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-rw-r--r--src/server/game/DataStores/DBCStructure.h5
-rw-r--r--src/server/game/DataStores/DBCfmt.h10
2 files changed, 7 insertions, 8 deletions
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index b6c35f329f1..366db74dd8b 100644
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1641,9 +1641,8 @@ struct PowerDisplayEntry
uint32 PowerType; // 1
//char* GlobalStringBaseTag; // 2
//uint8 Red; // 3
- //uint8 Green; // 3
- //uint8 Blue; // 3
- //uint8 _padding0; // 3
+ //uint8 Green; // 4
+ //uint8 Blue; // 5
};
struct PvPDifficultyEntry
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index f7a35d34d49..c6b2fc34afe 100644
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -55,7 +55,7 @@ char const DurabilityCostsfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
char const DurabilityQualityfmt[] = "nf";
char const EmotesEntryfmt[] = "nxxiiixx";
char const EmotesTextEntryfmt[] = "nxixxxxxxxxxxxxxxxx";
-char const FactionEntryfmt[] = "niiiiiiiiiiiiiiiiiiffixsxi";
+char const FactionEntryfmt[] = "niiiiiiiiiiiiiiiiiiffixsxixx";
char const FactionTemplateEntryfmt[] = "niiiiiiiiiiiii";
char const GameObjectDisplayInfofmt[] = "nixxxxxxxxxxffffffxxx";
char const GemPropertiesEntryfmt[] = "nixxii";
@@ -115,7 +115,7 @@ char const OverrideSpellDatafmt[] = "niiiiiiiiiixx";
char const QuestFactionRewardfmt[] = "niiiiiiiiii";
char const QuestSortEntryfmt[] = "nx";
char const QuestXPfmt[] = "niiiiiiiiii";
-char const PowerDisplayfmt[] = "nixx";
+char const PowerDisplayfmt[] = "nixXXX";
char const PvPDifficultyfmt[] = "diiii";
char const RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiiii";
char const ScalingStatDistributionfmt[] = "niiiiiiiiiiiiiiiiiiiixi";
@@ -136,7 +136,7 @@ char const SpellEntryfmt[] = "nsxxxiiiiiiiiiiiiiiiiiii";
const std::string CustomSpellEntryfmt = "ppppppppppppppapaaaaaaaaapaaaaaapapppaapppaaapa";
const std::string CustomSpellEntryIndex = "Id";
char const SpellFocusObjectfmt[] = "nx";
-char const SpellItemEnchantmentfmt[] = "niiiiiiiiiixiiiiiiiiiiiiii";
+char const SpellItemEnchantmentfmt[] = "niiiiiiiiiiiiiiiixiiiiiiiiiiiiiiif";
char const SpellItemEnchantmentConditionfmt[] = "nbbbbbXXXiiiiibbbbbbbbbbXXiiiiibbbbbXXX";
char const SpellRadiusfmt[] = "nxfff";
char const SpellRangefmt[] = "nffffixx";
@@ -150,8 +150,8 @@ char const SpellAuraOptionsEntryfmt[] = "niiiiiiii";
char const SpellCastingRequirementsEntryfmt[] = "dixxixi";
char const SpellCooldownsEntryfmt[] = "diiiii";
char const SpellLevelsEntryfmt[] = "diiiii";
-char const SpellShapeshiftEntryfmt[] = "nixixx";
-char const SpellShapeshiftFormfmt[] = "nxxiixiiixxiiiiiiiixx";
+char const SpellShapeshiftEntryfmt[] = "niiiix";
+char const SpellShapeshiftFormfmt[] = "nxxiixiiiiiiiiiiiiixx";
char const StableSlotPricesfmt[] = "ni";
char const SummonPropertiesfmt[] = "niiiii";
char const TalentEntryfmt[] = "niiiiiiiiixxixxxxxx";