diff options
-rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 10 | ||||
-rw-r--r-- | src/server/game/Entities/Totem/Totem.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 20 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 12 | ||||
-rw-r--r-- | src/server/game/Handlers/PetHandler.cpp | 61 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 109 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.h | 6 |
7 files changed, 94 insertions, 126 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 4c8d48222e5..69a381ceb3d 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -1548,16 +1548,16 @@ void Pet::InitLevelupSpellsForLevel() { for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i) { - SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(defSpells->spellid[i]); - if (!spellEntry) + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(defSpells->spellid[i]); + if (!spellInfo) continue; // will called first if level down - if (spellEntry->SpellLevel > level) - unlearnSpell(spellEntry->Id, true); + if (spellInfo->SpellLevel > level) + unlearnSpell(spellInfo->Id, true); // will called if level up else - learnSpell(spellEntry->Id); + learnSpell(spellInfo->Id); } } } diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp index 3b283ca39c2..ddea24c6439 100644 --- a/src/server/game/Entities/Totem/Totem.cpp +++ b/src/server/game/Entities/Totem/Totem.cpp @@ -109,7 +109,7 @@ void Totem::UnSummon(uint32 msTime) RemoveAurasDueToSpell(GetSpell(), GetGUID()); // clear owner's totem slot - for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) + for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) { if (GetOwner()->m_SummonSlot[i] == GetGUID()) { diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4c64023ca60..fd5b13c3d28 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -162,7 +162,7 @@ ProcEventInfo::ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget, #endif Unit::Unit(bool isWorldObject) : WorldObject(isWorldObject), m_movedPlayer(NULL), m_lastSanctuaryTime(0), - m_TempSpeed(0.0f), IsAIEnabled(false), NeedChangeAI(false), + IsAIEnabled(false), NeedChangeAI(false), m_ControlledByPlayer(false), movespline(new Movement::MoveSpline()), i_AI(NULL), i_disabledAI(NULL), m_AutoRepeatFirstCast(false), m_procDeep(0), m_removedAurasCount(0), i_motionMaster(this), m_ThreatManager(this), @@ -195,8 +195,6 @@ Unit::Unit(bool isWorldObject) : for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i) m_currentSpells[i] = NULL; - m_addDmgOnce = 0; - for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) m_SummonSlot[i] = 0; @@ -14353,22 +14351,6 @@ Player* Unit::GetSpellModOwner() const } ///----------Pet responses methods----------------- -void Unit::SendPetCastFail(uint32 spellid, SpellCastResult result) -{ - if (result == SPELL_CAST_OK) - return; - - Unit* owner = GetCharmerOrOwner(); - if (!owner || owner->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1); - data << uint8(0); // cast count - data << uint32(spellid); - data << uint8(result); - owner->ToPlayer()->GetSession()->SendPacket(&data); -} - void Unit::SendPetActionFeedback(uint8 msg) { Unit* owner = GetOwner(); diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 5e2e746ae63..14a4decb390 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -951,7 +951,8 @@ struct CalcDamageInfo }; // Spell damage info structure based on structure sending in SMSG_SPELLNONMELEEDAMAGELOG opcode -struct SpellNonMeleeDamage{ +struct SpellNonMeleeDamage +{ SpellNonMeleeDamage(Unit* _attacker, Unit* _target, uint32 _SpellID, uint32 _schoolMask) : target(_target), attacker(_attacker), SpellID(_SpellID), damage(0), overkill(0), schoolMask(_schoolMask), absorb(0), resist(0), physicalLog(false), unused(false), blocked(0), HitInfo(0), cleanDamage(0) @@ -1647,8 +1648,8 @@ class Unit : public WorldObject Player* GetSpellModOwner() const; Unit* GetOwner() const; - Guardian *GetGuardianPet() const; - Minion *GetFirstMinion() const; + Guardian* GetGuardianPet() const; + Minion* GetFirstMinion() const; Unit* GetCharmer() const; Unit* GetCharm() const; Unit* GetCharmerOrOwner() const; @@ -1839,7 +1840,6 @@ class Unit : public WorldObject Spell* FindCurrentSpellBySpellId(uint32 spell_id) const; int32 GetCurrentSpellCastTime(uint32 spell_id) const; - uint32 m_addDmgOnce; uint64 m_SummonSlot[MAX_SUMMON_SLOT]; uint64 m_ObjectSlot[MAX_GAMEOBJECT_SLOT]; @@ -1995,9 +1995,6 @@ class Unit : public WorldObject float GetSpeed(UnitMoveType mtype) const; float GetSpeedRate(UnitMoveType mtype) const { return m_speed_rate[mtype]; } void SetSpeed(UnitMoveType mtype, float rate, bool forced = false); - float m_TempSpeed; - - bool isHover() const { return HasAuraType(SPELL_AURA_HOVER); } float ApplyEffectModifiers(SpellInfo const* spellProto, uint8 effect_index, float value) const; int32 CalculateSpellDamage(Unit const* target, SpellInfo const* spellProto, uint8 effect_index, int32 const* basePoints = NULL) const; @@ -2039,7 +2036,6 @@ class Unit : public WorldObject void ClearComboPointHolders(); ///----------Pet responses methods----------------- - void SendPetCastFail(uint32 spellid, SpellCastResult msg); void SendPetActionFeedback (uint8 msg); void SendPetTalk (uint32 pettalk); void SendPetAIReaction(uint64 guid); diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index 2a14be85cc5..32cd7ee4725 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -32,9 +32,6 @@ #include "Group.h" #include "SpellInfo.h" #include "Player.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "CellImpl.h" void WorldSession::HandleDismissCritter(WorldPacket& recvData) { @@ -298,10 +295,6 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid return; } - if (spellInfo->StartRecoveryCategory > 0) - if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo)) - return; - for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY) @@ -381,10 +374,10 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid } else { - if (pet->isPossessed() || pet->IsVehicle()) + if (pet->isPossessed() || pet->IsVehicle()) /// @todo: confirm this check Spell::SendCastResult(GetPlayer(), spellInfo, 0, result); else - pet->SendPetCastFail(spellid, result); + spell->SendPetCastResult(result); if (!pet->ToCreature()->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, pet); @@ -774,34 +767,6 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) return; } - if (spellInfo->StartRecoveryCategory > 0) // Check if spell is affected by GCD - if (caster->GetTypeId() == TYPEID_UNIT && caster->GetCharmInfo() && caster->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo)) - { - caster->SendPetCastFail(spellId, SPELL_FAILED_NOT_READY); - return; - } - - // check spell focus object - if (spellInfo->RequiresSpellFocus && caster->IsVehicle()) - { - CellCoord p(Trinity::ComputeCellCoord(caster->GetPositionX(), caster->GetPositionY())); - Cell cell(p); - - GameObject* ok = NULL; - Trinity::GameObjectFocusCheck goCheck(caster, spellInfo->RequiresSpellFocus); - Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(caster, ok, goCheck); - - TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > objectChecker(checker); - Map& map = *caster->GetMap(); - cell.Visit(p, objectChecker, map, *caster, caster->GetVisibilityRange()); - - if (!ok) - { - caster->SendPetCastFail(spellId, SPELL_FAILED_REQUIRES_SPELL_FOCUS); - return; - } - } - // do not cast not learned spells if (!caster->HasSpell(spellId) || spellInfo->IsPassive()) return; @@ -816,26 +781,19 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) spell->m_cast_count = castCount; // probably pending spell cast spell->m_targets = targets; - /// @todo need to check victim? - SpellCastResult result; - if (caster->m_movedPlayer) - result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit()); - else - result = spell->CheckPetCast(NULL); + SpellCastResult result = spell->CheckPetCast(NULL); if (result == SPELL_CAST_OK) { - if (caster->GetTypeId() == TYPEID_UNIT) + if (Creature* creature = caster->ToCreature()) { - Creature* pet = caster->ToCreature(); - pet->AddCreatureSpellCooldown(spellId); - if (pet->IsPet()) + creature->AddCreatureSpellCooldown(spellId); + if (Pet* pet = creature->ToPet()) { - Pet* p = (Pet*)pet; // 10% chance to play special pet attack talk, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell - if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) - pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); + if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) + pet->SendPetTalk(PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(guid); } @@ -845,7 +803,8 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) } else { - caster->SendPetCastFail(spellId, result); + spell->SendPetCastResult(result); + if (caster->GetTypeId() == TYPEID_PLAYER) { if (!caster->ToPlayer()->HasSpellCooldown(spellId)) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 96e1d06070d..82460b7b218 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2038,6 +2038,15 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar } } +GameObject* Spell::SearchSpellFocus() +{ + GameObject* focus = NULL; + Trinity::GameObjectFocusCheck check(m_caster, m_spellInfo->RequiresSpellFocus); + Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> searcher(m_caster, focus, check); + SearchTargets<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> > (searcher, GRID_MAP_TYPE_MASK_GAMEOBJECT, m_caster, m_caster, m_caster->GetVisibilityRange()); + return focus; +} + void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/) { //========================================================================================== @@ -3755,27 +3764,9 @@ void Spell::finish(bool ok) m_caster->AttackStop(); } -void Spell::SendCastResult(SpellCastResult result) -{ - if (result == SPELL_CAST_OK) - return; - - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - if (m_caster->ToPlayer()->GetSession()->PlayerLoading()) // don't send cast results at loading time - return; - - SendCastResult(m_caster->ToPlayer(), m_spellInfo, m_cast_count, result, m_customError); -} - -void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cast_count, SpellCastResult result, SpellCustomErrors customError /*= SPELL_CUSTOM_ERROR_NONE*/) +void Spell::WriteCastResultInfo(WorldPacket& data, Player* caster, SpellInfo const* spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError) { - if (result == SPELL_CAST_OK) - return; - - WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); - data << uint8(cast_count); // single cast or multi 2.3 (0/1) + data << uint8(castCount); // single cast or multi 2.3 (0/1) data << uint32(spellInfo->Id); data << uint8(result); // problem switch (result) @@ -3876,9 +3867,52 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas default: break; } +} + +void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError /*= SPELL_CUSTOM_ERROR_NONE*/) +{ + if (result == SPELL_CAST_OK) + return; + + WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1); + WriteCastResultInfo(data, caster, spellInfo, castCount, result, customError); + caster->GetSession()->SendPacket(&data); } +void Spell::SendCastResult(SpellCastResult result) +{ + if (result == SPELL_CAST_OK) + return; + + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + if (m_caster->ToPlayer()->GetSession()->PlayerLoading()) // don't send cast results at loading time + return; + + SendCastResult(m_caster->ToPlayer(), m_spellInfo, m_cast_count, result, m_customError); +} + +void Spell::SendPetCastResult(SpellCastResult result) +{ + if (result == SPELL_CAST_OK) + return; + + Unit* owner = m_caster->GetCharmerOrOwner(); + if (!owner) + return; + + Player* player = owner->ToPlayer(); + if (!player) + return; + + WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1); + WriteCastResultInfo(data, player, m_spellInfo, m_cast_count, result, m_customError); + + player->GetSession()->SendPacket(&data); +} + void Spell::SendSpellStart() { if (!IsNeedSendToClient()) @@ -4981,9 +5015,17 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_NOT_MOUNTED; } + // check spell focus object + if (m_spellInfo->RequiresSpellFocus) + { + focusObject = SearchSpellFocus(); + if (!focusObject) + return SPELL_FAILED_REQUIRES_SPELL_FOCUS; + } + SpellCastResult castResult = SPELL_CAST_OK; - // always (except passive spells) check items (focus object can be required for any type casts) + // always (except passive spells) check items (only player related checks) if (!m_spellInfo->IsPassive()) { castResult = CheckItems(); @@ -5585,6 +5627,11 @@ SpellCastResult Spell::CheckPetCast(Unit* target) if (creatureCaster->HasSpellCooldown(m_spellInfo->Id)) return SPELL_FAILED_NOT_READY; + // Check if spell is affected by GCD + if (m_spellInfo->StartRecoveryCategory > 0) + if (m_caster->GetCharmInfo() && m_caster->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(m_spellInfo)) + return SPELL_FAILED_NOT_READY; + return CheckCast(true); } @@ -5947,26 +5994,6 @@ SpellCastResult Spell::CheckItems() return SPELL_FAILED_EQUIPPED_ITEM_CLASS; } - // check spell focus object - if (m_spellInfo->RequiresSpellFocus) - { - CellCoord p(Trinity::ComputeCellCoord(m_caster->GetPositionX(), m_caster->GetPositionY())); - Cell cell(p); - - GameObject* ok = NULL; - Trinity::GameObjectFocusCheck go_check(m_caster, m_spellInfo->RequiresSpellFocus); - Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check); - - TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker); - Map& map = *m_caster->GetMap(); - cell.Visit(p, object_checker, map, *m_caster, m_caster->GetVisibilityRange()); - - if (!ok) - return SPELL_FAILED_REQUIRES_SPELL_FOCUS; - - focusObject = ok; // game object found in range - } - // do not take reagents for these item casts if (!(m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST)) { diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 191a7461fe9..927ecd32f29 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -370,6 +370,8 @@ class Spell void SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList); void SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionList* condList, bool isChainHeal); + GameObject* SearchSpellFocus(); + void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL); void cancel(); void update(uint32 difftime); @@ -415,8 +417,10 @@ class Spell void CheckSrc() { if (!m_targets.HasSrc()) m_targets.SetSrc(*m_caster); } void CheckDst() { if (!m_targets.HasDst()) m_targets.SetDst(*m_caster); } - static void SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cast_count, SpellCastResult result, SpellCustomErrors customError = SPELL_CUSTOM_ERROR_NONE); + static void WriteCastResultInfo(WorldPacket& data, Player* caster, SpellInfo const* spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError); + static void SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError = SPELL_CUSTOM_ERROR_NONE); void SendCastResult(SpellCastResult result); + void SendPetCastResult(SpellCastResult result); void SendSpellStart(); void SendSpellGo(); void SendSpellCooldown(); |