diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 7 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 4 |
5 files changed, 14 insertions, 7 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6f47595e4d2..dff6f8c0478 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8002,7 +8002,7 @@ void Player::CastItemCombatSpell(DamageInfo const& damageInfo, Item* item, ItemT } // not allow proc extra attack spell at extra attack - if (m_extraAttacks && spellInfo->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS)) + if (HasExtraAttacksPending() && spellInfo->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS)) return; float chance = (float)spellInfo->ProcChance; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c06bcc891b2..1c1db83fb62 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2088,11 +2088,13 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr void Unit::HandleProcExtraAttackFor(Unit* victim) { - while (m_extraAttacks) + while (m_extraAttacks > 0) { AttackerStateUpdate(victim, BASE_ATTACK, true); --m_extraAttacks; } + + m_extraAttacks = 0; } MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackType attType) const diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 525d0d54ecb..aee3d783868 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1296,7 +1296,10 @@ class TC_GAME_API Unit : public WorldObject bool IsWithinMeleeRange(Unit const* obj) const; float GetMeleeRange(Unit const* target) const; void GetRandomContactPoint(const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const; - uint32 m_extraAttacks; + + bool HasExtraAttacksPending() const { return m_extraAttacks > 0; } + void SetExtraAttacks(uint32 val) { m_extraAttacks = static_cast<int32>(val); } + bool m_canDualWield; void _addAttacker(Unit* pAttacker); // must be called only from Unit::Attack(Unit*) @@ -2285,6 +2288,8 @@ class TC_GAME_API Unit : public WorldObject uint32 m_lastManaUse; // msecs TimeTrackerSmall m_movesplineTimer; + int32 m_extraAttacks; + Diminishing m_Diminishing; // Manage all Units that are threatened by us HostileRefManager m_HostileRefManager; diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index f072d71d9ff..9b21ea4c5fb 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3498,12 +3498,12 @@ void Spell::_handle_finish_phase() m_caster->m_playerMovingMe->GainSpellComboPoints(m_comboPointGain); } - if (m_caster->m_extraAttacks && m_spellInfo->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS)) + if (m_caster->HasExtraAttacksPending() && m_spellInfo->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS)) { if (Unit* victim = ObjectAccessor::GetUnit(*m_caster, m_targets.GetOrigUnitTargetGUID())) m_caster->HandleProcExtraAttackFor(victim); else - m_caster->m_extraAttacks = 0; + m_caster->SetExtraAttacks(0); } // Handle procs on finish diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 1b570e7778c..9867b25259b 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4495,10 +4495,10 @@ void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex) if (!unitTarget || !unitTarget->IsAlive()) return; - if (unitTarget->m_extraAttacks) + if (unitTarget->HasExtraAttacksPending()) return; - unitTarget->m_extraAttacks = damage; + unitTarget->SetExtraAttacks(damage); ExecuteLogEffectExtraAttacks(effIndex, unitTarget, damage); } |