diff options
| -rw-r--r-- | src/server/game/DataStores/DB2Stores.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Item/ItemEnchantmentMgr.h | 2 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 1 |
3 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp index bb5f5018821..82a8d1fb895 100644 --- a/src/server/game/DataStores/DB2Stores.cpp +++ b/src/server/game/DataStores/DB2Stores.cpp @@ -1893,7 +1893,6 @@ Optional<ContentTuningLevels> DB2Manager::GetContentTuningData(uint32 contentTun if (forItem && contentTuning->GetFlags().HasFlag(ContentTuningFlag::DisabledForItem)) return {}; - ContentTuningLevels levels; levels.MinLevel = contentTuning->MinLevel; levels.MaxLevel = contentTuning->MaxLevel; @@ -2100,7 +2099,6 @@ EmotesTextSoundEntry const* DB2Manager::GetTextSoundEmoteFor(uint32 emote, uint8 return nullptr; } - float DB2Manager::EvaluateExpectedStat(ExpectedStatType stat, uint32 level, int32 expansion, uint32 /*contentTuningId*/, Classes unitClass) const { auto expectedStatItr = _expectedStatsByLevel.find(std::make_pair(level, expansion)); diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.h b/src/server/game/Entities/Item/ItemEnchantmentMgr.h index 6bfc43ab36f..1035eb53798 100644 --- a/src/server/game/Entities/Item/ItemEnchantmentMgr.h +++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.h @@ -28,14 +28,12 @@ struct ItemRandomProperties int32 RandomPropertiesSeed = 0; }; - struct RandomEnchantmentData { std::vector<uint16> EnchantmentIDs; std::vector<double> Chances; }; - class TC_GAME_API ItemEnchantmentMgr { public: diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 0a608f07607..1898c064607 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5360,7 +5360,6 @@ void Spell::EffectDestroyItem() player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true); } - void Spell::EffectRemoveAuraBySpellLabel() { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) |
