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-rw-r--r--src/server/game/Entities/Player/Player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 614d4dcafcc..5bdea008b36 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16289,6 +16289,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
// load skills after InitStatsForLevel because it triggering aura apply also
_LoadSkills(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSKILLS));
+ UpdateSkillsForLevel (); //update skills after load, to make sure they are correctly update at player load
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()