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-rw-r--r--src/game/Player.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index a22ef6a3000..2e8b0ae0994 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7204,11 +7204,11 @@ void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackTyp
void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply)
{
// generic not weapon specific case processes in aura code
- if(aura->GetSpellProto()->EquippedItemClass == -1)
+ if (aura->GetSpellProto()->EquippedItemClass == -1)
return;
BaseModGroup mod = BASEMOD_END;
- switch(attackType)
+ switch (attackType)
{
case BASE_ATTACK: mod = CRIT_PERCENTAGE; break;
case OFF_ATTACK: mod = OFFHAND_CRIT_PERCENTAGE;break;
@@ -7217,23 +7217,25 @@ void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attac
}
if (item->IsFitToSpellRequirements(aura->GetSpellProto()))
- {
HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply);
- }
}
void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply)
{
+ //don't apply mod if item is broken
+ if (item->IsBroken())
+ return;
+
// ignore spell mods for not wands
- if((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)==0 && (getClassMask() & CLASSMASK_WAND_USERS)==0)
+ if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0)
return;
// generic not weapon specific case processes in aura code
- if(aura->GetSpellProto()->EquippedItemClass == -1)
+ if (aura->GetSpellProto()->EquippedItemClass == -1)
return;
UnitMods unitMod = UNIT_MOD_END;
- switch(attackType)
+ switch (attackType)
{
case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
@@ -7242,7 +7244,7 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType att
}
UnitModifierType unitModType = TOTAL_VALUE;
- switch(aura->GetAuraName())
+ switch (aura->GetAuraName())
{
case SPELL_AURA_MOD_DAMAGE_DONE: unitModType = TOTAL_VALUE; break;
case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: unitModType = TOTAL_PCT; break;
@@ -7250,9 +7252,7 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType att
}
if (item->IsFitToSpellRequirements(aura->GetSpellProto()))
- {
HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()),apply);
- }
}
void Player::ApplyItemEquipSpell(Item *item, bool apply, bool form_change)