diff options
-rwxr-xr-x | src/server/game/Entities/Totem/Totem.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp index 10c54720350..aaefa2badd6 100755 --- a/src/server/game/Entities/Totem/Totem.cpp +++ b/src/server/game/Entities/Totem/Totem.cpp @@ -86,9 +86,15 @@ void Totem::InitStats(uint32 duration) void Totem::InitSummon() { - // use AddAura instead of CastSpell - this in fact should be an AddSpell equivalent for creatures, but nothing like that exists so far. if (m_type == TOTEM_PASSIVE) - AddAura(GetSpell(), this); + { + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(GetSpell()); + // use AddAura instead of CastSpell if it's a passive aura - this in fact should be an AddSpell equivalent for creatures, but nothing like that exists so far. + if (spellInfo->Attributes & SPELL_ATTR0_PASSIVE) + AddAura(spellInfo->Id, this); + else + CastSpell(this, spellInfo->Id, true); + } // Some totems can have both instant effect and passive spell if (GetSpell(1)) |