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-rw-r--r--src/game/GossipDef.h2
-rw-r--r--src/game/ObjectMgr.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GossipDef.h b/src/game/GossipDef.h
index 102a34b5913..88c15f334a1 100644
--- a/src/game/GossipDef.h
+++ b/src/game/GossipDef.h
@@ -203,7 +203,7 @@ class TRINITY_DLL_SPEC PlayerMenu
void SendQuestQueryResponse ( Quest const *pQuest );
void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
- void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext );
+ void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext );
void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
};
#endif
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index f85d0db2c08..6080807d7f1 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -167,7 +167,7 @@ ObjectMgr::~ObjectMgr()
void ObjectMgr::LoadPlayerInfoInCache()
{
- QueryResult *result = CharacterDatabase.PQuery("SELECT guid, name, data, class FROM characters");
+ QueryResult *result = CharacterDatabase.PQuery("SELECT guid, name, data, class FROM characters");
if(!result)
{
sLog.outError( "Loading Player Cache failed.");