diff options
-rw-r--r-- | src/common/Utilities/StartProcess.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 10 | ||||
-rw-r--r-- | src/server/game/Entities/Item/ItemEnchantmentMgr.cpp | 6 |
3 files changed, 9 insertions, 9 deletions
diff --git a/src/common/Utilities/StartProcess.cpp b/src/common/Utilities/StartProcess.cpp index 1e27b14f18a..f35c6de3b5c 100644 --- a/src/common/Utilities/StartProcess.cpp +++ b/src/common/Utilities/StartProcess.cpp @@ -239,7 +239,7 @@ public: } }; -TC_COMMON_API std::shared_ptr<AsyncProcessResult> +std::shared_ptr<AsyncProcessResult> StartAsyncProcess(std::string executable, std::vector<std::string> args, std::string logger, std::string input_file, bool secure) { diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 6a25c849c82..9ce37fd0c32 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -628,27 +628,27 @@ void WorldBossAI::UpdateAI(uint32 diff) } // SD2 grid searchers. -TC_GAME_API Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/) +Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/) { return source->FindNearestCreature(entry, maxSearchRange, alive); } -TC_GAME_API GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange) +GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange) { return source->FindNearestGameObject(entry, maxSearchRange); } -TC_GAME_API void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange) +void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange) { source->GetCreatureListWithEntryInGrid(list, entry, maxSearchRange); } -TC_GAME_API void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange) +void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange) { source->GetGameObjectListWithEntryInGrid(list, entry, maxSearchRange); } -TC_GAME_API void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange) +void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange) { source->GetPlayerListInGrid(list, maxSearchRange); } diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp index b44a3e7ad7b..a7b410bc04b 100644 --- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp +++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp @@ -44,7 +44,7 @@ typedef std::unordered_map<uint32, EnchStoreList> EnchantmentStore; static EnchantmentStore RandomItemEnch; -TC_GAME_API void LoadRandomEnchantmentsTable() +void LoadRandomEnchantmentsTable() { uint32 oldMSTime = getMSTime(); @@ -77,7 +77,7 @@ TC_GAME_API void LoadRandomEnchantmentsTable() TC_LOG_ERROR("server.loading", ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty."); } -TC_GAME_API uint32 GetItemEnchantMod(int32 entry) +uint32 GetItemEnchantMod(int32 entry) { if (!entry) return 0; @@ -118,7 +118,7 @@ TC_GAME_API uint32 GetItemEnchantMod(int32 entry) return 0; } -TC_GAME_API uint32 GenerateEnchSuffixFactor(uint32 item_id) +uint32 GenerateEnchSuffixFactor(uint32 item_id) { ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id); |