diff options
| -rwxr-xr-x | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index aee90e2ca04..e143e5ab401 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -635,7 +635,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster) if (AuraEffect const * aurEff = caster->GetAuraEffect(34241,0)) amount += cp * aurEff->GetAmount(); - amount += CalculatePctF(caster->GetTotalAttackPowerValue(BASE_ATTACK), cp); + amount += uint32(CalculatePctU(caster->GetTotalAttackPowerValue(BASE_ATTACK), cp)); } // Rend else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARRIOR && GetSpellProto()->SpellFamilyFlags[0] & 0x20) @@ -4467,7 +4467,7 @@ void AuraEffect::HandleModMechanicImmunity(AuraApplication const * aurApp, uint8 target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_ROOT, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FEAR, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_STUN, apply); - target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply); + target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_CHARM, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_HORROR, apply); |
