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-rw-r--r--sql/updates/world/3.3.5/2016_05_11_01_world.sql16
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp10
-rw-r--r--src/server/game/Spells/SpellMgr.cpp130
-rw-r--r--src/server/game/Spells/SpellMgr.h26
4 files changed, 95 insertions, 87 deletions
diff --git a/sql/updates/world/3.3.5/2016_05_11_01_world.sql b/sql/updates/world/3.3.5/2016_05_11_01_world.sql
new file mode 100644
index 00000000000..4bd9598bb9b
--- /dev/null
+++ b/sql/updates/world/3.3.5/2016_05_11_01_world.sql
@@ -0,0 +1,16 @@
+ALTER TABLE `spell_proc`
+ CHANCE `spellId` `SpellId` int(11) NOT NULL DEFAULT 0 FIRST,
+ CHANCE `schoolMask` `SchoolMask` tinyint(3) unsigned NOT NULL DEFAULT 0 AFTER `SpellId`,
+ CHANCE `spellFamilyName` `SpellFamilyName` smallint(5) unsigned NOT NULL DEFAULT 0 AFTER `SchoolMask`,
+ CHANCE `spellFamilyMask0` `SpellFamilyMask0` int(10) unsigned NOT NULL DEFAULT 0 AFTER `SpellFamilyName`,
+ CHANCE `spellFamilyMask1` `SpellFamilyMask1` int(10) unsigned NOT NULL DEFAULT 0 AFTER `SpellFamilyMask0`,
+ CHANCE `spellFamilyMask2` `SpellFamilyMask2` int(10) unsigned NOT NULL DEFAULT 0 AFTER `SpellFamilyMask1`,
+ CHANCE `typeMask` `ProcFlags` int(10) unsigned NOT NULL DEFAULT 0 AFTER `SpellFamilyMask2`,
+ CHANCE `spellTypeMask` `SpellTypeMask` int(10) unsigned NOT NULL DEFAULT 0 AFTER `ProcFlags`,
+ CHANCE `spellPhaseMask` `SpellPhaseMask` int(10) unsigned NOT NULL DEFAULT 0 AFTER `SpellTypeMask`,
+ CHANCE `hitMask` `HitMask` int(10) unsigned NOT NULL DEFAULT 0 AFTER `SpellPhaseMask`,
+ CHANCE `attributesMask` `AttributesMask` int(10) unsigned NOT NULL DEFAULT 0 AFTER `HitMask`,
+ CHANCE `ratePerMinute` `ProcsPerMinute` float NOT NULL DEFAULT 0 AFTER `AttributesMask`,
+ CHANCE `chance` `Chance` float NOT NULL DEFAULT 0 AFTER `ProcsPerMinute`,
+ CHANCE `cooldown` `Cooldown` int(10) unsigned NOT NULL DEFAULT 0 AFTER `Chance`,
+ CHANCE `charges` `Charges` tinyint(3) unsigned NOT NULL DEFAULT 0 AFTER `Cooldown`;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 1ca5df6b327..cab485e5063 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -789,7 +789,7 @@ uint8 Aura::CalcMaxCharges(Unit* caster) const
{
uint32 maxProcCharges = m_spellInfo->ProcCharges;
if (SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId()))
- maxProcCharges = procEntry->charges;
+ maxProcCharges = procEntry->Charges;
if (caster)
if (Player* modOwner = caster->GetSpellModOwner())
@@ -1884,7 +1884,7 @@ void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInf
ASSERT(procEntry);
// cooldowns should be added to the whole aura (see 51698 area aura)
- AddProcCooldown(procEntry->cooldown);
+ AddProcCooldown(procEntry->Cooldown);
}
bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) const
@@ -1963,16 +1963,16 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI
float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const
{
- float chance = procEntry.chance;
+ float chance = procEntry.Chance;
// calculate chances depending on unit with caster's data
// so talents modifying chances and judgements will have properly calculated proc chance
if (Unit* caster = GetCaster())
{
// calculate ppm chance if present and we're using weapon
- if (eventInfo.GetDamageInfo() && procEntry.ratePerMinute != 0)
+ if (eventInfo.GetDamageInfo() && procEntry.ProcsPerMinute != 0)
{
uint32 WeaponSpeed = caster->GetAttackTime(eventInfo.GetDamageInfo()->GetAttackType());
- chance = caster->GetPPMProcChance(WeaponSpeed, procEntry.ratePerMinute, GetSpellInfo());
+ chance = caster->GetPPMProcChance(WeaponSpeed, procEntry.ProcsPerMinute, GetSpellInfo());
}
// apply chance modifer aura, applies also to ppm chance (see improved judgement of light spell)
if (Player* modOwner = caster->GetSpellModOwner())
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 50f750f2ca5..56042e05257 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -955,11 +955,11 @@ SpellProcEntry const* SpellMgr::GetSpellProcEntry(uint32 spellId) const
bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const
{
// proc type doesn't match
- if (!(eventInfo.GetTypeMask() & procEntry.typeMask))
+ if (!(eventInfo.GetTypeMask() & procEntry.ProcFlags))
return false;
// check XP or honor target requirement
- if (procEntry.attributesMask & PROC_ATTR_REQ_EXP_OR_HONOR)
+ if (procEntry.AttributesMask & PROC_ATTR_REQ_EXP_OR_HONOR)
if (Player* actor = eventInfo.GetActor()->ToPlayer())
if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget()))
return false;
@@ -969,7 +969,7 @@ bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcE
return true;
// check school mask (if set) for other trigger types
- if (procEntry.schoolMask && !(eventInfo.GetSchoolMask() & procEntry.schoolMask))
+ if (procEntry.SchoolMask && !(eventInfo.GetSchoolMask() & procEntry.SchoolMask))
return false;
// check spell family name/flags (if set) for spells
@@ -977,31 +977,31 @@ bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcE
{
SpellInfo const* eventSpellInfo = eventInfo.GetSpellInfo();
- if (procEntry.spellFamilyName && eventSpellInfo && (procEntry.spellFamilyName != eventSpellInfo->SpellFamilyName))
+ if (procEntry.SpellFamilyName && eventSpellInfo && (procEntry.SpellFamilyName != eventSpellInfo->SpellFamilyName))
return false;
- if (procEntry.spellFamilyMask && eventSpellInfo && !(procEntry.spellFamilyMask & eventSpellInfo->SpellFamilyFlags))
+ if (procEntry.SpellFamilyMask && eventSpellInfo && !(procEntry.SpellFamilyMask & eventSpellInfo->SpellFamilyFlags))
return false;
}
// check spell type mask (if set)
if (eventInfo.GetTypeMask() & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK))
{
- if (procEntry.spellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.spellTypeMask))
+ if (procEntry.SpellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.SpellTypeMask))
return false;
}
// check spell phase mask
if (eventInfo.GetTypeMask() & REQ_SPELL_PHASE_PROC_FLAG_MASK)
{
- if (!(eventInfo.GetSpellPhaseMask() & procEntry.spellPhaseMask))
+ if (!(eventInfo.GetSpellPhaseMask() & procEntry.SpellPhaseMask))
return false;
}
// check hit mask (on taken hit or on done hit, but not on spell cast phase)
if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) || ((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) && !(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST)))
{
- uint32 hitMask = procEntry.hitMask;
+ uint32 hitMask = procEntry.HitMask;
// get default values if hit mask not set
if (!hitMask)
{
@@ -1929,8 +1929,11 @@ void SpellMgr::LoadSpellProcs()
mSpellProcMap.clear(); // need for reload case
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
- QueryResult result = WorldDatabase.Query("SELECT spellId, schoolMask, spellFamilyName, spellFamilyMask0, spellFamilyMask1, spellFamilyMask2, typeMask, spellTypeMask, spellPhaseMask, hitMask, attributesMask, ratePerMinute, chance, cooldown, charges FROM spell_proc");
+ // 0 1 2 3 4 5
+ QueryResult result = WorldDatabase.Query("SELECT SpellId, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, "
+ // 6 7 8 9 10 11 12 13 14
+ "ProcFlags, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc");
+
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
@@ -1972,21 +1975,20 @@ void SpellMgr::LoadSpellProcs()
SpellProcEntry baseProcEntry;
- baseProcEntry.schoolMask = fields[1].GetInt8();
- baseProcEntry.spellFamilyName = fields[2].GetUInt16();
- baseProcEntry.spellFamilyMask[0] = fields[3].GetUInt32();
- baseProcEntry.spellFamilyMask[1] = fields[4].GetUInt32();
- baseProcEntry.spellFamilyMask[2] = fields[5].GetUInt32();
- baseProcEntry.typeMask = fields[6].GetUInt32();
- baseProcEntry.spellTypeMask = fields[7].GetUInt32();
- baseProcEntry.spellPhaseMask = fields[8].GetUInt32();
- baseProcEntry.hitMask = fields[9].GetUInt32();
- baseProcEntry.attributesMask = fields[10].GetUInt32();
- baseProcEntry.ratePerMinute = fields[11].GetFloat();
- baseProcEntry.chance = fields[12].GetFloat();
- float cooldown = fields[13].GetFloat();
- baseProcEntry.cooldown = uint32(cooldown);
- baseProcEntry.charges = fields[14].GetUInt32();
+ baseProcEntry.SchoolMask = fields[1].GetInt8();
+ baseProcEntry.SpellFamilyName = fields[2].GetUInt16();
+ baseProcEntry.SpellFamilyMask[0] = fields[3].GetUInt32();
+ baseProcEntry.SpellFamilyMask[1] = fields[4].GetUInt32();
+ baseProcEntry.SpellFamilyMask[2] = fields[5].GetUInt32();
+ baseProcEntry.ProcFlags = fields[6].GetUInt32();
+ baseProcEntry.SpellTypeMask = fields[7].GetUInt32();
+ baseProcEntry.SpellPhaseMask = fields[8].GetUInt32();
+ baseProcEntry.HitMask = fields[9].GetUInt32();
+ baseProcEntry.AttributesMask = fields[10].GetUInt32();
+ baseProcEntry.ProcsPerMinute = fields[11].GetFloat();
+ baseProcEntry.Chance = fields[12].GetFloat();
+ baseProcEntry.Cooldown = Milliseconds(fields[13].GetUInt32());
+ baseProcEntry.Charges = fields[14].GetUInt8();
while (spellInfo)
{
@@ -1999,56 +2001,46 @@ void SpellMgr::LoadSpellProcs()
SpellProcEntry procEntry = SpellProcEntry(baseProcEntry);
// take defaults from dbcs
- if (!procEntry.typeMask)
- procEntry.typeMask = spellInfo->ProcFlags;
- if (!procEntry.charges)
- procEntry.charges = spellInfo->ProcCharges;
- if (!procEntry.chance && !procEntry.ratePerMinute)
- procEntry.chance = float(spellInfo->ProcChance);
+ if (!procEntry.ProcFlags)
+ procEntry.ProcFlags = spellInfo->ProcFlags;
+ if (!procEntry.Charges)
+ procEntry.Charges = spellInfo->ProcCharges;
+ if (!procEntry.Chance && !procEntry.ProcsPerMinute)
+ procEntry.Chance = float(spellInfo->ProcChance);
// validate data
- if (procEntry.schoolMask & ~SPELL_SCHOOL_MASK_ALL)
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `schoolMask` set: %u", spellInfo->Id, procEntry.schoolMask);
- if (procEntry.spellFamilyName && (procEntry.spellFamilyName < 3 || procEntry.spellFamilyName > 17 || procEntry.spellFamilyName == 14 || procEntry.spellFamilyName == 16))
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `spellFamilyName` set: %u", spellInfo->Id, procEntry.spellFamilyName);
- if (procEntry.chance < 0)
- {
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `chance` field", spellInfo->Id);
- procEntry.chance = 0;
- }
- if (procEntry.ratePerMinute < 0)
- {
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `ratePerMinute` field", spellInfo->Id);
- procEntry.ratePerMinute = 0;
- }
- if (cooldown < 0)
+ if (procEntry.SchoolMask & ~SPELL_SCHOOL_MASK_ALL)
+ TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SchoolMask` set: %u", spellInfo->Id, procEntry.SchoolMask);
+ if (procEntry.SpellFamilyName && (procEntry.SpellFamilyName < 3 || procEntry.SpellFamilyName > 17 || procEntry.SpellFamilyName == 14 || procEntry.SpellFamilyName == 16))
+ TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellFamilyName` set: %u", spellInfo->Id, procEntry.SpellFamilyName);
+ if (procEntry.Chance < 0)
{
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `cooldown` field", spellInfo->Id);
- procEntry.cooldown = 0;
+ TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `Chance` field", spellInfo->Id);
+ procEntry.Chance = 0;
}
- if (procEntry.chance == 0 && procEntry.ratePerMinute == 0)
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have any `chance` and `ratePerMinute` values defined, proc will not be triggered", spellInfo->Id);
- if (procEntry.charges > 99)
+ if (procEntry.ProcsPerMinute < 0)
{
- TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a too big `charges` field value.", spellInfo->Id);
- procEntry.charges = 99;
+ TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `ProcsPerMinute` field", spellInfo->Id);
+ procEntry.ProcsPerMinute = 0;
}
- if (!procEntry.typeMask)
- TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `typeMask` value defined, proc will not be triggered.", spellInfo->Id);
- if (procEntry.spellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `spellTypeMask` set: %u", spellInfo->Id, procEntry.spellTypeMask);
- if (procEntry.spellTypeMask && !(procEntry.typeMask & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
- TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `spellTypeMask` value defined, but it will not be used for the defined `typeMask` value.", spellInfo->Id);
- if (!procEntry.spellPhaseMask && procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK)
- TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `spellPhaseMask` value defined, but it is required for the defined `typeMask` value. Proc will not be triggered.", spellInfo->Id);
- if (procEntry.spellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
- TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `spellPhaseMask` set: %u", spellInfo->Id, procEntry.spellPhaseMask);
- if (procEntry.spellPhaseMask && !(procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK))
- TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a `spellPhaseMask` value defined, but it will not be used for the defined `typeMask` value.", spellInfo->Id);
- if (procEntry.hitMask & ~PROC_HIT_MASK_ALL)
- TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `hitMask` set: %u", spellInfo->Id, procEntry.hitMask);
- if (procEntry.hitMask && !(procEntry.typeMask & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.typeMask & DONE_HIT_PROC_FLAG_MASK && (!procEntry.spellPhaseMask || procEntry.spellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
- TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `hitMask` value defined, but it will not be used for defined `typeMask` and `spellPhaseMask` values.", spellInfo->Id);
+ if (procEntry.Chance == 0 && procEntry.ProcsPerMinute == 0)
+ TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have any `Chance` and `ProcsPerMinute` values defined, proc will not be triggered", spellInfo->Id);
+ if (!procEntry.ProcFlags)
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `ProcFlags` value defined, proc will not be triggered.", spellInfo->Id);
+ if (procEntry.SpellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
+ TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellTypeMask` set: %u", spellInfo->Id, procEntry.SpellTypeMask);
+ if (procEntry.SpellTypeMask && !(procEntry.ProcFlags & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `SpellTypeMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
+ if (!procEntry.SpellPhaseMask && procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK)
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `SpellPhaseMask` value defined, but it is required for the defined `ProcFlags` value. Proc will not be triggered.", spellInfo->Id);
+ if (procEntry.SpellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `SpellPhaseMask` set: %u", spellInfo->Id, procEntry.SpellPhaseMask);
+ if (procEntry.SpellPhaseMask && !(procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK))
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a `SpellPhaseMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
+ if (procEntry.HitMask & ~PROC_HIT_MASK_ALL)
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `HitMask` set: %u", spellInfo->Id, procEntry.HitMask);
+ if (procEntry.HitMask && !(procEntry.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.ProcFlags & DONE_HIT_PROC_FLAG_MASK && (!procEntry.SpellPhaseMask || procEntry.SpellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `HitMask` value defined, but it will not be used for defined `ProcFlags` and `SpellPhaseMask` values.", spellInfo->Id);
mSpellProcMap[spellInfo->Id] = procEntry;
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index fea7513b092..75da933636c 100644
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -266,7 +266,7 @@ enum ProcFlagsHit
PROC_HIT_REFLECT = 0x0000800,
PROC_HIT_INTERRUPT = 0x0001000, // (not used atm)
PROC_HIT_FULL_BLOCK = 0x0002000,
- PROC_HIT_MASK_ALL = 0x2FFF
+ PROC_HIT_MASK_ALL = 0x0002FFF
};
enum ProcAttributes
@@ -290,18 +290,18 @@ typedef std::unordered_map<uint32, SpellProcEventEntry> SpellProcEventMap;
struct SpellProcEntry
{
- uint32 schoolMask; // if nonzero - bitmask for matching proc condition based on spell's school
- uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyName
- flag96 spellFamilyMask; // if nonzero - bitmask for matching proc condition based on candidate spell's SpellFamilyFlags
- uint32 typeMask; // if nonzero - owerwrite procFlags field for given Spell.dbc entry, bitmask for matching proc condition, see enum ProcFlags
- uint32 spellTypeMask; // if nonzero - bitmask for matching proc condition based on candidate spell's damage/heal effects, see enum ProcFlagsSpellType
- uint32 spellPhaseMask; // if nonzero - bitmask for matching phase of a spellcast on which proc occurs, see enum ProcFlagsSpellPhase
- uint32 hitMask; // if nonzero - bitmask for matching proc condition based on hit result, see enum ProcFlagsHit
- uint32 attributesMask; // bitmask, see ProcAttributes
- float ratePerMinute; // if nonzero - chance to proc is equal to value * aura caster's weapon speed / 60
- float chance; // if nonzero - owerwrite procChance field for given Spell.dbc entry, defines chance of proc to occur, not used if perMinuteRate set
- uint32 cooldown; // if nonzero - cooldown in secs for aura proc, applied to aura
- uint32 charges; // if nonzero - owerwrite procCharges field for given Spell.dbc entry, defines how many times proc can occur before aura remove, 0 - infinite
+ uint32 SchoolMask; // if nonzero - bitmask for matching proc condition based on spell's school
+ uint32 SpellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyName
+ flag96 SpellFamilyMask; // if nonzero - bitmask for matching proc condition based on candidate spell's SpellFamilyFlags
+ uint32 ProcFlags; // if nonzero - owerwrite procFlags field for given Spell.dbc entry, bitmask for matching proc condition, see enum ProcFlags
+ uint32 SpellTypeMask; // if nonzero - bitmask for matching proc condition based on candidate spell's damage/heal effects, see enum ProcFlagsSpellType
+ uint32 SpellPhaseMask; // if nonzero - bitmask for matching phase of a spellcast on which proc occurs, see enum ProcFlagsSpellPhase
+ uint32 HitMask; // if nonzero - bitmask for matching proc condition based on hit result, see enum ProcFlagsHit
+ uint32 AttributesMask; // bitmask, see ProcAttributes
+ float ProcsPerMinute; // if nonzero - chance to proc is equal to value * aura caster's weapon speed / 60
+ float Chance; // if nonzero - owerwrite procChance field for given Spell.dbc entry, defines chance of proc to occur, not used if ProcsPerMinute set
+ Milliseconds Cooldown; // if nonzero - cooldown in secs for aura proc, applied to aura
+ uint32 Charges; // if nonzero - owerwrite procCharges field for given Spell.dbc entry, defines how many times proc can occur before aura remove, 0 - infinite
};
typedef std::unordered_map<uint32, SpellProcEntry> SpellProcMap;