aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/server/game/Entities/Player/Player.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f7ef9a3d895..16a75e5662f 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -3807,7 +3807,8 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
if (!pSkill)
continue;
- if (_spell_idx->second->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id))
+ ///@todo: confirm if rogues start with lockpicking skill at level 1 but only receive the spell to use it at level 16
+ if ((_spell_idx->second->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || (pSkill->id == SKILL_LOCKPICKING && _spell_idx->second->max_value == 0))
LearnDefaultSkill(pSkill->id, 0);
if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))
@@ -23146,6 +23147,8 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
skillValue = std::min(std::max<uint16>({ 1, uint16((getLevel() - 1) * 5) }), maxValue);
else if (skillId == SKILL_FIST_WEAPONS)
skillValue = std::max<uint16>(1, GetSkillValue(SKILL_UNARMED));
+ else if (skillId == SKILL_LOCKPICKING)
+ skillValue = std::max<uint16>(1, GetSkillValue(SKILL_LOCKPICKING));
SetSkill(skillId, 0, skillValue, maxValue);
break;