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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp12
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h2
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp29
-rw-r--r--src/server/scripts/Spells/spell_druid.cpp2
4 files changed, 22 insertions, 23 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9a102de874f..d063f4ba112 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -567,6 +567,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_baseFeralAP = 0;
m_baseManaRegen = 0;
m_baseHealthRegen = 0;
+ m_spellPenetrationItemMod = 0;
// Honor System
m_lastHonorUpdateTime = time(NULL);
@@ -7566,7 +7567,11 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
case ITEM_MOD_HEALTH_REGEN:
ApplyHealthRegenBonus(int32(val), apply);
break;
- // depricated item mods
+ case ITEM_MOD_SPELL_PENETRATION:
+ ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -val, apply);
+ m_spellPenetrationItemMod += apply ? val : -val;
+ break;
+ // deprecated item mods
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
break;
@@ -7575,18 +7580,14 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
// Apply Spell Power from ScalingStatValue if set
if (ssv)
- {
if (int32 spellbonus = ssv->getSpellBonus(proto->ScalingStatValue))
ApplySpellPowerBonus(spellbonus, apply);
- }
// If set ScalingStatValue armor get it or use item armor
uint32 armor = proto->Armor;
if (ssv)
- {
if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue))
armor = ssvarmor;
- }
if (armor)
{
@@ -13488,6 +13489,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
break;
case ITEM_MOD_SPELL_PENETRATION:
ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, enchant_amount, apply);
+ m_spellPenetrationItemMod += apply ? int32(enchant_amount) : -int32(enchant_amount);
sLog->outDebug("+ %u SPELL_PENETRATION", enchant_amount);
break;
case ITEM_MOD_BLOCK_VALUE:
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 7d9838001e4..a1c57d4bb55 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1801,6 +1801,7 @@ class Player : public Unit, public GridObject<Player>
float GetRatingCoefficient(CombatRating cr) const;
float GetRatingBonusValue(CombatRating cr) const;
uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
+ int32 GetSpellPenetrationItemMod() const { return m_spellPenetrationItemMod; }
float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
void UpdateBlockPercentage();
@@ -2539,6 +2540,7 @@ class Player : public Unit, public GridObject<Player>
uint32 m_baseFeralAP;
uint32 m_baseManaRegen;
uint32 m_baseHealthRegen;
+ int32 m_spellPenetrationItemMod;
SpellModList m_spellMods[MAX_SPELLMOD];
//uint32 m_pad;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3c8c5f670d6..6802974b7ac 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1555,12 +1555,14 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
// Magic damage, check for resists
if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
{
- float baseVictimResistance = (float) pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
- float ignoredResistance = (float) GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
+ float baseVictimResistance = float(pVictim->GetResistance(GetFirstSchoolInMask(schoolMask)));
+ float ignoredResistance = float(GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
+ if (Player* player = ToPlayer())
+ ignoredResistance += float(player->GetSpellPenetrationItemMod());
float victimResistance = baseVictimResistance + ignoredResistance;
- uint32 BOSS_LEVEL = 83;
- float BOSS_RESISTANCE_CONSTANT = 510.0;
+ static const uint32 BOSS_LEVEL = 83;
+ static const float BOSS_RESISTANCE_CONSTANT = 510.0;
uint32 level = getLevel();
float resistanceConstant = 0.0f;
@@ -1571,7 +1573,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
float averageResist = victimResistance / (victimResistance + resistanceConstant);
float discreteResistProbability[11];
- for (int i = 0; i < 11; i++)
+ for (uint32 i = 0; i < 11; ++i)
{
discreteResistProbability[i] = 0.5f - 2.5f * fabs(0.1f * i - averageResist);
if (discreteResistProbability[i] < 0.0f)
@@ -1585,32 +1587,25 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
discreteResistProbability[2] = 2.5f * averageResist;
}
- float r = (float)rand_norm();
- int i = 0;
+ float r = float(rand_norm());
+ uint32 i = 0;
float probabilitySum = discreteResistProbability[0];
while (r >= probabilitySum && i < 10)
- {
- i++;
- probabilitySum += discreteResistProbability[i];
- }
+ probabilitySum += discreteResistProbability[++i];
float damageResisted = float(damage * i / 10);
AuraEffectList const &ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
- {
- if ((*j)->GetMiscValue() & schoolMask
- && (*j)->IsAffectedOnSpell(spellInfo))
+ if (((*j)->GetMiscValue() & schoolMask) && (*j)->IsAffectedOnSpell(spellInfo))
AddPctN(damageResisted, -(*j)->GetAmount());
- }
AuraEffectList const &ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
- {
if ((*j)->GetMiscValue() & schoolMask)
AddPctN(damageResisted, -(*j)->GetAmount());
- }
+
dmgInfo.ResistDamage(uint32(damageResisted));
}
diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp
index 0e5c1dd95ef..0d9ee4a8ec9 100644
--- a/src/server/scripts/Spells/spell_druid.cpp
+++ b/src/server/scripts/Spells/spell_druid.cpp
@@ -197,7 +197,7 @@ public:
void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- absorbAmount = int32(CalculatePctN(GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK), absorbPct));
+ absorbAmount = uint32(CalculatePctN(GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK), absorbPct));
aurEff->SetAmount(0);
}