tested +# +# MaxPingTime +# Settings for maximum database-ping interval (minutes between pings) +# +# WorldServerPort +# Default WorldServerPort +# +# BindIP +# Bind World Server to IP/hostname +# +################################################################################################################### + +RealmID = 1 +DataDir = "." +LogsDir = "" +LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;realmd" +WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world" +CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters" +MaxPingTime = 30 +WorldServerPort = 8085 +BindIP = "0.0.0.0" + +################################################################################################################### +# SCRIPTING SETTINGS +# +# Locale +# Setting for current (DBC) locale to use +# +# EventAI Error reporting +# 0 - Only startup (Default) +# 1 - Startup errors and Runtime event errors +# 2 - Startup errors, Runtime event errors, and Creation errors +################################################################################################################### + +Locale = 0 +EAIErrorLevel = 2 + +################################################################################################################### +# PERFORMANCE SETINGS +# +# UseProcessors +# Used processors mask for multi-processors system (Used only at Windows) +# Default: 0 (selected by OS) +# number (bitmask value of selected processors) +# +# ProcessPriority +# Process priority setting (Used only at Windows) +# Default: 1 (HIGH) +# 0 (Normal) +# +# Compression +# Compression level for update packages sent to client (1..9) +# Default: 1 (speed) +# 9 (best compression) +# +# PlayerLimit +# Maximum number of players in the world. Excluding Mods, GM's and Admins +# Default: 100 +# 0 (for infinite players) +# -1 (for Mods, GM's and Admins only) +# -2 (for GM's and Admins only) +# -3 (for Admins only) +# +# SaveRespawnTimeImmediately +# Save respawn time for creatures at death and for gameobjects at use/open +# Default: 1 (save creature/gameobject respawn time without waiting grid unload) +# 0 (save creature/gameobject respawn time at grid unload) +# +# MaxOverspeedPings +# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check) +# Default: 2 +# +# GridUnload +# Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time) +# Default: 1 (unload grids) +# 0 (do not unload grids) +# +# SocketSelectTime +# Socket select time (in milliseconds) +# Default: 10000 +# +# GridCleanUpDelay +# Grid clean up delay (in milliseconds) +# Default: 300000 (5 min) +# +# MapUpdateInterval +# Map update interval (in milliseconds) +# Default: 100 +# +# ChangeWeatherInterval +# Weather update interval (in milliseconds) +# Default: 600000 (10 min) +# +# PlayerSaveInterval +# Player save interval (in milliseconds) +# Default: 900000 (15 min) +# +# vmap.enableLOS +# vmap.enableHeight +# Enable/Disable VMmap support for line of sight and height calculation +# Default: 1 (true) +# 0 (false) +# +# vmap.ignoreMapIds +# Map id that will be ignored by VMaps +# List of ids with delimiter ',' +# If more then one id is defined and spaces are included, the string has to be enclosed by " +# Example: "369,0,1,530" +# +# vmap.ignoreSpellIds +# These spells are ignored for LoS calculation +# List of ids with delimiter ',' +# +# DetectPosCollision +# Check final move position, summon position, etc for visible collision with other objects or +# wall (wall only if vmaps are enabled) +# Default: 1 (enable, required more CPU power usage) +# 0 (disable, less nice position selection but will less CPU power usage) +# +# TargetPosRecalculateRange +# Max distance from movement target point (+moving unit size) and targeted object (+size) +# after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5) +# More distance let have better performence, less distance let have more sensitive reaction at target move. +# Default: 1.5 +# +# UpdateUptimeInterval +# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 +# Default: 10 (minutes) +# +# MaxCoreStuckTime +# Periodically check if the process got freezed, if this is the case force crash after the specified +# amount of seconds. Must be > 0. Recommended > 10 secs if you use this. +# Default: 0 (Disabled) +# +# AddonChannel +# Permit/disable the use of the addon channel through the server +# (some client side addons can stop work correctly with disabled addon channel) +# Default: 1 (permit addon channel) +# 0 (do not permit addon channel) +# +################################################################################################################### + +UseProcessors = 0 +ProcessPriority = 1 +Compression = 1 +PlayerLimit = 100 +SaveRespawnTimeImmediately = 1 +MaxOverspeedPings = 2 +GridUnload = 1 +SocketSelectTime = 10000 +GridCleanUpDelay = 300000 +MapUpdateInterval = 100 +ChangeWeatherInterval = 600000 +PlayerSaveInterval = 900000 +vmap.enableLOS = 0 +vmap.enableHeight = 0 +vmap.ignoreMapIds = "369" +vmap.ignoreSpellIds = "7720" +DetectPosCollision = 1 +TargetPosRecalculateRange = 1.5 +UpdateUptimeInterval = 10 +MaxCoreStuckTime = 0 +AddonChannel = 1 + +################################################################################################################### +# SERVER LOGGING +# +# LogSQL +# Enable logging of GM commands - all SQL code will be written to a log file +# All commands are written to a file: YYYY-MM-DD_logSQL.sql +# If a new day starts (00:00:00) then a new file is created - the old file will not be deleted. +# Default: 1 - Write SQL code to logfile +# 0 - Do not log +# +# PidFile +# World daemon PID file +# Default: "" - do not create PID file +# "./worldd.pid" - create PID file (recommended name) +# +# LogLevel +# Server console level of logging +# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug +# Default: 3 +# +# LogTime +# Include time in server console output [hh:mm:ss] +# Default: 0 (no time) +# 1 (print time) +# +# LogFile +# Logfile name +# Default: "Server.log" +# "" - Empty name disable creating log file +# +# LogTimestamp +# Logfile with timestamp of server start in name +# Default: 0 - no timestamp in name +# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# +# LogFileLevel +# Server file level of logging +# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug +# Default: 0 +# +# LogFilter_TransportMoves +# LogFilter_CreatureMoves +# LogFilter_VisibilityChanges +# Log filters +# Default: 1 - not include with any log level +# 0 - include in log if log level permit +# +# WorldLogFile +# Packet logging file for the worldserver +# Default: "world.log" +# +# DBErrorLogFile +# Log file of DB errors detected at server run +# Default: "DBErrors.log" +# +# CharLogFile +# Character operations logfile name +# Default: "Char.log" +# "" - Empty name disable creating log file +# +# CharLogTimestamp +# Logfile with timestamp of server start in name +# Default: 0 - no timestamp in name +# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# +# CharLogDump +# Write character dump before deleting in Char.log +# For restoration, cut character data from log starting from +# line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command +# Default: 0 - don't include dumping chars to log +# 1 - include dumping chars to log +# +# GmLogFile +# Log file of gm commands +# Default: "gm_commands.log" +# "" - Empty name for disable +# +# GmLogTimestamp +# GM Logfile with timestamp of server start in name +# Default: 0 - no timestamp in name +# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# +# GmLogPerAccount +# GM Logfiles with GM account id (Note: logs not created if GmLogFile not set) +# Default: 0 - add gm log data to single log file +# 1 - add gm log data to account specific log files with name +# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext +# or form Logname_#ID.Ext +# +# RaLogFile +# Log file of RA commands +# Default: "Ra.log" +# "" - Empty name for disable +# +# LogColors +# Color for messages (format "normal_color details_color debug_color error_color") +# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, +# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE +# Default: "" - none colors +# Example: "13 7 11 9" +# +################################################################################################################### + +LogSQL = 1 +PidFile = "" +LogLevel = 1 +LogTime = 0 +LogFile = "Server.log" +LogTimestamp = 0 +LogFileLevel = 0 +LogFilter_TransportMoves = 1 +LogFilter_CreatureMoves = 1 +LogFilter_VisibilityChanges = 1 +WorldLogFile = "" +DBErrorLogFile = "db_errors.log" +CharLogFile = "characters.log" +CharLogTimestamp = 0 +CharLogDump = 0 +GmLogFile = "gm_commands.log" +GmLogTimestamp = 0 +GmLogPerAccount = 0 +RaLogFile = "ra_commands.log" +LogColors = "" + +################################################################################################################### +# SERVER SETTINGS +# +# GameType +# Server realm style +# 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP +# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest +# activated places and sanctuaries) +# +# RealmZone +# Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options. +# +# 1 Development - any language (Default) +# 2 United States - extended-Latin +# 3 Oceanic - extended-Latin +# 4 Latin America - extended-Latin +# 5 Tournament - basic-Latin at create, any at login +# 6 Korea - East-Asian +# 7 Tournament - basic-Latin at create, any at login +# 8 English - extended-Latin +# 9 German - extended-Latin +# 10 French - extended-Latin +# 11 Spanish - extended-Latin +# 12 Russian - Cyrillic +# 13 Tournament - basic-Latin at create, any at login +# 14 Taiwan - East-Asian +# 15 Tournament - basic-Latin at create, any at login +# 16 China - East-Asian +# 17 CN1 - basic-Latin at create, any at login +# 18 CN2 - basic-Latin at create, any at login +# 19 CN3 - basic-Latin at create, any at login +# 20 CN4 - basic-Latin at create, any at login +# 21 CN5 - basic-Latin at create, any at login +# 22 CN6 - basic-Latin at create, any at login +# 23 CN7 - basic-Latin at create, any at login +# 24 CN8 - basic-Latin at create, any at login +# 25 Tournament - basic-Latin at create, any at login +# 26 Test Server - any language +# 27 Tournament - basic-Latin at create, any at login +# 28 QA Server - any language +# 29 CN9 - basic-Latin at create, any at login +# +# Expansion +# Allow server use content from expansion +# 2 - check expansion 2 maps existence, and if client support expansion 2 and account have +# expansion 2 setting then allow visit expansion 2 maps, allow create new class character) +# Default: 1 - check expansion 1 maps existence, and if client support expansion 1 and account have +# expansion 1 setting then allow visit expansion 1 maps, allow create new races character) +# 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class +# characters, ignore account expansion setting) +# +# DBC.Locale +# DBC Language Settings +# 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico +# 8 = Russian; 255 = Auto Detect (Default) +# +# DeclinedNames +# Allow russian clients to set and use declined names +# Default: 0 - do not use declined names, except when the Russian RealmZone is set +# 1 - use declined names +# +# StrictPlayerNames +# Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name +# Default: 0 disable (but limited server timezone dependent client check) +# 1 basic latin characters (strict) +# 2 realm zone specific (strict). See RealmZone setting. +# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts +# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). +# 3 basic latin characters + server timezone specific +# +# StrictCharterNames +# Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name +# Default: 0 disable +# 1 basic latin characters (strict) +# 2 realm zone specific (strict). See RealmZone setting. +# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts +# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). +# 3 basic latin characters + server timezone specific +# +# StrictPetNames +# Limit pet names to language specific symbols set +# Default: 0 disable +# 1 basic latin characters (strict) +# 2 realm zone specific (strict). See RealmZone setting. +# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts +# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). +# 3 basic latin characters + server timezone specific +# +# CharactersCreatingDisabled +# Disable characters creating for specific team or any (non-player accounts not affected) +# Default: 0 - enabled +# 1 - disabled only for Alliance +# 2 - disabled only for Horde +# 3 - disabled for both teams +# +# MaxWhoListReturns +# Set the maximum number of players returned in the /who list and interface. +# Default: 49 (stable) +# +# CharactersPerAccount +# Limit numbers of characters per account (at all realms). +# Note: this setting limit character creating at _current_ realm base at characters amount at all realms +# Default: 50 +# The number must be >= CharactersPerRealm +# +# CharactersPerRealm +# Limit numbers of characters for account at realm +# Default: 10 (client limitation) +# The number must be between 1 and 10 +# +# SkipCinematics +# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates) +# Default: 0 - show intro for each new characrer +# 1 - show intro only for first character of selected race +# 2 - disable intro show in all cases +# +# MaxPlayerLevel +# Max level that can be reached by player for experience (in range from 1 to 255). +# Change not recommended +# Default: 70 +# +# StartPlayerLevel +# Staring level that have character at creating (in range 1 to MaxPlayerLevel) +# Default: 1 +# +# StartPlayerMoney +# Amount of money that new players will start with. +# If you want to start with silver, use for example 100 (100 copper = 1 silver) +# Default: 0 +# +# MaxHonorPoints +# Max honor points that player can have. +# Default: 75000 +# +# StartHonorPoints +# Amount of honor that new players will start with +# Default: 0 +# +# MaxArenaPoints +# Max arena points that player can have. +# Default: 5000 +# +# StartArenaPoints +# Amount of arena points that new players will start with +# Default: 0 +# +# InstantLogout +# Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling) +# Default: 1 (Mods/GMs/Admins) +# +# DisableWaterBreath +# Disable/enable waterbreathing for security level (0..4) or high +# Default: 4 (None) +# +# AllFlightPaths +# Players will start with all flight paths (Note: ALL flight paths, not only player's team) +# Default: 0 (true) +# 1 (false) +# +# AlwaysMaxSkillForLevel +# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc. +# Default: 0 (true) +# 1 (false) +# +# ActivateWeather +# Activate weather system +# Default: 1 (true) +# 0 (false) +# +# Battleground.CastDeserter +# Cast or not Deserter spell at player who leave battleground in progress +# Default: 1 (true) +# 0 (false) +# +# Battleground.QueueAnnouncer.Enable +# Enable queue announcer posting to chat +# Default: 1 (true) +# 0 (false) +# +# Battleground.QueueAnnouncer.PlayerOnly +# Enable queue announcer posting to chat +# Default: 0 (false) +# 1 (true) +# +# CastUnstuck +# Allow cast or not Unstuck spell at .start or client Help option use +# Default: 1 (true) +# 0 (false) +# +# Instance.IgnoreLevel +# Ignore level requirement to enter instance +# Default: 0 (false) +# 1 (true) +# +# Instance.IgnoreRaid +# Ignore raid requirement to enter instance +# Default: 0 (false) +# 1 (true) +# +# Instance.ResetTimeHour +# The hour of the day (0-23) when the global instance resets occur. +# Default: 4 +# +# Instance.UnloadDelay +# Unload the instance map from memory after some time if no players are inside. +# Default: 1800000 (miliseconds, i.e 30 minutes) +# 0 (instance maps are kept in memory until they are reset) +# +# Quests.LowLevelHideDiff +# Quest level difference to hide for player low level quests: +# if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver +# Default: 4 +# -1 (show all available quests marks) +# +# Quests.HighLevelHideDiff +# Quest level difference to hide for player high level quests: +# if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver +# Default: 7 +# -1 (show all available quests marks) +# +# MaxPrimaryTradeSkill +# Max count that player can learn the primary trade skill. +# Default: 2 +# Max : 10 +# +# MinPetitionSigns +# Min signatures count to creating guild (0..9). +# Default: 9 +# +# MaxGroupXPDistance +# Max distance to creature for group memeber to get XP at creature death. +# Default: 74 +# +# MailDeliveryDelay +# Mail delivery delay time for item sending +# Default: 3600 sec (1 hour) +# +# SkillChance.Prospecting +# For prospecting skillup not possible by default, but can be allowed as custom setting +# Default: 0 - no skilups +# 1 - skilups possible +# +# Event.Announce +# Default: 0 (false) +# 1 (true) +# +# BeepAtStart +# Beep at core start finished (mostly work only at Unix/Linux systems) +# Default: 1 (true) +# 0 (false) +# +# Motd +# Message of the Day. Displayed at worldlogin for every user ('@' for a newline). +# +################################################################################################################### + +GameType = 1 +RealmZone = 1 +Expansion = 1 +DBC.Locale = 255 +DeclinedNames = 0 +StrictPlayerNames = 0 +StrictCharterNames = 0 +StrictPetNames = 0 +MaxWhoListReturns = 49 +CharactersCreatingDisabled = 0 +CharactersPerAccount = 50 +CharactersPerRealm = 10 +SkipCinematics = 0 +MaxPlayerLevel = 70 +StartPlayerLevel = 1 +StartPlayerMoney = 0 +MaxHonorPoints = 75000 +StartHonorPoints = 0 +MaxArenaPoints = 5000 +StartArenaPoints = 0 +InstantLogout = 1 +DisableWaterBreath = 4 +AllFlightPaths = 0 +AlwaysMaxSkillForLevel = 0 +ActivateWeather = 1 +Battleground.CastDeserter = 1 +Battleground.QueueAnnouncer.Enable = 1 +Battleground.QueueAnnouncer.PlayerOnly = 0 +CastUnstuck = 1 +Instance.IgnoreLevel = 0 +Instance.IgnoreRaid = 0 +Instance.ResetTimeHour = 4 +Instance.UnloadDelay = 1800000 +Quests.LowLevelHideDiff = 4 +Quests.HighLevelHideDiff = 7 +MaxPrimaryTradeSkill = 2 +MinPetitionSigns = 9 +MaxGroupXPDistance = 74 +MailDeliveryDelay = 3600 +SkillChance.Prospecting = 0 +Event.Announce = 0 +BeepAtStart = 1 +Motd = "Welcome to a Trinity Core server." + +################################################################################################################### +# PLAYER INTERACTION +# +# AllowTwoSide.Accounts +# Allow or not accounts to create characters in the 2 teams in any game type. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# AllowTwoSide.Interaction.Chat +# AllowTwoSide.Interaction.Channel +# AllowTwoSide.Interaction.Group +# AllowTwoSide.Interaction.Guild +# AllowTwoSide.Interaction.Auction +# AllowTwoSide.Interaction.Mail +# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from +# different teams, send mail to different team. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# AllowTwoSide.WhoList +# Allow or not show player from both team in who list. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# AllowTwoSide.AddFriend +# Allow or not adding friends from other team in friend list. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# TalentsInspecting +# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can +# inspect talents always) +# Default: 1 (allow) +# 0 (not allow) +# +################################################################################################################### + +AllowTwoSide.Accounts = 0 +AllowTwoSide.Interaction.Chat = 0 +AllowTwoSide.Interaction.Channel = 0 +AllowTwoSide.Interaction.Group = 0 +AllowTwoSide.Interaction.Guild = 0 +AllowTwoSide.Interaction.Auction = 0 +AllowTwoSide.Interaction.Mail = 0 +AllowTwoSide.WhoList = 0 +AllowTwoSide.AddFriend = 0 +TalentsInspecting = 1 + +################################################################################################################### +# CREATURE SETTINGS +# +# ThreatRadius +# Radius for creature to evade after being pulled away from combat start point +# If ThreatRadius is less than creature aggro radius then aggro radius will be used +# Default: 100 yards +# +# Rate.Creature.Aggro +# Aggro radius percent or off. +# Default: 1 - 100% +# 1.5 - 150% +# 0 - off (0%) +# +# CreatureFamilyAssistanceRadius +# Creature family assistance radius +# Default: 10 +# 0 - off +# +# CreatureFamilyAssistanceDelay +# Reaction time for creature assistance call +# Default: 1500 (1.5s) +# +# WorldBossLevelDiff +# Difference for boss dynamic level with target +# Default: 3 +# +# Corpse.Decay.NORMAL +# Corpse.Decay.RARE +# Corpse.Decay.ELITE +# Corpse.Decay.RAREELITE +# Corpse.Decay.WORLDBOSS +# Seconds until creature corpse will decay without being looted or skinned. +# Default: 60, 300, 300, 300, 3600 +# +# Rate.Corpse.Decay.Looted +# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config. +# Default: 0.1 +# +# Rate.Creature.Normal.Damage +# Rate.Creature.Elite.Elite.Damage +# Rate.Creature.Elite.RAREELITE.Damage +# Rate.Creature.Elite.WORLDBOSS.Damage +# Rate.Creature.Elite.RARE.Damage +# Creature Damage Rates. +# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. +# +# Rate.Creature.Normal.SpellDamage +# Rate.Creature.Elite.Elite.SpellDamage +# Rate.Creature.Elite.RAREELITE.SpellDamage +# Rate.Creature.Elite.WORLDBOSS.SpellDamag +# Rate.Creature.Elite.RARE.SpellDamage +# Creature Spell Damage Rates. +# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x. +# +# Rate.Creature.Normal.HP +# Rate.Creature.Elite.Elite.HP +# Rate.Creature.Elite.RAREELITE.HP +# Rate.Creature.Elite.WORLDBOSS.HP +# Rate.Creature.Elite.RARE.HP +# Creature Health Ammount Modifier. +# Examples: 2 - creatures have 2x health, 1.7 - 1.7x. +# +# ListenRange.Say +# Distance from player to listen text that creature (or other world object) say +# Default: 25 +# +# ListenRange.TextEmote +# Distance from player to listen textemote that creature (or other world object) say +# Default: 25 +# +# ListenRange.Yell +# Distance from player to listen text that creature (or other world object) yell +# Default: 300 +# +################################################################################################################### + +ThreatRadius = 100 +Rate.Creature.Aggro = 1 +CreatureFamilyAssistanceRadius = 10 +CreatureFamilyAssistanceDelay = 1500 +WorldBossLevelDiff = 3 +Corpse.Decay.NORMAL = 60 +Corpse.Decay.RARE = 300 +Corpse.Decay.ELITE = 300 +Corpse.Decay.RAREELITE = 300 +Corpse.Decay.WORLDBOSS = 3600 +Rate.Corpse.Decay.Looted = 0.1 +Rate.Creature.Normal.Damage = 1 +Rate.Creature.Elite.Elite.Damage = 1 +Rate.Creature.Elite.RAREELITE.Damage = 1 +Rate.Creature.Elite.WORLDBOSS.Damage = 1 +Rate.Creature.Elite.RARE.Damage = 1 +Rate.Creature.Normal.SpellDamage = 1 +Rate.Creature.Elite.Elite.SpellDamage = 1 +Rate.Creature.Elite.RAREELITE.SpellDamage = 1 +Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 +Rate.Creature.Elite.RARE.SpellDamage = 1 +Rate.Creature.Normal.HP = 1 +Rate.Creature.Elite.Elite.HP = 1 +Rate.Creature.Elite.RAREELITE.HP = 1 +Rate.Creature.Elite.WORLDBOSS.HP = 1 +Rate.Creature.Elite.RARE.HP = 1 +ListenRange.Say = 40 +ListenRange.TextEmote = 40 +ListenRange.Yell = 300 + +################################################################################################################### +# CHAT SETTINGS +# +# ChatFakeMessagePreventing +# Chat protection from creating fake messages using a lot spaces (other invisible symbols), +# not applied to addon language messages, but can prevent working old addons +# that use normal languages for sending data to another clients. +# Default: 0 (disible fake messages preventing) +# 1 (enabled fake messages preventing) +# +# ChatFlood.MessageCount +# Chat anti-flood protection, haste message count to activate protection +# Default: 10 +# 0 (disible anti-flood protection) +# +# ChatFlood.MessageDelay +# Chat anti-flood protection, minimum message delay to count message +# Default: 1 (in secs) +# +# ChatFlood.MuteTime +# Chat anti-flood protection, mute time at activation flood protection (not saved) +# Default: 10 (in secs) +# +# Channel.RestrictedLfg +# Restrict use LookupForGroup channel only registered in LFG tool players +# Default: 1 (allow join to channel only if active in LFG) +# 0 (allow join to channel in any time) +# +# Channel.SilentlyGMJoin +# Silently join GM characters (security level > 1) to channels +# Default: 0 (join announcement in normal way) +# 1 (GM join without announcement) +# +################################################################################################################### + +ChatFakeMessagePreventing = 0 +ChatFlood.MessageCount = 10 +ChatFlood.MessageDelay = 1 +ChatFlood.MuteTime = 10 +Channel.RestrictedLfg = 1 +Channel.SilentlyGMJoin = 0 + +################################################################################################################### +# GAME MASTER SETTINGS +# +# GM.LoginState +# GM mode at login +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.AcceptTickets +# Is GM accepting tickets from player by default or not. +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.Chat +# GM chat mode at login +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.WhisperingTo +# Is GM accepting whispers from player by default or not. +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.InGMList +# Is GM showed in GM list (if visible) in non-GM state (.gmoff) +# Default: 0 (false) +# 1 (true) +# +# GM.InWhoList +# Is GM showed in who list (if visible). +# Default: 0 (false) +# 1 (true) +# +# GM.LogTrade +# Include GM trade and trade slot enchanting operations in GM log if it enable +# Default: 1 (include) +# 0 (not include) +# +# GM.StartLevel +# GM starting level (1-255) +# Default: 1 +# +################################################################################################################### + +GM.LoginState = 2 +GM.AcceptTickets = 2 +GM.Chat = 2 +GM.WhisperingTo = 2 +GM.InGMList = 0 +GM.InWhoList = 0 +GM.LogTrade = 1 +GM.StartLevel = 70 + +################################################################################################################### +# VISIBILITY AND RADIUSES +# +# Visibility.GroupMode +# Group visibility modes +# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player) +# 1 (raid members 100% auto detect invisible player from same raid) +# 2 (players from same team can 100% auto detect invisible player) +# +# Visibility.Distance.Creature +# Visibility.Distance.Player +# Visibility distance for different in game object +# Max limited by active player zone: ~ 333 +# Min limit dependent from objects +# Default: 132 (cell size) +# Min limit is max aggro radius (45) * Rate.Creature.Aggro +# +# Visibility.Distance.Object +# Visible distance for gameobject, dynobject, bodies, corpses, bones +# Min limit is iteraction distance (5) +# +# Visibility.Distance.InFlight +# Visible distance for player in flight +# Min limit is 0 (not show any objects) +# +# Visibility.Distance.Grey.Unit +# Visibility grey distance for creatures/players (fast changing objects) +# addition to appropriate object type Visibility.Distance.* use in case visibility removing to +# object (except corpse around distences) If � is distance and G is grey distance then object +# make visible if distance to it <= D but make non visible if distance > D+G +# Default: 1 (yard) +# +# Visibility.Distance.Grey.Object +# Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies +# Default: 10 (yards) +# +# +################################################################################################################### + +Visibility.GroupMode = 0 +Visibility.Distance.Creature = 132 +Visibility.Distance.Player = 132 +Visibility.Distance.Object = 132 +Visibility.Distance.InFlight = 132 +Visibility.Distance.Grey.Unit = 1 +Visibility.Distance.Grey.Object = 10 + +################################################################################################################### +# SERVER RATES +# +# Rate.Health +# Rate.Mana +# Rate.Rage.Income +# Rate.Rage.Loss +# Rate.Focus +# Rate.Loyalty +# Health and power regeneration and rage income from damage. +# Default: 1 +# +# Rate.Skill.Discovery +# Skill Discovery Rates +# Default: 1 +# +# Rate.Drop.Item.Poor +# Rate.Drop.Item.Normal +# Rate.Drop.Item.Uncommon +# Rate.Drop.Item.Rare +# Rate.Drop.Item.Epic +# Rate.Drop.Item.Legendary +# Rate.Drop.Item.Artifact +# Rate.Drop.Item.Referenced +# Rate.Drop.Money +# Drop rates (items by quality and money) +# Default: 1 +# +# Rate.Drop.Money +# Drop rates +# Default: 1 +# +# Rate.XP.Kill +# Rate.XP.Quest +# Rate.XP.Explore +# XP rates +# Default: 1 +# +# Rate.XP.PastLevel70 +# XP needed per level past 70 (Rates below 1 not recommended) +# Default: 1 +# +# Rate.Rest.InGame +# Rate.Rest.Offline.InTavernOrCity +# Rate.Rest.Offline.InWilderness +# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values +# +# Rate.Damage.Fall +# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc) +# +# Rate.Auction.Time +# Rate.Auction.Deposit +# Rate.Auction.Cut +# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end) +# +# Rate.Honor +# Honor gain rate +# +# Rate.Mining.Amount +# Rate.Mining.Next +# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, +# Mining.Next changes chance to have next use of a deposit) +# +# Rate.Talent +# Talent Point rates +# Default: 1 +# +# Rate.Reputation.Gain +# Reputation Gain rate +# Default: 1 +# +# Rate.InstanceResetTime +# Multiplier for the number of days in between global raid/heroic instance resets. +# Default: 1 +# +# SkillGain.Crafting +# SkillGain.Defense +# SkillGain.Gathering +# SkillGain.Weapon +# crafting/defense/gathering/weapon skills gain at skill grow (1,2,...) +# Default: 1 +# +# SkillChance.Orange +# SkillChance.Yellow +# SkillChance.Green +# SkillChance.Grey +# Skill chance values (0..100) +# Default: 100-75-25-0 +# +# SkillChance.MiningSteps +# SkillChance.SkinningSteps +# For skinning and Mining chance decrease with skill level. +# Default: 0 - no decrease +# 75 - in 2 times each 75 skill points +# +# DurabilityLossChance.Damage +# Chance lost one from equiped items durability point at damage apply or receive. +# Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items +# +# DurabilityLossChance.Absorb +# Chance lost one from armor items durability point at damage absorb. +# Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items +# +# DurabilityLossChance.Parry +# Chance lost weapon durability point at parry. +# Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point +# +# DurabilityLossChance.Block +# Chance lost sheild durability point at damage block. +# Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point +# +# Death.SicknessLevel +# Starting Character start gain sickness at spirit resurrection (1 min) +# Default: 11 +# -10 - character will have full time (10min) sickness at 1 level +# maxplayerlevel+1 - chaarcter will not have sickess at any level +# +# Death.CorpseReclaimDelay.PvP +# Death.CorpseReclaimDelay.PvE +# Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths +# Default: 1 (enabled) +# 0 (disabled) +# +################################################################################################################### + +Rate.Health = 1 +Rate.Mana = 1 +Rate.Rage.Income = 1 +Rate.Rage.Loss = 1 +Rate.Focus = 1 +Rate.Loyalty = 1 +Rate.Skill.Discovery = 1 +Rate.Drop.Item.Poor = 1 +Rate.Drop.Item.Normal = 1 +Rate.Drop.Item.Uncommon = 1 +Rate.Drop.Item.Rare = 1 +Rate.Drop.Item.Epic = 1 +Rate.Drop.Item.Legendary = 1 +Rate.Drop.Item.Artifact = 1 +Rate.Drop.Item.Referenced = 1 +Rate.Drop.Money = 1 +Rate.XP.Kill = 1 +Rate.XP.Quest = 1 +Rate.XP.Explore = 1 +Rate.XP.PastLevel70 = 1 +Rate.Rest.InGame = 1 +Rate.Rest.Offline.InTavernOrCity = 1 +Rate.Rest.Offline.InWilderness = 1 +Rate.Damage.Fall = 1 +Rate.Auction.Time = 1 +Rate.Auction.Deposit = 1 +Rate.Auction.Cut = 1 +Rate.Honor = 1 +Rate.Mining.Amount = 1 +Rate.Mining.Next = 1 +Rate.Talent = 1 +Rate.Reputation.Gain = 1 +Rate.InstanceResetTime = 1 +SkillGain.Crafting = 1 +SkillGain.Defense = 1 +SkillGain.Gathering = 1 +SkillGain.Weapon = 1 +SkillChance.Orange = 100 +SkillChance.Yellow = 75 +SkillChance.Green = 25 +SkillChance.Grey = 0 +SkillChance.MiningSteps = 0 +SkillChance.SkinningSteps = 0 +DurabilityLossChance.Damage = 0.5 +DurabilityLossChance.Absorb = 0.5 +DurabilityLossChance.Parry = 0.05 +DurabilityLossChance.Block = 0.05 +Death.SicknessLevel = 11 +Death.CorpseReclaimDelay.PvP = 1 +Death.CorpseReclaimDelay.PvE = 1 + +################################################################################################################### +# +# Rated arena matches config +# +# MaxRatingDifference: the maximum rating difference between two groups in rated matches +# Default: 0 (disable, rating difference is discarded) +# +# RatingDiscardTimer: after the specified milliseconds has passed, +# rating information will be discarded when selecting teams for matches +# also initiates an update by this timer +# Default: 60000 +# +# AutoDistributePoints: set if arena points should be distributed automatically, or by GM command +# Default: 0 (disable) (recommended): use gm command or sql query to distribute the points +# 1 (enable): arena points are distributed automatically +# +# AutoDistributeInterval: how often should the distribution take place +# if automatic distribution is enabled +# in days +# Default: 7 (weekly) +# +################################################################################################################### + +Arena.MaxRatingDifference = 0 +Arena.RatingDiscardTimer = 60000 +Arena.AutoDistributePoints = 0 +Arena.AutoDistributeInterval = 7 + +################################################################################################################### +# +# Battleground config +# +# PrematureFinishTimer: the time to end the bg if there are less than minplayersperteam on one side +# in milliseconds +# Default: 300000 +# 0 - disable +# +################################################################################################################### + +BattleGround.PrematureFinishTimer = 300000 + + +################################################################################################################### +# +# NETWORK CONFIG +# +# Network.Threads +# Number of threads for network, recommend 1 thread per 1000 connections. +# Default: 1 +# +# Network.OutKBuff +# The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ). +# Default: -1 (Use system default setting) +# +# Network.OutUBuff +# Userspace buffer for output. This is amount of memory reserved per each connection. +# Default: 65536 +# +# Network.TcpNoDelay: +# TCP Nagle algorithm setting +# Default: 0 (enable Nagle algorithm, less traffic, more latency) +# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency) +# +################################################################################################################### + +Network.Threads = 1 +Network.OutKBuff = -1 +Network.OutUBuff = 65536 +Network.TcpNodelay = 1 + +################################################################################################################### +# CONSOLE AND REMOTE ACCESS +# +# Console.Enable +# Enable console +# Default: 1 - on +# 0 - off +# +# Ra.Enable +# Enable remote console +# Default: 0 - off +# 1 - on +# +# Ra.IP +# Default remote console ip address, use 0.0.0.0 for every address +# +# Ra.Port +# Default remote console port +# +# Ra.MinLevel +# Minimum level that's required to login,3 by default +# +# Ra.Secure +# Kick client on wrong pass +# +################################################################################################################### + +Console.Enable = 1 +Ra.Enable = 0 +Ra.IP = 0.0.0.0 +Ra.Port = 3443 +Ra.MinLevel = 3 +Ra.Secure = 1 + +################################################################################################################### +# CUSTOM SERVER OPTIONS +# +# PlayerStart.AllReputation +# Players will start with most of the high level reputations that are needed for items, mounts etc. +# If there are any reputation faction you want to be added, just tell me. +# +# PlayerStart.AllSpells +# If enabled, players will start with all their class spells (not talents). Useful for instant 70 servers. +# You must import playercreateinfo_spell_custom.sql, it's included in the SQL folder. +# Default: 0 - off +# 1 - on +# +# PlayerStart.MapsExplored +# Players will start with all maps explored if enabled +# +# MusicInBattleground +# If enabled, "L70ETC - Power of the horde" will be played when BG starts ;) +# +# HonorPointsAfterDuel +# The amount of honor points the duel winner will get after a duel. +# Default: 0 - disable +# +# AlwaysMaxWeaponSkill +# Players will automatically gain max weapon/defense skill when logging in, leveling up etc. +# +# PvPToken.Enable +# Enable/disable PvP Token System. Players will get a token after slaying another player that gives honor. +# +# PvPToken.MapAllowType +# Where players can receive the pvp token +# 4 - In all maps +# 3 - In battlegrounds only +# 2 - In FFA areas only (gurubashi arena etc) +# 1 - In battlegrounds AND FFA areas only +# +# PvPToken.ItemID +# The item players will get after killing someone if PvP Token system is enabled. +# Default: 29434 - Badge of justice +# +# PvPToken.ItemCount +# Modify the item ID count - Default: 1 +# +# NoResetTalentsCost +# Enable or disable no cost when reseting talents +# +# ForbiddenMaps +# map ids that users below SEC_GAMEMASTER cannot enter, with delimiter ',' +# Default: "" +# example: "538,90" +# Note that it's HIGHLY DISCOURAGED to forbid starting maps (0, 1, 530)! +# +# ShowKickInWorld +# determines wether a message is broadcasted to the entire server when a player gets kicked +# Default: 0 +# 1 = Enable +# 0 = Disable +# +################################################################################################################### + +PlayerStart.AllReputation = 0 +PlayerStart.AllSpells = 0 +PlayerStart.MapsExplored = 0 +MusicInBattleground = 0 +HonorPointsAfterDuel = 0 +AlwaysMaxWeaponSkill = 0 +PvPToken.Enable = 0 +PvPToken.MapAllowType = 4 +PvPToken.ItemID = 29434 +PvPToken.ItemCount = 1 +NoResetTalentsCost = 0 +ShowKickInWorld = 0
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