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-rw-r--r--sql/updates/world/2012_02_10_02_world_conditions.sql9
-rw-r--r--sql/updates/world/2012_02_10_03_world_conditions.sql2
-rw-r--r--sql/updates/world/2012_02_10_04_world_conditions.sql1
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp3
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp13
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h12
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp224
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.h83
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp13
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h2
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp6
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h5
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp17
13 files changed, 247 insertions, 143 deletions
diff --git a/sql/updates/world/2012_02_10_02_world_conditions.sql b/sql/updates/world/2012_02_10_02_world_conditions.sql
new file mode 100644
index 00000000000..66d72e1be3a
--- /dev/null
+++ b/sql/updates/world/2012_02_10_02_world_conditions.sql
@@ -0,0 +1,9 @@
+-- CONDITION_NO_AURA -> CONDITION_AURA + NegativeCondition
+DELETE FROM `conditions` WHERE `NegativeCondition`=1 AND `ConditionTypeOrReference`=1;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorTextId`,`ScriptName`,`Comment`) SELECT `SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`, 1 ,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`, 1 ,`ErrorTextId`,`ScriptName`,`Comment` FROM `conditions` WHERE `ConditionTypeOrReference`=11;
+DELETE FROM `conditions` WHERE `ConditionTypeOrReference`=11;
+
+-- CONDITION_NOITEM -> CONDITION_ITEM + NegativeCondition
+DELETE FROM `conditions` WHERE `NegativeCondition`=1 AND `ConditionTypeOrReference`=2; -- not a typo
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorTextId`,`ScriptName`,`Comment`) SELECT `SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`, 2 ,`ConditionValue1`, 1 ,`ConditionValue2`, 1 ,`ErrorTextId`,`ScriptName`,`Comment` FROM `conditions` WHERE `ConditionTypeOrReference`=26;
+DELETE FROM `conditions` WHERE `ConditionTypeOrReference`=26;
diff --git a/sql/updates/world/2012_02_10_03_world_conditions.sql b/sql/updates/world/2012_02_10_03_world_conditions.sql
new file mode 100644
index 00000000000..b46684df7d5
--- /dev/null
+++ b/sql/updates/world/2012_02_10_03_world_conditions.sql
@@ -0,0 +1,2 @@
+-- CONDITION_SPELL with ConditionValue2 = 1 -> CONDITION_SPELL + NegativeCondition
+UPDATE `conditions` SET `NegativeCondition` = 1, `ConditionValue2` = 0 WHERE `ConditionTypeOrReference` = 25 AND `ConditionValue2` = 1;
diff --git a/sql/updates/world/2012_02_10_04_world_conditions.sql b/sql/updates/world/2012_02_10_04_world_conditions.sql
new file mode 100644
index 00000000000..4703ec29044
--- /dev/null
+++ b/sql/updates/world/2012_02_10_04_world_conditions.sql
@@ -0,0 +1 @@
+ALTER TABLE `conditions` ADD COLUMN `ConditionTarget` tinyint(3) UNSIGNED NOT NULL default '0' AFTER `ConditionTypeOrReference`;
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index 5db9d0b1cdb..9036448d9b4 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -1338,7 +1338,8 @@ void CreatureEventAI::ReceiveEmote(Player* player, uint32 textEmote)
cond.mConditionValue1 = (*itr).Event.receive_emote.conditionValue1;
cond.mConditionValue2 = (*itr).Event.receive_emote.conditionValue2;
- if (cond.Meets(player))
+ ConditionSourceInfo srcInfo = ConditionSourceInfo(player);
+ if (cond.Meets(srcInfo))
{
sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
ProcessEvent(*itr, player);
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 42a23236182..4b15805c2c9 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -2783,6 +2783,19 @@ void SmartScript::InstallEvents()
}
}
+bool SmartScript::ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3)
+{
+ if (c == 0) return true;
+ if (!u || !u->ToPlayer()) return false;
+ Condition cond;
+ cond.mConditionType = ConditionType(uint32(c));
+ cond.mConditionValue1 = uint32(v1);
+ cond.mConditionValue1 = uint32(v2);
+ cond.mConditionValue1 = uint32(v3);
+ ConditionSourceInfo srcInfo = ConditionSourceInfo(u->ToPlayer());
+ return cond.Meets(srcInfo);
+}
+
void SmartScript::OnUpdate(uint32 const diff)
{
if ((mScriptType == SMART_SCRIPT_TYPE_CREATURE || mScriptType == SMART_SCRIPT_TYPE_GAMEOBJECT) && !GetBaseObject())
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index fec38a690ed..f7524582ab7 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -84,17 +84,7 @@ class SmartScript
return obj && obj->GetTypeId() == TYPEID_GAMEOBJECT;
}
- bool ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3)
- {
- if (c == 0) return true;
- if (!u || !u->ToPlayer()) return false;
- Condition cond;
- cond.mConditionType = ConditionType(uint32(c));
- cond.mConditionValue1 = uint32(v1);
- cond.mConditionValue1 = uint32(v2);
- cond.mConditionValue1 = uint32(v3);
- return cond.Meets(u->ToPlayer());
- }
+ bool ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3);
void OnUpdate(const uint32 diff);
void OnMoveInLineOfSight(Unit* who);
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 9391636c619..8b785ebaa26 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -29,8 +29,10 @@
// Checks if object meets the condition
// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
-bool Condition::Meets(WorldObject* object, WorldObject* invoker)
+bool Condition::Meets(ConditionSourceInfo& sourceInfo)
{
+ ASSERT(mConditionTarget < MAX_CONDITION_TARGETS);
+ WorldObject* object = sourceInfo.mConditionTargets[mConditionTarget];
// object not present, return false
if (!object)
{
@@ -150,12 +152,6 @@ bool Condition::Meets(WorldObject* object, WorldObject* invoker)
}
break;
}
- case CONDITION_NO_AURA:
- {
- if (Unit* unit = object->ToUnit())
- condMeets = !unit->HasAuraEffect(mConditionValue1, mConditionValue2);
- break;
- }
case CONDITION_ACTIVE_EVENT:
condMeets = sGameEventMgr->IsActiveEvent(mConditionValue1);
break;
@@ -215,18 +211,7 @@ bool Condition::Meets(WorldObject* object, WorldObject* invoker)
case CONDITION_SPELL:
{
if (Player* player = object->ToPlayer())
- {
- if (mConditionValue2 == 1)
- condMeets = player->HasSpell(mConditionValue1);
- else
- condMeets = !player->HasSpell(mConditionValue1);
- }
- break;
- }
- case CONDITION_NOITEM:
- {
- if (Player* player = object->ToPlayer())
- condMeets = !player->HasItemCount(mConditionValue1, 1, mConditionValue2 ? true : false);
+ condMeets = player->HasSpell(mConditionValue1);
break;
}
case CONDITION_LEVEL:
@@ -274,24 +259,14 @@ bool Condition::Meets(WorldObject* object, WorldObject* invoker)
condMeets = false;
break;
}
- switch (mSourceType)
- {
- case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET:
- case CONDITION_SOURCE_TYPE_SPELL:
- sendErrorMsg = true;
- break;
- default:
- break;
- }
if (mNegativeCondition)
condMeets = !condMeets;
- if (Player* player = object->ToPlayer())
- if (sendErrorMsg && ErrorTextd && (!condMeets))//send special error from DB
- player->m_ConditionErrorMsgId = ErrorTextd;
+ if (!condMeets)
+ sourceInfo.mLastFailedCondition = this;
- bool script = sScriptMgr->OnConditionCheck(this, object, invoker); // Returns true by default.
+ bool script = sScriptMgr->OnConditionCheck(this, sourceInfo); // Returns true by default.
return condMeets && script;
}
@@ -313,7 +288,7 @@ ConditionList ConditionMgr::GetConditionReferences(uint32 refId)
return conditions;
}
-bool ConditionMgr::IsObjectMeetToConditionList(WorldObject* object, ConditionList const& conditions, WorldObject* invoker /*= NULL*/)
+bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions)
{
std::map<uint32, bool> ElseGroupStore;
for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
@@ -332,7 +307,7 @@ bool ConditionMgr::IsObjectMeetToConditionList(WorldObject* object, ConditionLis
ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->mReferenceId);
if (ref != ConditionReferenceStore.end())
{
- if (!IsObjectMeetToConditionList(object, (*ref).second, invoker))
+ if (!IsObjectMeetToConditionList(sourceInfo, (*ref).second))
ElseGroupStore[(*i)->mElseGroup] = false;
}
else
@@ -344,7 +319,7 @@ bool ConditionMgr::IsObjectMeetToConditionList(WorldObject* object, ConditionLis
}
else //handle normal condition
{
- if (!(*i)->Meets(object, invoker))
+ if (!(*i)->Meets(sourceInfo))
ElseGroupStore[(*i)->mElseGroup] = false;
}
}
@@ -356,23 +331,19 @@ bool ConditionMgr::IsObjectMeetToConditionList(WorldObject* object, ConditionLis
return false;
}
-bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions, WorldObject* invoker /*= NULL*/)
+bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions)
+{
+ ConditionSourceInfo srcInfo = ConditionSourceInfo(object);
+ return IsObjectMeetToConditions(srcInfo, conditions);
+}
+
+bool ConditionMgr::IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions)
{
if (conditions.empty())
return true;
- Player* player = object ? object->ToPlayer() : NULL;
-
- if (player)
- player->m_ConditionErrorMsgId = 0;
-
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditions");
- bool result = IsObjectMeetToConditionList(player, conditions, invoker);
-
- if (player && player->m_ConditionErrorMsgId && player->GetSession() && !result)
- player->GetSession()->SendNotification(player->m_ConditionErrorMsgId); //m_ConditionErrorMsgId is set only if a condition was not met
-
- return result;
+ sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsObjectMeetToConditions");
+ return IsObjectMeetToConditionList(sourceInfo, conditions);
}
ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry)
@@ -456,7 +427,7 @@ void ConditionMgr::LoadConditions(bool isReload)
sObjectMgr->LoadGossipMenuItems();
}
- QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, "
+ QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, ConditionTarget, "
" ConditionValue1, ConditionValue2, ConditionValue3, NegativeCondition, ErrorTextId, ScriptName FROM conditions");
if (!result)
@@ -480,12 +451,13 @@ void ConditionMgr::LoadConditions(bool isReload)
cond->mSourceId = fields[3].GetUInt32();
cond->mElseGroup = fields[4].GetUInt32();
int32 iConditionTypeOrReference = fields[5].GetInt32();
- cond->mConditionValue1 = fields[6].GetUInt32();
- cond->mConditionValue2 = fields[7].GetUInt32();
- cond->mConditionValue3 = fields[8].GetUInt32();
- cond->mNegativeCondition = fields[9].GetUInt8();
- cond->ErrorTextd = fields[10].GetUInt32();
- cond->mScriptId = sObjectMgr->GetScriptId(fields[11].GetCString());
+ cond->mConditionTarget = fields[6].GetUInt8();
+ cond->mConditionValue1 = fields[7].GetUInt32();
+ cond->mConditionValue2 = fields[8].GetUInt32();
+ cond->mConditionValue3 = fields[9].GetUInt32();
+ cond->mNegativeCondition = fields[10].GetUInt8();
+ cond->ErrorTextd = fields[11].GetUInt32();
+ cond->mScriptId = sObjectMgr->GetScriptId(fields[12].GetCString());
if (iConditionTypeOrReference >= 0)
cond->mConditionType = ConditionType(iConditionTypeOrReference);
@@ -504,6 +476,8 @@ void ConditionMgr::LoadConditions(bool isReload)
if (iSourceTypeOrReferenceId >= 0)
rowType = "reference";
//check for useless data
+ if (cond->mConditionTarget)
+ sLog->outErrorDb("Condition %s %i has useless data in ConditionTarget (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionTarget);
if (cond->mConditionValue1)
sLog->outErrorDb("Condition %s %i has useless data in value1 (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionValue1);
if (cond->mConditionValue2)
@@ -759,6 +733,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE:
@@ -776,6 +756,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE:
@@ -793,6 +779,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE:
@@ -810,6 +802,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE:
@@ -827,6 +825,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE:
@@ -844,6 +848,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE:
@@ -861,6 +871,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE:
@@ -878,6 +894,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE:
@@ -895,6 +917,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE:
@@ -912,6 +940,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE:
@@ -929,6 +963,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE:
@@ -946,6 +986,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET:
@@ -1015,6 +1061,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_SPELL:
@@ -1025,6 +1077,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
return false;
}
+
+ if (cond->mConditionTarget > 2)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET:
@@ -1069,6 +1127,12 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
", or the spells are already listed in CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET conditions.", cond->mSourceEntry);
break;
}
+
+ if (cond->mConditionTarget > 2)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
}
case CONDITION_SOURCE_TYPE_QUEST_ACCEPT:
@@ -1077,6 +1141,11 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->mSourceEntry);
return false;
}
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK:
if (!sObjectMgr->GetQuestTemplate(cond->mSourceEntry))
@@ -1084,6 +1153,11 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->mSourceEntry);
return false;
}
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
if (!sObjectMgr->GetCreatureTemplate(cond->mSourceGroup))
@@ -1097,10 +1171,21 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
return false;
}
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
break;
case CONDITION_SOURCE_TYPE_GOSSIP_MENU:
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
case CONDITION_SOURCE_TYPE_SMART_EVENT:
+ if (cond->mConditionTarget)
+ {
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ return false;
+ }
+ break;
case CONDITION_SOURCE_TYPE_NONE:
default:
break;
@@ -1246,23 +1331,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
sLog->outErrorDb("Quest condition has useless data in value3 (%u)!", cond->mConditionValue3);
break;
}
- case CONDITION_NO_AURA:
- {
- if (!sSpellMgr->GetSpellInfo(cond->mConditionValue1))
- {
- sLog->outErrorDb("NoAura condition has non existing spell (Id: %d), skipped", cond->mConditionValue1);
- return false;
- }
-
- if (cond->mConditionValue2 > 2)
- {
- sLog->outErrorDb("NoAura condition has non existing effect index (%u) in value2 (must be 0..2), skipped", cond->mConditionValue2);
- return false;
- }
- if (cond->mConditionValue3)
- sLog->outErrorDb("NoAura condition has useless data in value3 (%u)!", cond->mConditionValue3);
- break;
- }
case CONDITION_ACTIVE_EVENT:
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
@@ -1447,18 +1515,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
sLog->outErrorDb("Spell condition has useless data in value3 (%u)!", cond->mConditionValue3);
break;
}
- case CONDITION_NOITEM:
- {
- ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
- if (!proto)
- {
- sLog->outErrorDb("NoItem condition has non existing item (%u), skipped", cond->mConditionValue1);
- return false;
- }
- if (cond->mConditionValue3)
- sLog->outErrorDb("NoItem condition has useless data in value3 (%u)!", cond->mConditionValue3);
- break;
- }
case CONDITION_LEVEL:
{
if (cond->mConditionValue2 >= LVL_COND_MAX)
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 1a666abbf2b..aca666c55de 100755
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -24,7 +24,9 @@
class Player;
class Unit;
+class WorldObject;
class LootTemplate;
+struct Condition;
enum ConditionType
{ // value1 value2 value3
@@ -39,7 +41,7 @@ enum ConditionType
CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before
CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active
CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough
- CONDITION_NO_AURA = 11, // spell_id effindex 0 true if does not have aura of spell_id with effect effindex
+ CONDITION_UNUSED_11 = 11,
CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active
CONDITION_INSTANCE_DATA = 13, // entry data 0 true if data is set in current instance
CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved
@@ -53,9 +55,9 @@ enum ConditionType
CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
CONDITION_ITEM_TARGET = 24, // ItemRequiredTargetType, TargetEntry, 0
- CONDITION_SPELL = 25, // spell_id bool 0 bool 1 for true 0 for false
- CONDITION_NOITEM = 26, // item_id bank 0 true if player does not have any of the item (if 'bank' is set it searches in bank slots too)
- CONDITION_LEVEL = 27, // level opt 0 true if player's level is equal to param1 (param2 can modify the statement)
+ CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
+ CONDITION_UNUSED_26 = 26,
+ CONDITION_LEVEL = 27, // level opt 0 true if unit's level is equal to param1 (param2 can modify the statement)
CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
CONDITION_NEAR_CREATURE = 29, // creature entry distance 0 true if there is a creature of entry in range
CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range
@@ -74,32 +76,50 @@ enum LevelConditionType
enum ConditionSourceType
{
- CONDITION_SOURCE_TYPE_NONE = 0, //DONE
- CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1, //DONE
- CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2, //DONE
- CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3, //DONE
- CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4, //DONE
- CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5, //DONE
- CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6, //DONE
- CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7, //DONE
- CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8, //DONE
- CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9, //DONE
- CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10, //DONE
- CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11, //DONE
- CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12, //DONE
- CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13, //DONE
- CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14, //DONE
- CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15, //DONE
- CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16, //DONE
- CONDITION_SOURCE_TYPE_SPELL = 17, //DONE
- CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET = 18, //DONE
- CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19, //DONE
- CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20, //DONE
- CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21, //DONE
- CONDITION_SOURCE_TYPE_SMART_EVENT = 22, //DONE
+ CONDITION_SOURCE_TYPE_NONE = 0,
+ CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1,
+ CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2,
+ CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3,
+ CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4,
+ CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5,
+ CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6,
+ CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7,
+ CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8,
+ CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9,
+ CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10,
+ CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11,
+ CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12,
+ CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13,
+ CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14,
+ CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15,
+ CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16,
+ CONDITION_SOURCE_TYPE_SPELL = 17,
+ CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET = 18,
+ CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19,
+ CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20,
+ CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21,
+ CONDITION_SOURCE_TYPE_SMART_EVENT = 22,
CONDITION_SOURCE_TYPE_MAX = 23 //MAX
};
+enum
+{
+ MAX_CONDITION_TARGETS = 3,
+};
+
+struct ConditionSourceInfo
+{
+ WorldObject* mConditionTargets[MAX_CONDITION_TARGETS];
+ Condition* mLastFailedCondition;
+ ConditionSourceInfo(WorldObject* target0, WorldObject* target1 = NULL, WorldObject* target2 = NULL)
+ {
+ mConditionTargets[0] = target0;
+ mConditionTargets[1] = target1;
+ mConditionTargets[2] = target2;
+ mLastFailedCondition = NULL;
+ }
+};
+
struct Condition
{
ConditionSourceType mSourceType; //SourceTypeOrReferenceId
@@ -108,6 +128,7 @@ struct Condition
uint32 mSourceId; // So far, only used in CONDITION_SOURCE_TYPE_SMART_EVENT
uint32 mElseGroup;
ConditionType mConditionType; //ConditionTypeOrReference
+ uint8 mConditionTarget;
uint32 mConditionValue1;
uint32 mConditionValue2;
uint32 mConditionValue3;
@@ -123,6 +144,7 @@ struct Condition
mSourceEntry = 0;
mElseGroup = 0;
mConditionType = CONDITION_NONE;
+ mConditionTarget = 0;
mConditionValue1 = 0;
mConditionValue2 = 0;
mConditionValue3 = 0;
@@ -132,7 +154,7 @@ struct Condition
mNegativeCondition = false;
}
- bool Meets(WorldObject* player, WorldObject* invoker = NULL);
+ bool Meets(ConditionSourceInfo& sourceInfo);
bool isLoaded() const { return mConditionType > CONDITION_NONE || mReferenceId; }
};
@@ -157,7 +179,8 @@ class ConditionMgr
bool isConditionTypeValid(Condition* cond);
ConditionList GetConditionReferences(uint32 refId);
- bool IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions, WorldObject* invoker = NULL);
+ bool IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions);
+ bool IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions);
ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry);
ConditionList GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType);
ConditionList GetConditionsForVehicleSpell(uint32 creatureID, uint32 spellID);
@@ -167,7 +190,7 @@ class ConditionMgr
bool addToLootTemplate(Condition* cond, LootTemplate* loot);
bool addToGossipMenus(Condition* cond);
bool addToGossipMenuItems(Condition* cond);
- bool IsObjectMeetToConditionList(WorldObject* player, ConditionList const& conditions, WorldObject* invoker = NULL);
+ bool IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions);
bool isGroupable(ConditionSourceType sourceType) const
{
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index c6ea26a2dfd..630551cfc2a 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -856,8 +856,6 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
for (uint8 i = 0; i < MAX_POWERS; ++i)
m_powerFraction[i] = 0;
- m_ConditionErrorMsgId = 0;
-
isDebugAreaTriggers = false;
SetPendingBind(0, 0);
@@ -4425,11 +4423,14 @@ bool Player::resetTalents(bool no_cost)
// skip non-existant talent ranks
if (talentInfo->RankID[rank] == 0)
continue;
+ const SpellInfo* _spellEntry = sSpellMgr->GetSpellInfo(talentInfo->RankID[rank]);
+ if (!_spellEntry)
+ continue;
removeSpell(talentInfo->RankID[rank], true);
- if (const SpellInfo* _spellEntry = sSpellMgr->GetSpellInfo(talentInfo->RankID[rank]))
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellInfo for valid trigger spells
- if (_spellEntry->Effects[i].TriggerSpell > 0 && _spellEntry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
- removeSpell(_spellEntry->Effects[i].TriggerSpell, true); // and remove any spells that the talent teaches
+ // search for spells that the talent teaches and unlearn them
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (_spellEntry->Effects[i].TriggerSpell > 0 && _spellEntry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
+ removeSpell(_spellEntry->Effects[i].TriggerSpell, true);
// if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]);
if (plrTalent != m_talents[m_activeSpec]->end())
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 489b4eacec5..345df411165 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2325,8 +2325,6 @@ class Player : public Unit, public GridObject<Player>
void SetHomebind(WorldLocation const& loc, uint32 area_id);
- uint32 m_ConditionErrorMsgId;
-
// Homebind coordinates
uint32 m_homebindMapId;
uint16 m_homebindAreaId;
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index eccf12aa7e1..b40319358b6 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1036,14 +1036,12 @@ void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry)
FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, entry);
}
-bool ScriptMgr::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
+bool ScriptMgr::OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo)
{
ASSERT(condition);
- ASSERT(object);
- // invoker can be NULL.
GET_SCRIPT_RET(ConditionScript, condition->mScriptId, tmpscript, true);
- return tmpscript->OnConditionCheck(condition, object, invoker);
+ return tmpscript->OnConditionCheck(condition, sourceInfo);
}
void ScriptMgr::OnInstall(Vehicle* veh)
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 853db564a6d..048a7581215 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -62,6 +62,7 @@ class WorldObject;
struct AchievementCriteriaData;
struct AuctionEntry;
+struct ConditionSourceInfo;
struct Condition;
struct ItemTemplate;
struct OutdoorPvPData;
@@ -572,7 +573,7 @@ class ConditionScript : public ScriptObject
bool IsDatabaseBound() const { return true; }
// Called when a single condition is checked for a player.
- virtual bool OnConditionCheck(Condition* /*condition*/, WorldObject* /*object*/, WorldObject* /*invoker*/) { return true; }
+ virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
};
class VehicleScript : public ScriptObject
@@ -938,7 +939,7 @@ class ScriptMgr
public: /* ConditionScript */
- bool OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker);
+ bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo);
public: /* VehicleScript */
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 9dccb0ff341..7c578a39355 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4716,12 +4716,23 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_DONT_REPORT;
}
- // check spell caster's conditions from database
- if (Player* plrCaster = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself())
+ // check spell cast conditions from database
{
+ ConditionSourceInfo condInfo = ConditionSourceInfo(m_caster);
+ condInfo.mConditionTargets[1] = m_targets.GetObjectTarget();
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id);
- if (!conditions.empty() && !sConditionMgr->IsObjectMeetToConditions(plrCaster, conditions))
+ if (!conditions.empty() && !sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
+ {
+ // send error msg to player if condition failed and text message available
+ // TODO: using WorldSession::SendNotification is not blizzlike
+ if (Player* playerCaster = m_caster->ToPlayer())
+ {
+ if (playerCaster->GetSession() && condInfo.mLastFailedCondition
+ && condInfo.mLastFailedCondition->ErrorTextd)
+ playerCaster->GetSession()->SendNotification(condInfo.mLastFailedCondition->ErrorTextd);
+ }
return SPELL_FAILED_DONT_REPORT;
+ }
}
// Don't check explicit target for passive spells (workaround) (check should be skipped only for learn case)