diff options
-rw-r--r-- | README.AHBOT | 99 | ||||
-rw-r--r-- | sql/characters.sql | 47 | ||||
-rw-r--r-- | sql/updates/1614_characters_auctionhouse.sql | 24 | ||||
-rw-r--r-- | sql/updates/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/game/AuctionHouse.cpp | 759 | ||||
-rw-r--r-- | src/game/AuctionHouseBot.cpp | 625 | ||||
-rw-r--r-- | src/game/AuctionHouseBot.h | 384 | ||||
-rw-r--r-- | src/game/AuctionHouseHandler.cpp | 11 | ||||
-rw-r--r-- | src/game/AuctionHouseMgr.cpp | 54 | ||||
-rw-r--r-- | src/game/AuctionHouseMgr.h | 160 | ||||
-rw-r--r-- | src/game/AuctionHouseObject.h | 107 | ||||
-rw-r--r-- | src/game/Chat.cpp | 1 | ||||
-rw-r--r-- | src/game/Chat.h | 1 | ||||
-rw-r--r-- | src/game/Level3.cpp | 193 | ||||
-rw-r--r-- | src/game/Makefile.am | 2 | ||||
-rw-r--r-- | src/game/ObjectMgr.cpp | 3 | ||||
-rw-r--r-- | src/game/World.cpp | 4 | ||||
-rw-r--r-- | win/VC71/game.vcproj | 6 | ||||
-rw-r--r-- | win/VC80/game.vcproj | 6 |
19 files changed, 1122 insertions, 1366 deletions
diff --git a/README.AHBOT b/README.AHBOT index ef96d1f0fe8..605c5776210 100644 --- a/README.AHBOT +++ b/README.AHBOT @@ -53,21 +53,53 @@ AuctionHouseBot.UseBuyPriceForBuyer Use SellPrice (0) or BuyPrice (1) for determ #These are the settings in the Database: #Each Auctionhouse has it's own set of these + MinItems = 0 +#The Minimum number of items you want to keep in the auction houses. +#(default 0 - minimum will be the same as maximum). +#If it is higher than the value of the corresponding maxItems setting, +#it will be set down to match the maxItems setting. + MaxItems = 0 +#The Maximum number of items you want to keep in the auction houses. + MinTime = 8 +#The minimum number of hours for an auction. + MaxTime = 24 +#The maximum number of hours for an auction. +#These must add up to 100 each one is the percentage +#of the auction items that should be trade goods of +#that quality. A value of 0 will disable. + +PercentGreyTradeGoods = 0 PercentWhiteTradeGoods = 27 PercentGreenTradeGoods = 12 PercentBlueTradeGoods = 10 PercentPurpleTradeGoods = 1 +PercentOrangeTradeGoods = 0 +PercentYellowTradeGoods = 0 +PercentGreyItems = 0 PercentWhiteItems = 10 PercentGreenItems = 30 PercentBlueItems = 8 PercentPurpleItems = 2 - +PercentOrangeItems = 0 +PercentYellowItems = 0 + +#MinPrice(Color) is the minimum price adjustment for items. For example the default is 150, which means 150%. So if an item vendors for 1g it would go to auction for a minimum of 1.5g. +#MaxPrice(Color) is the maximum price adjustment for items. +#MinBidPrice(Color) these two control the starting bid as a percent of the buyout price. For example, if MinBidPrice is 30 and MaxBidPrice is 80 the starting bid for the auction will randomly be between 30-80% of the randomly chosen buyout price. +#MaxBidPrice(Color) these two control the starting bid as a percent of the buyout price. For example, if MinBidPrice is 30 and MaxBidPrice is 80 the starting bid for the auction will randomly be between 30-80% of the randomly chosen buyout price. +#MaxStack(Color) is maximum stack size to create for this quality type. A value of zero will disable the maximum stack size for this quality allowing the bot to create stacks (of random size) of items as big as the item type allows. + +MinPriceGrey = 100 +MaxPriceGrey = 150 +MinBidPriceGrey = 70 +MaxBidPriceGrey = 100 +MaxStackGrey = 0 MinPriceWhite = 150 MaxPriceWhite = 250 MinBidPriceWhite = 70 @@ -88,62 +120,35 @@ MaxPricePurple = 4550 MinBidPricePurple = 80 MaxBidPricePurple = 100 MaxStackPurple = 1 +MinPriceOrange = 4250 +MaxPriceOrange = 5550 +MinBidPriceOrange = 80 +MaxBidPriceOrange = 100 +MaxStackOrange = 0 +MinPriceYellow = 5250 +MaxPriceYellow = 6550 +MinBidPriceYellow = 80 +MaxBidPriceYellow = 100 +MaxStackYellow = 0 + +#These are the multipliers that are applied to the vendor price for an item, that determines if AHBot will buy it or not. +#1 means AHBot will pay the same as (or less than) a vendor would pay, 2 means up to twice as much, etc. BuyerPriceGrey = 1 BuyerPriceWhite = 1 BuyerPriceGreen = 5 BuyerPriceBlue = 12 BuyerPricePurple = 15 +BuyerPriceOrange = 20 +BuyerPriceYellow = 22 + +#BuyerBiddingInterval is the time (in minutes) between bids. +#BuyerBidsPerInterval is the number of bids the buyer will make in a cycle + BuyerBiddingInterval = 1 BuyerBidsPerInterval = 1 -MaxItems is the number of items you want to keep in the auction houses. -MinItems Minimum items in auctionhouses (default 0 - minimum will be the same as maximum). If it is higher than the value of the corresponding maxItems setting, it will be set down to match the maxItems setting. -MinTime is the minimum number of hours for an auction. -MaxTime is the maximum number of hours for an auction. - -#These must add up to 100 -PercentWhiteTradeGoods is the percentage of the auction items that should be trade goods of white quality. A value of 0 will disable. -PercentGreenTradeGoods is the percentage of the auction items that should be trade goods of green quality. A value of 0 will disable. -PercentBlueTradeGoods is the percentage of the auction items that should be trade goods of blue quality. A value of 0 will disable. -PercentPurpleTradeGoods is the percentage of the auction items that should be trade goods of purple quality. A value of 0 will disable. -PercentWhiteItems is the percentage of the auction items that should be items of white quality. A value of 0 will disable. -PercentGreenItems is the percentage of the auction items that should be items of green quality. A value of 0 will disable. -PercentBlueItems is the percentage of the auction items that should be items of blue quality. A value of 0 will disable. -PercentPurpleItems is the percentage of the auction items that should be items of purple quality. A value of 0 will disable. - -MinPriceWhite is the minimum price adjustment for white items. For example the default is 150, which means 150%. So if an item vendors for 1g it would go to auction for a minimum of 1.5g. -MaxPriceWhite is the maximum price adjustment for white items. -MinBidPriceWhite these two control the starting bid as a percent of the buyout price. For example, if MinBidPrice is 30 and MaxBidPrice is 80 the starting bid for the auction will randomly be between 30-80% of the randomly chosen buyout price. -MaxBidPriceWhite these two control the starting bid as a percent of the buyout price. For example, if MinBidPrice is 30 and MaxBidPrice is 80 the starting bid for the auction will randomly be between 30-80% of the randomly chosen buyout price. -MaxStackWhite is maximum stack size to create for this quality type. A value of zero will disable the maximum stack size for this quality allowing the bot to create stacks (of random size) of items as big as the item type allows. - -MinPriceGreen - see above -MaxPriceGreen - see above -MinBidPriceGreen - see above -MaxBidPriceGreen - see above -MaxStackGreen - see above -MinPriceBlue - see above -MaxPriceBlue - see above -MinBidPriceBlue - see above -MaxBidPriceBlue - see above -MaxStackBlue - see above -MinPricePurple - see above -MaxPricePurple - see above -MinBidPricePurple - see above -MaxBidPricePurple - see above -MaxStackPurple - see above -#These are the multipliers that are applied to the vendor price for an item, that determines if AHBot will buy it or not. -#1 means AHBot will pay the same as (or less than) a vendor would pay, 2 means up to twice as much, etc. -BuyerPriceGrey -BuyerPriceWhite -BuyerPriceGreen -BuyerPriceBlue -BuyerPricePurple - -BuyerBiddingInterval is the time (in minutes) between bids. -BuyerBidsPerInterval is the number of bids the buyer will make in a cycle How to use ahcommands from the console (CLI) or in game with GM level 3 players: ahbotoptions - will display usage instructions diff --git a/sql/characters.sql b/sql/characters.sql index 75bad2353e0..fc9da398cfe 100644 --- a/sql/characters.sql +++ b/sql/characters.sql @@ -156,14 +156,22 @@ CREATE TABLE `auctionhousebot` ( `maxitems` int(11) default '0' COMMENT 'This is the number of items you want to keep in the auction house.', `mintime` int(11) default '8' COMMENT 'Sets the minimum number of hours for an auction.', `maxtime` int(11) default '24' COMMENT 'Sets the maximum number of hours for an auction.', + `percentgreytradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Grey Trade Goods auction items', `percentwhitetradegoods` int(11) default '27' COMMENT 'Sets the percentage of the White Trade Goods auction items', `percentgreentradegoods` int(11) default '12' COMMENT 'Sets the percentage of the Green Trade Goods auction items', `percentbluetradegoods` int(11) default '10' COMMENT 'Sets the percentage of the Blue Trade Goods auction items', `percentpurpletradegoods` int(11) default '1' COMMENT 'Sets the percentage of the Purple Trade Goods auction items', + `percentorangetradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Orange Trade Goods auction items', + `percentyellowtradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Yellow Trade Goods auction items', + `percentgreyitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Grey auction items', `percentwhiteitems` int(11) default '10' COMMENT 'Sets the percentage of the non trade White auction items', `percentgreenitems` int(11) default '30' COMMENT 'Sets the percentage of the non trade Green auction items', `percentblueitems` int(11) default '8' COMMENT 'Sets the percentage of the non trade Blue auction items', `percentpurpleitems` int(11) default '2' COMMENT 'Sets the percentage of the non trade Purple auction items', + `percentorangeitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Orange auction items', + `percentyellowitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Yellow auction items', + `minpricegrey` int(11) default '100' COMMENT 'Minimum price of Grey items (percentage).', + `maxpricegrey` int(11) default '150' COMMENT 'Maximum price of Grey items (percentage).', `minpricewhite` int(11) default '150' COMMENT 'Minimum price of White items (percentage).', `maxpricewhite` int(11) default '250' COMMENT 'Maximum price of White items (percentage).', `minpricegreen` int(11) default '800' COMMENT 'Minimum price of Green items (percentage).', @@ -172,23 +180,38 @@ CREATE TABLE `auctionhousebot` ( `maxpriceblue` int(11) default '1750' COMMENT 'Maximum price of Blue items (percentage).', `minpricepurple` int(11) default '2250' COMMENT 'Minimum price of Purple items (percentage).', `maxpricepurple` int(11) default '4550' COMMENT 'Maximum price of Purple items (percentage).', - `minbidpricewhite` int(11) default '70' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)', - `maxbidpricewhite` int(11) default '100' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)', - `minbidpricegreen` int(11) default '80' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)', - `maxbidpricegreen` int(11) default '100' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)', - `minbidpriceblue` int(11) default '75' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)', - `maxbidpriceblue` int(11) default '100' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)', - `minbidpricepurple` int(11) default '80' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)', - `maxbidpricepurple` int(11) default '100' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)', + `minpriceorange` int(11) default '3250' COMMENT 'Minimum price of Orange items (percentage).', + `maxpriceorange` int(11) default '5550' COMMENT 'Maximum price of Orange items (percentage).', + `minpriceyellow` int(11) default '5250' COMMENT 'Minimum price of Yellow items (percentage).', + `maxpriceyellow` int(11) default '6550' COMMENT 'Maximum price of Yellow items (percentage).', + `minbidpricegrey` int(11) default '70' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 70', + `maxbidpricegrey` int(11) default '100' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 100', + `minbidpricewhite` int(11) default '70' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 70', + `maxbidpricewhite` int(11) default '100' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 100', + `minbidpricegreen` int(11) default '80' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 80', + `maxbidpricegreen` int(11) default '100' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 100', + `minbidpriceblue` int(11) default '75' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 75', + `maxbidpriceblue` int(11) default '100' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 100', + `minbidpricepurple` int(11) default '80' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 80', + `maxbidpricepurple` int(11) default '100' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 100', + `minbidpriceorange` int(11) default '80' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 80', + `maxbidpriceorange` int(11) default '100' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 100', + `minbidpriceyellow` int(11) default '80' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 80', + `maxbidpriceyellow` int(11) default '100' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 100', + `maxstackgrey` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', `maxstackwhite` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', `maxstackgreen` int(11) default '3' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', `maxstackblue` int(11) default '2' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', `maxstackpurple` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', + `maxstackorange` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', + `maxstackyellow` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', `buyerpricegrey` int(11) default '1' COMMENT 'Multiplier to vendorprice when buying grey items from auctionhouse', `buyerpricewhite` int(11) default '1' COMMENT 'Multiplier to vendorprice when buying white items from auctionhouse', `buyerpricegreen` int(11) default '5' COMMENT 'Multiplier to vendorprice when buying green items from auctionhouse', `buyerpriceblue` int(11) default '12' COMMENT 'Multiplier to vendorprice when buying blue items from auctionhouse', `buyerpricepurple` int(11) default '15' COMMENT 'Multiplier to vendorprice when buying purple items from auctionhouse', + `buyerpriceorange` int(11) default '20' COMMENT 'Multiplier to vendorprice when buying orange items from auctionhouse', + `buyerpriceyellow` int(11) default '22' COMMENT 'Multiplier to vendorprice when buying yellow items from auctionhouse', `buyerbiddinginterval` int(11) default '1' COMMENT 'Interval how frequently AHB bids on each AH. Time in minutes', `buyerbidsperinterval` int(11) default '1' COMMENT 'number of bids to put in per bidding interval', PRIMARY KEY (`auctionhouse`) @@ -198,10 +221,10 @@ CREATE TABLE `auctionhousebot` ( -- Data for table `auctionhousebot` -- -insert into `auctionhousebot`(`auctionhouse`,`name`,`minitems`,`maxitems`,`mintime`,`maxtime`,`percentwhitetradegoods`,`percentgreentradegoods`,`percentbluetradegoods`,`percentpurpletradegoods`,`percentwhiteitems`,`percentgreenitems`,`percentblueitems`,`percentpurpleitems`,`minpricewhite`,`maxpricewhite`,`minpricegreen`,`maxpricegreen`,`minpriceblue`,`maxpriceblue`,`minpricepurple`,`maxpricepurple`,`minbidpricewhite`,`maxbidpricewhite`,`minbidpricegreen`,`maxbidpricegreen`,`minbidpriceblue`,`maxbidpriceblue`,`minbidpricepurple`,`maxbidpricepurple`,`maxstackwhite`,`maxstackgreen`,`maxstackblue`,`maxstackpurple`,`buyerpricegrey`,`buyerpricewhite`,`buyerpricegreen`,`buyerpriceblue`,`buyerpricepurple`,`buyerbiddinginterval`,`buyerbidsperinterval`) values -(2,'Alliance',0,0,8,24,27,12,10,1,10,30,8,2,150,250,800,1400,1250,1750,2250,4550,70,100,80,100,75,100,80,100,0,3,2,1,1,1,5,12,15,1,1), -(6,'Horde',0,0,8,24,27,12,10,1,10,30,8,2,150,250,800,1400,1250,1750,2250,4550,70,100,80,100,75,100,80,100,0,3,2,1,1,1,5,12,15,1,1), -(7,'Neutral',0,0,8,24,27,12,10,1,10,30,8,2,150,250,800,1400,1250,1750,2250,4550,70,100,80,100,75,100,80,100,0,3,2,1,1,1,5,12,15,1,1); +insert into `auctionhousebot`(`auctionhouse`,`name`,`minitems`,`maxitems`,`mintime`,`maxtime`,`percentgreytradegoods`,`percentwhitetradegoods`,`percentgreentradegoods`,`percentbluetradegoods`,`percentpurpletradegoods`,`percentorangetradegoods`,`percentyellowtradegoods`,`percentgreyitems`,`percentwhiteitems`,`percentgreenitems`,`percentblueitems`,`percentpurpleitems`,`percentorangeitems`,`percentyellowitems`,`minpricegrey`,`maxpricegrey`,`minpricewhite`,`maxpricewhite`,`minpricegreen`,`maxpricegreen`,`minpriceblue`,`maxpriceblue`,`minpricepurple`,`maxpricepurple`,`minpriceorange`,`maxpriceorange`,`minpriceyellow`,`maxpriceyellow`,`minbidpricegrey`,`maxbidpricegrey`,`minbidpricewhite`,`maxbidpricewhite`,`minbidpricegreen`,`maxbidpricegreen`,`minbidpriceblue`,`maxbidpriceblue`,`minbidpricepurple`,`maxbidpricepurple`,`minbidpriceorange`,`maxbidpriceorange`,`minbidpriceyellow`,`maxbidpriceyellow`,`maxstackgrey`,`maxstackwhite`,`maxstackgreen`,`maxstackblue`,`maxstackpurple`,`maxstackorange`,`maxstackyellow`,`buyerpricegrey`,`buyerpricewhite`,`buyerpricegreen`,`buyerpriceblue`,`buyerpricepurple`,`buyerpriceorange`,`buyerpriceyellow`,`buyerbiddinginterval`,`buyerbidsperinterval`) values +(2,'Alliance',0,0,8,24,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,1,5,12,15,20,22,1,1), +(6,'Horde',0,0,8,24,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,1,5,12,15,20,22,1,1), +(7,'Neutral',0,0,8,24,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,1,5,12,15,20,22,1,1); -- -- Table structure for table `bugreport` diff --git a/sql/updates/1614_characters_auctionhouse.sql b/sql/updates/1614_characters_auctionhouse.sql new file mode 100644 index 00000000000..79423f1402d --- /dev/null +++ b/sql/updates/1614_characters_auctionhouse.sql @@ -0,0 +1,24 @@ +ALTER TABLE `auctionhousebot` + ADD COLUMN `percentgreytradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Grey Trade Goods auction items' AFTER `maxtime`, + ADD COLUMN `percentorangetradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Orange Trade Goods auction items' AFTER `percentpurpletradegoods`, + ADD COLUMN `percentyellowtradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Yellow Trade Goods auction items' AFTER `percentorangetradegoods`, + ADD COLUMN `percentgreyitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Grey auction items' AFTER `percentyellowtradegoods`, + ADD COLUMN `percentorangeitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Orange auction items' AFTER `percentpurpleitems`, + ADD COLUMN `percentyellowitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Yellow auction items' AFTER `percentorangeitems`, + ADD COLUMN `minpricegrey` int(11) default '100' COMMENT 'Minimum price of Grey items (percentage).' AFTER `percentyellowitems`, + ADD COLUMN `maxpricegrey` int(11) default '150' COMMENT 'Maximum price of Grey items (percentage).' AFTER `minpricegrey`, + ADD COLUMN `minpriceorange` int(11) default '3250' COMMENT 'Minimum price of Orange items (percentage).' AFTER `maxpricepurple`, + ADD COLUMN `maxpriceorange` int(11) default '5550' COMMENT 'Maximum price of Orange items (percentage).' AFTER `minpriceorange`, + ADD COLUMN `minpriceyellow` int(11) default '5250' COMMENT 'Minimum price of Yellow items (percentage).' AFTER `maxpriceorange`, + ADD COLUMN `maxpriceyellow` int(11) default '6550' COMMENT 'Maximum price of Yellow items (percentage).' AFTER `minpriceyellow`, + ADD COLUMN `minbidpricegrey` int(11) default '70' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 70' AFTER `maxpriceyellow`, + ADD COLUMN `maxbidpricegrey` int(11) default '100' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 100' AFTER `minbidpricegrey`, + ADD COLUMN `minbidpriceorange` int(11) default '80' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 80' AFTER `maxbidpricepurple`, + ADD COLUMN `maxbidpriceorange` int(11) default '100' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 100' AFTER `minbidpriceorange`, + ADD COLUMN `minbidpriceyellow` int(11) default '80' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 80' AFTER `maxbidpriceorange`, + ADD COLUMN `maxbidpriceyellow` int(11) default '100' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 100' AFTER `minbidpriceyellow`, + ADD COLUMN `maxstackgrey` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.' AFTER `maxbidpriceyellow`, + ADD COLUMN `maxstackorange` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.' AFTER `maxstackpurple`, + ADD COLUMN `maxstackyellow` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.' AFTER `maxstackorange`, + ADD COLUMN `buyerpriceorange` int(11) default '20' COMMENT 'Multiplier to vendorprice when buying orange items from auctionhouse' AFTER `buyerpricepurple`, + ADD COLUMN `buyerpriceyellow` int(11) default '22' COMMENT 'Multiplier to vendorprice when buying yellow items from auctionhouse' AFTER `buyerpriceorange`; diff --git a/sql/updates/CMakeLists.txt b/sql/updates/CMakeLists.txt index 2b6de8c5c4e..38b14195d9f 100644 --- a/sql/updates/CMakeLists.txt +++ b/sql/updates/CMakeLists.txt @@ -50,4 +50,6 @@ INSTALL(FILES 1558_world_spell_linked_spell.sql 1559_world.sql 1570_world.sql +1613_world_scripts.sql +1614_characters_auctionhouse.sql DESTINATION share/trinity/sql/updates)
\ No newline at end of file diff --git a/src/game/AuctionHouse.cpp b/src/game/AuctionHouse.cpp deleted file mode 100644 index 9fc448cf20b..00000000000 --- a/src/game/AuctionHouse.cpp +++ /dev/null @@ -1,759 +0,0 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "WorldPacket.h" -#include "WorldSession.h" -#include "Opcodes.h" -#include "Log.h" -#include "World.h" -#include "ObjectMgr.h" -#include "Player.h" -#include "UpdateMask.h" -#include "AuctionHouseObject.h" -#include "Util.h" -#include "AuctionHouseBot.h" - -//please DO NOT use iterator++, because it is slower than ++iterator!!! -//post-incrementation is always slower than pre-incrementation ! - -//void called when player click on auctioneer npc -void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8); - - uint64 guid; //NPC guid - recv_data >> guid; - - Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); - if (!unit) - { - sLog.outDebug( "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); - return; - } - - // remove fake death - if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); - - SendAuctionHello(guid, unit); -} - -static uint8 AuctioneerFactionToLocation(uint32 faction) -{ - if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) - return 7; // neutral - - FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(faction); - if(!u_entry) - return 7; // neutral - - if(u_entry->ourMask & FACTION_MASK_ALLIANCE) - return 2; - else if(u_entry->ourMask & FACTION_MASK_HORDE) - return 6; - else - return 7; -} - -//this void causes that auction window is opened -void WorldSession::SendAuctionHello( uint64 guid, Creature* unit ) -{ - WorldPacket data( MSG_AUCTION_HELLO, 12 ); - data << (uint64) guid; - data << (uint32) AuctioneerFactionToLocation(unit->getFaction()); - SendPacket( &data ); -} - -//this function inserts to WorldPacket auction's data -bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction) -{ - Item *pItem = objmgr.GetAItem(auction->item_guidlow); - if (!pItem) - { - sLog.outError("auction to item, that doesn't exist !!!!"); - return false; - } - data << (uint32) auction->Id; - data << (uint32) pItem->GetEntry(); - - for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++) - { - data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i)); - data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i)); - data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i)); - } - - data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id - data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor - data << (uint32) pItem->GetCount(); //item->count - data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF - data << (uint32) 0; //Unknown - data << (uint64) auction->owner; //Auction->owner - data << (uint32) auction->startbid; //Auction->startbid (not sure if useful) - data << (uint32) ((auction->bid)? objmgr.GetAuctionOutBid(auction->bid) : 0); - //minimal outbid - data << (uint32) auction->buyout; //auction->buyout - data << (uint32) (auction->time - time(NULL)) * 1000; //time left - data << (uint64) auction->bidder; //auction->bidder current - data << (uint32) auction->bid; //current bid - return true; -} - -//call this method when player bids, creates, or deletes auction -void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError ) -{ - WorldPacket data( SMSG_AUCTION_COMMAND_RESULT, 16 ); - data << auctionId; - data << Action; - data << ErrorCode; - if ( !ErrorCode && Action ) - data << bidError; //when bid, then send 0, once... - SendPacket(&data); -} - -//this function sends notification, if bidder is online -void WorldSession::SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template) -{ - WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4)); - data << location; - data << auctionId; - data << (uint64) bidder; - data << bidSum; - data << (uint32) diff; - data << item_template; - data << (uint32) 0; - SendPacket(&data); -} - -//this void causes on client to display: "Your auction sold" -void WorldSession::SendAuctionOwnerNotification( AuctionEntry* auction) -{ - WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4)); - data << auction->Id; - data << auction->bid; - data << (uint32) 0; //unk - data << (uint32) 0; //unk - data << (uint32) 0; //unk - data << auction->item_template; - data << (uint32) 0; //unk - SendPacket(&data); -} - -//this function sends mail to old bidder -void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice) -{ - uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER); - Player *oldBidder = objmgr.GetPlayer(oldBidder_guid); - - uint32 oldBidder_accId = 0; - if(!oldBidder) - oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid); - - // old bidder exist - if(oldBidder || oldBidder_accId) - { - std::ostringstream msgAuctionOutbiddedSubject; - msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED; - - if (oldBidder && !_player) - oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, AHBplayerGUID, newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template); - - if (oldBidder && _player) - oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template); - - WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE); - } -} - -//this function sends mail, when auction is canceled to old bidder -void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction ) -{ - uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); - Player *bidder = objmgr.GetPlayer(bidder_guid); - - uint32 bidder_accId = 0; - if(!bidder) - bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid); - - // bidder exist - if(bidder || bidder_accId) - { - std::ostringstream msgAuctionCancelledSubject; - msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER; - - WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE); - } -} - -//this void creates new auction and adds auction to some auctionhouse -void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8+8+4+4+4); - - uint64 auctioneer, item; - uint32 etime, bid, buyout; - recv_data >> auctioneer >> item; - recv_data >> bid >> buyout >> etime; - Player *pl = GetPlayer(); - - if (!item || !bid || !etime) - return; //check for cheaters - - Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) - { - sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) ); - return; - } - - // client send time in minutes, convert to common used sec time - etime *= MINUTE; - - // client understand only 3 auction time - switch(etime) - { - case 1*MIN_AUCTION_TIME: - case 2*MIN_AUCTION_TIME: - case 4*MIN_AUCTION_TIME: - break; - default: - return; - } - - // remove fake death - if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); - - Item *it = pl->GetItemByGuid( item ); - //do not allow to sell already auctioned items - if(objmgr.GetAItem(GUID_LOPART(item))) - { - sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item)); - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); - return; - } - // prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction) - if(!it) - { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND); - return; - } - - if(!it->CanBeTraded()) - { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); - return; - } - - if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION)) - { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); - return; - } - - uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); - AuctionHouseObject * mAuctions; - mAuctions = objmgr.GetAuctionsMap( location ); - - //we have to take deposit : - uint32 deposit = objmgr.GetAuctionDeposit( location, etime, it ); - if ( pl->GetMoney() < deposit ) - { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY); - return; - } - - if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) - { - sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", - GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount()); - } - - pl->ModifyMoney( -int32(deposit) ); - - uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME)); - - AuctionEntry *AH = new AuctionEntry; - AH->Id = objmgr.GenerateAuctionID(); - AH->auctioneer = GUID_LOPART(auctioneer); - AH->item_guidlow = GUID_LOPART(item); - AH->item_template = it->GetEntry(); - AH->owner = pl->GetGUIDLow(); - AH->startbid = bid; - AH->bidder = 0; - AH->bid = 0; - AH->buyout = buyout; - AH->time = time(NULL) + auction_time; - AH->deposit = deposit; - AH->location = location; - - sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in location: %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, location); - mAuctions->AddAuction(AH); - - objmgr.AddAItem(it); - pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true); - - CharacterDatabase.BeginTransaction(); - it->DeleteFromInventoryDB(); - it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone - CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location) " - "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u', '%u')", - AH->Id, AH->auctioneer, AH->item_guidlow, AH->item_template, AH->owner, AH->buyout, (uint64)AH->time, AH->bidder, AH->bid, AH->startbid, AH->deposit, AH->location); - pl->SaveInventoryAndGoldToDB(); - CharacterDatabase.CommitTransaction(); - - SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); -} - -//this function is called when client bids or buys out auction -void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8+4+4); - - uint64 auctioneer; - uint32 auctionId; - uint32 price; - recv_data >> auctioneer; - recv_data >> auctionId >> price; - - if (!auctionId || !price) - return; //check for cheaters - - Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) - { - sLog.outDebug( "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) ); - return; - } - - // remove fake death - if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); - - uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); - - AuctionHouseObject * mAuctions; - mAuctions = objmgr.GetAuctionsMap( location ); - - AuctionEntry *auction = mAuctions->GetAuction(auctionId); - Player *pl = GetPlayer(); - - if( !auction || auction->owner == pl->GetGUIDLow() ) - { - //you cannot bid your own auction: - SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR ); - return; - } - - // impossible have online own another character (use this for speedup check in case online owner) - Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)); - if( !auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId()) - { - //you cannot bid your another character auction: - SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR ); - return; - } - - // cheating - if(price <= auction->bid) - return; - - // price too low for next bid if not buyout - if ((price < auction->buyout || auction->buyout == 0) && - price < auction->bid + objmgr.GetAuctionOutBid(auction->bid)) - { - //auction has already higher bid, client tests it! - return; - } - - if (price > pl->GetMoney()) - { - //you don't have enought money!, client tests! - //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???); - return; - } - - if ((price < auction->buyout) || (auction->buyout == 0)) - { - if (auction->bidder > 0) - { - if ( auction->bidder == pl->GetGUIDLow() ) - { - pl->ModifyMoney( -int32(price - auction->bid)); - } - else - { - // mail to last bidder and return money - SendAuctionOutbiddedMail( auction , price ); - pl->ModifyMoney( -int32(price) ); - } - } - else - { - pl->ModifyMoney( -int32(price) ); - } - auction->bidder = pl->GetGUIDLow(); - auction->bid = price; - - // after this update we should save player's money ... - CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id); - - SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0 ); - } - else - { - //buyout: - if (pl->GetGUIDLow() == auction->bidder ) - { - pl->ModifyMoney(-int32(auction->buyout - auction->bid)); - } - else - { - pl->ModifyMoney(-int32(auction->buyout)); - if ( auction->bidder ) //buyout for bidded auction .. - { - SendAuctionOutbiddedMail( auction, auction->buyout ); - } - } - auction->bidder = pl->GetGUIDLow(); - auction->bid = auction->buyout; - - objmgr.SendAuctionSalePendingMail( auction ); - objmgr.SendAuctionSuccessfulMail( auction ); - objmgr.SendAuctionWonMail( auction ); - - SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK); - - objmgr.RemoveAItem(auction->item_guidlow); - mAuctions->RemoveAuction(auction->Id); - CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id); - - delete auction; - } - CharacterDatabase.BeginTransaction(); - pl->SaveInventoryAndGoldToDB(); - CharacterDatabase.CommitTransaction(); -} - -//this void is called when auction_owner cancels his auction -void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8+4); - - uint64 auctioneer; - uint32 auctionId; - recv_data >> auctioneer; - recv_data >> auctionId; - //sLog.outDebug( "Cancel AUCTION AuctionID: %u", auctionId); - - Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) - { - sLog.outDebug( "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) ); - return; - } - - // remove fake death - if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); - - uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); - - AuctionHouseObject * mAuctions; - mAuctions = objmgr.GetAuctionsMap( location ); - - AuctionEntry *auction = mAuctions->GetAuction(auctionId); - Player *pl = GetPlayer(); - - if (auction && auction->owner == pl->GetGUIDLow()) - { - Item *pItem = objmgr.GetAItem(auction->item_guidlow); - if (pItem) - { - if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid - { - uint32 auctionCut = objmgr.GetAuctionCut( auction->location, auction->bid); - if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed - return; - //some auctionBidderNotification would be needed, but don't know that parts.. - SendAuctionCancelledToBidderMail( auction ); - pl->ModifyMoney( -int32(auctionCut) ); - } - // Return the item by mail - std::ostringstream msgAuctionCanceledOwner; - msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED; - - MailItemsInfo mi; - mi.AddItem(auction->item_guidlow, auction->item_template, pItem); - - // item will deleted or added to received mail list - WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); - } - else - { - sLog.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow); - SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR ); - return; - } - } - else - { - SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR ); - //this code isn't possible ... maybe there should be assert - sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId ); - return; - } - - //inform player, that auction is removed - SendAuctionCommandResult( auction->Id, AUCTION_CANCEL, AUCTION_OK ); - // Now remove the auction - CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id); - pl->SaveInventoryAndGoldToDB(); - CharacterDatabase.CommitTransaction(); - objmgr.RemoveAItem( auction->item_guidlow ); - mAuctions->RemoveAuction( auction->Id ); - delete auction; -} - -//called when player lists his bids -void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8+4+4); - - uint64 guid; //NPC guid - uint32 listfrom; //page of auctions - uint32 outbiddedCount; //count of outbidded auctions - - recv_data >> guid; - recv_data >> listfrom; // not used in fact (this list not have page control in client) - recv_data >> outbiddedCount; - if (recv_data.size() != (16 + outbiddedCount * 4 )) - { - sLog.outError("Client sent bad opcode!!! with count: %u and size : %d (mustbe: %d", outbiddedCount, recv_data.size(),(16 + outbiddedCount * 4 )); - outbiddedCount = 0; - } - - Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) - { - sLog.outDebug( "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); - return; - } - - // remove fake death - if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); - - uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); - AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location ); - - WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) ); - Player *pl = GetPlayer(); - data << (uint32) 0; //add 0 as count - uint32 count = 0; - uint32 totalcount = 0; - while ( outbiddedCount > 0) //add all data, which client requires - { - --outbiddedCount; - uint32 outbiddedAuctionId; - recv_data >> outbiddedAuctionId; - AuctionEntry * auction = mAuctions->GetAuction( outbiddedAuctionId ); - if ( auction && SendAuctionInfo(data, auction)) - { - ++totalcount; - ++count; - } - } - for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr) - { - AuctionEntry *Aentry = itr->second; - if( Aentry && Aentry->bidder == pl->GetGUIDLow() ) - { - if (SendAuctionInfo(data, itr->second)) - ++count; - ++totalcount; - } - } - data.put<uint32>( 0, count ); // add count to placeholder - data << totalcount; - data << (uint32)300; //unk 2.3.0 - SendPacket(&data); -} - -//this void sends player info about his auctions -void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8+4); - - uint32 listfrom; - uint64 guid; - - recv_data >> guid; - recv_data >> listfrom; // not used in fact (this list not have page control in client) - - Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) - { - sLog.outDebug( "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); - return; - } - - // remove fake death - if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); - - uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); - - AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location ); - - WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) ); - data << (uint32) 0; // amount place holder - - uint32 count = 0; - uint32 totalcount = 0; - for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr) - { - AuctionEntry *Aentry = itr->second; - if( Aentry && Aentry->owner == _player->GetGUIDLow() ) - { - if(SendAuctionInfo(data, itr->second)) - ++count; - ++totalcount; - } - } - data.put<uint32>(0, count); - data << (uint32) totalcount; - data << (uint32) 0; - SendPacket(&data); -} - -//this void is called when player clicks on search button -void WorldSession::HandleAuctionListItems( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8+4+1+1+1+4+4+4+4+1); - - std::string searchedname, name; - uint8 levelmin, levelmax, usable, location; - uint32 count, totalcount, listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality; - uint64 guid; - - recv_data >> guid; - recv_data >> listfrom; // start, used for page control listing by 50 elements - recv_data >> searchedname; - - // recheck with known string size - CHECK_PACKET_SIZE(recv_data,8+4+(searchedname.size()+1)+1+1+4+4+4+4+1); - - recv_data >> levelmin >> levelmax; - recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory; - recv_data >> quality >> usable; - - Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) - { - sLog.outDebug( "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); - return; - } - - // remove fake death - if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); - - location = AuctioneerFactionToLocation(pCreature->getFaction()); - AuctionHouseObject * mAuctions; - mAuctions = objmgr.GetAuctionsMap( location ); - - //sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable); - - WorldPacket data( SMSG_AUCTION_LIST_RESULT, (4+4+4) ); - count = 0; - totalcount = 0; - data << (uint32) 0; - - // converting string that we try to find to lower case - std::wstring wsearchedname; - if(!Utf8toWStr(searchedname,wsearchedname)) - return; - - wstrToLower(wsearchedname); - - for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr) - { - AuctionEntry *Aentry = itr->second; - Item *item = objmgr.GetAItem(Aentry->item_guidlow); - if( item ) - { - ItemPrototype const *proto = item->GetProto(); - if( proto ) - { - if( auctionMainCategory == (0xffffffff) || proto->Class == auctionMainCategory ) - { - if( auctionSubCategory == (0xffffffff) || proto->SubClass == auctionSubCategory ) - { - if( auctionSlotID == (0xffffffff) || proto->InventoryType == auctionSlotID ) - { - if( quality == (0xffffffff) || proto->Quality == quality ) - { - if( usable == (0x00) || _player->CanUseItem( item ) == EQUIP_ERR_OK ) - { - if( ( levelmin == (0x00) || proto->RequiredLevel >= levelmin ) && ( levelmax == (0x00) || proto->RequiredLevel <= levelmax ) ) - { - name = proto->Name1; - - // local name - int loc_idx = GetSessionDbLocaleIndex(); - if ( loc_idx >= 0 ) - { - ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId); - if (il) - { - if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) - name = il->Name[loc_idx]; - } - } - - if(name.empty()) - continue; - - if( wsearchedname.empty() || Utf8FitTo(name, wsearchedname) ) - { - if ((count < 50) && (totalcount >= listfrom)) - { - ++count; - SendAuctionInfo( data, Aentry); - } - ++totalcount; - } - } - } - } - } - } - } - } - } - } - data.put<uint32>(0, count); - data << (uint32) totalcount; - data << (uint32) 300; // unk 2.3.0 const? - SendPacket(&data); -} - diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp index afdc08ca7cd..cb3244ee456 100644 --- a/src/game/AuctionHouseBot.cpp +++ b/src/game/AuctionHouseBot.cpp @@ -1,14 +1,15 @@ +#include "AuctionHouseBot.h" #include "Bag.h" #include "Config/ConfigEnv.h" #include "Database/DatabaseEnv.h" #include "Item.h" #include "Log.h" +#include "AuctionHouseMgr.h" #include "ObjectMgr.h" #include "Player.h" #include "World.h" #include "WorldSession.h" #include "time.h" -#include "AuctionHouseBot.h" #include <vector> #include <iostream> @@ -18,14 +19,20 @@ static bool debug_Out = sConfig.GetIntDefault("AuctionHouseBot.DEBUG", 0); static vector<uint32> npcItems; static vector<uint32> lootItems; -static vector<uint32> whiteTradeGoods; -static vector<uint32> greenTradeGoods; -static vector<uint32> blueTradeGoods; -static vector<uint32> purpleTradeGoods; -static vector<uint32> whiteItems; -static vector<uint32> greenItems; -static vector<uint32> blueItems; -static vector<uint32> purpleItems; +static vector<uint32> greyTradeGoodsBin; +static vector<uint32> whiteTradeGoodsBin; +static vector<uint32> greenTradeGoodsBin; +static vector<uint32> blueTradeGoodsBin; +static vector<uint32> purpleTradeGoodsBin; +static vector<uint32> orangeTradeGoodsBin; +static vector<uint32> yellowTradeGoodsBin; +static vector<uint32> greyItemsBin; +static vector<uint32> whiteItemsBin; +static vector<uint32> greenItemsBin; +static vector<uint32> blueItemsBin; +static vector<uint32> purpleItemsBin; +static vector<uint32> orangeItemsBin; +static vector<uint32> yellowItemsBin; static bool AHBSeller = 0; static bool AHBBuyer = 0; @@ -40,9 +47,9 @@ static bool Bind_When_Equipped = 0; static bool Bind_When_Use = 0; static bool Bind_Quest_Item = 0; -static AHBConfig AllianceConfig = AHBConfig(AUCTION_ALLIANCE); -static AHBConfig HordeConfig = AHBConfig(AUCTION_HORDE); -static AHBConfig NeutralConfig = AHBConfig(AUCTION_NEUTRAL); +static AHBConfig AllianceConfig = AHBConfig(2); +static AHBConfig HordeConfig = AHBConfig(6); +static AHBConfig NeutralConfig = AHBConfig(7); time_t _lastrun_a; time_t _lastrun_h; time_t _lastrun_n; @@ -62,11 +69,23 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config) { if (!AHBSeller) return; - AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMapByLocation(config->GetAHID()); + AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID()); + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID()); uint32 items = 0; uint32 minItems = config->GetMinItems(); uint32 maxItems = config->GetMaxItems(); uint32 auctions = auctionHouse->Getcount(); + uint32 AuctioneerGUID = 0; + switch (config->GetAHID()){ + case 2: + AuctioneerGUID = 79707; //Human in stormwind. + case 6: + AuctioneerGUID = 4656; //orc in Orgrimmar + case 7: + AuctioneerGUID = 23442; //goblin in GZ + default: + AuctioneerGUID = 23442; //default to neutral 7 + } if (auctions >= minItems) return; @@ -77,24 +96,41 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config) else items = (maxItems - auctions); } - uint32 wtgbin = config->GetPercents(AHB_WHITE_TG); - uint32 gtgbin = config->GetPercents(AHB_GREEN_TG); - uint32 btgbin = config->GetPercents(AHB_BLUE_TG); - uint32 ptgbin = config->GetPercents(AHB_PURPLE_TG); - uint32 wibin = config->GetPercents(AHB_WHITE_I); - uint32 gibin = config->GetPercents(AHB_GREEN_I); - uint32 bibin = config->GetPercents(AHB_BLUE_I); - uint32 pibin = config->GetPercents(AHB_PURPLE_I); - uint32 total = wtgbin + gtgbin + btgbin + ptgbin + wibin + gibin + bibin + pibin; - - uint32 pItems = 0; - uint32 bItems = 0; - uint32 gItems = 0; - uint32 wItems = 0; - uint32 pTGoods = 0; - uint32 bTGoods = 0; - uint32 gTGoods = 0; - uint32 wTGoods = 0; + uint32 greyTGcount = config->GetPercents(AHB_GREY_TG); + uint32 whiteTGcount = config->GetPercents(AHB_WHITE_TG); + uint32 greenTGcount = config->GetPercents(AHB_GREEN_TG); + uint32 blueTGcount = config->GetPercents(AHB_BLUE_TG); + uint32 purpleTGcount = config->GetPercents(AHB_PURPLE_TG); + uint32 orangeTGcount = config->GetPercents(AHB_ORANGE_TG); + uint32 yellowTGcount = config->GetPercents(AHB_YELLOW_TG); + uint32 greyIcount = config->GetPercents(AHB_GREY_I); + uint32 whiteIcount = config->GetPercents(AHB_WHITE_I); + uint32 greenIcount = config->GetPercents(AHB_GREEN_I); + uint32 blueIcount = config->GetPercents(AHB_BLUE_I); + uint32 purpleIcount = config->GetPercents(AHB_PURPLE_I); + uint32 orangeIcount = config->GetPercents(AHB_ORANGE_I); + uint32 yellowIcount = config->GetPercents(AHB_YELLOW_I); + uint32 total = greyTGcount + whiteTGcount + greenTGcount + blueTGcount + + purpleTGcount + orangeTGcount + yellowTGcount + + whiteIcount + greenIcount + blueIcount + purpleIcount + + orangeIcount + yellowIcount; + + uint32 greyTGoods = 0; + uint32 whiteTGoods = 0; + uint32 greenTGoods = 0; + uint32 blueTGoods = 0; + uint32 purpleTGoods = 0; + uint32 orangeTGoods = 0; + uint32 yellowTGoods = 0; + + uint32 greyItems = 0; + uint32 whiteItems = 0; + uint32 greenItems = 0; + uint32 blueItems = 0; + uint32 purpleItems = 0; + uint32 orangeItems = 0; + uint32 yellowItems = 0; + for (AuctionHouseObject::AuctionEntryMap::iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr) { AuctionEntry *Aentry = itr->second; @@ -108,37 +144,51 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config) { case 0: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) - wTGoods = wTGoods + 1; + ++greyTGoods; else - wItems = wItems + 1; + ++greyItems; break; case 1: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) - wTGoods = wTGoods + 1; + ++whiteTGoods; else - wItems = wItems + 1; + ++whiteItems; break; case 2: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) - gTGoods = gTGoods + 1; + ++greenTGoods; else - gItems = gItems + 1; + ++greenItems; break; case 3: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) - bTGoods = bTGoods + 1; + ++blueTGoods; else - bItems = bItems + 1; + ++blueItems; break; case 4: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) - pTGoods = pTGoods + 1; + ++purpleTGoods; else - pItems = pItems + 1; + ++purpleItems; + break; + + case 5: + if (prototype->Class == ITEM_CLASS_TRADE_GOODS) + ++orangeTGoods; + else + ++orangeItems; + break; + + case 6: + if (prototype->Class == ITEM_CLASS_TRADE_GOODS) + ++yellowTGoods; + else + ++yellowItems; break; } } @@ -150,78 +200,132 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config) uint32 itemID = 0; while (itemID == 0) { - uint32 choice = urand(1, 8); + uint32 choice = urand(0, 13); switch (choice) { + case 0: + { + if ((greyItemsBin.size() > 0) && (greyItems < greyIcount)) + { + itemID = greyItemsBin[urand(0, greyItemsBin.size() - 1)]; + ++greyItems; + break; + } + } case 1: { - if ((purpleItems.size() > 0) && (pItems < pibin)) + if ((whiteItemsBin.size() > 0) && (whiteItems < whiteIcount)) { - itemID = purpleItems[urand(0, purpleItems.size() - 1)]; - pItems = pItems + 1; - break; + itemID = whiteItemsBin[urand(0, whiteItemsBin.size() - 1)]; + ++whiteItems; + break; } } case 2: { - if ((blueItems.size() > 0) && (bItems < bibin)) + if ((greenItemsBin.size() > 0) && (greenItems < greenIcount)) { - itemID = blueItems[urand(0, blueItems.size() - 1)]; - bItems = bItems + 1; + itemID = greenItemsBin[urand(0, greenItemsBin.size() - 1)]; + ++greenItems; break; } } case 3: { - if ((greenItems.size() > 0) && (gItems < gibin)) + if ((blueItemsBin.size() > 0) && (blueItems < blueIcount)) { - itemID = greenItems[urand(0, greenItems.size() - 1)]; - gItems = gItems + 1; + itemID = blueItemsBin[urand(0, blueItemsBin.size() - 1)]; + ++blueItems; break; } } case 4: { - if ((whiteItems.size() > 0) && (wItems < wibin)) + if ((purpleItemsBin.size() > 0) && (purpleItems < purpleIcount)) { - itemID = whiteItems[urand(0, whiteItems.size() - 1)]; - wItems = wItems + 1; - break; + itemID = purpleItemsBin[urand(0, purpleItemsBin.size() - 1)]; + ++purpleItems; + break; } } case 5: { - if ((purpleTradeGoods.size() > 0) && (pTGoods < ptgbin)) + if ((orangeItemsBin.size() > 0) && (orangeItems < orangeIcount)) { - itemID = purpleTradeGoods[urand(0, purpleTradeGoods.size() - 1)]; - pTGoods = pTGoods + 1; - break; + itemID = orangeItemsBin[urand(0, orangeItemsBin.size() - 1)]; + ++orangeItems; + break; } } case 6: { - if ((blueTradeGoods.size() > 0) && (bTGoods < btgbin)) + if ((yellowItemsBin.size() > 0) && (yellowItems < yellowIcount)) { - itemID = blueTradeGoods[urand(0, blueTradeGoods.size() - 1)]; - bTGoods = bTGoods + 1; - break; + itemID = yellowItemsBin[urand(0, yellowItemsBin.size() - 1)]; + ++yellowItems; + break; } } case 7: { - if ((greenTradeGoods.size() > 0) && (gTGoods < gtgbin)) + if ((greyTradeGoodsBin.size() > 0) && (greyTGoods < greyTGcount)) { - itemID = greenTradeGoods[urand(0, greenTradeGoods.size() - 1)]; - gTGoods = gTGoods + 1; + itemID = whiteTradeGoodsBin[urand(0, whiteTradeGoodsBin.size() - 1)]; + ++greyTGoods; break; } } case 8: { - if ((whiteTradeGoods.size() > 0) && (wTGoods < wtgbin)) + if ((whiteTradeGoodsBin.size() > 0) && (whiteTGoods < whiteTGcount)) + { + itemID = whiteTradeGoodsBin[urand(0, whiteTradeGoodsBin.size() - 1)]; + ++whiteTGoods; + break; + } + } + case 9: + { + if ((greenTradeGoodsBin.size() > 0) && (greenTGoods < greenTGcount)) + { + itemID = greenTradeGoodsBin[urand(0, greenTradeGoodsBin.size() - 1)]; + ++greenTGoods; + break; + } + } + case 10: + { + if ((blueTradeGoodsBin.size() > 0) && (blueTGoods < blueTGcount)) { - itemID = whiteTradeGoods[urand(0, whiteTradeGoods.size() - 1)]; - wTGoods = wTGoods + 1; + itemID = blueTradeGoodsBin[urand(0, blueTradeGoodsBin.size() - 1)]; + ++blueTGoods; + break; + } + } + case 11: + { + if ((purpleTradeGoodsBin.size() > 0) && (purpleTGoods < purpleTGcount)) + { + itemID = purpleTradeGoodsBin[urand(0, purpleTradeGoodsBin.size() - 1)]; + ++purpleTGoods; + break; + } + } + case 12: + { + if ((orangeTradeGoodsBin.size() > 0) && (orangeTGoods < orangeTGcount)) + { + itemID = orangeTradeGoodsBin[urand(0, orangeTradeGoodsBin.size() - 1)]; + ++orangeTGoods; + break; + } + } + case 13: + { + if ((yellowTradeGoodsBin.size() > 0) && (yellowTGoods < yellowTGcount)) + { + itemID = yellowTradeGoodsBin[urand(0, yellowTradeGoodsBin.size() - 1)]; + ++yellowTGoods; break; } } @@ -270,6 +374,17 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config) switch (prototype->Quality) { + case 0: + if (config->GetMaxStack(AHB_GREY) != 0) + { + stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_GREY))); + } + buyoutPrice *= urand(config->GetMinPrice(AHB_GREY), config->GetMaxPrice(AHB_GREY)) * stackCount; + buyoutPrice /= 100; + bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_GREY), config->GetMaxBidPrice(AHB_GREY)); + bidPrice /= 100; + break; + case 1: if (config->GetMaxStack(AHB_WHITE) != 0) { @@ -313,13 +428,33 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config) bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_PURPLE), config->GetMaxBidPrice(AHB_PURPLE)); bidPrice /= 100; break; + case 5: + if (config->GetMaxStack(AHB_ORANGE) != 0) + { + stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_ORANGE))); + } + buyoutPrice *= urand(config->GetMinPrice(AHB_ORANGE), config->GetMaxPrice(AHB_ORANGE)) * stackCount; + buyoutPrice /= 100; + bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_ORANGE), config->GetMaxBidPrice(AHB_ORANGE)); + bidPrice /= 100; + break; + case 6: + if (config->GetMaxStack(AHB_YELLOW) != 0) + { + stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_YELLOW))); + } + buyoutPrice *= urand(config->GetMinPrice(AHB_YELLOW), config->GetMaxPrice(AHB_YELLOW)) * stackCount; + buyoutPrice /= 100; + bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_YELLOW), config->GetMaxBidPrice(AHB_YELLOW)); + bidPrice /= 100; + break; } item->SetCount(stackCount); AuctionEntry* auctionEntry = new AuctionEntry; auctionEntry->Id = objmgr.GenerateAuctionID(); - auctionEntry->auctioneer = 0; + auctionEntry->auctioneer = AuctioneerGUID; auctionEntry->item_guidlow = item->GetGUIDLow(); auctionEntry->item_template = item->GetEntry(); auctionEntry->owner = AHBplayer->GetGUIDLow(); @@ -329,28 +464,12 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config) auctionEntry->bid = 0; auctionEntry->deposit = 0; auctionEntry->expire_time = (time_t) (urand(config->GetMinTime(), config->GetMaxTime()) * 60 * 60 + time(NULL)); + auctionEntry->auctionHouseEntry = ahEntry; item->SaveToDB(); item->RemoveFromUpdateQueueOf(AHBplayer); auctionmgr.AddAItem(item); auctionHouse->AddAuction(auctionEntry); - - CharacterDatabase.PExecute("INSERT INTO `auctionhouse` (`id`," - "`auctioneerguid`,`itemguid`,`item_template`," - "`itemowner`,`buyoutprice`,`time`,`buyguid`," - "`lastbid`,`startbid`,`deposit`) " - "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', " - "'" I64FMTD "', '%u', '%u', '%u', '%u')", - auctionEntry->Id, - auctionEntry->auctioneer, - auctionEntry->item_guidlow, - auctionEntry->item_template, - auctionEntry->owner, - auctionEntry->buyout, - (uint64) auctionEntry->expire_time, - auctionEntry->bidder, - auctionEntry->bid, - auctionEntry->startbid, - auctionEntry->deposit); + auctionEntry->SaveToDB(); } } @@ -360,7 +479,7 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World return; // Fetches content of selected AH - AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMapByLocation(config->GetAHID()); + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID()); AuctionHouseObject::AuctionEntryMap::iterator itr; itr = auctionHouse->GetAuctionsBegin(); @@ -393,7 +512,7 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World // Choose random auction from possible auctions uint32 auctionID = possibleBids[urand(0, possibleBids.size() - 1)]; - // from auctionhouse.cpp, creates auction pointer & player pointer + // from auctionhousehandler.cpp, creates auction pointer & player pointer AuctionEntry* auction = auctionHouse->GetAuction(auctionID); // get exact item information @@ -408,16 +527,14 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World ItemPrototype const* prototype = objmgr.GetItemPrototype(auction->item_template); // check which price we have to use, startbid or if it is bidded already - if(debug_Out) - {sLog.outError("Auction Number: %u", auction->Id);} - if(debug_Out) - {sLog.outError("Item Template: %u", auction->item_template);} - if(debug_Out) - {sLog.outError("Buy Price: %u", prototype->BuyPrice);} - if(debug_Out) - {sLog.outError("Sell Price: %u", prototype->SellPrice);} - if(debug_Out) - {sLog.outError("Quality: %u", prototype->Quality);} + if(debug_Out) + { + sLog.outError("Auction Number: %u", auction->Id); + sLog.outError("Item Template: %u", auction->item_template); + sLog.outError("Buy Price: %u", prototype->BuyPrice); + sLog.outError("Sell Price: %u", prototype->SellPrice); + sLog.outError("Quality: %u", prototype->Quality); + } uint32 currentprice; if(auction->bid) { @@ -478,6 +595,16 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World { bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE); } + case 5: + if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_ORANGE)) + { + bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_ORANGE); + } + case 6: + if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_YELLOW)) + { + bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_YELLOW); + } break; default: // quality is something it shouldn't be, let's get out of here @@ -519,6 +646,16 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World { bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE); } + case 5: + if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_ORANGE)) + { + bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_ORANGE); + } + case 6: + if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_YELLOW)) + { + bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_YELLOW); + } break; default: // quality is something it shouldn't be, let's get out of here @@ -620,7 +757,7 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World // Remove auction auctionHouse->RemoveAuction(auction->Id); // Remove from database - CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id); + auction->DeleteFromDB(); delete auction; } @@ -639,7 +776,7 @@ void AuctionHouseBot() _AHBplayer.MinimalLoadFromDB(NULL, AHBplayerGUID); ObjectAccessor::Instance().AddObject(&_AHBplayer); - if(sConfig.GetIntDefault("AllowTwoSide.Interaction.Auction",0) == 0) + if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) { addNewAuctions(&_AHBplayer, &AllianceConfig); if (((_newrun - _lastrun_a) > (AllianceConfig.GetBiddingInterval() * 60)) && (AllianceConfig.GetBidsPerInterval() > 0)) @@ -687,7 +824,7 @@ void AuctionHouseBotInit() Bind_When_Use = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Use", 1); Bind_Quest_Item = sConfig.GetBoolDefault("AuctionHouseBot.Bind_Quest_Item", 0); - if(sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",0) == 0) + if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) { AuctionHouseBotLoadValues(&AllianceConfig); AuctionHouseBotLoadValues(&HordeConfig); @@ -794,7 +931,7 @@ void AuctionHouseBotInit() break; } - if ((prototype->Quality < 1) || (prototype->Quality > 4)) + if ((prototype->Quality < 0) || (prototype->Quality > 6)) continue; if (Vendor_Items == 0) @@ -846,75 +983,110 @@ void AuctionHouseBotInit() switch (prototype->Quality) { + case 0: + if (prototype->Class == ITEM_CLASS_TRADE_GOODS) + greyTradeGoodsBin.push_back(itemID); + else + greyItemsBin.push_back(itemID); + break; + case 1: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) - whiteTradeGoods.push_back(itemID); + whiteTradeGoodsBin.push_back(itemID); else - whiteItems.push_back(itemID); + whiteItemsBin.push_back(itemID); break; case 2: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) - greenTradeGoods.push_back(itemID); + greenTradeGoodsBin.push_back(itemID); else - greenItems.push_back(itemID); + greenItemsBin.push_back(itemID); break; case 3: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) - blueTradeGoods.push_back(itemID); + blueTradeGoodsBin.push_back(itemID); else - blueItems.push_back(itemID); + blueItemsBin.push_back(itemID); break; case 4: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) - purpleTradeGoods.push_back(itemID); + purpleTradeGoodsBin.push_back(itemID); + else + purpleItemsBin.push_back(itemID); + break; + + case 5: + if (prototype->Class == ITEM_CLASS_TRADE_GOODS) + orangeTradeGoodsBin.push_back(itemID); else - purpleItems.push_back(itemID); + orangeItemsBin.push_back(itemID); + break; + + case 6: + if (prototype->Class == ITEM_CLASS_TRADE_GOODS) + yellowTradeGoodsBin.push_back(itemID); + else + yellowItemsBin.push_back(itemID); break; } } - if ((whiteTradeGoods.size() == 0) && - (greenTradeGoods.size() == 0) && - (blueTradeGoods.size() == 0) && - (purpleTradeGoods.size() == 0) && - (whiteItems.size() == 0) && - (greenItems.size() == 0) && - (blueItems.size() == 0) && - (purpleItems.size() == 0)) + if ( + (greyTradeGoodsBin.size() == 0) && + (whiteTradeGoodsBin.size() == 0) && + (greenTradeGoodsBin.size() == 0) && + (blueTradeGoodsBin.size() == 0) && + (purpleTradeGoodsBin.size() == 0) && + (orangeTradeGoodsBin.size() == 0) && + (yellowTradeGoodsBin.size() == 0) && + (greyItemsBin.size() == 0) && + (whiteItemsBin.size() == 0) && + (greenItemsBin.size() == 0) && + (blueItemsBin.size() == 0) && + (purpleItemsBin.size() == 0) && + (orangeItemsBin.size() == 0) && + (yellowItemsBin.size() == 0) + ) { sLog.outString("AuctionHouseBot: No items"); AHBSeller = 0; } sLog.outString("AuctionHouseBot:"); - sLog.outString("loaded %d white trade goods", whiteTradeGoods.size()); - sLog.outString("loaded %d green trade goods", greenTradeGoods.size()); - sLog.outString("loaded %d blue trade goods", blueTradeGoods.size()); - sLog.outString("loaded %d purple trade goods", purpleTradeGoods.size()); - sLog.outString("loaded %d white items", whiteItems.size()); - sLog.outString("loaded %d green items", greenItems.size()); - sLog.outString("loaded %d blue items", blueItems.size()); - sLog.outString("loaded %d purple items", purpleItems.size()); + sLog.outString("loaded %d grey trade goods", greyTradeGoodsBin.size()); + sLog.outString("loaded %d white trade goods", whiteTradeGoodsBin.size()); + sLog.outString("loaded %d green trade goods", greenTradeGoodsBin.size()); + sLog.outString("loaded %d blue trade goods", blueTradeGoodsBin.size()); + sLog.outString("loaded %d purple trade goods", purpleTradeGoodsBin.size()); + sLog.outString("loaded %d orange trade goods", orangeTradeGoodsBin.size()); + sLog.outString("loaded %d yellow trade goods", yellowTradeGoodsBin.size()); + sLog.outString("loaded %d grey items", greyItemsBin.size()); + sLog.outString("loaded %d white items", whiteItemsBin.size()); + sLog.outString("loaded %d green items", greenItemsBin.size()); + sLog.outString("loaded %d blue items", blueItemsBin.size()); + sLog.outString("loaded %d purple items", purpleItemsBin.size()); + sLog.outString("loaded %d orange items", orangeItemsBin.size()); + sLog.outString("loaded %d yellow items", yellowItemsBin.size()); } sLog.outString("AuctionHouseBot by Paradox (original by ChrisK) has been loaded."); sLog.outString("AuctionHouseBot now includes AHBuyer by Kerbe and Paradox"); } -void AuctionHouseBotCommands(uint32 command, AuctionLocation ahMapID, uint32 col, char* args) +void AuctionHouseBotCommands(uint32 command, uint32 ahMapID, uint32 col, char* args) { AHBConfig *config; switch (ahMapID) { - case AUCTION_ALLIANCE: + case 2: config = &AllianceConfig; break; - case AUCTION_HORDE: + case 6: config = &HordeConfig; break; - case AUCTION_NEUTRAL: + case 7: config = &NeutralConfig; break; } @@ -936,14 +1108,20 @@ void AuctionHouseBotCommands(uint32 command, AuctionLocation ahMapID, uint32 col case AHB_PURPLE: color = "purple"; break; + case AHB_ORANGE: + color = "orange"; + break; + case AHB_YELLOW: + color = "yellow"; + break; default: break; } switch (command) { - case 0: //ahexpire + case 0: //ahexpire { - AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMapByLocation(ahMapID); + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID()); AuctionHouseObject::AuctionEntryMap::iterator itr; itr = auctionHouse->GetAuctionsBegin(); @@ -956,35 +1134,35 @@ void AuctionHouseBotCommands(uint32 command, AuctionLocation ahMapID, uint32 col ++itr; } }break; - case 1: //min items + case 1: //min items { char * param1 = strtok(args, " "); uint32 minItems = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET minitems = '%u' WHERE auctionhouse = '%u'", minItems, ahMapID); config->SetMinItems(minItems); }break; - case 2: //max items + case 2: //max items { char * param1 = strtok(args, " "); uint32 maxItems = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxitems = '%u' WHERE auctionhouse = '%u'", maxItems, ahMapID); config->SetMaxItems(maxItems); }break; - case 3: //min time + case 3: //min time { char * param1 = strtok(args, " "); uint32 minTime = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET mintime = '%u' WHERE auctionhouse = '%u'", minTime, ahMapID); config->SetMinTime(minTime); }break; - case 4: //max time + case 4: //max time { char * param1 = strtok(args, " "); uint32 maxTime = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxtime = '%u' WHERE auctionhouse = '%u'", maxTime, ahMapID); config->SetMaxTime(maxTime); }break; - case 5: //percentages + case 5: //percentages { char * param1 = strtok(args, " "); char * param2 = strtok(NULL, " "); @@ -994,49 +1172,67 @@ void AuctionHouseBotCommands(uint32 command, AuctionLocation ahMapID, uint32 col char * param6 = strtok(NULL, " "); char * param7 = strtok(NULL, " "); char * param8 = strtok(NULL, " "); - uint32 wtg = (uint32) strtoul(param1, NULL, 0); - uint32 gtg = (uint32) strtoul(param2, NULL, 0); - uint32 btg = (uint32) strtoul(param3, NULL, 0); - uint32 ptg = (uint32) strtoul(param4, NULL, 0); - uint32 wi = (uint32) strtoul(param5, NULL, 0); - uint32 gi = (uint32) strtoul(param6, NULL, 0); - uint32 bi = (uint32) strtoul(param7, NULL, 0); - uint32 pi = (uint32) strtoul(param8, NULL, 0); + char * param9 = strtok(NULL, " "); + char * param10 = strtok(NULL, " "); + char * param11 = strtok(NULL, " "); + char * param12 = strtok(NULL, " "); + char * param13 = strtok(NULL, " "); + char * param14 = strtok(NULL, " "); + uint32 greytg = (uint32) strtoul(param1, NULL, 0); + uint32 whitetg = (uint32) strtoul(param2, NULL, 0); + uint32 greentg = (uint32) strtoul(param3, NULL, 0); + uint32 bluetg = (uint32) strtoul(param4, NULL, 0); + uint32 purpletg = (uint32) strtoul(param5, NULL, 0); + uint32 orangetg = (uint32) strtoul(param6, NULL, 0); + uint32 yellowtg = (uint32) strtoul(param7, NULL, 0); + uint32 greyi = (uint32) strtoul(param8, NULL, 0); + uint32 whitei = (uint32) strtoul(param9, NULL, 0); + uint32 greeni = (uint32) strtoul(param10, NULL, 0); + uint32 bluei = (uint32) strtoul(param11, NULL, 0); + uint32 purplei = (uint32) strtoul(param12, NULL, 0); + uint32 orangei = (uint32) strtoul(param13, NULL, 0); + uint32 yellowi = (uint32) strtoul(param14, NULL, 0); CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhitetradegoods = '%u' WHERE auctionhouse = '%u'", wtg, ahMapID); - CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreentradegoods = '%u' WHERE auctionhouse = '%u'", gtg, ahMapID); - CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentbluetradegoods = '%u' WHERE auctionhouse = '%u'", btg, ahMapID); - CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpletradegoods = '%u' WHERE auctionhouse = '%u'", ptg, ahMapID); - CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhiteitems = '%u' WHERE auctionhouse = '%u'", wi, ahMapID); - CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreenitems = '%u' WHERE auctionhouse = '%u'", gi, ahMapID); - CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentblueitems = '%u' WHERE auctionhouse = '%u'", bi, ahMapID); - CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpleitems = '%u' WHERE auctionhouse = '%u'", pi, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreytradegoods = '%u' WHERE auctionhouse = '%u'", greytg, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhitetradegoods = '%u' WHERE auctionhouse = '%u'", whitetg, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreentradegoods = '%u' WHERE auctionhouse = '%u'", greentg, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentbluetradegoods = '%u' WHERE auctionhouse = '%u'", bluetg, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpletradegoods = '%u' WHERE auctionhouse = '%u'", purpletg, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentorangetradegoods = '%u' WHERE auctionhouse = '%u'", orangetg, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentyellowtradegoods = '%u' WHERE auctionhouse = '%u'", yellowtg, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreyitems = '%u' WHERE auctionhouse = '%u'", greyi, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhiteitems = '%u' WHERE auctionhouse = '%u'", whitei, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreenitems = '%u' WHERE auctionhouse = '%u'", greeni, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentblueitems = '%u' WHERE auctionhouse = '%u'", bluei, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpleitems = '%u' WHERE auctionhouse = '%u'", purplei, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentorangeitems = '%u' WHERE auctionhouse = '%u'", orangei, ahMapID); + CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentyellowitems = '%u' WHERE auctionhouse = '%u'", yellowi, ahMapID); CharacterDatabase.CommitTransaction(); - config->SetPercentages(wtg, gtg, btg, ptg, wi, gi, bi, pi); + config->SetPercentages(greytg, whitetg, greentg, bluetg, purpletg, orangetg, yellowtg, greyi, whitei, greeni, bluei, purplei, orangei, yellowi); }break; - case 6: //min prices + case 6: //min prices { char * param1 = strtok(args, " "); uint32 minPrice = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET minprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), minPrice, ahMapID); config->SetMinPrice(col, minPrice); }break; - case 7: //max prices + case 7: //max prices { char * param1 = strtok(args, " "); uint32 maxPrice = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), maxPrice, ahMapID); config->SetMaxPrice(col, maxPrice); }break; - case 8: //min bid price + case 8: //min bid price { char * param1 = strtok(args, " "); uint32 minBidPrice = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET minbidprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), minBidPrice, ahMapID); config->SetMinBidPrice(col, minBidPrice); }break; - case 9: //max bid price + case 9: //max bid price { char * param1 = strtok(args, " "); uint32 maxBidPrice = (uint32) strtoul(param1, NULL, 0); @@ -1092,25 +1288,44 @@ void AuctionHouseBotLoadValues(AHBConfig *config) {sLog.outError("minTime = %u", config->GetMinTime()); sLog.outError("maxTime = %u", config->GetMaxTime());} //load percentages - uint32 wtg = CharacterDatabase.PQuery("SELECT percentwhitetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); - uint32 gtg = CharacterDatabase.PQuery("SELECT percentgreentradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); - uint32 btg = CharacterDatabase.PQuery("SELECT percentbluetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); - uint32 ptg = CharacterDatabase.PQuery("SELECT percentpurpletradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); - uint32 wi = CharacterDatabase.PQuery("SELECT percentwhiteitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); - uint32 gi = CharacterDatabase.PQuery("SELECT percentgreenitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); - uint32 bi = CharacterDatabase.PQuery("SELECT percentblueitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); - uint32 pi = CharacterDatabase.PQuery("SELECT percentpurpleitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); - config->SetPercentages(wtg, gtg, btg, ptg, wi, gi, bi, pi); + uint32 greytg = CharacterDatabase.PQuery("SELECT percentgreytradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + uint32 whitetg = CharacterDatabase.PQuery("SELECT percentwhitetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + uint32 greentg = CharacterDatabase.PQuery("SELECT percentgreentradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + uint32 bluetg = CharacterDatabase.PQuery("SELECT percentbluetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + uint32 purpletg = CharacterDatabase.PQuery("SELECT percentpurpletradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + uint32 orangetg = CharacterDatabase.PQuery("SELECT percentorangetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + uint32 yellowtg = CharacterDatabase.PQuery("SELECT percentyellowtradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + uint32 greyi = CharacterDatabase.PQuery("SELECT percentgreyitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + uint32 whitei = CharacterDatabase.PQuery("SELECT percentwhiteitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + uint32 greeni = CharacterDatabase.PQuery("SELECT percentgreenitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + uint32 bluei = CharacterDatabase.PQuery("SELECT percentblueitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + uint32 purplei = CharacterDatabase.PQuery("SELECT percentpurpleitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + uint32 orangei = CharacterDatabase.PQuery("SELECT percentorangeitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + uint32 yellowi = CharacterDatabase.PQuery("SELECT percentyellowitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); + config->SetPercentages(greytg, whitetg, greentg, bluetg, purpletg, orangetg, yellowtg, greyi, whitei, greeni, bluei, purplei, orangei, yellowi); if(debug_Out) - {sLog.outError("percentWhiteTradeGoods = %u", config->GetPercentages(AHB_WHITE_TG)); - sLog.outError("percentGreenTradeGoods = %u", config->GetPercentages(AHB_GREEN_TG)); - sLog.outError("percentBlueTradeGoods = %u", config->GetPercentages(AHB_BLUE_TG)); - sLog.outError("percentPurpleTradeGoods = %u", config->GetPercentages(AHB_PURPLE_TG)); - sLog.outError("percentWhiteItems = %u", config->GetPercentages(AHB_WHITE_I)); - sLog.outError("percentGreenItems = %u", config->GetPercentages(AHB_GREEN_I)); - sLog.outError("percentBlueItems = %u", config->GetPercentages(AHB_BLUE_I)); - sLog.outError("percentPurpleItems = %u", config->GetPercentages(AHB_PURPLE_I));} + { + sLog.outError("percentGreyTradeGoods = %u", config->GetPercentages(AHB_GREY_TG)); + sLog.outError("percentWhiteTradeGoods = %u", config->GetPercentages(AHB_WHITE_TG)); + sLog.outError("percentGreenTradeGoods = %u", config->GetPercentages(AHB_GREEN_TG)); + sLog.outError("percentBlueTradeGoods = %u", config->GetPercentages(AHB_BLUE_TG)); + sLog.outError("percentPurpleTradeGoods = %u", config->GetPercentages(AHB_PURPLE_TG)); + sLog.outError("percentOrangeTradeGoods = %u", config->GetPercentages(AHB_ORANGE_TG)); + sLog.outError("percentYellowTradeGoods = %u", config->GetPercentages(AHB_YELLOW_TG)); + sLog.outError("percentGreyItems = %u", config->GetPercentages(AHB_GREY_I)); + sLog.outError("percentWhiteItems = %u", config->GetPercentages(AHB_WHITE_I)); + sLog.outError("percentGreenItems = %u", config->GetPercentages(AHB_GREEN_I)); + sLog.outError("percentBlueItems = %u", config->GetPercentages(AHB_BLUE_I)); + sLog.outError("percentPurpleItems = %u", config->GetPercentages(AHB_PURPLE_I)); + sLog.outError("percentOrangeItems = %u", config->GetPercentages(AHB_ORANGE_I)); + sLog.outError("percentYellowItems = %u", config->GetPercentages(AHB_YELLOW_I)); + } //load min and max prices + config->SetMinPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT minpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + config->SetMaxPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT maxpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + if(debug_Out) + {sLog.outError("minPriceGrey = %u", config->GetMinPrice(AHB_GREY)); + sLog.outError("maxPriceGrey = %u", config->GetMaxPrice(AHB_GREY));} config->SetMinPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT minpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); config->SetMaxPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) @@ -1131,7 +1346,23 @@ void AuctionHouseBotLoadValues(AHBConfig *config) if(debug_Out) {sLog.outError("minPricePurple = %u", config->GetMinPrice(AHB_PURPLE)); sLog.outError("maxPricePurple = %u", config->GetMaxPrice(AHB_PURPLE));} + config->SetMinPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT minpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + config->SetMaxPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT maxpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + if(debug_Out) + {sLog.outError("minPriceOrange = %u", config->GetMinPrice(AHB_ORANGE)); + sLog.outError("maxPriceOrange = %u", config->GetMaxPrice(AHB_ORANGE));} + config->SetMinPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT minpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + config->SetMaxPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT maxpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + if(debug_Out) + {sLog.outError("minPriceYellow = %u", config->GetMinPrice(AHB_YELLOW)); + sLog.outError("maxPriceYellow = %u", config->GetMaxPrice(AHB_YELLOW));} //load min and max bid prices + config->SetMinBidPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT minbidpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + if(debug_Out) + {sLog.outError(",minBidPriceGrey = %u", config->GetMinBidPrice(AHB_GREY));} + config->SetMaxBidPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT maxbidpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + if(debug_Out) + {sLog.outError("maxBidPriceGrey = %u", config->GetMaxBidPrice(AHB_GREY));} config->SetMinBidPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT minbidpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError(",minBidPriceWhite = %u", config->GetMinBidPrice(AHB_WHITE));} @@ -1156,7 +1387,22 @@ void AuctionHouseBotLoadValues(AHBConfig *config) config->SetMaxBidPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxbidpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("maxBidPricePurple = %u", config->GetMaxBidPrice(AHB_PURPLE));} + config->SetMinBidPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT minbidpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + if(debug_Out) + {sLog.outError("minBidPriceOrange = %u", config->GetMinBidPrice(AHB_ORANGE));} + config->SetMaxBidPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT maxbidpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + if(debug_Out) + {sLog.outError("maxBidPriceOrange = %u", config->GetMaxBidPrice(AHB_ORANGE));} + config->SetMinBidPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT minbidpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + if(debug_Out) + {sLog.outError("minBidPriceYellow = %u", config->GetMinBidPrice(AHB_YELLOW));} + config->SetMaxBidPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT maxbidpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + if(debug_Out) + {sLog.outError("maxBidPriceYellow = %u", config->GetMaxBidPrice(AHB_YELLOW));} //load max stacks + config->SetMaxStack(AHB_GREY, CharacterDatabase.PQuery("SELECT maxstackgrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + if(debug_Out) + {sLog.outError("maxStackGrey = %u", config->GetMaxStack(AHB_GREY));} config->SetMaxStack(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxstackwhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("maxStackWhite = %u", config->GetMaxStack(AHB_WHITE));} @@ -1169,6 +1415,12 @@ void AuctionHouseBotLoadValues(AHBConfig *config) config->SetMaxStack(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxstackpurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("maxStackPurple = %u", config->GetMaxStack(AHB_PURPLE));} + config->SetMaxStack(AHB_ORANGE, CharacterDatabase.PQuery("SELECT maxstackorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + if(debug_Out) + {sLog.outError("maxStackOrange = %u", config->GetMaxStack(AHB_ORANGE));} + config->SetMaxStack(AHB_YELLOW, CharacterDatabase.PQuery("SELECT maxstackyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + if(debug_Out) + {sLog.outError("maxStackYellow = %u", config->GetMaxStack(AHB_YELLOW));} } if (AHBBuyer) { @@ -1178,12 +1430,18 @@ void AuctionHouseBotLoadValues(AHBConfig *config) config->SetBuyerPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT buyerpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); config->SetBuyerPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT buyerpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); config->SetBuyerPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT buyerpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + config->SetBuyerPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT buyerpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); + config->SetBuyerPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT buyerpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) - {sLog.outError("buyerPriceGrey = %u", config->GetBuyerPrice(AHB_GREY)); - sLog.outError("buyerPriceWhite = %u", config->GetBuyerPrice(AHB_WHITE)); - sLog.outError("buyerPriceGreen = %u", config->GetBuyerPrice(AHB_GREEN)); - sLog.outError("buyerPriceBlue = %u", config->GetBuyerPrice(AHB_BLUE)); - sLog.outError("buyerPricePurple = %u", config->GetBuyerPrice(AHB_PURPLE));} + { + sLog.outError("buyerPriceGrey = %u", config->GetBuyerPrice(AHB_GREY)); + sLog.outError("buyerPriceWhite = %u", config->GetBuyerPrice(AHB_WHITE)); + sLog.outError("buyerPriceGreen = %u", config->GetBuyerPrice(AHB_GREEN)); + sLog.outError("buyerPriceBlue = %u", config->GetBuyerPrice(AHB_BLUE)); + sLog.outError("buyerPricePurple = %u", config->GetBuyerPrice(AHB_PURPLE)); + sLog.outError("buyerPriceOrange = %u", config->GetBuyerPrice(AHB_ORANGE)); + sLog.outError("buyerPriceYellow = %u", config->GetBuyerPrice(AHB_YELLOW)); + } //load bidding interval config->SetBiddingInterval(CharacterDatabase.PQuery("SELECT buyerbiddinginterval FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) @@ -1194,4 +1452,3 @@ void AuctionHouseBotLoadValues(AHBConfig *config) {sLog.outError("buyerBidsPerInterval = %u", config->GetBidsPerInterval());} } } - diff --git a/src/game/AuctionHouseBot.h b/src/game/AuctionHouseBot.h index 5113089e969..8d5c067a354 100644 --- a/src/game/AuctionHouseBot.h +++ b/src/game/AuctionHouseBot.h @@ -3,22 +3,27 @@ #include "Common.h" #include "Log.h" #include "Config/ConfigEnv.h" -#include "AuctionHouseMgr.h" #define AHB_GREY 0 #define AHB_WHITE 1 #define AHB_GREEN 2 #define AHB_BLUE 3 #define AHB_PURPLE 4 +#define AHB_ORANGE 5 +#define AHB_YELLOW 6 #define AHB_GREY_TG 0 #define AHB_WHITE_TG 1 #define AHB_GREEN_TG 2 #define AHB_BLUE_TG 3 #define AHB_PURPLE_TG 4 -#define AHB_GREY_I 5 -#define AHB_WHITE_I 6 -#define AHB_GREEN_I 7 -#define AHB_BLUE_I 8 -#define AHB_PURPLE_I 9 +#define AHB_ORANGE_TG 5 +#define AHB_YELLOW_TG 6 +#define AHB_GREY_I 7 +#define AHB_WHITE_I 8 +#define AHB_GREEN_I 9 +#define AHB_BLUE_I 10 +#define AHB_PURPLE_I 11 +#define AHB_ORANGE_I 12 +#define AHB_YELLOW_I 13 #define AHBplayerAccount sConfig.GetIntDefault("AuctionHouseBot.Account", 0) #define AHBplayerGUID sConfig.GetIntDefault("AuctionHouseBot.GUID", 0) #define ItemsPerCycle sConfig.GetIntDefault("AuctionHouseBot.ItemsPerCycle", 200) @@ -28,19 +33,31 @@ class AHBConfig { private: - AuctionLocation AHID; + uint32 AHID; + uint32 AHFID; uint32 minItems; uint32 maxItems; uint32 minTime; uint32 maxTime; + uint32 percentGreyTradeGoods; uint32 percentWhiteTradeGoods; uint32 percentGreenTradeGoods; uint32 percentBlueTradeGoods; uint32 percentPurpleTradeGoods; + uint32 percentOrangeTradeGoods; + uint32 percentYellowTradeGoods; + uint32 percentGreyItems; uint32 percentWhiteItems; uint32 percentGreenItems; uint32 percentBlueItems; uint32 percentPurpleItems; + uint32 percentOrangeItems; + uint32 percentYellowItems; + uint32 minPriceGrey; + uint32 maxPriceGrey; + uint32 minBidPriceGrey; + uint32 maxBidPriceGrey; + uint32 maxStackGrey; uint32 minPriceWhite; uint32 maxPriceWhite; uint32 minBidPriceWhite; @@ -61,35 +78,72 @@ class AHBConfig uint32 minBidPricePurple; uint32 maxBidPricePurple; uint32 maxStackPurple; + uint32 minPriceOrange; + uint32 maxPriceOrange; + uint32 minBidPriceOrange; + uint32 maxBidPriceOrange; + uint32 maxStackOrange; + uint32 minPriceYellow; + uint32 maxPriceYellow; + uint32 minBidPriceYellow; + uint32 maxBidPriceYellow; + uint32 maxStackYellow; uint32 buyerPriceGrey; uint32 buyerPriceWhite; uint32 buyerPriceGreen; uint32 buyerPriceBlue; uint32 buyerPricePurple; + uint32 buyerPriceOrange; + uint32 buyerPriceYellow; uint32 buyerBiddingInterval; uint32 buyerBidsPerInterval; - uint32 wtgp; - uint32 gtgp; - uint32 btgp; - uint32 ptgp; - uint32 wip; - uint32 gip; - uint32 bip; - uint32 pip; + uint32 greytgp; + uint32 whitetgp; + uint32 greentgp; + uint32 bluetgp; + uint32 purpletgp; + uint32 orangetgp; + uint32 yellowtgp; + uint32 greyip; + uint32 whiteip; + uint32 greenip; + uint32 blueip; + uint32 purpleip; + uint32 orangeip; + uint32 yellowip; public: - AHBConfig(AuctionLocation ahid) + AHBConfig(uint32 ahid) { AHID = ahid; + switch(ahid) + { + case 2: + AHFID = 55; + break; + case 6: + AHFID = 29; + break; + case 7: + AHFID = 120; + break; + default: + AHFID = 120; + break; + } } AHBConfig() { } - AuctionLocation GetAHID() + uint32 GetAHID() { return AHID; } + uint32 GetAHFID() + { + return AHFID; + } void SetMinItems(uint32 value) { minItems = value; @@ -133,9 +187,9 @@ class AHBConfig { return maxTime; } - void SetPercentages(uint32 wtg, uint32 gtg, uint32 btg, uint32 ptg, uint32 wi, uint32 gi, uint32 bi, uint32 pi) + void SetPercentages(uint32 greytg, uint32 whitetg, uint32 greentg, uint32 bluetg, uint32 purpletg, uint32 orangetg, uint32 yellowtg, uint32 greyi, uint32 whitei, uint32 greeni, uint32 bluei, uint32 purplei, uint32 orangei, uint32 yellowi) { - uint32 totalPercent = wtg + gtg + btg + ptg + wi + gi + bi + pi; + uint32 totalPercent = greytg + whitetg + greentg + bluetg + purpletg + orangetg + yellowtg + greyi + whitei + greeni + bluei + purplei + orangei + yellowi; if (totalPercent == 0) { @@ -143,26 +197,35 @@ class AHBConfig } else if (totalPercent != 100) { - double scale = (double) 100 / (double) totalPercent; - - wtg = (uint32) (scale * (double) pi); - gtg = (uint32) (scale * (double) gtg); - btg = (uint32) (scale * (double) btg); - ptg = (uint32) (scale * (double) ptg); - wi = (uint32) (scale * (double) wi); - gi = (uint32) (scale * (double) gi); - bi = (uint32) (scale * (double) bi); - pi = 100 - wtg - gtg - btg - ptg - wi - gi - bi; - + greytg = 0; + whitetg = 27; + greentg = 12; + bluetg = 10; + purpletg = 1; + orangetg = 0; + yellowtg = 0; + greyi = 0; + whitei = 10; + greeni = 30; + bluei = 8; + purplei = 2; + orangei = 0; + yellowi = 0; } - percentWhiteTradeGoods = wtg; - percentGreenTradeGoods = gtg; - percentBlueTradeGoods = btg; - percentPurpleTradeGoods = ptg; - percentWhiteItems = wi; - percentGreenItems = gi; - percentBlueItems = bi; - percentPurpleItems = pi; + percentGreyTradeGoods = greytg; + percentWhiteTradeGoods = whitetg; + percentGreenTradeGoods = greentg; + percentBlueTradeGoods = bluetg; + percentPurpleTradeGoods = purpletg; + percentOrangeTradeGoods = orangetg; + percentYellowTradeGoods = yellowtg; + percentGreyItems = greyi; + percentWhiteItems = whitei; + percentGreenItems = greeni; + percentBlueItems = bluei; + percentPurpleItems = purplei; + percentOrangeItems = orangei; + percentYellowItems = yellowi; CalculatePercents(); } uint32 GetPercentages(uint32 color) @@ -170,7 +233,7 @@ class AHBConfig switch(color) { case AHB_GREY_TG: - return 0; + return percentGreyTradeGoods; break; case AHB_WHITE_TG: return percentWhiteTradeGoods; @@ -184,8 +247,14 @@ class AHBConfig case AHB_PURPLE_TG: return percentPurpleTradeGoods; break; + case AHB_ORANGE_TG: + return percentOrangeTradeGoods; + break; + case AHB_YELLOW_TG: + return percentYellowTradeGoods; + break; case AHB_GREY_I: - return 0; + return percentGreyItems; break; case AHB_WHITE_I: return percentWhiteItems; @@ -199,6 +268,12 @@ class AHBConfig case AHB_PURPLE_I: return percentPurpleItems; break; + case AHB_ORANGE_I: + return percentOrangeItems; + break; + case AHB_YELLOW_I: + return percentYellowItems; + break; default: return 0; break; @@ -209,6 +284,7 @@ class AHBConfig switch(color) { case AHB_GREY: + minPriceGrey = value; break; case AHB_WHITE: minPriceWhite = value; @@ -222,6 +298,12 @@ class AHBConfig case AHB_PURPLE: minPricePurple = value; break; + case AHB_ORANGE: + minPriceOrange = value; + break; + case AHB_YELLOW: + minPriceYellow = value; + break; default: break; } @@ -232,7 +314,12 @@ class AHBConfig { case AHB_GREY: { - return 0; + if (minPriceGrey == 0) + return 100; + else if (minPriceGrey > maxPriceGrey) + return maxPriceGrey; + else + return minPriceGrey; break; } case AHB_WHITE: @@ -275,6 +362,26 @@ class AHBConfig return minPricePurple; break; } + case AHB_ORANGE: + { + if (minPriceOrange == 0) + return 400; + else if (minPriceOrange > maxPriceOrange) + return maxPriceOrange; + else + return minPriceOrange; + break; + } + case AHB_YELLOW: + { + if (minPriceYellow == 0) + return 500; + else if (minPriceYellow > maxPriceYellow) + return maxPriceYellow; + else + return minPriceYellow; + break; + } default: { return 0; @@ -287,6 +394,7 @@ class AHBConfig switch(color) { case AHB_GREY: + maxPriceGrey = value; break; case AHB_WHITE: maxPriceWhite = value; @@ -300,6 +408,12 @@ class AHBConfig case AHB_PURPLE: maxPricePurple = value; break; + case AHB_ORANGE: + maxPriceOrange = value; + break; + case AHB_YELLOW: + maxPriceYellow = value; + break; default: break; } @@ -310,7 +424,10 @@ class AHBConfig { case AHB_GREY: { - return 0; + if (maxPriceGrey == 0) + return 150; + else + return maxPriceGrey; break; } case AHB_WHITE: @@ -345,6 +462,22 @@ class AHBConfig return maxPricePurple; break; } + case AHB_ORANGE: + { + if (maxPriceOrange == 0) + return 550; + else + return maxPriceOrange; + break; + } + case AHB_YELLOW: + { + if (maxPriceYellow == 0) + return 650; + else + return maxPriceYellow; + break; + } default: { return 0; @@ -357,6 +490,7 @@ class AHBConfig switch(color) { case AHB_GREY: + minBidPriceGrey = value; break; case AHB_WHITE: minBidPriceWhite = value; @@ -370,6 +504,12 @@ class AHBConfig case AHB_PURPLE: minBidPricePurple = value; break; + case AHB_ORANGE: + minBidPriceOrange = value; + break; + case AHB_YELLOW: + minBidPriceYellow = value; + break; default: break; } @@ -380,7 +520,10 @@ class AHBConfig { case AHB_GREY: { - return 0; + if (minBidPriceGrey > 100) + return 100; + else + return minBidPriceGrey; break; } case AHB_WHITE: @@ -415,6 +558,22 @@ class AHBConfig return minBidPricePurple; break; } + case AHB_ORANGE: + { + if (minBidPriceOrange > 100) + return 100; + else + return minBidPriceOrange; + break; + } + case AHB_YELLOW: + { + if (minBidPriceYellow > 100) + return 100; + else + return minBidPriceYellow; + break; + } default: { return 0; @@ -427,6 +586,7 @@ class AHBConfig switch(color) { case AHB_GREY: + maxBidPriceGrey = value; break; case AHB_WHITE: maxBidPriceWhite = value; @@ -440,6 +600,12 @@ class AHBConfig case AHB_PURPLE: maxBidPricePurple = value; break; + case AHB_ORANGE: + maxBidPriceOrange = value; + break; + case AHB_YELLOW: + maxBidPriceYellow = value; + break; default: break; } @@ -450,7 +616,10 @@ class AHBConfig { case AHB_GREY: { - return 0; + if (maxBidPriceGrey > 100) + return 100; + else + return maxBidPriceGrey; break; } case AHB_WHITE: @@ -485,6 +654,22 @@ class AHBConfig return maxBidPricePurple; break; } + case AHB_ORANGE: + { + if (maxBidPriceOrange > 100) + return 100; + else + return maxBidPriceOrange; + break; + } + case AHB_YELLOW: + { + if (maxBidPriceYellow > 100) + return 100; + else + return maxBidPriceYellow; + break; + } default: { return 0; @@ -497,6 +682,7 @@ class AHBConfig switch(color) { case AHB_GREY: + maxStackGrey = value; break; case AHB_WHITE: maxStackWhite = value; @@ -510,6 +696,12 @@ class AHBConfig case AHB_PURPLE: maxStackPurple = value; break; + case AHB_ORANGE: + maxStackOrange = value; + break; + case AHB_YELLOW: + maxStackYellow = value; + break; default: break; } @@ -520,7 +712,7 @@ class AHBConfig { case AHB_GREY: { - return 0; + return maxStackGrey; break; } case AHB_WHITE: @@ -543,6 +735,16 @@ class AHBConfig return maxStackPurple; break; } + case AHB_ORANGE: + { + return maxStackOrange; + break; + } + case AHB_YELLOW: + { + return maxStackYellow; + break; + } default: { return 0; @@ -569,6 +771,12 @@ class AHBConfig case AHB_PURPLE: buyerPricePurple = value; break; + case AHB_ORANGE: + buyerPriceOrange = value; + break; + case AHB_YELLOW: + buyerPriceYellow = value; + break; default: break; } @@ -592,6 +800,12 @@ class AHBConfig case AHB_PURPLE: return buyerPricePurple; break; + case AHB_ORANGE: + return buyerPriceOrange; + break; + case AHB_YELLOW: + return buyerPriceYellow; + break; default: return 0; break; @@ -607,62 +821,79 @@ class AHBConfig } void CalculatePercents() { - wtgp = (uint32) (((double)percentWhiteTradeGoods / 100.0) * maxItems); - gtgp = (uint32) (((double)percentGreenTradeGoods / 100.0) * maxItems); - btgp = (uint32) (((double)percentBlueTradeGoods / 100.0) * maxItems); - ptgp = (uint32) (((double)percentPurpleTradeGoods / 100.0) * maxItems); - wip = (uint32) (((double)percentWhiteItems / 100.0) * maxItems); - gip = (uint32) (((double)percentGreenItems / 100.0) * maxItems); - bip = (uint32) (((double)percentBlueItems / 100.0) * maxItems); - pip = (uint32) (((double)percentPurpleItems / 100.0) * maxItems); - uint32 total = wtgp + gtgp + btgp + ptgp + wip + gip + bip + pip; - if (total != maxItems) + greytgp = (uint32) (((double)percentGreyTradeGoods / 100.0) * maxItems); + whitetgp = (uint32) (((double)percentWhiteTradeGoods / 100.0) * maxItems); + greentgp = (uint32) (((double)percentGreenTradeGoods / 100.0) * maxItems); + bluetgp = (uint32) (((double)percentBlueTradeGoods / 100.0) * maxItems); + purpletgp = (uint32) (((double)percentPurpleTradeGoods / 100.0) * maxItems); + orangetgp = (uint32) (((double)percentOrangeTradeGoods / 100.0) * maxItems); + yellowtgp = (uint32) (((double)percentYellowTradeGoods / 100.0) * maxItems); + greyip = (uint32) (((double)percentGreyItems / 100.0) * maxItems); + whiteip = (uint32) (((double)percentWhiteItems / 100.0) * maxItems); + greenip = (uint32) (((double)percentGreenItems / 100.0) * maxItems); + blueip = (uint32) (((double)percentBlueItems / 100.0) * maxItems); + purpleip = (uint32) (((double)percentPurpleItems / 100.0) * maxItems); + orangeip = (uint32) (((double)percentOrangeItems / 100.0) * maxItems); + yellowip = (uint32) (((double)percentYellowItems / 100.0) * maxItems); + uint32 total = greytgp + whitetgp + greentgp + bluetgp + purpletgp + orangetgp + yellowtgp + greyip + whiteip + greenip + blueip + purpleip + orangeip + yellowip; + int32 diff = (maxItems - total); + if (diff < 0) + { + if ((whiteip - diff) > 0) + whiteip -= diff; + else if ((greenip - diff) > 0) + greenip -= diff; + } + else if (diff < 0) { - wtgp = (uint32) (maxItems * (double) wtgp); - gtgp = (uint32) (maxItems * (double) gtgp); - btgp = (uint32) (maxItems * (double) btgp); - ptgp = (uint32) (maxItems * (double) ptgp); - wip = (uint32) (maxItems * (double) wip); - gip = (uint32) (maxItems * (double) gip); - bip = (uint32) (maxItems * (double) bip); - pip = (maxItems - (wtgp + gtgp + btgp + ptgp + wip + gip + bip)); - total = wtgp + gtgp + btgp + ptgp + wip + gip + bip + pip; + whiteip += diff; } - //sLog.outString("%u %u %u %u %u %u %u %u", wtgp, gtgp, btgp, ptgp, wip, gip, bip, pip); } uint32 GetPercents(uint32 color) { switch(color) { case AHB_GREY_TG: - return 0; + return greytgp; break; case AHB_WHITE_TG: - return wtgp; + return whitetgp; break; case AHB_GREEN_TG: - return gtgp; + return greentgp; break; case AHB_BLUE_TG: - return btgp; + return bluetgp; break; case AHB_PURPLE_TG: - return ptgp; + return purpletgp; + break; + case AHB_ORANGE_TG: + return orangetgp; + break; + case AHB_YELLOW_TG: + return yellowtgp; break; case AHB_GREY_I: - return 0; + return greyip; break; case AHB_WHITE_I: - return wip; + return whiteip; break; case AHB_GREEN_I: - return gip; + return greenip; break; case AHB_BLUE_I: - return bip; + return blueip; break; case AHB_PURPLE_I: - return pip; + return purpleip; + break; + case AHB_ORANGE_I: + return orangeip; + break; + case AHB_YELLOW_I: + return yellowip; break; default: return 0; @@ -684,6 +915,5 @@ class AHBConfig void AuctionHouseBot(); void AuctionHouseBotInit(); void AuctionHouseBotLoadValues(AHBConfig*); -void AuctionHouseBotCommands(uint32, AuctionLocation, uint32, char*); +void AuctionHouseBotCommands(uint32, uint32, uint32, char*); #endif - diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp index 175db1022de..8d57906ad27 100644 --- a/src/game/AuctionHouseHandler.cpp +++ b/src/game/AuctionHouseHandler.cpp @@ -125,7 +125,7 @@ void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPri msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED; if (oldBidder && !_player) - oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, AHBplayerGUID, newPrice, auction->GetAuctionOutBid(), auction->item_template); + oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, AHBplayerGUID, newPrice, auction->GetAuctionOutBid(), auction->item_template); if (oldBidder && _player) oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template); @@ -134,7 +134,7 @@ void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPri } } -//this function sends mail, when auction is canceled to old bidder +//this function sends mail, when auction is cancelled to old bidder void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction ) { uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); @@ -250,7 +250,10 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data ) AuctionEntry *AH = new AuctionEntry; AH->Id = objmgr.GenerateAuctionID(); - AH->auctioneer = GUID_LOPART(auctioneer); + if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) + AH->auctioneer = 23442; + else + AH->auctioneer = GUID_LOPART(auctioneer); AH->item_guidlow = GUID_LOPART(item); AH->item_template = it->GetEntry(); AH->owner = pl->GetGUIDLow(); @@ -262,7 +265,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data ) AH->deposit = deposit; AH->auctionHouseEntry = auctionHouseEntry; - sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, AH->GetHouseId()); + sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId()); auctionHouse->AddAuction(AH); auctionmgr.AddAItem(it); diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index 717deead4bd..fd326217f3d 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -47,16 +47,6 @@ AuctionHouseMgr::~AuctionHouseMgr() delete itr->second; } -AuctionHouseObject * AuctionHouseMgr::GetAuctionsMapByLocation( AuctionLocation location ) -{ - switch(location) - { - case AUCTION_ALLIANCE: return &mAllianceAuctions; - case AUCTION_HORDE: return &mHordeAuctions; - default: return &mNeutralAuctions; - } -} - AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap( uint32 factionTemplateId ) { if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) @@ -109,7 +99,7 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction ) bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid); bidder_security = accmgr.GetSecurity(bidder_accId); - if(bidder_security > SEC_PLAYER ) // not do redundant DB requests + if(bidder_security > SEC_PLAYER ) // not do redundant DB requests { if(!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name)) bidder_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN); @@ -157,7 +147,7 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction ) if (bidder) bidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template); else - RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! + RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! // will delete item or place to receiver mail list WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION); @@ -166,7 +156,7 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction ) else { CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow()); - RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! + RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! delete pItem; } } @@ -243,7 +233,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction ) //does not clear ram void AuctionHouseMgr::SendAuctionExpiredMail( AuctionEntry * auction ) -{ //return an item in auction to its owner by mail +{ //return an item in auction to its owner by mail Item *pItem = GetAItem(auction->item_guidlow); if(!pItem) { @@ -279,7 +269,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail( AuctionEntry * auction ) else { CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow()); - RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! + RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! delete pItem; } } @@ -469,36 +459,36 @@ void AuctionHouseMgr::Update() AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId) { - uint32 houseid = 1; // dwarf auction house (used for normal cut/etc percents) + uint32 houseid = 7; // goblin auction house if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) { //FIXME: found way for proper auctionhouse selection by another way - // AuctionHo use.dbc have faction field with _player_ factions associated with auction house races. + // AuctionHouse.dbc have faction field with _player_ factions associated with auction house races. // but no easy way convert creature faction to player race faction for specific city switch(factionTemplateId) { - case 12: houseid = 1; break; // human - case 29: houseid = 6; break; // orc, and generic for horde - case 55: houseid = 2; break; // dwarf, and generic for alliance - case 68: houseid = 4; break; // undead - case 80: houseid = 3; break; // n-elf - case 104: houseid = 5; break; // trolls - case 120: houseid = 7; break; // booty bay, neutral - case 474: houseid = 7; break; // gadgetzan, neutral - case 855: houseid = 7; break; // everlook, neutral - case 1604: houseid = 6; break; // b-elfs, - default: // for unknown case + case 12: houseid = 1; break; // human + case 29: houseid = 6; break; // orc, and generic for horde + case 55: houseid = 2; break; // dwarf, and generic for alliance + case 68: houseid = 4; break; // undead + case 80: houseid = 3; break; // n-elf + case 104: houseid = 5; break; // trolls + case 120: houseid = 7; break; // booty bay, neutral + case 474: houseid = 7; break; // gadgetzan, neutral + case 855: houseid = 7; break; // everlook, neutral + case 1604: houseid = 6; break; // b-elfs, + default: // for unknown case { FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId); if(!u_entry) - houseid = 7; // goblin auction house + houseid = 7; // goblin auction house else if(u_entry->ourMask & FACTION_MASK_ALLIANCE) - houseid = 1; // human auction house + houseid = 1; // human auction house else if(u_entry->ourMask & FACTION_MASK_HORDE) - houseid = 6; // orc auction house + houseid = 6; // orc auction house else - houseid = 7; // goblin auction house + houseid = 7; // goblin auction house break; } } diff --git a/src/game/AuctionHouseMgr.h b/src/game/AuctionHouseMgr.h index 713a9575ade..cfc68497e47 100644 --- a/src/game/AuctionHouseMgr.h +++ b/src/game/AuctionHouseMgr.h @@ -30,14 +30,6 @@ class WorldPacket; #define MIN_AUCTION_TIME (12*HOUR) -//only used for bot -enum AuctionLocation -{ - AUCTION_ALLIANCE = 2, - AUCTION_HORDE = 6, - AUCTION_NEUTRAL = 7 -}; - enum AuctionError { AUCTION_OK = 0, @@ -82,99 +74,97 @@ struct AuctionEntry //this class is used as auctionhouse instance class AuctionHouseObject { - public: - AuctionHouseObject() {} - ~AuctionHouseObject() - { - for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) - delete itr->second; - } - - typedef std::map<uint32, AuctionEntry*> AuctionEntryMap; - - uint32 Getcount() { return AuctionsMap.size(); } - - void AddAuction(AuctionEntry *ah) - { - ASSERT( ah ); - AuctionsMap[ah->Id] = ah; - } - - AuctionEntry* GetAuction(uint32 id) const - { - AuctionEntryMap::const_iterator itr = AuctionsMap.find( id ); - return itr != AuctionsMap.end() ? itr->second : NULL; - } - - bool RemoveAuction(uint32 id) - { - return AuctionsMap.erase(id) ? true : false; - } - - // for AHBot - AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();} - AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();} - - void Update(); - - void BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount); - void BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount); - void BuildListAuctionItems(WorldPacket& data, Player* player, - std::wstring const& searchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable, - uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality, - uint32& count, uint32& totalcount); - - private: - AuctionEntryMap AuctionsMap; + public: + AuctionHouseObject() {} + ~AuctionHouseObject() + { + for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) + delete itr->second; + } + + typedef std::map<uint32, AuctionEntry*> AuctionEntryMap; + + uint32 Getcount() { return AuctionsMap.size(); } + + AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();} + AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();} + + void AddAuction(AuctionEntry *ah) + { + ASSERT( ah ); + AuctionsMap[ah->Id] = ah; + } + + AuctionEntry* GetAuction(uint32 id) const + { + AuctionEntryMap::const_iterator itr = AuctionsMap.find( id ); + return itr != AuctionsMap.end() ? itr->second : NULL; + } + + bool RemoveAuction(uint32 id) + { + return AuctionsMap.erase(id) ? true : false; + } + + void Update(); + + void BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount); + void BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount); + void BuildListAuctionItems(WorldPacket& data, Player* player, + std::wstring const& searchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable, + uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality, + uint32& count, uint32& totalcount); + + private: + AuctionEntryMap AuctionsMap; }; class AuctionHouseMgr { - public: - AuctionHouseMgr(); - ~AuctionHouseMgr(); + public: + AuctionHouseMgr(); + ~AuctionHouseMgr(); - typedef UNORDERED_MAP<uint32, Item*> ItemMap; + typedef UNORDERED_MAP<uint32, Item*> ItemMap; - AuctionHouseObject* GetAuctionsMapByLocation( AuctionLocation location ); - AuctionHouseObject* GetAuctionsMap( uint32 factionTemplateId ); + AuctionHouseObject* GetAuctionsMap( uint32 factionTemplateId ); - Item* GetAItem(uint32 id) + Item* GetAItem(uint32 id) + { + ItemMap::const_iterator itr = mAitems.find(id); + if (itr != mAitems.end()) { - ItemMap::const_iterator itr = mAitems.find(id); - if (itr != mAitems.end()) - { - return itr->second; - } - return NULL; + return itr->second; } + return NULL; + } - //auction messages - void SendAuctionWonMail( AuctionEntry * auction ); - void SendAuctionSalePendingMail( AuctionEntry * auction ); - void SendAuctionSuccessfulMail( AuctionEntry * auction ); - void SendAuctionExpiredMail( AuctionEntry * auction ); - static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem); - static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId); + //auction messages + void SendAuctionWonMail( AuctionEntry * auction ); + void SendAuctionSalePendingMail( AuctionEntry * auction ); + void SendAuctionSuccessfulMail( AuctionEntry * auction ); + void SendAuctionExpiredMail( AuctionEntry * auction ); + static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem); + static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId); - public: - //load first auction items, because of check if item exists, when loading - void LoadAuctionItems(); - void LoadAuctions(); + public: + //load first auction items, because of check if item exists, when loading + void LoadAuctionItems(); + void LoadAuctions(); - void AddAItem(Item* it); - bool RemoveAItem(uint32 id); + void AddAItem(Item* it); + bool RemoveAItem(uint32 id); - void Update(); + void Update(); - private: - AuctionHouseObject mHordeAuctions; - AuctionHouseObject mAllianceAuctions; - AuctionHouseObject mNeutralAuctions; + private: + AuctionHouseObject mHordeAuctions; + AuctionHouseObject mAllianceAuctions; + AuctionHouseObject mNeutralAuctions; - ItemMap mAitems; + ItemMap mAitems; }; -#define auctionmgr MaNGOS::Singleton<AuctionHouseMgr>::Instance() +#define auctionmgr Trinity::Singleton<AuctionHouseMgr>::Instance() #endif diff --git a/src/game/AuctionHouseObject.h b/src/game/AuctionHouseObject.h deleted file mode 100644 index 83fd19d19c6..00000000000 --- a/src/game/AuctionHouseObject.h +++ /dev/null @@ -1,107 +0,0 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef _AUCTION_HOUSE_H -#define _AUCTION_HOUSE_H - -#include "SharedDefines.h" - -#define MIN_AUCTION_TIME (12*HOUR) - -enum AuctionError -{ - AUCTION_OK = 0, - AUCTION_INTERNAL_ERROR = 2, - AUCTION_NOT_ENOUGHT_MONEY = 3, - AUCTION_ITEM_NOT_FOUND = 4, - CANNOT_BID_YOUR_AUCTION_ERROR = 10 -}; - -enum AuctionAction -{ - AUCTION_SELL_ITEM = 0, - AUCTION_CANCEL = 1, - AUCTION_PLACE_BID = 2 -}; - -struct AuctionEntry -{ - uint32 Id; - uint32 auctioneer; - uint32 item_guidlow; - uint32 item_template; - uint32 owner; - uint32 startbid; //maybe useless - uint32 bid; - uint32 buyout; - time_t time; - uint32 bidder; - uint32 deposit; //deposit can be calculated only when creating auction - uint32 location; -}; - -//this class is used as auctionhouse instance -class AuctionHouseObject -{ - public: - AuctionHouseObject() {} - ~AuctionHouseObject() - { - for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) - delete itr->second; - } - - typedef std::map<uint32, AuctionEntry*> AuctionEntryMap; - - uint32 Getcount() { return AuctionsMap.size(); } - - AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();} - AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();} - - void AddAuction(AuctionEntry *ah) - { - ASSERT( ah ); - AuctionsMap[ah->Id] = ah; - } - - AuctionEntry* GetAuction(uint32 id) const - { - AuctionEntryMap::const_iterator itr = AuctionsMap.find( id ); - if( itr != AuctionsMap.end() ) - return itr->second; - return NULL; - } - - bool RemoveAuction(uint32 id) - { - AuctionEntryMap::iterator i = AuctionsMap.find(id); - if (i == AuctionsMap.end()) - { - return false; - } - AuctionsMap.erase(i); - return true; - } - - private: - AuctionEntryMap AuctionsMap; -}; -#endif - diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index cc4f71890a0..8173be95561 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -296,6 +296,7 @@ ChatCommand * ChatHandler::getCommandTable() { "locales_page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPageTextCommand, "", NULL }, { "locales_points_of_interest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPointsOfInterestCommand, "", NULL }, { "locales_quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesQuestCommand, "", NULL }, +// { "auctions", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAuctionsCommand, "", NULL }, { "milling_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesMillingCommand, "", NULL }, { "npc_gossip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcGossipCommand, "", NULL }, { "npc_option", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcOptionCommand, "", NULL }, diff --git a/src/game/Chat.h b/src/game/Chat.h index 219dd8c1a51..ebdd0c39726 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -243,6 +243,7 @@ class ChatHandler bool HandleReloadLocalesPageTextCommand(const char* args); bool HandleReloadLocalesPointsOfInterestCommand(const char* args); bool HandleReloadLocalesQuestCommand(const char* args); +// bool HandleReloadAuctionsCommand(const char* args); bool HandleReloadLootTemplatesCreatureCommand(const char* args); bool HandleReloadLootTemplatesDisenchantCommand(const char* args); bool HandleReloadLootTemplatesFishingCommand(const char* args); diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 998360b1c86..6e2d8f0320e 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -24,6 +24,7 @@ #include "WorldSession.h" #include "World.h" #include "ObjectMgr.h" +#include "AuctionHouseMgr.h" #include "AccountMgr.h" #include "PlayerDump.h" #include "SpellMgr.h" @@ -56,12 +57,12 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) { - AuctionLocation ahMapID = AUCTION_NEUTRAL; + uint32 ahMapID = 0; char * opt = strtok((char*)args, " "); char * ahMapIdStr = strtok(NULL, " "); if (ahMapIdStr) { - ahMapID = (AuctionLocation) strtoul(ahMapIdStr, NULL, 0); + ahMapID = (uint32) strtoul(ahMapIdStr, NULL, 0); } if (!opt) { @@ -149,28 +150,42 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) char * param6 = strtok(NULL, " "); char * param7 = strtok(NULL, " "); char * param8 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param1) || (!param2) || (!param3) || (!param4) || (!param5) || (!param6) || (!param7) || (!param8)) - { - PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8"); - PSendSysMessage("1 WhiteTradeGoods 2 GreenTradeGoods 3 BlueTradeGoods 4 PurpleTradeGoods"); - PSendSysMessage("5 WhiteItems 6 GreenItems 7 BlueItems 8 PurpleItems"); + char * param9 = strtok(NULL, " "); + char * param10 = strtok(NULL, " "); + char * param11 = strtok(NULL, " "); + char * param12 = strtok(NULL, " "); + char * param13 = strtok(NULL, " "); + char * param14 = strtok(NULL, " "); + if ((!ahMapIdStr) || (!param14)) + { + PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8 $9 $10 $11 $12 $13 $14"); + PSendSysMessage("1 GreyTradeGoods 2 WhiteTradeGoods 3 GreenTradeGoods 4 BlueTradeGoods 5 PurpleTradeGoods"); + PSendSysMessage("6 OrangeTradeGoods 7 YellowTradeGoods 8 GreyItems 9 WhiteItems 10 GreenItems 11 BlueItems"); + PSendSysMessage("12 PurpleItems 13 OrangeItems 14 YellowItems"); PSendSysMessage("The total must add up to 100%"); return false; } - uint32 wtg = (uint32) strtoul(param1, NULL, 0); - uint32 gtg = (uint32) strtoul(param2, NULL, 0); - uint32 btg = (uint32) strtoul(param3, NULL, 0); - uint32 ptg = (uint32) strtoul(param4, NULL, 0); - uint32 wi = (uint32) strtoul(param5, NULL, 0); - uint32 gi = (uint32) strtoul(param6, NULL, 0); - uint32 bi = (uint32) strtoul(param7, NULL, 0); - uint32 pi = (uint32) strtoul(param8, NULL, 0); - uint32 totalPercent = wtg + gtg + btg + ptg + wi + gi + bi + pi; + uint32 greytg = (uint32) strtoul(param1, NULL, 0); + uint32 whitetg = (uint32) strtoul(param2, NULL, 0); + uint32 greentg = (uint32) strtoul(param3, NULL, 0); + uint32 bluetg = (uint32) strtoul(param3, NULL, 0); + uint32 purpletg = (uint32) strtoul(param5, NULL, 0); + uint32 orangetg = (uint32) strtoul(param6, NULL, 0); + uint32 yellowtg = (uint32) strtoul(param7, NULL, 0); + uint32 greyi = (uint32) strtoul(param8, NULL, 0); + uint32 whitei = (uint32) strtoul(param9, NULL, 0); + uint32 greeni = (uint32) strtoul(param10, NULL, 0); + uint32 bluei = (uint32) strtoul(param11, NULL, 0); + uint32 purplei = (uint32) strtoul(param12, NULL, 0); + uint32 orangei = (uint32) strtoul(param13, NULL, 0); + uint32 yellowi = (uint32) strtoul(param14, NULL, 0); + uint32 totalPercent = greytg + whitetg + greentg + bluetg + purpletg + orangetg + yellowtg + greyi + whitei + greeni + bluei + purplei + orangei + yellowi; if ((totalPercent == 0) || (totalPercent != 100)) { - PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8"); - PSendSysMessage("1 WhiteTradeGoods 2 GreenTradeGoods 3 BlueTradeGoods 4 PurpleTradeGoods"); - PSendSysMessage("5 WhiteItems 6 GreenItems 7 BlueItems 8 PurpleItems"); + PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8 $9 $10 $11 $12 $13 $14"); + PSendSysMessage("1 GreyTradeGoods 2 WhiteTradeGoods 3 GreenTradeGoods 4 BlueTradeGoods 5 PurpleTradeGoods"); + PSendSysMessage("6 OrangeTradeGoods 7 YellowTradeGoods 8 GreyItems 9 WhiteItems 10 GreenItems 11 BlueItems"); + PSendSysMessage("12 PurpleItems 13 OrangeItems 14 YellowItems"); PSendSysMessage("The total must add up to 100%"); return false; } @@ -191,6 +206,18 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) strcat(param, param7); strcat(param, " "); strcat(param, param8); + strcat(param, " "); + strcat(param, param9); + strcat(param, " "); + strcat(param, param10); + strcat(param, " "); + strcat(param, param11); + strcat(param, " "); + strcat(param, param12); + strcat(param, " "); + strcat(param, param13); + strcat(param, " "); + strcat(param, param14); AuctionHouseBotCommands(5, ahMapID, NULL, param); } else if (strncmp(opt,"minprice",l) == 0) @@ -199,10 +226,14 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) char * param2 = strtok(NULL, " "); if ((!ahMapIdStr) || (!param1) || (!param2)) { - PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price"); + PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); return false; } - if (strncmp(param1,"white",l) == 0) + if (strncmp(param1,"grey",l) == 0) + { + AuctionHouseBotCommands(6, ahMapID, AHB_GREY, param2); + } + else if (strncmp(param1,"white",l) == 0) { AuctionHouseBotCommands(6, ahMapID, AHB_WHITE, param2); } @@ -214,13 +245,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) { AuctionHouseBotCommands(6, ahMapID, AHB_BLUE, param2); } - else if (strncmp(param1,"purple",l) == 0) + else if (strncmp(param1,"purple",l) == 0) { AuctionHouseBotCommands(6, ahMapID, AHB_PURPLE, param2); } + else if (strncmp(param1,"orange",l) == 0) + { + AuctionHouseBotCommands(6, ahMapID, AHB_ORANGE, param2); + } + else if (strncmp(param1,"yellow",l) == 0) + { + AuctionHouseBotCommands(6, ahMapID, AHB_YELLOW, param2); + } else { - PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price"); + PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); return false; } } @@ -230,10 +269,14 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) char * param2 = strtok(NULL, " "); if ((!ahMapIdStr) || (!param1) || (!param2)) { - PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price"); + PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); return false; } - if (strncmp(param1,"white",l) == 0) + if (strncmp(param1,"grey",l) == 0) + { + AuctionHouseBotCommands(7, ahMapID, AHB_GREY, param2); + } + else if (strncmp(param1,"white",l) == 0) { AuctionHouseBotCommands(7, ahMapID, AHB_WHITE, param2); } @@ -245,13 +288,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) { AuctionHouseBotCommands(7, ahMapID, AHB_BLUE, param2); } - else if (strncmp(param1,"purple",l) == 0) + else if (strncmp(param1,"purple",l) == 0) { AuctionHouseBotCommands(7, ahMapID, AHB_PURPLE, param2); } + else if (strncmp(param1,"orange",l) == 0) + { + AuctionHouseBotCommands(7, ahMapID, AHB_ORANGE, param2); + } + else if (strncmp(param1,"yellow",l) == 0) + { + AuctionHouseBotCommands(7, ahMapID, AHB_YELLOW, param2); + } else { - PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price"); + PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); return false; } } @@ -261,7 +312,7 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) char * param2 = strtok(NULL, " "); if ((!ahMapIdStr) || (!param1) || (!param2)) { - PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price"); + PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); return false; } uint32 minBidPrice = (uint32) strtoul(param2, NULL, 0); @@ -270,7 +321,11 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) PSendSysMessage("The min bid price multiplier must be between 1 and 100"); return false; } - if (strncmp(param1,"white",l) == 0) + if (strncmp(param1,"grey",l) == 0) + { + AuctionHouseBotCommands(8, ahMapID, AHB_GREY, param2); + } + else if (strncmp(param1,"white",l) == 0) { AuctionHouseBotCommands(8, ahMapID, AHB_WHITE, param2); } @@ -282,13 +337,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) { AuctionHouseBotCommands(8, ahMapID, AHB_BLUE, param2); } - else if (strncmp(param1,"purple",l) == 0) + else if (strncmp(param1,"purple",l) == 0) { AuctionHouseBotCommands(8, ahMapID, AHB_PURPLE, param2); } + else if (strncmp(param1,"orange",l) == 0) + { + AuctionHouseBotCommands(8, ahMapID, AHB_ORANGE, param2); + } + else if (strncmp(param1,"yellow",l) == 0) + { + AuctionHouseBotCommands(8, ahMapID, AHB_YELLOW, param2); + } else { - PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price"); + PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); return false; } } @@ -298,7 +361,7 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) char * param2 = strtok(NULL, " "); if ((!ahMapIdStr) || (!param1) || (!param2)) { - PSendSysMessage("Syntax is: ahbotoptions maxbidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price"); + PSendSysMessage("Syntax is: ahbotoptions maxbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); return false; } uint32 maxBidPrice = (uint32) strtoul(param2, NULL, 0); @@ -307,7 +370,11 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) PSendSysMessage("The max bid price multiplier must be between 1 and 100"); return false; } - if (strncmp(param1,"white",l) == 0) + if (strncmp(param1,"grey",l) == 0) + { + AuctionHouseBotCommands(9, ahMapID, AHB_GREY, param2); + } + else if (strncmp(param1,"white",l) == 0) { AuctionHouseBotCommands(9, ahMapID, AHB_WHITE, param2); } @@ -319,13 +386,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) { AuctionHouseBotCommands(9, ahMapID, AHB_BLUE, param2); } - else if (strncmp(param1,"purple",l) == 0) + else if (strncmp(param1,"purple",l) == 0) { AuctionHouseBotCommands(9, ahMapID, AHB_PURPLE, param2); } + else if (strncmp(param1,"orange",l) == 0) + { + AuctionHouseBotCommands(9, ahMapID, AHB_ORANGE, param2); + } + else if (strncmp(param1,"yellow",l) == 0) + { + AuctionHouseBotCommands(9, ahMapID, AHB_YELLOW, param2); + } else { - PSendSysMessage("Syntax is: ahbotoptions max bidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price"); + PSendSysMessage("Syntax is: ahbotoptions max bidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); return false; } } @@ -335,7 +410,7 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) char * param2 = strtok(NULL, " "); if ((!ahMapIdStr) || (!param1) || (!param2)) { - PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $value"); + PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $value"); return false; } uint32 maxStack = (uint32) strtoul(param2, NULL, 0); @@ -344,7 +419,11 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) PSendSysMessage("maxstack can't be a negative number."); return false; } - if (strncmp(param1,"white",l) == 0) + if (strncmp(param1,"grey",l) == 0) + { + AuctionHouseBotCommands(10, ahMapID, AHB_GREY, param2); + } + else if (strncmp(param1,"white",l) == 0) { AuctionHouseBotCommands(10, ahMapID, AHB_WHITE, param2); } @@ -356,13 +435,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) { AuctionHouseBotCommands(10, ahMapID, AHB_BLUE, param2); } - else if (strncmp(param1,"purple",l) == 0) + else if (strncmp(param1,"purple",l) == 0) { AuctionHouseBotCommands(10, ahMapID, AHB_PURPLE, param2); } + else if (strncmp(param1,"orange",l) == 0) + { + AuctionHouseBotCommands(10, ahMapID, AHB_ORANGE, param2); + } + else if (strncmp(param1,"yellow",l) == 0) + { + AuctionHouseBotCommands(10, ahMapID, AHB_YELLOW, param2); + } else { - PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $value"); + PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $value"); return false; } } @@ -375,7 +462,11 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) PSendSysMessage("Syntax is: ahbotoptions buyerprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue or purple) $price"); return false; } - if (strncmp(param1,"white",l) == 0) + if (strncmp(param1,"grey",l) == 0) + { + AuctionHouseBotCommands(11, ahMapID, AHB_GREY, param2); + } + else if (strncmp(param1,"white",l) == 0) { AuctionHouseBotCommands(11, ahMapID, AHB_WHITE, param2); } @@ -387,10 +478,18 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) { AuctionHouseBotCommands(11, ahMapID, AHB_BLUE, param2); } - else if (strncmp(param1,"purple",l) == 0) + else if (strncmp(param1,"purple",l) == 0) { AuctionHouseBotCommands(11, ahMapID, AHB_PURPLE, param2); } + else if (strncmp(param1,"orange",l) == 0) + { + AuctionHouseBotCommands(11, ahMapID, AHB_ORANGE, param2); + } + else if (strncmp(param1,"yellow",l) == 0) + { + AuctionHouseBotCommands(11, ahMapID, AHB_YELLOW, param2); + } else { PSendSysMessage("Syntax is: ahbotoptions buyerprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue or purple) $price"); @@ -1142,7 +1241,17 @@ bool ChatHandler::HandleLoadScriptsCommand(const char* args) sWorld.SendGMText(LANG_SCRIPTS_RELOADED); return true; } - +/* +bool ChatHandler::HandleReloadAuctionsCommand(const char* args) +{ + ///- Reload dynamic data tables from the database + sLog.outString( "Re-Loading Auctions..." ); + auctionmgr.LoadAuctionItems(); + auctionmgr.LoadAuctions(); + SendGlobalGMSysMessage("Auctions reloaded."); + return true; +} +*/ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args) { if(!*args) diff --git a/src/game/Makefile.am b/src/game/Makefile.am index 256d24ada5b..95a2428541d 100644 --- a/src/game/Makefile.am +++ b/src/game/Makefile.am @@ -42,6 +42,8 @@ libmangosgame_a_SOURCES = \ ArenaTeam.cpp \ ArenaTeam.h \ ArenaTeamHandler.cpp \ + AuctionHouseBot.cpp \ + AuctionHouseBot.h \ AuctionHouseHandler.cpp \ AuctionHouseMgr.cpp \ AuctionHouseMgr.h \ diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 7aabe0f5f1c..14de27c69a8 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -167,9 +167,6 @@ ObjectMgr::~ObjectMgr() for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr) delete itr->second; - //for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr) - // delete itr->second; - for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) itr->second.Clear(); diff --git a/src/game/World.cpp b/src/game/World.cpp index 1e9923cc065..f056e8b8330 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -281,7 +281,7 @@ bool World::HasRecentlyDisconnected(WorldSession* session) if(!session) return false; if(uint32 tolerance = getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE)) - { + { for(DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end(); ++i) { if(difftime(i->second, time(NULL)) < tolerance) @@ -1606,7 +1606,7 @@ void World::Update(uint32 diff) if (m_timers[WUPDATE_AUCTIONS].Passed()) { AuctionHouseBot(); - m_timers[WUPDATE_AUCTIONS].Reset(); + m_timers[WUPDATE_AUCTIONS].Reset(); ///- Update mails (return old mails with item, or delete them) //(tested... works on win) diff --git a/win/VC71/game.vcproj b/win/VC71/game.vcproj index f57d1dfcf3d..285e6131ad5 100644 --- a/win/VC71/game.vcproj +++ b/win/VC71/game.vcproj @@ -202,12 +202,6 @@ RelativePath="..\..\src\game\BattleGroundDS.h"> </File> <File - RelativePath="..\..\src\game\AuctionHouseBot.cpp"> - </File> - <File - RelativePath="..\..\src\game\AuctionHouseBot.h"> - </File> - <File RelativePath="..\..\src\game\BattleGroundEY.cpp"> </File> <File diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj index 671235902f4..1ee88f81f81 100644 --- a/win/VC80/game.vcproj +++ b/win/VC80/game.vcproj @@ -440,12 +440,6 @@ > </File> <File - RelativePath="..\..\src\game\AuctionHouseBot.cpp"> - </File> - <File - RelativePath="..\..\src\game\AuctionHouseBot.h"> - </File> - <File RelativePath="..\..\src\game\BattleGroundEY.cpp" > </File> |