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-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index aee90e2ca04..e143e5ab401 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -635,7 +635,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
if (AuraEffect const * aurEff = caster->GetAuraEffect(34241,0))
amount += cp * aurEff->GetAmount();
- amount += CalculatePctF(caster->GetTotalAttackPowerValue(BASE_ATTACK), cp);
+ amount += uint32(CalculatePctU(caster->GetTotalAttackPowerValue(BASE_ATTACK), cp));
}
// Rend
else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARRIOR && GetSpellProto()->SpellFamilyFlags[0] & 0x20)
@@ -4467,7 +4467,7 @@ void AuraEffect::HandleModMechanicImmunity(AuraApplication const * aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_ROOT, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FEAR, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
- target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_CHARM, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_HORROR, apply);