diff options
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 18 | ||||
-rw-r--r-- | src/server/game/Server/WorldSession.h | 2 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 38 | ||||
-rw-r--r-- | src/server/game/World/World.h | 1 |
4 files changed, 28 insertions, 31 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index aa44170eac5..1c8470eaae1 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -296,6 +296,24 @@ void WorldSession::SendPacket(WorldPacket const* packet, bool forced /*= false*/ m_Socket[conIdx]->SendPacket(*packet); } +void WorldSession::AddInstanceConnection(WorldSession* session, std::weak_ptr<WorldSocket> sockRef, ConnectToKey key) +{ + std::shared_ptr<WorldSocket> socket = sockRef.lock(); + if (!socket || !socket->IsOpen()) + return; + + if (!session || session->GetConnectToInstanceKey() != key.Raw) + { + socket->SendAuthResponseError(ERROR_TIMED_OUT); + socket->DelayedCloseSocket(); + return; + } + + socket->SetWorldSession(session); + session->m_Socket[CONNECTION_TYPE_INSTANCE] = std::move(socket); + session->HandleContinuePlayerLogin(); +} + /// Add an incoming packet to the queue void WorldSession::QueuePacket(WorldPacket* new_packet) { diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 750bdb7a9cf..9384f99928d 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -913,7 +913,6 @@ class TC_GAME_API WorldSession bool IsAddonRegistered(std::string_view prefix) const; void SendPacket(WorldPacket const* packet, bool forced = false); - void AddInstanceConnection(std::shared_ptr<WorldSocket> sock) { m_Socket[CONNECTION_TYPE_INSTANCE] = sock; } void SendNotification(char const* format, ...) ATTR_PRINTF(2, 3); void SendNotification(uint32 stringId, ...); @@ -1742,6 +1741,7 @@ class TC_GAME_API WorldSession }; uint64 GetConnectToInstanceKey() const { return _instanceConnectKey.Raw; } + static void AddInstanceConnection(WorldSession* session, std::weak_ptr<WorldSocket> sockRef, ConnectToKey key); public: QueryCallbackProcessor& GetQueryProcessor() { return _queryProcessor; } diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 2e881abccc3..78e113aab48 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -103,7 +103,6 @@ #include "WeatherMgr.h" #include "WhoListStorage.h" #include "WorldSession.h" -#include "WorldSocket.h" #include "WorldStateMgr.h" TC_GAME_API std::atomic<bool> World::m_stopEvent(false); @@ -439,30 +438,6 @@ void World::AddSession_(WorldSession* s) } } -void World::ProcessLinkInstanceSocket(std::pair<std::weak_ptr<WorldSocket>, uint64> linkInfo) -{ - if (std::shared_ptr<WorldSocket> sock = linkInfo.first.lock()) - { - if (!sock->IsOpen()) - return; - - WorldSession::ConnectToKey key; - key.Raw = linkInfo.second; - - WorldSession* session = FindSession(uint32(key.Fields.AccountId)); - if (!session || session->GetConnectToInstanceKey() != linkInfo.second) - { - sock->SendAuthResponseError(ERROR_TIMED_OUT); - sock->DelayedCloseSocket(); - return; - } - - sock->SetWorldSession(session); - session->AddInstanceConnection(sock); - session->HandleContinuePlayerLogin(); - } -} - bool World::HasRecentlyDisconnected(WorldSession* session) { if (!session) @@ -3383,10 +3358,6 @@ void World::SendServerMessage(ServerMessageType messageID, std::string_view stri void World::UpdateSessions(uint32 diff) { - std::pair<std::weak_ptr<WorldSocket>, uint64> linkInfo; - while (_linkSocketQueue.next(linkInfo)) - ProcessLinkInstanceSocket(std::move(linkInfo)); - { TC_METRIC_DETAILED_NO_THRESHOLD_TIMER("world_update_time", TC_METRIC_TAG("type", "Add sessions"), @@ -3397,6 +3368,15 @@ void World::UpdateSessions(uint32 diff) AddSession_(sess); } + { + std::pair<std::weak_ptr<WorldSocket>, uint64> linkInfo; + while (_linkSocketQueue.next(linkInfo)) + { + WorldSession::ConnectToKey key = { .Raw = linkInfo.second }; + WorldSession::AddInstanceConnection(FindSession(key.Fields.AccountId), linkInfo.first, key); + } + } + ///- Then send an update signal to remaining ones for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next) { diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index ccc2176e0d7..710f25666b2 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -880,7 +880,6 @@ class TC_GAME_API World void AddSession_(WorldSession* s); LockedQueue<WorldSession*> addSessQueue; - void ProcessLinkInstanceSocket(std::pair<std::weak_ptr<WorldSocket>, uint64> linkInfo); LockedQueue<std::pair<std::weak_ptr<WorldSocket>, uint64>> _linkSocketQueue; // used versions |