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-rw-r--r--dep/PackageList.txt2
-rw-r--r--dep/utf8cpp/utf8/checked.h6
-rw-r--r--dep/utf8cpp/utf8/unchecked.h2
-rw-r--r--sql/updates/world/2013_07_20_00_world_gameonject.sql15
-rw-r--r--sql/updates/world/2013_07_20_01_world_misc.sql170
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp14
-rw-r--r--src/server/game/AI/CoreAI/TotemAI.cpp18
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h2
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp4
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp39
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp9
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.cpp16
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h6
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp5
-rw-r--r--src/server/game/Handlers/PetHandler.cpp18
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp20
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp2
-rw-r--r--src/server/game/Spells/Spell.cpp100
-rw-r--r--src/server/game/Spells/SpellEffects.cpp109
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp2
-rw-r--r--src/server/scripts/Commands/cs_honor.cpp5
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp11
-rw-r--r--src/server/scripts/Northrend/zone_icecrown.cpp13
24 files changed, 393 insertions, 207 deletions
diff --git a/dep/PackageList.txt b/dep/PackageList.txt
index 4f52dfca906..f932591ae32 100644
--- a/dep/PackageList.txt
+++ b/dep/PackageList.txt
@@ -30,7 +30,7 @@ SFMT (SIMD-oriented Fast Mersenne Twister)
utf8-cpp (UTF-8 with C++ in a Portable Way)
http://utfcpp.sourceforge.net/
- Version: 2.3.2
+ Version: 2.3.4
zlib (A Massively Spiffy Yet Delicately Unobtrusive Compression Library)
http://www.zlib.net/
diff --git a/dep/utf8cpp/utf8/checked.h b/dep/utf8cpp/utf8/checked.h
index 3b00644444c..13311551381 100644
--- a/dep/utf8cpp/utf8/checked.h
+++ b/dep/utf8cpp/utf8/checked.h
@@ -109,13 +109,13 @@ namespace utf8
case internal::NOT_ENOUGH_ROOM:
throw not_enough_room();
case internal::INVALID_LEAD:
- utf8::append (replacement, out);
+ out = utf8::append (replacement, out);
++start;
break;
case internal::INCOMPLETE_SEQUENCE:
case internal::OVERLONG_SEQUENCE:
case internal::INVALID_CODE_POINT:
- utf8::append (replacement, out);
+ out = utf8::append (replacement, out);
++start;
// just one replacement mark for the sequence
while (start != end && utf8::internal::is_trail(*start))
@@ -270,7 +270,7 @@ namespace utf8
octet_iterator range_start;
octet_iterator range_end;
public:
- iterator () {};
+ iterator () {}
explicit iterator (const octet_iterator& octet_it,
const octet_iterator& range_start,
const octet_iterator& range_end) :
diff --git a/dep/utf8cpp/utf8/unchecked.h b/dep/utf8cpp/utf8/unchecked.h
index b4547fad945..cb2427166b1 100644
--- a/dep/utf8cpp/utf8/unchecked.h
+++ b/dep/utf8cpp/utf8/unchecked.h
@@ -179,7 +179,7 @@ namespace utf8
class iterator : public std::iterator <std::bidirectional_iterator_tag, uint32_t> {
octet_iterator it;
public:
- iterator () {};
+ iterator () {}
explicit iterator (const octet_iterator& octet_it): it(octet_it) {}
// the default "big three" are OK
octet_iterator base () const { return it; }
diff --git a/sql/updates/world/2013_07_20_00_world_gameonject.sql b/sql/updates/world/2013_07_20_00_world_gameonject.sql
new file mode 100644
index 00000000000..7262b76ffef
--- /dev/null
+++ b/sql/updates/world/2013_07_20_00_world_gameonject.sql
@@ -0,0 +1,15 @@
+-- DTK instance entrance portals
+DELETE FROM `gameobject` WHERE `guid`=151225;
+SET @OGUID := 6120; -- (need 3)
+DELETE FROM `gameobject` WHERE `guid` BETWEEN @OGUID+0 AND @OGUID+2;
+INSERT INTO `gameobject` (`guid`,`id`,`map`,`spawnMask`,`phaseMask`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`spawntimesecs`,`animprogress`,`state`) VALUES
+(@OGUID+0,192585,571,1,1,4774.532,-2020.723,232.3105,-1.579522,0,0,0.9999905,0.004363241,120,255,1),
+(@OGUID+1,192776,571,1,1,4774.532,-2020.723,232.3105,-1.579522,0,0,0.9999905,0.004363241,120,255,1),
+(@OGUID+2,192775,571,1,1,4774.532,-2020.723,232.3105,-1.579522,0,0,0.9999905,0.004363241,120,255,1);
+
+-- Gundrak south instance entrance portals
+SET @OGUID := 5287; -- (need 2)
+DELETE FROM `gameobject` WHERE `guid` BETWEEN @OGUID+0 AND @OGUID+1;
+INSERT INTO `gameobject` (`guid`,`id`,`map`,`spawnMask`,`phaseMask`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`spawntimesecs`,`animprogress`,`state`) VALUES
+(@OGUID+0,192635,571,1,1,6700.195,-4662.38,446.7864,3.909541,0,0,0.3746067,0.9271838,120,255,1),
+(@OGUID+1,192170,571,1,1,6700.195,-4662.38,446.7864,3.909541,0,0,0.3746067,0.9271838,120,255,1);
diff --git a/sql/updates/world/2013_07_20_01_world_misc.sql b/sql/updates/world/2013_07_20_01_world_misc.sql
new file mode 100644
index 00000000000..273d9070930
--- /dev/null
+++ b/sql/updates/world/2013_07_20_01_world_misc.sql
@@ -0,0 +1,170 @@
+/*
+ # Collection of Feedback-PatchFixes / 20.07.2013
+ #
+ # Including sql codestyle updates and check for accuracy. (one by one)
+ # by FireEmerald / Thx @DDuarte for the base pull request.
+ #
+ # Including:
+ # DB/Spell: Update: Correct Spell Power Coefficient (107.43%) for Tranquility | by lendan (@6232)
+ # DB/LOS: Add: Ignore LOS for Ignite Horde Siege Engine | by dr-j (@6718)
+ # DB/SmartAI: Update: Correct casted spell by Defias Rogue Wizard | by Rochet2 (@9976)
+ # DB/Quest: Fix: Bloody Imp-ossible! (10924) | by Kirkhammett (@10276)
+ # DB/Quest: Fix: Mistcaller Yngvar (14102) / Add missing event script and conditions. | (@3563)
+ # DB/SmartAI: Update: Give quest credit for The Ring of Blood: The Final Challenge (9977) | by JunkyBulgaria (@7724)
+ # DB/Waypoints: Add: Missing waypoints for Mmmrrrggglll | by Hobbilis (@9602)
+ # DB/Conditions: Add: Missing conditions for Displacing Temporal Rift | by FireEmerald
+*/
+
+-- DB/Spell: Update: Correct Spell Power Coefficient (107.43%) for Tranquility | by lendan (@6232)
+SET @SPELL := 44203; -- Tranquility
+
+UPDATE `spell_bonus_data` SET `direct_bonus` = 1.0743 WHERE `entry` = @SPELL;
+
+-- DB/Quest: Fix: A Dire Situation (10506) | by Rohlik & Exodius (@6283)
+SET @WOLF := 20058; -- Bloodmaul Dire Wolf
+SET @SPELL_INVIS := 18950; -- Invisibility and Stealth Detection
+SET @WOLF_TRIGGER := 21176; -- Bloodmaul Dire Wolf Trigger
+SET @SPELL_POWDER := 36310; -- Rina's Diminution Powder
+
+DELETE FROM `creature_ai_scripts` WHERE `creature_id` = @WOLF;
+UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = @WOLF;
+
+DELETE FROM `smart_scripts` WHERE `entryorguid` = @WOLF AND `source_type` = 0;
+INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
+(@WOLF, 0, 0, 0, 54, 0, 100, 0, 0, 0, 0, 0, 75, @SPELL_INVIS, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Bloodmaul Dire Wolf - On spawn - Add Invisibility and Stealth Detection Aura on self');
+
+DELETE FROM `event_scripts` WHERE `id` = 13584;
+INSERT INTO `event_scripts` (`id`, `delay`, `command`, `datalong`) VALUES
+(13584, 2, 8, @WOLF_TRIGGER);
+
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 17 AND `SourceEntry` = @SPELL_POWDER;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionTarget`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
+(17,0,@SPELL_POWDER,0,31,1,3,@WOLF,0,0,0,'', 'Rina''s Diminution Powder can be used only on Bloodmaul Dire Wolf');
+
+-- DB/LOS: Add: Ignore LOS for Ignite Horde Siege Engine | by dr-j (@6718)
+SET @IGNITE := 32979; -- Ignite Horde Siege Engine
+
+DELETE FROM `disables` WHERE `sourceType` = 0 AND `entry` = @IGNITE;
+INSERT INTO `disables`(`sourceType`,`entry`,`flags`,`comment`) VALUES
+(0,@IGNITE,64,'Ignore LOS on Ignite Horde Siege Engine');
+
+-- DB/SmartAI: Update: Correct casted spell by Defias Rogue Wizard | by Rochet2 (@9976)
+SET @WIZARD := 474; -- Rogue Wizard
+SET @SPELL := 13322; -- Frostbolt
+
+UPDATE `smart_scripts` SET `action_param2`= @SPELL WHERE `entryorguid` = @WIZARD AND `source_type` = 0 AND `id` = 0 AND `link` = 0;
+
+-- DB/Quest: Fix: Bloody Imp-ossible! (10924) | by Kirkhammett (@10276)
+SET @CHASER := 18884; -- Warp Chaser
+SET @ZEPPIT := 22484; -- Zeppit
+SET @SPELL_INVIS := 32942; -- Phasing Invisibility
+SET @SPELL_CHARGE := 37417; -- Warp Charge
+SET @SPELL_BITE := 32739; -- Venomous Bite
+SET @SPELL_BLOOD := 39244; -- Gather Warp Chaser Blood
+
+UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = @CHASER;
+DELETE FROM `creature_ai_scripts` WHERE `creature_id` = @CHASER;
+
+DELETE FROM `smart_scripts` WHERE `entryorguid` = @CHASER;
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(@CHASER,0,0,0,11,0,100,0,0,0,0,0,11,@SPELL_INVIS,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Warp Chaser - On Spawn - Cast Phasing Invisibility'),
+(@CHASER,0,1,0,0,0,100,0,500,2000,7000,15000,11,@SPELL_CHARGE,0,0,0,0,0,2,0,0,0,0,0,0,0, 'Warp Chaser - In Combat - Cast Charge'),
+(@CHASER,0,2,0,0,0,100,0,3000,5000,10000,15000,11,@SPELL_BITE,0,0,0,0,0,2,0,0,0,0,0,0,0, 'Warp Chaser - In Combat - Cast Venomous Bite'),
+(@CHASER,0,3,0,6,0,100,0,0,0,0,0,45,1,1,0,0,0,0,19,@ZEPPIT,10,0,0,0,0,0, 'Warp Chaser - On Death - Set Data on Zeppit');
+
+UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = @ZEPPIT;
+DELETE FROM `creature_ai_scripts` WHERE `creature_id` = @ZEPPIT;
+
+DELETE FROM `smart_scripts` WHERE `entryorguid` = @ZEPPIT;
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(@ZEPPIT,0,0,0,38,0,100,0,1,1,0,0,11,@SPELL_BLOOD,0,0,0,0,0,21,10,0,0,0,0,0,0, 'Zeppit - On Data Set - Cast on Master');
+
+-- DB/Quest: Fix: Mistcaller Yngvar (14102) / Add missing event script and conditions. | (@3563)
+SET @ENTRY := 34965; -- Mistcaller Yngvar
+SET @SPELL := 66621; -- Summon the Mistcaller
+SET @QUEST := 14102; -- Mistcaller Yngvar (Quest)
+
+DELETE FROM `event_scripts` WHERE `id` = 21997 AND `command` = 10;
+INSERT INTO `event_scripts` (`id`,`delay`,`command`,`datalong`,`datalong2`,`dataint`,`x`,`y`,`z`,`o`) VALUES
+(21997, 2, 10, @ENTRY, 120000, 0, 10181.96, 1183.417, 76.12115, 5.934119);
+
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 17 AND `SourceEntry` = @SPELL;
+INSERT INTO `conditions` (SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, ConditionValue1, ConditionValue2, ConditionValue3, NegativeCondition, ErrorType, comment ) VALUES
+(17, 0, @SPELL, 0, 0, 29, @ENTRY, 40, 0, 1, 0, "Cant use Mistcallers Charm within 40 yards of Yngvar"),
+(17, 0, @SPELL, 0, 0, 28, @QUEST, 0, 0, 1, 0, "Cant use Mistcallers Charm, if player has quest objective completed, but not yet rewarded.");
+
+-- DB/SmartAI: Update: Give quest credit for The Ring of Blood: The Final Challenge (9977) | by JunkyBulgaria (@7724)
+SET @MOGOR := 18069; -- Mogor <Hero of the Warmaul>
+SET @QUEST := 9977; -- The Ring of Blood: The Final Challenge
+
+DELETE FROM `smart_scripts` WHERE `entryorguid` = @MOGOR AND `source_type` = 0 AND `id` = 14;
+INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
+(@MOGOR, 0, 14, 0, 6, 0, 100, 1, 0, 0, 0, 0, 15, @QUEST, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 'Mogor - On Death - Give Quest Credit');
+
+-- DB/Waypoints: Add: Missing waypoints for Mmmrrrggglll | by Hobbilis (@9602)
+SET @MURLOC := 15937; -- Mmmrrrggglll
+SET @GUID := 41792;
+SET @PATH := 417920;
+
+-- Set creature location
+UPDATE `creature` SET `MovementType`=2,`position_x`=8869.872,`position_y`=-5775.960,`position_z`=0.405, `spawnDist`=0, `currentwaypoint`=1 WHERE `guid`=@GUID;
+DELETE FROM `creature_addon` WHERE `guid`=@GUID;
+INSERT INTO `creature_addon` (`guid`, `path_id`, `bytes2`) VALUES (@GUID, @PATH, 1);
+
+-- Waypoint Data
+DELETE FROM `waypoint_data` WHERE `id`=@PATH;
+INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_flag`,`action`,`action_chance`,`wpguid`) VALUES
+(@PATH, 1, 8880.688, -5754.608, 0.25531, 0, 0, 0, 0, 100, 0),
+(@PATH, 2, 8873.341, -5735.012, 0.43308, 0, 0, 0, 0, 100, 0),
+(@PATH, 3, 8862.790, -5722.625, 0.42263, 0, 0, 0, 0, 100, 0),
+(@PATH, 4, 8846.429, -5720.661, 0.49396, 0, 0, 0, 0, 100, 0),
+(@PATH, 5, 8836.920, -5726.737, 0.83736, 0, 0, 0, 0, 100, 0),
+(@PATH, 6, 8828.789, -5743.622, 0.82590, 0, 0, 0, 0, 100, 0),
+(@PATH, 7, 8818.041, -5755.890, 0.64673, 0, 0, 0, 0, 100, 0),
+(@PATH, 8, 8804.548, -5762.792, 0.51199, 0, 0, 0, 0, 100, 0),
+(@PATH, 9, 8791.789, -5762.271, 0.45083, 0, 0, 0, 0, 100, 0),
+(@PATH, 10, 8777.225, -5753.970, 0.55571, 0, 0, 0, 0, 100, 0),
+(@PATH, 11, 8776.860, -5738.229, 0.61609, 0, 0, 0, 0, 100, 0),
+(@PATH, 12, 8785.234, -5722.790, 0.75764, 0, 0, 0, 0, 100, 0),
+(@PATH, 13, 8786.402, -5701.790, 0.67103, 0, 0, 0, 0, 100, 0),
+(@PATH, 14, 8771.277, -5696.080, 0.67596, 0, 0, 0, 0, 100, 0),
+(@PATH, 15, 8758.604, -5694.220, 0.55669, 0, 0, 0, 0, 100, 0),
+(@PATH, 16, 8746.010, -5704.514, 0.50786, 0, 0, 0, 0, 100, 0),
+(@PATH, 17, 8735.815, -5722.942, 0.94607, 0, 0, 0, 0, 100, 0),
+(@PATH, 18, 8720.269, -5730.856, 0.89406, 0, 0, 0, 0, 100, 0),
+(@PATH, 19, 8706.965, -5730.076, 0.77437, 0, 0, 0, 0, 100, 0),
+(@PATH, 20, 8693.575, -5720.971, 0.86999, 0, 0, 0, 0, 100, 0),
+(@PATH, 21, 8679.183, -5710.540, 1.10842, 0, 0, 0, 0, 100, 0),
+(@PATH, 22, 8656.022, -5704.337, 1.80973, 0, 0, 0, 0, 100, 0),
+(@PATH, 23, 8640.976, -5691.507, 0.47690, 0, 0, 0, 0, 100, 0),
+(@PATH, 24, 8635.418, -5689.706, 0.53144, 0, 0, 0, 0, 100, 0),
+(@PATH, 25, 8620.438, -5687.679, 0.86486, 0, 0, 0, 0, 100, 0),
+(@PATH, 26, 8601.687, -5688.443, 0.49338, 1.930, 36000, 0, 0, 100, 0),
+(@PATH, 27, 8619.985, -5679.970, 0.75128, 0, 0, 0, 0, 100, 0),
+(@PATH, 28, 8635.668, -5671.577, 0.53144, 0, 0, 0, 0, 100, 0),
+(@PATH, 29, 8648.297, -5670.150, 0.49488, 0, 0, 0, 0, 100, 0),
+(@PATH, 30, 8664.989, -5679.421, 0.55752, 0, 0, 0, 0, 100, 0),
+(@PATH, 31, 8679.183, -5710.540, 1.10842, 0, 0, 0, 0, 100, 0),
+(@PATH, 32, 8693.575, -5720.971, 0.86999, 0, 0, 0, 0, 100, 0),
+(@PATH, 33, 8706.965, -5730.076, 0.77437, 0, 0, 0, 0, 100, 0),
+(@PATH, 34, 8721.716, -5745.012, 0.62278, 0, 0, 0, 0, 100, 0),
+(@PATH, 35, 8735.529, -5753.923, 1.24721, 0, 0, 0, 0, 100, 0),
+(@PATH, 36, 8767.193, -5758.179, 0.50536, 0, 0, 0, 0, 100, 0),
+(@PATH, 37, 8791.789, -5762.271, 0.45083, 0, 0, 0, 0, 100, 0),
+(@PATH, 38, 8804.548, -5762.792, 0.51199, 0, 0, 0, 0, 100, 0),
+(@PATH, 39, 8818.041, -5755.890, 0.64673, 0, 0, 0, 0, 100, 0),
+(@PATH, 40, 8828.789, -5743.622, 0.82590, 0, 0, 0, 0, 100, 0),
+(@PATH, 41, 8836.920, -5726.737, 0.83736, 0, 0, 0, 0, 100, 0),
+(@PATH, 42, 8846.429, -5720.661, 0.49396, 0, 0, 0, 0, 100, 0),
+(@PATH, 43, 8873.341, -5735.012, 0.43308, 0, 0, 0, 0, 100, 0),
+(@PATH, 44, 8880.688, -5754.608, 0.25531, 6.105, 60000, 0, 0, 100, 0);
+
+-- DB/Conditions: Add: Missing conditions for Displacing Temporal Rift | by FireEmerald
+SET @PARASITE := 10717; -- Temporal Parasite
+SET @SPELL := 16613; -- Displacing Temporal Rift
+SET @QUEST := 4971; -- A Matter of Time
+
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 17 AND `SourceEntry` = @SPELL;
+INSERT INTO `conditions` (SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, ConditionValue1, ConditionValue2, ConditionValue3, NegativeCondition, ErrorType, comment ) VALUES
+(17, 0, @SPELL, 0, 0, 29, @PARASITE, 100, 0, 1, 0, "Cant use Temporal Displacer within 100 yards of Temporal Parasite"),
+(17, 0, @SPELL, 0, 0, 28, @QUEST, 0, 0, 1, 0, "Cant use Temporal Displacer, if player has quest objective completed, but not yet rewarded");
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 2a13e5c71bf..4d657ec2b2b 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -260,15 +260,15 @@ void PetAI::UpdateAI(uint32 diff)
void PetAI::UpdateAllies()
{
- Unit* owner = me->GetCharmerOrOwner();
- Group* group = NULL;
-
- m_updateAlliesTimer = 10*IN_MILLISECONDS; //update friendly targets every 10 seconds, lesser checks increase performance
+ m_updateAlliesTimer = 10 * IN_MILLISECONDS; // update friendly targets every 10 seconds, lesser checks increase performance
+ Unit* owner = me->GetCharmerOrOwner();
if (!owner)
return;
- else if (owner->GetTypeId() == TYPEID_PLAYER)
- group = owner->ToPlayer()->GetGroup();
+
+ Group* group = NULL;
+ if (Player* player = owner->ToPlayer())
+ group = player->GetGroup();
//only pet and owner/not in group->ok
if (m_AllySet.size() == 2 && !group)
@@ -285,7 +285,7 @@ void PetAI::UpdateAllies()
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->GetSource();
- if (!Target || !group->SameSubGroup((Player*)owner, Target))
+ if (!Target || !group->SameSubGroup(owner->ToPlayer(), Target))
continue;
if (Target->GetGUID() == owner->GetGUID())
diff --git a/src/server/game/AI/CoreAI/TotemAI.cpp b/src/server/game/AI/CoreAI/TotemAI.cpp
index d8644c50b35..bc865b8b6aa 100644
--- a/src/server/game/AI/CoreAI/TotemAI.cpp
+++ b/src/server/game/AI/CoreAI/TotemAI.cpp
@@ -98,12 +98,14 @@ void TotemAI::UpdateAI(uint32 /*diff*/)
void TotemAI::AttackStart(Unit* /*victim*/)
{
// Sentry totem sends ping on attack
- if (me->GetEntry() == SENTRY_TOTEM_ENTRY && me->GetOwner()->GetTypeId() == TYPEID_PLAYER)
- {
- WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
- data << me->GetGUID();
- data << me->GetPositionX();
- data << me->GetPositionY();
- ((Player*)me->GetOwner())->GetSession()->SendPacket(&data);
- }
+ if (me->GetEntry() == SENTRY_TOTEM_ENTRY)
+ if (Unit* owner = me->GetOwner())
+ if (Player* player = owner->ToPlayer())
+ {
+ WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
+ data << me->GetGUID();
+ data << me->GetPositionX();
+ data << me->GetPositionY();
+ player->GetSession()->SendPacket(&data);
+ }
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 4a350acab2c..919b24a916c 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -92,7 +92,7 @@ struct npc_escortAI : public ScriptedAI
uint64 GetEventStarterGUID() { return m_uiPlayerGUID; }
protected:
- Player* GetPlayerForEscort() { return (Player*)Unit::GetUnit(*me, m_uiPlayerGUID); }
+ Player* GetPlayerForEscort() { return ObjectAccessor::GetPlayer(*me, m_uiPlayerGUID); }
private:
bool AssistPlayerInCombat(Unit* who);
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 729a5466fe3..4c8d48222e5 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -372,7 +372,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
if (!IS_PLAYER_GUID(GetOwnerGUID()))
return;
- Player* owner = (Player*)GetOwner();
+ Player* owner = GetOwner();
if (!owner)
return;
@@ -1142,7 +1142,7 @@ void Pet::_LoadSpellCooldowns()
while (result->NextRow());
if (!m_CreatureSpellCooldowns.empty() && GetOwner())
- ((Player*)GetOwner())->GetSession()->SendPacket(&data);
+ GetOwner()->GetSession()->SendPacket(&data);
}
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 021b86d4b51..37a2b7db215 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9264,16 +9264,17 @@ Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
if (IS_PLAYER_GUID(guid))
return ObjectAccessor::GetPlayer(*this, guid);
- return GetTypeId() == TYPEID_PLAYER ? (Player*)this : NULL;
+ return const_cast<Unit*>(this)->ToPlayer();
}
Player* Unit::GetAffectingPlayer() const
{
if (!GetCharmerOrOwnerGUID())
- return GetTypeId() == TYPEID_PLAYER ? (Player*)this : NULL;
+ return const_cast<Unit*>(this)->ToPlayer();
if (Unit* owner = GetCharmerOrOwner())
return owner->GetCharmerOrOwnerPlayerOrPlayerItself();
+
return NULL;
}
@@ -14386,13 +14387,14 @@ uint64 Unit::GetCharmerOrOwnerOrOwnGUID() const
Player* Unit::GetSpellModOwner() const
{
- if (GetTypeId() == TYPEID_PLAYER)
- return (Player*)this;
+ if (Player* player = const_cast<Unit*>(this)->ToPlayer())
+ return player;
+
if (ToCreature()->IsPet() || ToCreature()->IsTotem())
{
- Unit* owner = GetOwner();
- if (owner && owner->GetTypeId() == TYPEID_PLAYER)
- return (Player*)owner;
+ if (Unit* owner = GetOwner())
+ if (Player* player = owner->ToPlayer())
+ return player;
}
return NULL;
}
@@ -14904,7 +14906,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget, uint32 spell_id)
if (GetTypeId() != TYPEID_PLAYER)
return NULL;
- Pet* pet = new Pet((Player*)this, HUNTER_PET);
+ Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
if (!pet->CreateBaseAtCreature(creatureTarget))
{
@@ -14928,7 +14930,7 @@ Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id)
if (!creatureInfo)
return NULL;
- Pet* pet = new Pet((Player*)this, HUNTER_PET);
+ Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, getLevel(), spell_id))
{
@@ -15404,8 +15406,8 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
{
if (Battleground* bg = player->GetBattleground())
{
- if (victim->GetTypeId() == TYPEID_PLAYER)
- bg->HandleKillPlayer((Player*)victim, player);
+ if (Player* playerVictim = victim->ToPlayer())
+ bg->HandleKillPlayer(playerVictim, player);
else
bg->HandleKillUnit(victim->ToCreature(), player);
}
@@ -16368,14 +16370,15 @@ void Unit::UpdateObjectVisibility(bool forced)
void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
{
- Player* player = NULL;
- if (GetTypeId() == TYPEID_PLAYER)
- player = (Player*)this;
- else if (Unit* charmer = GetCharmer())
+ Player* player = ToPlayer();
+ if (!player)
{
- player = charmer->ToPlayer();
- if (player && player->m_mover != this)
- player = NULL;
+ if (Unit* charmer = GetCharmer())
+ {
+ player = charmer->ToPlayer();
+ if (player && player->m_mover != this)
+ player = NULL;
+ }
}
if (!player)
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 8a970963c37..817aafb18dc 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -8362,15 +8362,6 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
return false;
}
- if (vItems->GetItemCount() >= MAX_VENDOR_ITEMS)
- {
- if (player)
- ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
- else
- TC_LOG_ERROR(LOG_FILTER_SQL, "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry);
- return false;
- }
-
return true;
}
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
index e717389e919..b8ab75f213b 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
@@ -106,10 +106,10 @@ void VisibleChangesNotifier::Visit(CreatureMapType &m)
void VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- if (IS_PLAYER_GUID(iter->GetSource()->GetCasterGUID()))
- if (Player* caster = (Player*)iter->GetSource()->GetCaster())
- if (caster->m_seer == iter->GetSource())
- caster->UpdateVisibilityOf(&i_object);
+ if (Unit* caster = iter->GetSource()->GetCaster())
+ if (Player* player = caster->ToPlayer())
+ if (player->m_seer == iter->GetSource())
+ player->UpdateVisibilityOf(&i_object);
}
inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
@@ -299,12 +299,12 @@ void MessageDistDeliverer::Visit(DynamicObjectMapType &m)
if (target->GetExactDist2dSq(i_source) > i_distSq)
continue;
- if (IS_PLAYER_GUID(target->GetCasterGUID()))
+ if (Unit* caster = target->GetCaster())
{
// Send packet back to the caster if the caster has vision of dynamic object
- Player* caster = (Player*)target->GetCaster();
- if (caster && caster->m_seer == target)
- SendPacket(caster);
+ Player* player = caster->ToPlayer();
+ if (player && player->m_seer == target)
+ SendPacket(player);
}
}
}
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index f9d179795bc..0addcfc087c 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -130,10 +130,14 @@ namespace Trinity
Player const* skipped_receiver;
MessageDistDeliverer(WorldObject* src, WorldPacket* msg, float dist, bool own_team_only = false, Player const* skipped = NULL)
: i_source(src), i_message(msg), i_phaseMask(src->GetPhaseMask()), i_distSq(dist * dist)
- , team((own_team_only && src->GetTypeId() == TYPEID_PLAYER) ? ((Player*)src)->GetTeam() : 0)
+ , team(0)
, skipped_receiver(skipped)
{
+ if (own_team_only)
+ if (Player* player = src->ToPlayer())
+ team = player->GetTeam();
}
+
void Visit(PlayerMapType &m);
void Visit(CreatureMapType &m);
void Visit(DynamicObjectMapType &m);
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 90c1bc4599f..5f458edbb07 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -784,8 +784,6 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
continue;
}
- ++count;
-
// reputation discount
int32 price = item->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0;
@@ -797,6 +795,9 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
data << uint32(itemTemplate->MaxDurability);
data << uint32(itemTemplate->BuyCount);
data << uint32(item->ExtendedCost);
+
+ if (++count >= MAX_VENDOR_ITEMS)
+ break;
}
}
}
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 9d210201730..84bdaf4104f 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -329,19 +329,19 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid
if (unit_target)
{
pet->SetInFront(unit_target);
- if (unit_target->GetTypeId() == TYPEID_PLAYER)
- pet->SendUpdateToPlayer((Player*)unit_target);
+ if (Player* player = unit_target->ToPlayer())
+ pet->SendUpdateToPlayer(player);
}
else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
{
pet->SetInFront(unit_target2);
- if (unit_target2->GetTypeId() == TYPEID_PLAYER)
- pet->SendUpdateToPlayer((Player*)unit_target2);
+ if (Player* player = unit_target2->ToPlayer())
+ pet->SendUpdateToPlayer(player);
}
if (Unit* powner = pet->GetCharmerOrOwner())
- if (powner->GetTypeId() == TYPEID_PLAYER)
- pet->SendUpdateToPlayer(powner->ToPlayer());
+ if (Player* player = powner->ToPlayer())
+ pet->SendUpdateToPlayer(player);
result = SPELL_CAST_OK;
}
@@ -620,9 +620,9 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
pet->SetName(name);
- Unit* owner = pet->GetOwner();
- if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
- owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
+ Player* owner = pet->GetOwner();
+ if (owner && owner->GetGroup())
+ owner->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index a361d54bbc8..20b6e67c5db 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -4999,20 +4999,19 @@ void AuraEffect::HandleForceReaction(AuraApplication const* aurApp, uint8 mode,
Unit* target = aurApp->GetTarget();
- if (target->GetTypeId() != TYPEID_PLAYER)
+ Player* player = target->ToPlayer();
+ if (!player)
return;
- Player* player = (Player*)target;
-
- uint32 faction_id = GetMiscValue();
- ReputationRank faction_rank = ReputationRank(m_amount);
+ uint32 factionId = GetMiscValue();
+ ReputationRank factionRank = ReputationRank(m_amount);
- player->GetReputationMgr().ApplyForceReaction(faction_id, faction_rank, apply);
+ player->GetReputationMgr().ApplyForceReaction(factionId, factionRank, apply);
player->GetReputationMgr().SendForceReactions();
// stop fighting if at apply forced rank friendly or at remove real rank friendly
- if ((apply && faction_rank >= REP_FRIENDLY) || (!apply && player->GetReputationRank(faction_id) >= REP_FRIENDLY))
- player->StopAttackFaction(faction_id);
+ if ((apply && factionRank >= REP_FRIENDLY) || (!apply && player->GetReputationRank(factionId) >= REP_FRIENDLY))
+ player->StopAttackFaction(factionId);
}
void AuraEffect::HandleAuraEmpathy(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -5078,11 +5077,10 @@ void AuraEffect::HandleAuraConvertRune(AuraApplication const* aurApp, uint8 mode
Unit* target = aurApp->GetTarget();
- if (target->GetTypeId() != TYPEID_PLAYER)
+ Player* player = target->ToPlayer();
+ if (!player)
return;
- Player* player = (Player*)target;
-
if (player->getClass() != CLASS_DEATH_KNIGHT)
return;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 32ccaf028ad..2acf9087c06 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1071,7 +1071,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
// some auras remove at aura remove
- if (!itr->second->IsFitToRequirements((Player*)target, zone, area))
+ if (!itr->second->IsFitToRequirements(target->ToPlayer(), zone, area))
target->RemoveAurasDueToSpell(itr->second->spellId);
// some auras applied at aura apply
else if (itr->second->autocast)
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index a26c0356907..8976305445f 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3542,11 +3542,10 @@ void Spell::_handle_finish_phase()
void Spell::SendSpellCooldown()
{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ Player* _player = m_caster->ToPlayer();
+ if (!_player)
return;
- Player* _player = (Player*)m_caster;
-
// mana/health/etc potions, disabled by client (until combat out as declarate)
if (m_CastItem && m_CastItem->IsPotion())
{
@@ -4343,7 +4342,11 @@ void Spell::SendResurrectRequest(Player* target)
void Spell::TakeCastItem()
{
- if (!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
+ if (!m_CastItem)
+ return;
+
+ Player* player = m_caster->ToPlayer();
+ if (!player)
return;
// not remove cast item at triggered spell (equipping, weapon damage, etc)
@@ -4381,7 +4384,7 @@ void Spell::TakeCastItem()
(charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
if (proto->Stackable == 1)
m_CastItem->SetSpellCharges(i, charges);
- m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
+ m_CastItem->SetState(ITEM_CHANGED, player);
}
// all charges used
@@ -4501,16 +4504,14 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
if (m_spellInfo->PowerType != POWER_RUNE || !runeCostID)
return SPELL_CAST_OK;
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ Player* player = m_caster->ToPlayer();
+ if (!player)
return SPELL_CAST_OK;
- Player* player = (Player*)m_caster;
-
if (player->getClass() != CLASS_DEATH_KNIGHT)
return SPELL_CAST_OK;
SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(runeCostID);
-
if (!src)
return SPELL_CAST_OK;
@@ -5851,11 +5852,10 @@ SpellCastResult Spell::CheckPower()
SpellCastResult Spell::CheckItems()
{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ Player* player = m_caster->ToPlayer();
+ if (!player)
return SPELL_CAST_OK;
- Player* p_caster = (Player*)m_caster;
-
if (!m_CastItem)
{
if (m_castItemGUID)
@@ -5864,14 +5864,14 @@ SpellCastResult Spell::CheckItems()
else
{
uint32 itemid = m_CastItem->GetEntry();
- if (!p_caster->HasItemCount(itemid))
+ if (!player->HasItemCount(itemid))
return SPELL_FAILED_ITEM_NOT_READY;
ItemTemplate const* proto = m_CastItem->GetTemplate();
if (!proto)
return SPELL_FAILED_ITEM_NOT_READY;
- for (int i = 0; i < MAX_ITEM_SPELLS; ++i)
+ for (uint8 i = 0; i < MAX_ITEM_SPELLS; ++i)
if (proto->Spells[i].SpellCharges)
if (m_CastItem->GetSpellCharges(i) == 0)
return SPELL_FAILED_NO_CHARGES_REMAIN;
@@ -5881,10 +5881,10 @@ SpellCastResult Spell::CheckItems()
{
// such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
SpellCastResult failReason = SPELL_CAST_OK;
- for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.GetUnitTarget() is not the real target but the caster
- if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_PET)
+ // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.GetUnitTarget() is not the real target but the caster
+ if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_PET)
continue;
if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL)
@@ -5931,9 +5931,6 @@ SpellCastResult Spell::CheckItems()
// check target item
if (m_targets.GetItemTargetGUID())
{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
if (!m_targets.GetItemTarget())
return SPELL_FAILED_ITEM_GONE;
@@ -5944,7 +5941,7 @@ SpellCastResult Spell::CheckItems()
else
{
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT))
- if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_caster->ToPlayer()->HasItemFitToSpellRequirements(m_spellInfo))
+ if (!player->HasItemFitToSpellRequirements(m_spellInfo))
return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
}
@@ -5971,7 +5968,7 @@ SpellCastResult Spell::CheckItems()
// do not take reagents for these item casts
if (!(m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST))
{
- bool checkReagents = !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_AND_REAGENT_COST) && !p_caster->CanNoReagentCast(m_spellInfo);
+ bool checkReagents = !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_AND_REAGENT_COST) && !player->CanNoReagentCast(m_spellInfo);
// Not own traded item (in trader trade slot) requires reagents even if triggered spell
if (!checkReagents)
if (Item* targetItem = m_targets.GetItemTarget())
@@ -5995,7 +5992,7 @@ SpellCastResult Spell::CheckItems()
ItemTemplate const* proto = m_CastItem->GetTemplate();
if (!proto)
return SPELL_FAILED_ITEM_NOT_READY;
- for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
+ for (uint8 s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
{
// CastItem will be used up and does not count as reagent
int32 charges = m_CastItem->GetSpellCharges(s);
@@ -6006,35 +6003,36 @@ SpellCastResult Spell::CheckItems()
}
}
}
- if (!p_caster->HasItemCount(itemid, itemcount))
+ if (!player->HasItemCount(itemid, itemcount))
return SPELL_FAILED_REAGENTS;
}
}
// check totem-item requirements (items presence in inventory)
uint32 totems = 2;
- for (int i = 0; i < 2; ++i)
+ for (uint8 i = 0; i < 2; ++i)
{
if (m_spellInfo->Totem[i] != 0)
{
- if (p_caster->HasItemCount(m_spellInfo->Totem[i]))
+ if (player->HasItemCount(m_spellInfo->Totem[i]))
{
totems -= 1;
continue;
}
- }else
- totems -= 1;
+ }
+ else
+ totems -= 1;
}
if (totems != 0)
return SPELL_FAILED_TOTEMS; //0x7C
// Check items for TotemCategory (items presence in inventory)
uint32 TotemCategory = 2;
- for (int i= 0; i < 2; ++i)
+ for (uint8 i = 0; i < 2; ++i)
{
if (m_spellInfo->TotemCategory[i] != 0)
{
- if (p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]))
+ if (player->HasItemTotemCategory(m_spellInfo->TotemCategory[i]))
{
TotemCategory -= 1;
continue;
@@ -6048,7 +6046,7 @@ SpellCastResult Spell::CheckItems()
}
// special checks for spell effects
- for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
switch (m_spellInfo->Effects[i].Effect)
{
@@ -6058,24 +6056,24 @@ SpellCastResult Spell::CheckItems()
if (!IsTriggered() && m_spellInfo->Effects[i].ItemType)
{
ItemPosCountVec dest;
- InventoryResult msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, 1);
+ InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, 1);
if (msg != EQUIP_ERR_OK)
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(m_spellInfo->Effects[i].ItemType);
/// @todo Needs review
if (pProto && !(pProto->ItemLimitCategory))
{
- p_caster->SendEquipError(msg, NULL, NULL, m_spellInfo->Effects[i].ItemType);
+ player->SendEquipError(msg, NULL, NULL, m_spellInfo->Effects[i].ItemType);
return SPELL_FAILED_DONT_REPORT;
}
else
{
if (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x40000000)))
return SPELL_FAILED_TOO_MANY_OF_ITEM;
- else if (!(p_caster->HasItemCount(m_spellInfo->Effects[i].ItemType)))
+ else if (!(player->HasItemCount(m_spellInfo->Effects[i].ItemType)))
return SPELL_FAILED_TOO_MANY_OF_ITEM;
else
- p_caster->CastSpell(m_caster, m_spellInfo->Effects[EFFECT_1].CalcValue(), false); // move this to anywhere
+ player->CastSpell(m_caster, m_spellInfo->Effects[EFFECT_1].CalcValue(), false); // move this to anywhere
return SPELL_FAILED_DONT_REPORT;
}
}
@@ -6093,10 +6091,10 @@ SpellCastResult Spell::CheckItems()
if (m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST)
return SPELL_FAILED_TOTEM_CATEGORY;
ItemPosCountVec dest;
- InventoryResult msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, 1);
+ InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, 1);
if (msg != EQUIP_ERR_OK)
{
- p_caster->SendEquipError(msg, NULL, NULL, m_spellInfo->Effects[i].ItemType);
+ player->SendEquipError(msg, NULL, NULL, m_spellInfo->Effects[i].ItemType);
return SPELL_FAILED_DONT_REPORT;
}
}
@@ -6177,7 +6175,7 @@ SpellCastResult Spell::CheckItems()
uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
if (item_disenchantskilllevel == uint32(-1))
return SPELL_FAILED_CANT_BE_DISENCHANTED;
- if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
+ if (item_disenchantskilllevel > player->GetSkillValue(SKILL_ENCHANTING))
return SPELL_FAILED_LOW_CASTLEVEL;
if (item_quality > 4 || item_quality < 2)
return SPELL_FAILED_CANT_BE_DISENCHANTED;
@@ -6199,7 +6197,7 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_CANT_BE_PROSPECTED;
//Check for enough skill in jewelcrafting
uint32 item_prospectingskilllevel = m_targets.GetItemTarget()->GetTemplate()->RequiredSkillRank;
- if (item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
+ if (item_prospectingskilllevel >player->GetSkillValue(SKILL_JEWELCRAFTING))
return SPELL_FAILED_LOW_CASTLEVEL;
//make sure the player has the required ores in inventory
if (m_targets.GetItemTarget()->GetCount() < 5)
@@ -6222,7 +6220,7 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_CANT_BE_MILLED;
//Check for enough skill in inscription
uint32 item_millingskilllevel = m_targets.GetItemTarget()->GetTemplate()->RequiredSkillRank;
- if (item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
+ if (item_millingskilllevel > player->GetSkillValue(SKILL_INSCRIPTION))
return SPELL_FAILED_LOW_CASTLEVEL;
//make sure the player has the required herbs in inventory
if (m_targets.GetItemTarget()->GetCount() < 5)
@@ -6236,13 +6234,10 @@ SpellCastResult Spell::CheckItems()
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_TARGET_NOT_PLAYER;
-
if (m_attackType != RANGED_ATTACK)
break;
- Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType);
+ Item* pItem = player->GetWeaponForAttack(m_attackType);
if (!pItem || pItem->IsBroken())
return SPELL_FAILED_EQUIPPED_ITEM;
@@ -6251,15 +6246,15 @@ SpellCastResult Spell::CheckItems()
case ITEM_SUBCLASS_WEAPON_THROWN:
{
uint32 ammo = pItem->GetEntry();
- if (!m_caster->ToPlayer()->HasItemCount(ammo))
+ if (!player->HasItemCount(ammo))
return SPELL_FAILED_NO_AMMO;
- };
- break;
+ break;
+ }
case ITEM_SUBCLASS_WEAPON_GUN:
case ITEM_SUBCLASS_WEAPON_BOW:
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
{
- uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID);
+ uint32 ammo = player->GetUInt32Value(PLAYER_AMMO_ID);
if (!ammo)
{
// Requires No Ammo
@@ -6292,12 +6287,13 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_NO_AMMO;
}
- if (!m_caster->ToPlayer()->HasItemCount(ammo))
+ if (!player->HasItemCount(ammo))
{
- m_caster->ToPlayer()->SetUInt32Value(PLAYER_AMMO_ID, 0);
+ player->SetUInt32Value(PLAYER_AMMO_ID, 0);
return SPELL_FAILED_NO_AMMO;
}
- }; break;
+ break;
+ }
case ITEM_SUBCLASS_WEAPON_WAND:
break;
default:
@@ -6313,7 +6309,7 @@ SpellCastResult Spell::CheckItems()
if (!pProto)
return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
- if (Item* pitem = p_caster->GetItemByEntry(item_id))
+ if (Item* pitem = player->GetItemByEntry(item_id))
{
for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 22940c3f930..38d31a89e86 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -562,9 +562,9 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
// Eviscerate
else if (m_spellInfo->SpellFamilyFlags[0] & 0x00020000)
{
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ if (Player* player = m_caster->ToPlayer())
{
- if (uint32 combo = ((Player*)m_caster)->GetComboPoints())
+ if (uint32 combo = player->GetComboPoints())
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f));
@@ -2722,30 +2722,30 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
if (!itemTarget)
return;
- Player* p_caster = (Player*)m_caster;
+ Player* player = m_caster->ToPlayer();
+ if (!player)
+ return;
// Handle vellums
if (itemTarget->IsWeaponVellum() || itemTarget->IsArmorVellum())
{
// destroy one vellum from stack
uint32 count = 1;
- p_caster->DestroyItemCount(itemTarget, count, true);
- unitTarget=p_caster;
+ player->DestroyItemCount(itemTarget, count, true);
+ unitTarget = player;
// and add a scroll
DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
- itemTarget=NULL;
+ itemTarget = NULL;
m_targets.SetItemTarget(NULL);
}
else
{
// do not increase skill if vellum used
if (!(m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST))
- p_caster->UpdateCraftSkill(m_spellInfo->Id);
+ player->UpdateCraftSkill(m_spellInfo->Id);
uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
if (!enchant_id)
@@ -2760,10 +2760,10 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
if (!item_owner)
return;
- if (item_owner != p_caster && p_caster->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE))
+ if (item_owner != player && player->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE))
{
- sLog->outCommand(p_caster->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
- p_caster->GetName().c_str(), p_caster->GetSession()->GetAccountId(),
+ sLog->outCommand(player->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
+ player->GetName().c_str(), player->GetSession()->GetAccountId(),
itemTarget->GetTemplate()->Name1.c_str(), itemTarget->GetEntry(),
item_owner->GetName().c_str(), item_owner->GetSession()->GetAccountId());
}
@@ -2786,19 +2786,19 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
if (!itemTarget)
return;
- Player* p_caster = (Player*)m_caster;
+ Player* player = m_caster->ToPlayer();
+ if (!player)
+ return;
- uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
- if (!enchant_id)
+ uint32 enchantId = m_spellInfo->Effects[effIndex].MiscValue;
+ if (!enchantId)
return;
- SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!pEnchant)
+ SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
+ if (!enchant)
return;
// support only enchantings with add socket in this slot
@@ -2806,7 +2806,7 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
bool add_socket = false;
for (uint8 i = 0; i < MAX_ITEM_ENCHANTMENT_EFFECTS; ++i)
{
- if (pEnchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
+ if (enchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
{
add_socket = true;
break;
@@ -2825,10 +2825,10 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
if (!item_owner)
return;
- if (item_owner != p_caster && p_caster->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE))
+ if (item_owner != player && player->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE))
{
- sLog->outCommand(p_caster->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
- p_caster->GetName().c_str(), p_caster->GetSession()->GetAccountId(),
+ sLog->outCommand(player->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
+ player->GetName().c_str(), player->GetSession()->GetAccountId(),
itemTarget->GetTemplate()->Name1.c_str(), itemTarget->GetEntry(),
item_owner->GetName().c_str(), item_owner->GetSession()->GetAccountId());
}
@@ -2836,7 +2836,7 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget, PRISMATIC_ENCHANTMENT_SLOT, false);
- itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0, m_caster->GetGUID());
+ itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchantId, 0, 0, m_caster->GetGUID());
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget, PRISMATIC_ENCHANTMENT_SLOT, true);
@@ -2850,11 +2850,10 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ Player* player = m_caster->ToPlayer();
+ if (!player)
return;
- Player* p_caster = (Player*)m_caster;
-
// Rockbiter Weapon apply to both weapon
if (!itemTarget)
return;
@@ -2894,7 +2893,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
for (int j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
{
- if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j)))
+ if (Item* item = player->GetWeaponForAttack(WeaponAttackType(j)))
{
if (item->IsFitToSpellRequirements(m_spellInfo))
{
@@ -2959,10 +2958,10 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
if (!item_owner)
return;
- if (item_owner != p_caster && p_caster->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE))
+ if (item_owner != player && player->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE))
{
- sLog->outCommand(p_caster->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
- p_caster->GetName().c_str(), p_caster->GetSession()->GetAccountId(),
+ sLog->outCommand(player->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
+ player->GetName().c_str(), player->GetSession()->GetAccountId(),
itemTarget->GetTemplate()->Name1.c_str(), itemTarget->GetEntry(),
item_owner->GetName().c_str(), item_owner->GetSession()->GetAccountId());
}
@@ -4387,21 +4386,20 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
- if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
if (!sWorld->getBoolConfig(CONFIG_CAST_UNSTUCK))
return;
- Player* target = (Player*)m_caster;
+ Player* player = m_caster->ToPlayer();
+ if (!player)
+ return;
TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell Effect: Stuck");
- TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", target->GetName().c_str(), target->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", player->GetName().c_str(), player->GetGUIDLow(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
- if (target->IsInFlight())
+ if (player->IsInFlight())
return;
- target->TeleportTo(target->GetStartPosition(), TELE_TO_SPELL);
+ player->TeleportTo(player->GetStartPosition(), TELE_TO_SPELL);
// homebind location is loaded always
// target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation(), (m_caster == m_caster ? TELE_TO_SPELL : 0));
@@ -4409,7 +4407,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(8690);
if (!spellInfo)
return;
- Spell spell(target, spellInfo, TRIGGERED_FULL_MASK);
+ Spell spell(player, spellInfo, TRIGGERED_FULL_MASK);
spell.SendSpellCooldown();
}
@@ -4459,10 +4457,12 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
- if (m_caster->GetTypeId() != TYPEID_PLAYER || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX)
+ if (m_glyphIndex >= MAX_GLYPH_SLOT_INDEX)
return;
- Player* player = (Player*)m_caster;
+ Player* player = m_caster->ToPlayer();
+ if (!player)
+ return;
// glyph sockets level requirement
uint8 minLevel = 0;
@@ -5388,10 +5388,10 @@ void Spell::EffectProspecting(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ Player* player = m_caster->ToPlayer();
+ if (!player)
return;
- Player* p_caster = (Player*)m_caster;
if (!itemTarget || !(itemTarget->GetTemplate()->Flags & ITEM_PROTO_FLAG_PROSPECTABLE))
return;
@@ -5400,12 +5400,12 @@ void Spell::EffectProspecting(SpellEffIndex /*effIndex*/)
if (sWorld->getBoolConfig(CONFIG_SKILL_PROSPECTING))
{
- uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING);
+ uint32 SkillValue = player->GetPureSkillValue(SKILL_JEWELCRAFTING);
uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank;
- p_caster->UpdateGatherSkill(SKILL_JEWELCRAFTING, SkillValue, reqSkillValue);
+ player->UpdateGatherSkill(SKILL_JEWELCRAFTING, SkillValue, reqSkillValue);
}
- m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_PROSPECTING);
+ player->SendLoot(itemTarget->GetGUID(), LOOT_PROSPECTING);
}
void Spell::EffectMilling(SpellEffIndex /*effIndex*/)
@@ -5413,10 +5413,10 @@ void Spell::EffectMilling(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ Player* player = m_caster->ToPlayer();
+ if (!player)
return;
- Player* p_caster = (Player*)m_caster;
if (!itemTarget || !(itemTarget->GetTemplate()->Flags & ITEM_PROTO_FLAG_MILLABLE))
return;
@@ -5425,12 +5425,12 @@ void Spell::EffectMilling(SpellEffIndex /*effIndex*/)
if (sWorld->getBoolConfig(CONFIG_SKILL_MILLING))
{
- uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
+ uint32 SkillValue = player->GetPureSkillValue(SKILL_INSCRIPTION);
uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank;
- p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
+ player->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
}
- m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_MILLING);
+ player->SendLoot(itemTarget->GetGUID(), LOOT_MILLING);
}
void Spell::EffectSkill(SpellEffIndex /*effIndex*/)
@@ -5470,10 +5470,13 @@ void Spell::EffectSkinPlayerCorpse(SpellEffIndex /*effIndex*/)
return;
TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Effect: SkinPlayerCorpse");
- if ((m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->IsAlive()))
+
+ Player* player = m_caster->ToPlayer();
+ Player* target = unitTarget->ToPlayer();
+ if (!player || !target || target->IsAlive())
return;
- unitTarget->ToPlayer()->RemovedInsignia((Player*)m_caster);
+ target->RemovedInsignia(player);
}
void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index fc7f1fac352..f6ee0faaa31 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -258,7 +258,7 @@ public:
if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
player = handler->GetSession()->GetPlayer();
else
- player = (Player*)unit;
+ player = unit->ToPlayer();
if (!unit)
unit = player;
diff --git a/src/server/scripts/Commands/cs_honor.cpp b/src/server/scripts/Commands/cs_honor.cpp
index 9732e2557e9..75c7fcf71e2 100644
--- a/src/server/scripts/Commands/cs_honor.cpp
+++ b/src/server/scripts/Commands/cs_honor.cpp
@@ -90,8 +90,9 @@ public:
}
// check online security
- if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity((Player*)target, 0))
- return false;
+ if (Player* player = target->ToPlayer())
+ if (handler->HasLowerSecurity(player, 0))
+ return false;
handler->GetSession()->GetPlayer()->RewardHonor(target, 1);
return true;
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 4e1427dabd2..fd7bcaab1d3 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -655,11 +655,9 @@ public:
return false;
}
- if (target->GetTypeId() == TYPEID_PLAYER)
- {
- if (handler->HasLowerSecurity((Player*)target, 0, false))
+ if (Player* player = target->ToPlayer())
+ if (handler->HasLowerSecurity(player, 0, false))
return false;
- }
if (target->IsAlive())
{
@@ -2227,11 +2225,9 @@ public:
return false;
}
- if (target->GetTypeId() == TYPEID_PLAYER)
- {
- if (handler->HasLowerSecurity((Player*)target, 0, false))
+ if (Player* player = target->ToPlayer())
+ if (handler->HasLowerSecurity(player, 0, false))
return false;
- }
if (!target->IsAlive())
return true;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index ddcd4c7d824..2895e85de71 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -545,11 +545,12 @@ public:
bool OnGossipHello(Player* player, GameObject* go) OVERRIDE
{
- uint8 SpectralPlayers = 0;
Map* map = go->GetMap();
if (!map->IsDungeon())
return true;
+#if MAX_PLAYERS_IN_SPECTRAL_REALM > 0
+ uint8 SpectralPlayers = 0;
Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
@@ -558,9 +559,13 @@ public:
}
if (player->HasAura(AURA_SPECTRAL_EXHAUSTION) || SpectralPlayers >= MAX_PLAYERS_IN_SPECTRAL_REALM)
+ {
player->GetSession()->SendNotification(GO_FAILED);
- else
- player->CastSpell(player, SPELL_TELEPORT_SPECTRAL, true);
+ return true;
+ }
+#endif
+
+ player->CastSpell(player, SPELL_TELEPORT_SPECTRAL, true);
return true;
}
};
diff --git a/src/server/scripts/Northrend/zone_icecrown.cpp b/src/server/scripts/Northrend/zone_icecrown.cpp
index a5d3ed7d0d5..24452a5fb5f 100644
--- a/src/server/scripts/Northrend/zone_icecrown.cpp
+++ b/src/server/scripts/Northrend/zone_icecrown.cpp
@@ -1035,11 +1035,12 @@ class npc_margrave_dhakar : public CreatureScript
if (Creature* morbidus = me->FindNearestCreature(NPC_MORBIDUS, 50.0f, true))
{
- Creature* lichKing = me->SummonCreature(NPC_LICH_KING, morbidus->GetPositionX()+10, morbidus->GetPositionY(), morbidus->GetPositionZ());
- _lichKingGuid = lichKing->GetGUID();
- lichKing = me->SummonCreature(NPC_LICH_KING, morbidus->GetPositionX()+10, morbidus->GetPositionY(), morbidus->GetPositionZ());
- lichKing->SetFacingTo(morbidus->GetOrientation());
- lichKing->CastSpell(lichKing, SPELL_SIMPLE_TELEPORT, true);
+ if (Creature* lichKing = me->SummonCreature(NPC_LICH_KING, morbidus->GetPositionX() + 10.0f, morbidus->GetPositionY(), morbidus->GetPositionZ()))
+ {
+ _lichKingGuid = lichKing->GetGUID();
+ lichKing->SetFacingTo(morbidus->GetOrientation());
+ lichKing->CastSpell(lichKing, SPELL_SIMPLE_TELEPORT, true);
+ }
}
_events.ScheduleEvent(EVENT_LK_SAY_1, 5000);
@@ -1109,8 +1110,8 @@ class npc_margrave_dhakar : public CreatureScript
private:
EventMap _events;
- uint64 _lichKingGuid;
SummonList _summons;
+ uint64 _lichKingGuid;
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE