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-rw-r--r--src/server/game/Maps/Map.cpp2
-rw-r--r--src/server/game/Maps/Map.h13
-rw-r--r--src/server/game/Movement/PathGenerator.cpp3
3 files changed, 17 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index c3a5d60ddae..08f354906be 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -143,7 +143,7 @@ i_mapEntry(sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(Inst
m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_activeNonPlayersIter(m_activeNonPlayers.end()), _transportsUpdateIter(_transports.end()),
-i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)),
+i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)), m_forceEnabledNavMeshFilterFlags(0), m_forceDisabledNavMeshFilterFlags(0),
i_scriptLock(false), _respawnTimes(std::make_unique<RespawnListContainer>()), _respawnCheckTimer(0)
{
for (uint32 x = 0; x < MAX_NUMBER_OF_GRIDS; ++x)
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index dada1fd8000..f41716ea4d3 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -260,6 +260,17 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
TerrainInfo* GetTerrain() const { return m_terrain.get(); }
+ // custom PathGenerator include and exclude filter flags
+ // these modify what kind of terrain types are available in current instance
+ // for example this can be used to mark offmesh connections as enabled/disabled
+ uint16 GetForceEnabledNavMeshFilterFlags() const { return m_forceEnabledNavMeshFilterFlags; }
+ void SetForceEnabledNavMeshFilterFlag(uint16 flag) { m_forceEnabledNavMeshFilterFlags |= flag; }
+ void RemoveForceEnabledNavMeshFilterFlag(uint16 flag) { m_forceEnabledNavMeshFilterFlags &= ~flag; }
+
+ uint16 GetForceDisabledNavMeshFilterFlags() const { return m_forceDisabledNavMeshFilterFlags; }
+ void SetForceDisabledNavMeshFilterFlag(uint16 flag) { m_forceDisabledNavMeshFilterFlags |= flag; }
+ void RemoveForceDisabledNavMeshFilterFlag(uint16 flag) { m_forceDisabledNavMeshFilterFlags &= ~flag; }
+
void GetFullTerrainStatusForPosition(PhaseShift const& phaseShift, float x, float y, float z, PositionFullTerrainStatus& data, map_liquidHeaderTypeFlags reqLiquidType = map_liquidHeaderTypeFlags::AllLiquids, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h
ZLiquidStatus GetLiquidStatus(PhaseShift const& phaseShift, float x, float y, float z, map_liquidHeaderTypeFlags ReqLiquidType, LiquidData* data = nullptr, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h
@@ -618,6 +629,8 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
time_t i_gridExpiry;
std::shared_ptr<TerrainInfo> m_terrain;
+ uint16 m_forceEnabledNavMeshFilterFlags;
+ uint16 m_forceDisabledNavMeshFilterFlags;
NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index c17d54ab7e9..aae9b7ea1c7 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -674,6 +674,9 @@ void PathGenerator::CreateFilter()
void PathGenerator::UpdateFilter()
{
+ _filter.setIncludeFlags(_filter.getIncludeFlags() | _source->GetMap()->GetForceEnabledNavMeshFilterFlags());
+ _filter.setExcludeFlags(_filter.getExcludeFlags() | _source->GetMap()->GetForceDisabledNavMeshFilterFlags());
+
// allow creatures to cheat and use different movement types if they are moved
// forcefully into terrain they can't normally move in
if (Unit const* _sourceUnit = _source->ToUnit())