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-rw-r--r--sql/updates/world/2012_09_30_03_world_creature_text.sql (renamed from sql/updates/world/2012_XXX_XX_XX_world_creature_text.sql)0
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp4
2 files changed, 2 insertions, 2 deletions
diff --git a/sql/updates/world/2012_XXX_XX_XX_world_creature_text.sql b/sql/updates/world/2012_09_30_03_world_creature_text.sql
index a591f8cfb7c..a591f8cfb7c 100644
--- a/sql/updates/world/2012_XXX_XX_XX_world_creature_text.sql
+++ b/sql/updates/world/2012_09_30_03_world_creature_text.sql
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 836ea09f727..d8a2694fc22 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -5503,8 +5503,8 @@ void Player::RepopAtGraveyard()
ClosestGrave = bg->GetClosestGraveYard(this);
else
{
- if (sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
- ClosestGrave = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())->GetClosestGraveYard(this);
+ if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
+ ClosestGrave = bf->GetClosestGraveYard(this);
else
ClosestGrave = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam());
}