diff options
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Server/WorldSession.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 36dfae06034..6bd99afa9f3 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -719,7 +719,7 @@ void WorldSession::Handle_NULL(WorldPacket& null) void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket) { - TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::OnRead from %s" + TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::ReadDataHandler from %s" , GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str()); } diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 11fbc3c1805..8525f805899 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -591,7 +591,7 @@ class TC_GAME_API WorldSession public: // opcodes handlers void Handle_NULL(WorldPacket& recvPacket); // not used - void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::OnRead + void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::ReadDataHandler void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client void Handle_Deprecated(WorldPacket& recvPacket); // never used anymore by client |