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-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp7
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.h2
3 files changed, 5 insertions, 6 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 10136c5fbd7..eb10a1f54b1 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1674,7 +1674,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
else
{
trigger->setFaction(14);
- // Set owner guid for target if no owner avalible - needed by trigger auras
+ // Set owner guid for target if no owner available - needed by trigger auras
// - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell())
trigger->CastSpell(target ? target : trigger, spellInfo, true, 0, 0, target ? target->GetGUID() : 0);
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index de432229e2c..58a89f75fd3 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -585,9 +585,7 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme
CleanupEffectExecuteData();
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
m_destTargets[i] = SpellDestination(*m_caster);
- }
}
Spell::~Spell()
@@ -4837,8 +4835,9 @@ SpellCastResult Spell::CheckCast(bool strict)
if ((m_spellInfo->AttributesCu & SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
return SPELL_FAILED_NOT_INFRONT;
- if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
- return SPELL_FAILED_LINE_OF_SIGHT;
+ if (m_caster->GetEntry() != WORLD_TRIGGER) // Ignore LOS for gameobjects casts (wrongly casted by a trigger)
+ if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
+ return SPELL_FAILED_LINE_OF_SIGHT;
}
else
{
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index 521070f7879..dcf3c38fe4f 100755
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -605,7 +605,7 @@ class SpellMgr
// Accessors (const or static functions)
public:
- // Spell correctess for client using
+ // Spell correctness for client using
static bool IsSpellValid(SpellInfo const* spellInfo, Player* player = NULL, bool msg = true);
// Spell difficulty