aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/game/DBCEnums.h5
-rw-r--r--src/game/Player.cpp16
-rw-r--r--src/game/World.cpp4
3 files changed, 19 insertions, 6 deletions
diff --git a/src/game/DBCEnums.h b/src/game/DBCEnums.h
index 44ab34d7a11..a0e030bf7cb 100644
--- a/src/game/DBCEnums.h
+++ b/src/game/DBCEnums.h
@@ -19,6 +19,11 @@
#ifndef DBCENUMS_H
#define DBCENUMS_H
+// Client expected level limitation, like as used in DBC item max levels for "until max player level"
+// use as default max player level, must be fit max level for used client
+// also see MAX_LEVEL and STRONG_MAX_LEVEL define
+#define DEFAULT_MAX_LEVEL 80
+
// client supported max level for player/pets/etc. Avoid overflow or client stability affected.
// also see GT_MAX_LEVEL define
#define MAX_LEVEL 100
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index c54679ad623..6e758df7a77 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -6690,13 +6690,20 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
{
- if(slot >= INVENTORY_SLOT_BAG_END || !proto)
+ if (slot >= INVENTORY_SLOT_BAG_END || !proto)
return;
ScalingStatDistributionEntry const *ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : NULL;
- ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(getLevel()) : NULL;
+ if (only_level_scale && !ssd)
+ return;
+
+ // req. check at equip, but allow use for extended range if range limit max level, set proper level
+ uint32 ssd_level = getLevel();
+ if (ssd && ssd_level > ssd->MaxLevel)
+ ssd_level = ssd->MaxLevel;
- if(only_level_scale && !(ssd && ssv))
+ ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
+ if (only_level_scale && !ssv)
return;
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
@@ -10145,7 +10152,8 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
}
ScalingStatDistributionEntry const *ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0;
- if (ssd && ssd->MaxLevel < getLevel())
+ // check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
+ if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel())
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
uint8 eslot = FindEquipSlot( pProto, slot, swap );
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 1f82c4d2c9b..bfd7893c7b6 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -711,12 +711,12 @@ void World::LoadConfigSettings(bool reload)
if(reload)
{
- uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 80);
+ uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL])
sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
}
else
- m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 80);
+ m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL)
{