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-rw-r--r--src/common/Collision/Management/VMapManager2.cpp8
-rw-r--r--src/common/Collision/Maps/MapTree.cpp16
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp4
-rw-r--r--src/server/game/Chat/ChatCommands/ChatCommand.cpp10
-rw-r--r--src/server/game/Guilds/Guild.cpp12
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp8
-rw-r--r--src/server/game/Handlers/MailHandler.cpp16
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp28
-rw-r--r--src/server/game/Spells/SpellEffects.cpp24
-rw-r--r--src/server/scripts/Commands/cs_character.cpp8
10 files changed, 67 insertions, 67 deletions
diff --git a/src/common/Collision/Management/VMapManager2.cpp b/src/common/Collision/Management/VMapManager2.cpp
index df4ac1b4859..9ee1d5a0b3f 100644
--- a/src/common/Collision/Management/VMapManager2.cpp
+++ b/src/common/Collision/Management/VMapManager2.cpp
@@ -323,11 +323,11 @@ namespace VMAP
WorldModel* worldmodel = new WorldModel();
if (!worldmodel->readFile(basepath + filename + ".vmo"))
{
- TC_LOG_ERROR("misc", "VMapManager2: could not load '%s%s.vmo'", basepath.c_str(), filename.c_str());
+ TC_LOG_ERROR("misc", "VMapManager2: could not load '{}{}.vmo'", basepath, filename);
delete worldmodel;
return nullptr;
}
- TC_LOG_DEBUG("maps", "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str());
+ TC_LOG_DEBUG("maps", "VMapManager2: loading file '{}{}'", basepath, filename);
worldmodel->Flags = flags;
@@ -346,12 +346,12 @@ namespace VMAP
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
if (model == iLoadedModelFiles.end())
{
- TC_LOG_ERROR("misc", "VMapManager2: trying to unload non-loaded file '%s'", filename.c_str());
+ TC_LOG_ERROR("misc", "VMapManager2: trying to unload non-loaded file '{}'", filename);
return;
}
if (model->second.decRefCount() == 0)
{
- TC_LOG_DEBUG("maps", "VMapManager2: unloading file '%s'", filename.c_str());
+ TC_LOG_DEBUG("maps", "VMapManager2: unloading file '{}'", filename);
delete model->second.getModel();
iLoadedModelFiles.erase(model);
}
diff --git a/src/common/Collision/Maps/MapTree.cpp b/src/common/Collision/Maps/MapTree.cpp
index e0166a9de1a..b023e134cd3 100644
--- a/src/common/Collision/Maps/MapTree.cpp
+++ b/src/common/Collision/Maps/MapTree.cpp
@@ -277,7 +277,7 @@ namespace VMAP
bool StaticMapTree::InitMap(const std::string &fname, VMapManager2* vm)
{
- TC_LOG_DEBUG("maps", "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str());
+ TC_LOG_DEBUG("maps", "StaticMapTree::InitMap() : initializing StaticMapTree '{}'", fname);
bool success = false;
std::string fullname = iBasePath + fname;
FILE* rf = fopen(fullname.c_str(), "rb");
@@ -306,7 +306,7 @@ namespace VMAP
if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
{
WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name, spawn.flags);
- TC_LOG_DEBUG("maps", "StaticMapTree::InitMap() : loading %s", spawn.name.c_str());
+ TC_LOG_DEBUG("maps", "StaticMapTree::InitMap() : loading {}", spawn.name);
if (model)
{
// assume that global model always is the first and only tree value (could be improved...)
@@ -316,7 +316,7 @@ namespace VMAP
else
{
success = false;
- TC_LOG_ERROR("misc", "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str());
+ TC_LOG_ERROR("misc", "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '{}'", spawn.name);
}
}
@@ -351,7 +351,7 @@ namespace VMAP
}
if (!iTreeValues)
{
- TC_LOG_ERROR("misc", "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
+ TC_LOG_ERROR("misc", "StaticMapTree::LoadMapTile() : tree has not been initialized [{}, {}]", tileX, tileY);
return false;
}
bool result = true;
@@ -377,7 +377,7 @@ namespace VMAP
// acquire model instance
WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name, spawn.flags);
if (!model)
- TC_LOG_ERROR("misc", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);
+ TC_LOG_ERROR("misc", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [{}, {}]", tileX, tileY);
// update tree
uint32 referencedVal;
@@ -388,7 +388,7 @@ namespace VMAP
{
if (referencedVal > iNTreeValues)
{
- TC_LOG_ERROR("maps", "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u) referenced in tile %s", referencedVal, iNTreeValues, tilefile.c_str());
+ TC_LOG_ERROR("maps", "StaticMapTree::LoadMapTile() : invalid tree element ({}/{}) referenced in tile {}", referencedVal, iNTreeValues, tilefile);
continue;
}
@@ -428,7 +428,7 @@ namespace VMAP
loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
if (tile == iLoadedTiles.end())
{
- TC_LOG_ERROR("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY);
+ TC_LOG_ERROR("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:{} X:{} Y:{}", iMapID, tileX, tileY);
return;
}
if (tile->second) // file associated with tile
@@ -462,7 +462,7 @@ namespace VMAP
else
{
if (!iLoadedSpawns.count(referencedNode))
- TC_LOG_ERROR("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID);
+ TC_LOG_ERROR("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '{}' (ID:{})", spawn.name, spawn.ID);
else if (--iLoadedSpawns[referencedNode] == 0)
{
iTreeValues[referencedNode].setUnloaded();
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 29302a3264b..a05e4a0b5b1 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -155,8 +155,8 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, CharacterDatabas
uint32 ownerAccId = sCharacterCache->GetCharacterAccountIdByGuid(ownerGuid);
- sLog->OutCommand(bidderAccId, "GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
- bidderName.c_str(), bidderAccId, pItem->GetTemplate()->Name1.c_str(), pItem->GetEntry(), pItem->GetCount(), auction->bid, ownerName.c_str(), ownerAccId);
+ sLog->OutCommand(bidderAccId, "GM {} (Account: {}) won item in auction: {} (Entry: {} Count: {}) and pay money: {}. Original owner {} (Account: {})",
+ bidderName, bidderAccId, pItem->GetTemplate()->Name1, pItem->GetEntry(), pItem->GetCount(), auction->bid, ownerName, ownerAccId);
}
// receiver exist
diff --git a/src/server/game/Chat/ChatCommands/ChatCommand.cpp b/src/server/game/Chat/ChatCommands/ChatCommand.cpp
index dc376545bc9..25b0fd58224 100644
--- a/src/server/game/Chat/ChatCommands/ChatCommand.cpp
+++ b/src/server/game/Chat/ChatCommands/ChatCommand.cpp
@@ -156,14 +156,14 @@ static void LogCommandUsage(WorldSession const& session, uint32 permission, std:
zoneName = zone->AreaName[locale];
}
- sLog->OutCommand(session.GetAccountId(), "Command: {} [Player: %s (%s) (Account: %u) X: %f Y: %f Z: %f Map: %u (%s) Area: %u (%s) Zone: %s Selected: %s (%s)]",
- cmdStr, player->GetName().c_str(), player->GetGUID().ToString().c_str(),
+ sLog->OutCommand(session.GetAccountId(), "Command: {} [Player: {} ({}) (Account: {}) X: {} Y: {} Z: {} Map: {} ({}) Area: {} ({}) Zone: {} Selected: {} ({})]",
+ cmdStr, player->GetName(), player->GetGUID().ToString(),
session.GetAccountId(), player->GetPositionX(), player->GetPositionY(),
player->GetPositionZ(), player->GetMapId(),
player->FindMap() ? player->FindMap()->GetMapName() : "Unknown",
- areaId, areaName.c_str(), zoneName.c_str(),
- (player->GetSelectedUnit()) ? player->GetSelectedUnit()->GetName().c_str() : "",
- targetGuid.ToString().c_str());
+ areaId, areaName, zoneName,
+ (player->GetSelectedUnit()) ? player->GetSelectedUnit()->GetName() : "",
+ targetGuid.ToString());
}
void Trinity::Impl::ChatCommands::ChatCommandNode::SendCommandHelp(ChatHandler& handler) const
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index ebc29e1e5d1..672f5888ec1 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -937,10 +937,10 @@ void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
if (!pFrom->IsBank() && m_pPlayer->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE)) /// @todo Move this to scripts
{
sLog->OutCommand(m_pPlayer->GetSession()->GetAccountId(),
- "GM %s (Guid: %u) (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank named: %s (Guild ID: %u)",
- m_pPlayer->GetName().c_str(), m_pPlayer->GetGUID().GetCounter(), m_pPlayer->GetSession()->GetAccountId(),
- pFrom->GetItem()->GetTemplate()->Name1.c_str(), pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(),
- m_pGuild->GetName().c_str(), m_pGuild->GetId());
+ "GM {} (Guid: {}) (Account: {}) deposit item: {} (Entry: {} Count: {}) to guild bank named: {} (Guild ID: {})",
+ m_pPlayer->GetName(), m_pPlayer->GetGUID().GetCounter(), m_pPlayer->GetSession()->GetAccountId(),
+ pFrom->GetItem()->GetTemplate()->Name1, pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(),
+ m_pGuild->GetName(), m_pGuild->GetId());
}
}
@@ -1718,8 +1718,8 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
if (player->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
sLog->OutCommand(player->GetSession()->GetAccountId(),
- "GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
- player->GetName().c_str(), player->GetSession()->GetAccountId(), amount, m_id);
+ "GM {} (Account: {}) deposit money (Amount: {}) to guild bank (Guild ID {})",
+ player->GetName(), player->GetSession()->GetAccountId(), amount, m_id);
}
}
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 8dabaed0ef7..e085d42c579 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -294,8 +294,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
{
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
- sLog->OutCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
- GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount());
+ sLog->OutCommand(GetAccountId(), "GM {} (Account: {}) create auction: {} (Entry: {} Count: {})",
+ GetPlayerName(), GetAccountId(), item->GetTemplate()->Name1, item->GetEntry(), item->GetCount());
}
AH->Id = sObjectMgr->GenerateAuctionID();
@@ -352,8 +352,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
- sLog->OutCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
- GetPlayerName().c_str(), GetAccountId(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetCount());
+ sLog->OutCommand(GetAccountId(), "GM {} (Account: {}) create auction: {} (Entry: {} Count: {})",
+ GetPlayerName(), GetAccountId(), newItem->GetTemplate()->Name1, newItem->GetEntry(), newItem->GetCount());
}
AH->Id = sObjectMgr->GenerateAuctionID();
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 35c588fdbfd..da708a03bc5 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -245,10 +245,10 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& sendMail)
{
if (log)
{
- sLog->OutCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail item: %s (Entry: %u Count: %u) "
- "to: %s (%s) (Account: %u)", GetPlayerName().c_str(), GetGUIDLow(), GetAccountId(),
- item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(),
- mailInfo.Target.c_str(), receiverGuid.ToString().c_str(), receiverAccountId);
+ sLog->OutCommand(GetAccountId(), "GM {} (GUID: {}) (Account: {}) mail item: {} (Entry: {} Count: {}) "
+ "to: {} ({}) (Account: {})", GetPlayerName(), GetGUIDLow(), GetAccountId(),
+ item->GetTemplate()->Name1, item->GetEntry(), item->GetCount(),
+ mailInfo.Target, receiverGuid.ToString(), receiverAccountId);
}
item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
@@ -268,8 +268,8 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& sendMail)
if (log && mailInfo.SendMoney > 0)
{
- sLog->OutCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail money: %u to: %s (%s) (Account: %u)",
- GetPlayerName().c_str(), GetGUIDLow(), GetAccountId(), mailInfo.SendMoney, mailInfo.Target.c_str(), receiverGuid.ToString().c_str(), receiverAccountId);
+ sLog->OutCommand(GetAccountId(), "GM {} (GUID: {}) (Account: {}) mail money: {} to: {} ({}) (Account: {})",
+ GetPlayerName(), GetGUIDLow(), GetAccountId(), mailInfo.SendMoney, mailInfo.Target, receiverGuid.ToString(), receiverAccountId);
}
}
@@ -468,8 +468,8 @@ void WorldSession::HandleMailTakeItem(WorldPackets::Mail::MailTakeItem& takeItem
if (!sCharacterCache->GetCharacterNameByGuid(sender_guid, sender_name))
sender_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
}
- sLog->OutCommand(GetAccountId(), "GM %s (Account: %u) receiver mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
- GetPlayerName().c_str(), GetAccountId(), it->GetTemplate()->Name1.c_str(), it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId);
+ sLog->OutCommand(GetAccountId(), "GM {} (Account: {}) receiver mail item: {} (Entry: {} Count: {}) and send COD money: {} to player: {} (Account: {})",
+ GetPlayerName(), GetAccountId(), it->GetTemplate()->Name1, it->GetEntry(), it->GetCount(), m->COD, sender_name, sender_accId);
}
else if (!receiver)
sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(sender_guid);
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index b1c3203a10b..048c2930108 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -146,10 +146,10 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
TC_LOG_DEBUG("network", "partner storing: {}", myItems[i]->GetGUID().ToString());
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
- sLog->OutCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
- _player->GetName().c_str(), _player->GetSession()->GetAccountId(),
- myItems[i]->GetTemplate()->Name1.c_str(), myItems[i]->GetEntry(), myItems[i]->GetCount(),
- trader->GetName().c_str(), trader->GetSession()->GetAccountId());
+ sLog->OutCommand(_player->GetSession()->GetAccountId(), "GM {} (Account: {}) trade: {} (Entry: {} Count: {}) to player: {} (Account: {})",
+ _player->GetName(), _player->GetSession()->GetAccountId(),
+ myItems[i]->GetTemplate()->Name1, myItems[i]->GetEntry(), myItems[i]->GetCount(),
+ trader->GetName(), trader->GetSession()->GetAccountId());
}
// adjust time (depends on /played)
@@ -164,10 +164,10 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
TC_LOG_DEBUG("network", "player storing: {}", hisItems[i]->GetGUID().ToString());
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
- sLog->OutCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
- trader->GetName().c_str(), trader->GetSession()->GetAccountId(),
- hisItems[i]->GetTemplate()->Name1.c_str(), hisItems[i]->GetEntry(), hisItems[i]->GetCount(),
- _player->GetName().c_str(), _player->GetSession()->GetAccountId());
+ sLog->OutCommand(trader->GetSession()->GetAccountId(), "GM {} (Account: {}) trade: {} (Entry: {} Count: {}) to player: {} (Account: {})",
+ trader->GetName(), trader->GetSession()->GetAccountId(),
+ hisItems[i]->GetTemplate()->Name1, hisItems[i]->GetEntry(), hisItems[i]->GetCount(),
+ _player->GetName(), _player->GetSession()->GetAccountId());
}
// adjust time (depends on /played)
@@ -498,18 +498,18 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
if (my_trade->GetMoney() > 0)
{
- sLog->OutCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
- _player->GetName().c_str(), _player->GetSession()->GetAccountId(),
+ sLog->OutCommand(_player->GetSession()->GetAccountId(), "GM {} (Account: {}) give money (Amount: {}) to player: {} (Account: {})",
+ _player->GetName(), _player->GetSession()->GetAccountId(),
my_trade->GetMoney(),
- trader->GetName().c_str(), trader->GetSession()->GetAccountId());
+ trader->GetName(), trader->GetSession()->GetAccountId());
}
if (his_trade->GetMoney() > 0)
{
- sLog->OutCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
- trader->GetName().c_str(), trader->GetSession()->GetAccountId(),
+ sLog->OutCommand(trader->GetSession()->GetAccountId(), "GM {} (Account: {}) give money (Amount: {}) to player: {} (Account: {})",
+ trader->GetName(), trader->GetSession()->GetAccountId(),
his_trade->GetMoney(),
- _player->GetName().c_str(), _player->GetSession()->GetAccountId());
+ _player->GetName(), _player->GetSession()->GetAccountId());
}
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 387d1947798..c9ab4bbc4b5 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2572,10 +2572,10 @@ void Spell::EffectEnchantItemPerm()
if (item_owner != player && player->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
- sLog->OutCommand(player->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
- player->GetName().c_str(), player->GetSession()->GetAccountId(),
- itemTarget->GetTemplate()->Name1.c_str(), itemTarget->GetEntry(),
- item_owner->GetName().c_str(), item_owner->GetSession()->GetAccountId());
+ sLog->OutCommand(player->GetSession()->GetAccountId(), "GM {} (Account: {}) enchanting(perm): {} (Entry: {}) for player: {} (Account: {})",
+ player->GetName(), player->GetSession()->GetAccountId(),
+ itemTarget->GetTemplate()->Name1, itemTarget->GetEntry(),
+ item_owner->GetName(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
@@ -2637,10 +2637,10 @@ void Spell::EffectEnchantItemPrismatic()
if (item_owner != player && player->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
- sLog->OutCommand(player->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
- player->GetName().c_str(), player->GetSession()->GetAccountId(),
- itemTarget->GetTemplate()->Name1.c_str(), itemTarget->GetEntry(),
- item_owner->GetName().c_str(), item_owner->GetSession()->GetAccountId());
+ sLog->OutCommand(player->GetSession()->GetAccountId(), "GM {} (Account: {}) enchanting(perm): {} (Entry: {}) for player: {} (Account: {})",
+ player->GetName(), player->GetSession()->GetAccountId(),
+ itemTarget->GetTemplate()->Name1, itemTarget->GetEntry(),
+ item_owner->GetName(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
@@ -2768,10 +2768,10 @@ void Spell::EffectEnchantItemTmp()
if (item_owner != player && player->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
- sLog->OutCommand(player->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
- player->GetName().c_str(), player->GetSession()->GetAccountId(),
- itemTarget->GetTemplate()->Name1.c_str(), itemTarget->GetEntry(),
- item_owner->GetName().c_str(), item_owner->GetSession()->GetAccountId());
+ sLog->OutCommand(player->GetSession()->GetAccountId(), "GM {} (Account: {}) enchanting(temp): {} (Entry: {}) for player: {} (Account: {})",
+ player->GetName(), player->GetSession()->GetAccountId(),
+ itemTarget->GetTemplate()->Name1, itemTarget->GetEntry(),
+ item_owner->GetName(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 108df9fa4f0..b8c175f0fa1 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -360,10 +360,10 @@ public:
if (WorldSession* session = handler->GetSession())
{
if (Player* player = session->GetPlayer())
- sLog->OutCommand(session->GetAccountId(), "GM %s (Account: %u) forced rename %s to player %s (Account: %u)", player->GetName().c_str(), session->GetAccountId(), newName.c_str(), player->GetName().c_str(), sCharacterCache->GetCharacterAccountIdByGuid(player->GetGUID()));
+ sLog->OutCommand(session->GetAccountId(), "GM {} (Account: {}) forced rename {} to player {} (Account: {})", player->GetName(), session->GetAccountId(), newName, player->GetName(), sCharacterCache->GetCharacterAccountIdByGuid(player->GetGUID()));
}
else
- sLog->OutCommand(0, "CONSOLE forced rename '%s' to '%s' (%s)", player->GetName().c_str(), newName.c_str(), player->GetGUID().ToString().c_str());
+ sLog->OutCommand(0, "CONSOLE forced rename '{}' to '{}' ({})", player->GetName(), newName, player->GetGUID().ToString());
}
else
{
@@ -512,10 +512,10 @@ public:
if (WorldSession* session = handler->GetSession())
{
if (Player* player = session->GetPlayer())
- sLog->OutCommand(session->GetAccountId(), "GM %s (Account: %u) %s", player->GetName().c_str(), session->GetAccountId(), logString.c_str());
+ sLog->OutCommand(session->GetAccountId(), "GM {} (Account: {}) {}", player->GetName(), session->GetAccountId(), logString);
}
else
- sLog->OutCommand(0, "%s %s", handler->GetTrinityString(LANG_CONSOLE), logString.c_str());
+ sLog->OutCommand(0, "{} {}", handler->GetTrinityString(LANG_CONSOLE), logString);
return true;
}