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-rw-r--r--src/game/Spell.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 37b1139077f..4570e7590cc 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2729,7 +2729,18 @@ void Spell::finish(bool ok)
// Clear combo at finish state
if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
- ((Player*)m_caster)->ClearComboPoints();
+ {
+ // Not drop combopoints if any miss exist
+ bool needDrop = true;
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ if (ihit->missCondition != SPELL_MISS_NONE)
+ {
+ needDrop = false;
+ break;
+ }
+ if (needDrop)
+ ((Player*)m_caster)->ClearComboPoints();
+ }
// call triggered spell only at successful cast (after clear combo points -> for add some if need)
if(!m_TriggerSpells.empty())
@@ -3411,7 +3422,7 @@ uint8 Spell::CanCast(bool strict)
if (target->isInFlight())
return SPELL_FAILED_BAD_TARGETS;
- if(VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
+ if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
return SPELL_FAILED_LINE_OF_SIGHT;
// auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode